Willin nods, "Caution is definitely warranted. We should also be equipped to deal with whoever or whatever may live here. There may be some items of use that washed up with this lot." He looks over the debris, keeping an eye out for a) any more zombies, b) anything useful and portable enough to grab immediately, and c) any way to secure the rest from being washed out to sea in case it can be salvaged later.
Perran accepts the cutlass with an acknowledging grunt and puts it on his belt, next to the handaxes he retrieved from the pile. He also grabs his bundle and slings it over his back.
Lets find a place to dry. We can look around later
This post has potentially manipulated dice roll results.
Jarin nods in agreement and starts to head closer to the cliffside close to the pathway going up to the structure at the top. "I'll get a fire going." Jarin searches for wood tthat's dry and ready to burn. (Perception roll) = 16
"Your magic that works clothes, does it work on the dampness in the wood?" Sylvian asks ask she too picks up some drift wood washed up on shore. "Maybe its for the best anyway, with daylight coming, our smoke will be visible for quite some distance. Are we ready for this inhabitants to know we are here? I fine meeting a few friendly faces, it's the unfriendly ones I not keen on."
"Your magic that works clothes, does it work on the dampness in the wood?" Sylvian asks ask she too picks up some drift wood washed up on shore. "Maybe its for the best anyway, with daylight coming, our smoke will be visible for quite some distance. Are we ready for this inhabitants to know we are here? I fine meeting a few friendly faces, it's the unfriendly ones I not keen on."
Jarin stops his search and nods, "True. And sitting here is not going to help us get anywhere either. I say we go up and see who's here."
You make your way up the small path. As you crest the next level you see quizzical faces peeking out from the doorways cut into the rock. Your arrival quickly draws the attention of the entire population of the place--which consists mostly of kobolds. These small, reptilian folk eye you curiously while a couple of humans watch from a distance. All the cloister's residents are dressed in simple clothes, and no one carries a visible weapon. One of the kobolds pipes up with, "What's your name?"
At that, all the kobolds begin barraging you with questions-"Where are you from?" "What's that?
"Why are you here?" and more that are lost in the din.
The first is a man in late middle age. He has pale skin tanned darker with many freckles, auburn hair and a beard that is mostly gray, and gray blue eyes. Between his short cropped hair and long, brown robes he looks like a monk. With the 20 you also can see that his hands and feet are dirty and calloused. The other is a tall, strong woman. Late middle age, but her countenance seems ageless. Her robes are white, light and flowing (***think Galadriel in LOTR). She holds no expression, but you can see when she looks at the kobolds in turn, her eyes smile.
Jarin speaks elvish to the elven woman, "Our ship was destroyed during a severe storm overseas. We are all that has survived... do you have a shelter we could use until we figure out where we are and where to go?"
Surprised by the onslaught of questions by the little creatures. "Are you children dressed up in costumes or are you just the most curious little things." A smile on her face as she realizes these little creatures currently pose no threat to them. The possibility of that changing is still on her mind but for now she will accept there curious nature as friendly. "We are from a shipwreck, though it appears your beach had some other less fortunate souls from the seas that gave us a bit of trouble down below." Before continuing answering questions, she notices the onlookers. She guess they are with the kobold and yet very different from them, which begs the question of the leadership structure of this community.
The chattering kobolds fall silent as the woman comes closer, descending gracefully from the upper part of the cloister. She smiles as she draws near and extends her arms in greeting.
"Welcome to Dragon's Rest," she says in Common. "May Baha-mut's guidance lead you to whatever you seek."
This post has potentially manipulated dice roll results.
Jarin slightly bows out of respect. "Much gratitude my lady." Jarin pauses for a moment to scan the skies for those flying creatures that he fought the other day...(perception roll)=21
It's not Bahamut that guides me, unfortunately, Willin thinks to himself. Aloud, he greets the woman, before reiterating Sylvian's warning. "Well met. Yes, some of our fellow shipmates did not survive the wreck, yet got up and attacked us regardless. Is this place defensible, should such creatures reach it?"
“Bahamut is The Devine. He is Peace. He is all that is Good in the Universe. Please, on behalf of His Grace and Love, come, take rest and restoration among us. I can have rooms prepared for you and I welcome you all and invite you to dine with us. We were all on our way to breakfast when you showed up.” She smiles at you all. Some of the kobolds begin to walk up the hill while the rest eye you all with great curiosity.
Jarin slightly bows out of respect. "Much gratitude my lady." Jarin pauses for a moment to scan the skies for those flying creatures that he fought the other day...(perception roll)=14
Jarin speaks elvish to the elven woman, "Our ship was destroyed during a severe storm overseas. We are all that has survived... do you have a shelter we could use until we figure out where we are and where to go?"
She doesn’t seem to show any recognition of your speech.
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Willin nods, "Caution is definitely warranted. We should also be equipped to deal with whoever or whatever may live here. There may be some items of use that washed up with this lot." He looks over the debris, keeping an eye out for a) any more zombies, b) anything useful and portable enough to grab immediately, and c) any way to secure the rest from being washed out to sea in case it can be salvaged later.
In the debris you find a potion of healing, a cutlass and any equipment of yours that got left behind.
Willin examines the cutlass critically. "Not really my sort of thing, perhaps one of you could make use of it?" He offers it to Perran first.
[Unless anyone particularly wants it, he'll hold on to the potion; of course if someone is in need he'll hand it over / pour it down their throat]
Perran accepts the cutlass with an acknowledging grunt and puts it on his belt, next to the handaxes he retrieved from the pile. He also grabs his bundle and slings it over his back.
Lets find a place to dry. We can look around later
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Jarin nods in agreement and starts to head closer to the cliffside close to the pathway going up to the structure at the top. "I'll get a fire going." Jarin searches for wood tthat's dry and ready to burn. (Perception roll) = 16
Pacman Demon
Characters - 1. Jarin Clemmins - Storm Wreck Isle
2. Lucas Crestarm - