Klarron took the paper and read it frowning deeply, " Right.....I'll relay this to those I put in place."
" And stress the dangers of these brain-dogs to those who go beyond the walls today."
" You lot get some rest, make your own preparations.....We'll meet up in the old theatre south of the Sun Tree, where Lord De Rolo killed that patchwork thing two summers back."
Lokilia gives Dev a smile. "I'm sure this is not going to be easy. But I hope you're right that we can this group out of Whitestone." She takes a breath. "But first, rest." She's ready to head back to their lodgings. "Not sure if you need to check on your things Werhann, but probably best we all stick together for the moment."
Normont gives Klarron a final, sharp nod of acknowledgment. "The old theatre. I know it. We'll be there before the shadows get too long".
He turns back to the group, his expression softening just enough to show his concern for his companions. "Lokilia’s right. Safety in numbers is a must after what happened earlier and with invisible eyes potentially watching the street. Werhann, we’ll accompany you to check your gear, then we should head straight to the inn".
He shoulders his pack, feeling the weight of the tasks ahead. "Let’s get off the streets. We’ve done what we can, now we need to look after ourselves for a while. We’ll need every bit of focus once the sun drops".
The companions retired to The Lilac Inn, two additional cots and bedding were provided for the suite at a small extra charge ( 1 gp) and the companions settled in.
( You have enough time for a full Long Rest and a single task ( Shopping, building a small item, repairing something etc.) before meeting up with the Hunters.)
After a deep, necessary sleep, Normont’s first priority is his companion. He spends the remaining time in focused silence, the light of a single candle glinting off the tiny brass components and translucent amber core.
As he channels the infusion, the air in the room seems to hum with a faint static charge. He carefully reconnects the internal linkages, whispering small commands under his breath until the spark of life catches. Watching the construct’s ocular lenses click into focus is the first sign that he is truly ready for the theatre meeting.
"Welcome back, my friend", he says to the homunculus.
However, there is still a little time before the meeting. He doesn't have anything specific planned for his own gear, but he remains alert, staying close to the others. He makes it clear he will accompany anyone else who needs to step out; after what he has seen at Glinnick's and in the woods, he has no intention of letting any member of the party be isolated in the streets of Whitestone.
(OOC: Infusing Amber is part of the long rest)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Klarron took the paper and read it frowning deeply, " Right.....I'll relay this to those I put in place."
" And stress the dangers of these brain-dogs to those who go beyond the walls today."
" You lot get some rest, make your own preparations.....We'll meet up in the old theatre south of the Sun Tree, where Lord De Rolo killed that patchwork thing two summers back."
" Go now."
( Both Werhann and Normont know the place.)
Lokilia gives Dev a smile. "I'm sure this is not going to be easy. But I hope you're right that we can this group out of Whitestone." She takes a breath. "But first, rest." She's ready to head back to their lodgings. "Not sure if you need to check on your things Werhann, but probably best we all stick together for the moment."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Normont gives Klarron a final, sharp nod of acknowledgment. "The old theatre. I know it. We'll be there before the shadows get too long".
He turns back to the group, his expression softening just enough to show his concern for his companions. "Lokilia’s right. Safety in numbers is a must after what happened earlier and with invisible eyes potentially watching the street. Werhann, we’ll accompany you to check your gear, then we should head straight to the inn".
He shoulders his pack, feeling the weight of the tasks ahead. "Let’s get off the streets. We’ve done what we can, now we need to look after ourselves for a while. We’ll need every bit of focus once the sun drops".
The companions retired to The Lilac Inn, two additional cots and bedding were provided for the suite at a small extra charge ( 1 gp) and the companions settled in.
( You have enough time for a full Long Rest and a single task ( Shopping, building a small item, repairing something etc.) before meeting up with the Hunters.)
After a deep, necessary sleep, Normont’s first priority is his companion. He spends the remaining time in focused silence, the light of a single candle glinting off the tiny brass components and translucent amber core.
As he channels the infusion, the air in the room seems to hum with a faint static charge. He carefully reconnects the internal linkages, whispering small commands under his breath until the spark of life catches. Watching the construct’s ocular lenses click into focus is the first sign that he is truly ready for the theatre meeting.
"Welcome back, my friend", he says to the homunculus.
However, there is still a little time before the meeting. He doesn't have anything specific planned for his own gear, but he remains alert, staying close to the others. He makes it clear he will accompany anyone else who needs to step out; after what he has seen at Glinnick's and in the woods, he has no intention of letting any member of the party be isolated in the streets of Whitestone.
(OOC: Infusing Amber is part of the long rest)