Following Normont’s glance with his own, Dev also tries to make out which of the two noiseless doors might lead to the street, or to Glinnick’s.
The two doors do lead towards the front of the building and the street but are on the 1st floor ( 2nd floor for US folks). There was another room in the same direction on the ground floor beyond the reading room which likely has a door leading to the street.
The door to the side on the landing, from which snoring was coming, possibly leads to a room with a window looking into the rear window of the 1st floor of Glinnicks.
"Hm, if I had to formulate a hypothesis, it would be that these are urns for the ashes of deceased pet foxes", Normont says to the others, as he takes note of the earliest and latest dates on the urns to compare to the current date.
He then adjusts his tools to be able to reveal magical residues, as he doesn't want to miss anything important.
He scans the area, again paying attention to the wall adjoining Glinnick's and any street he estimates would run adjacent.
(OOC: What are the dates on the urns? Are they recent? How far back do they go? Around the time of the style of clothing of the table person?)
The dates cover a period of about 60 years with many of them overlapping, his knowledge of Whitestone Noble Fashion is a little rough but the man/table was wearing clothing reminiscent of some of those worn in paintings within the palace.......so possibly a four or five decades back.....perhaps more....perhaps less....
The urns do all carry a slight.....dormant.....Necromantic trace magic to them.....with perhaps a trace of Enchantment....
On this floor the wall facing Glinnicks is free standing as the rear part of Glinnicks only has a Ground Floor.
"I don't hear anything this way," Lokilia says in a whisper as she points towards the door she had listened at. "Should we just see where this one goes?"
"Yes, that should be fine", Normont absently replies to Lokilia, whilst looking closely at the urns.
"These urns have a dormant trace of necromantic and enchantment magic. Sound familiar to anyone?", he says a little concerned. "Perhaps this place being here is not such a coincidence after all".
(OOC: DM - is there any way he can get a sample from one of the urns? Or are they locked away? He would check for traps if it is locked away. Also, we are in the parlour with the fox, right? I must have missed mention of another door at ground level?)
"Yes, that should be fine", Normont absently replies to Lokilia, whilst looking closely at the urns.
"These urns have a dormant trace of necromantic and enchantment magic. Sound familiar to anyone?", he says a little concerned. "Perhaps this place being here is not such a coincidence after all".
(OOC: DM - is there any way he can get a sample from one of the urns? Or are they locked away? He would check for traps if it is locked away. Also, we are in the parlour with the fox, right? I must have missed mention of another door at ground level?)
“Yeah, that does sound familiar!,” Dev agrees, his eyes flaring with suspicion. But then he cocks his head, squinting. “Ummm… wait do you mean, familiar familiar, like something we recently found?” He may need to be led farther down the path… “Like, what are you thinking of?,” he finishes, rather lamely.
"The magic is similar to what we found in the warehouse. The steel ingots were necromantic and the blue crystal enchantment mixed with divination", Normont clarifies for Dev quietly.
Lokilia pauses as she hears Normont's comment. "You think this place is connected to the warehouse and the folks at Glinnick's?" She glances around, "We should keep moving then so we don't get caught here."
(OOC: DM - is there any way he can get a sample from one of the urns? Or are they locked away? He would check for traps if it is locked away. Also, we are in the parlour with the fox, right? I must have missed mention of another door at ground level?)
( The cabinet the urns are in is secured with a lock, the key is nowhere in sight. The cabinet is on the landing above at the top of the stairs. The ground floor parlour with the sleeping fox does have a doorway that leads to other rooms you previously heard street noise from that direction. )
Normont checks the lock to the cabinet to see if it is trapped in any way.
"It is possible", he replies to Lokilia, before nodding as she says they should move. He does want a sample from the urn though. "I will be right behind you, I just need a moment", he adds.
Investigation (checking the cabinet lock for traps): 9+5=14 Special: ConcentrationDetect Magic- approx 9minutes
(OOC: I saw the post about hearing noise from the street, but missed the part about a doorway from the parlour. Good to know)
Lokilia tries the door that she was listening at to see if it is unlocked. If so, then she will slowly, and hopefully quietly, swing it open a crack to see what's beyond. (Perception: 8)
Normont checks the lock to the cabinet to see if it is trapped in any way.
