Seeing the strange morphing creature, Normont doesn't wait, swiftly swinging his rifle to bear on the creature and firing. The automated clunk-click sounds as the rifle automatically reloads, and the pulls the trigger once more. A double volley at the odd newcomer.
"Stay quiet and keep your head down, Glinnick. It's just your visitors we are after", he says to Glinnick, before a thought crosses his mind. "Assuming you are Glinnick".
He then instructs Maggie to backtrack and help Lokilia and Dev behind them. She obliges by spinning around, leaping on top of the bench behind her and getting a decent run at the doorway by Lokilia, charging in and biting out at the Nameless One.
Amber remains on Normont's shoulder, warily watching Glinnick.
Normont
Reaction: Rifle Attack on Doppelgänger B - To Hit: 5+6=11, Damage: 3+4=7 [magical piercing] Action: Attack Doppelgänger B Rifle Attack on Doppelgänger B - To Hit: 7+6=13, Damage: 3+4=7 [magical piercing]
Maggie
Movement: Circles back around onto the benches Action: Dash to stand by Lokilia, then use Charger feat to get an attack as Bonus Action Bonus Action: Attack Nameless one (Charger feat grants +5 damage on hit) Force-Empowered Rend - To Hit: 3+5=8, Damage: 6+2+5=13 [force]
When the door is opened, and more foes appear, this signifies the end of any hope to surprise anyone else in the building. Oh well, Werhann was never a stealthy one anyway. He thrusts his long lance into the figure at the door, then looks back briefly to see what's going on behind him, only to see a person more or less turning to cinders. He briefly considers going back to help his backline, but before he can do that, Normont's four-legged creation already dashes across the room. Satisfied for the moment, Werhann decides to stay on this side of the room. 'Call if you need help,' he transmits directly to Dev's mind before turning his attention back to the enemies nearby.
Having seen several others standing on the tables without issue, Werhann decides they seem stable enough to support his weight as well. He quickly uses the chair as a stepping stone and climbs onto the table to get a better angle against the creature at the door before thrusting the lance again. The lance, in its movement, begins to flutter. It is a tiny, almost unnoticeable movement, but it transmits those unstable, dangerous vibrations into the grey, hulking figure.
Reaction: Attacking Doppleganger B, rolling 15+6=21 to hit, 8+4=12 magical piercing damage. Action: If the Doppleganger still lives, Werhann casts Booming Blade, rolling 13+6=19 to hit, 11+4=15 magical piercing damage, and if the Doppleganger moves before the start of Werhann's next turn, it'll take an additional 2 thunder damage.
(I accidentally made the first rolls to self and DM only. If it doesn't show up for some reason, I don't mind rolling again.)
As Dev turned the knife thrower suddenly erupted in black flame and burned to ash in moments before Lokalias eyes, as the Assassin before her seemed to resist her poisonous attack.
Progo thrust his blade into the shifting hulks chest drawing a confused rumble from the creature, Normont fired twice blasting large chunks out of the doorframe as Maggie raced to Lokilias side, unable to hit the Assassin she ripped at the wooden wall.
Werhann thrusts his flickering lance into the hulks chest as well drawing a louder rumble from it and it glowered at him, Quinn leapt off the workbench over Glinnicks head and landed on the other side of Progo thrusting hard with his blade...and laid a hand on Progos shoulder.
Werhann vs Doppelganger- Attack: 19 Damage: 12
BA- Shield of Faith ( +2 AC on Progo)
Will post Enemy Movement and Actions once we have Devs turn.
A corner of Dev’s lip curls into a half smile when the first assassin crisps. Then his smile vanishes when his gaze, lighting dancing in his eyes, flashes to the other assassin. Dev continues to sing the whole time and, arcane energy pulsing, the young bard’s words take on the same hellfire intensity as a burning blade in the second assassin's mind.
Blood is on the dance floor, blood is on the knife
Susie got your number, you know Susie says it's right (woo-hoo)
(Spell: Dissonant Whispers,, upcast to Lvl 2)
(The target must make a Wisdom saving throw, DC13. On a failed save, it takes 16 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from Dev. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.)
Rollback Post to RevisionRollBack
DM for Candlekeep Mysteries //Dev Horndin Curious Critters// Chierhy Nbenbe in Culuril's Strixhaven Adventure
To post a comment, please login or register a new account.
Seeing the strange morphing creature, Normont doesn't wait, swiftly swinging his rifle to bear on the creature and firing. The automated clunk-click sounds as the rifle automatically reloads, and the pulls the trigger once more. A double volley at the odd newcomer.
"Stay quiet and keep your head down, Glinnick. It's just your visitors we are after", he says to Glinnick, before a thought crosses his mind. "Assuming you are Glinnick".
He then instructs Maggie to backtrack and help Lokilia and Dev behind them. She obliges by spinning around, leaping on top of the bench behind her and getting a decent run at the doorway by Lokilia, charging in and biting out at the Nameless One.
Amber remains on Normont's shoulder, warily watching Glinnick.
Normont
Reaction:
Rifle Attack on Doppelgänger B - To Hit: 5+6=11, Damage: 3+4=7 [magical piercing]
Action: Attack Doppelgänger B
Rifle Attack on Doppelgänger B - To Hit: 7+6=13, Damage: 3+4=7 [magical piercing]
Maggie
Movement: Circles back around onto the benches
Action: Dash to stand by Lokilia, then use Charger feat to get an attack as Bonus Action
Bonus Action: Attack Nameless one (Charger feat grants +5 damage on hit)
Force-Empowered Rend - To Hit: 3+5=8, Damage: 6+2+5=13 [force]
Amber
Action: Dodge
Assassin Dex Save- 5
When the door is opened, and more foes appear, this signifies the end of any hope to surprise anyone else in the building. Oh well, Werhann was never a stealthy one anyway. He thrusts his long lance into the figure at the door, then looks back briefly to see what's going on behind him, only to see a person more or less turning to cinders. He briefly considers going back to help his backline, but before he can do that, Normont's four-legged creation already dashes across the room. Satisfied for the moment, Werhann decides to stay on this side of the room. 'Call if you need help,' he transmits directly to Dev's mind before turning his attention back to the enemies nearby.
Having seen several others standing on the tables without issue, Werhann decides they seem stable enough to support his weight as well. He quickly uses the chair as a stepping stone and climbs onto the table to get a better angle against the creature at the door before thrusting the lance again. The lance, in its movement, begins to flutter. It is a tiny, almost unnoticeable movement, but it transmits those unstable, dangerous vibrations into the grey, hulking figure.
Reaction: Attacking Doppleganger B, rolling 15+6=21 to hit, 8+4=12 magical piercing damage.
Action: If the Doppleganger still lives, Werhann casts Booming Blade, rolling 13+6=19 to hit, 11+4=15 magical piercing damage, and if the Doppleganger moves before the start of Werhann's next turn, it'll take an additional 2 thunder damage.
(I accidentally made the first rolls to self and DM only. If it doesn't show up for some reason, I don't mind rolling again.)
Varielky | Werhann
Assassin Con Save DC 13- 19
As Dev turned the knife thrower suddenly erupted in black flame and burned to ash in moments before Lokalias eyes, as the Assassin before her seemed to resist her poisonous attack.
Progo thrust his blade into the shifting hulks chest drawing a confused rumble from the creature, Normont fired twice blasting large chunks out of the doorframe as Maggie raced to Lokilias side, unable to hit the Assassin she ripped at the wooden wall.
Werhann thrusts his flickering lance into the hulks chest as well drawing a louder rumble from it and it glowered at him, Quinn leapt off the workbench over Glinnicks head and landed on the other side of Progo thrusting hard with his blade...and laid a hand on Progos shoulder.
Werhann vs Doppelganger- Attack: 19 Damage: 12
BA- Shield of Faith ( +2 AC on Progo)
Will post Enemy Movement and Actions once we have Devs turn.
A corner of Dev’s lip curls into a half smile when the first assassin crisps. Then his smile vanishes when his gaze, lighting dancing in his eyes, flashes to the other assassin. Dev continues to sing the whole time and, arcane energy pulsing, the young bard’s words take on the same hellfire intensity as a burning blade in the second assassin's mind.
Blood is on the dance floor, blood is on the knife
Susie got your number, you know Susie says it's right (woo-hoo)
(Spell: Dissonant Whispers,, upcast to Lvl 2)
(The target must make a Wisdom saving throw, DC13. On a failed save, it takes 16 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from Dev. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Chierhy Nbenbe in Culuril's Strixhaven Adventure