"It is possible", he replies to Lokilia, before nodding as she says they should move. He does want a sample from the urn though. "I will be right behind you, I just need a moment", he adds.
Investigation (checking the cabinet lock for traps): 9+5=14 Special: ConcentrationDetect Magic- approx 9minutes
(OOC: I saw the post about hearing noise from the street, but missed the part about a doorway from the parlour. Good to know)
Lokilia tries the door that she was listening at to see if it is unlocked. If so, then she will slowly, and hopefully quietly, swing it open a crack to see what's beyond. (Perception: 8)
( The room is very dark with a tiny sliver of light coming from behind some heavy curtains. Most of the objects in it are covered with dark clothes.)
Assuming she doesn't see any people or other creatures in the room, Lokilia will very cautiously enter. She still keeps alert for anything in the place and tries to be quiet. (Stealth: 17, Perception: 9)
The two doors do lead towards the front of the building and the street but are on the 1st floor ( 2nd floor for US folks). There was another room in the same direction on the ground floor beyond the reading room which likely has a door leading to the street.
The door to the side on the landing, from which snoring was coming, possibly leads to a room with a window looking into the rear window of the 1st floor of Glinnicks.
The dates cover a period of about 60 years with many of them overlapping, his knowledge of Whitestone Noble Fashion is a little rough but the man/table was wearing clothing reminiscent of some of those worn in paintings within the palace.......so possibly a four or five decades back.....perhaps more....perhaps less....
The urns do all carry a slight.....dormant.....Necromantic trace magic to them.....with perhaps a trace of Enchantment....
On this floor the wall facing Glinnicks is free standing as the rear part of Glinnicks only has a Ground Floor.
"I don't hear anything this way," Lokilia says in a whisper as she points towards the door she had listened at. "Should we just see where this one goes?"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"Yes, that should be fine", Normont absently replies to Lokilia, whilst looking closely at the urns.
"These urns have a dormant trace of necromantic and enchantment magic. Sound familiar to anyone?", he says a little concerned. "Perhaps this place being here is not such a coincidence after all".
(OOC: DM - is there any way he can get a sample from one of the urns? Or are they locked away? He would check for traps if it is locked away. Also, we are in the parlour with the fox, right? I must have missed mention of another door at ground level?)
“Yeah, that does sound familiar!,” Dev agrees, his eyes flaring with suspicion. But then he cocks his head, squinting. “Ummm… wait do you mean, familiar familiar, like something we recently found?” He may need to be led farther down the path… “Like, what are you thinking of?,” he finishes, rather lamely.
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
"The magic is similar to what we found in the warehouse. The steel ingots were necromantic and the blue crystal enchantment mixed with divination", Normont clarifies for Dev quietly.
Lokilia pauses as she hears Normont's comment. "You think this place is connected to the warehouse and the folks at Glinnick's?" She glances around, "We should keep moving then so we don't get caught here."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
( The cabinet the urns are in is secured with a lock, the key is nowhere in sight. The cabinet is on the landing above at the top of the stairs. The ground floor parlour with the sleeping fox does have a doorway that leads to other rooms you previously heard street noise from that direction. )
Normont checks the lock to the cabinet to see if it is trapped in any way.
"It is possible", he replies to Lokilia, before nodding as she says they should move. He does want a sample from the urn though. "I will be right behind you, I just need a moment", he adds.
Investigation (checking the cabinet lock for traps): 9+5=14
Special: Concentration Detect Magic - approx 9 minutes
(OOC: I saw the post about hearing noise from the street, but missed the part about a doorway from the parlour. Good to know)
Lokilia tries the door that she was listening at to see if it is unlocked. If so, then she will slowly, and hopefully quietly, swing it open a crack to see what's beyond. (Perception: 8)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
( There appear to be no traps present).
( The room is very dark with a tiny sliver of light coming from behind some heavy curtains. Most of the objects in it are covered with dark clothes.)
Normont takes out his lock picks and attempts to unlock the cabinet.
Thieves' Tools: 2+4=6
Normont tries to open the cabinet but the lock is extremely well made and resists his efforts
Assuming she doesn't see any people or other creatures in the room, Lokilia will very cautiously enter. She still keeps alert for anything in the place and tries to be quiet. (Stealth: 17, Perception: 9)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer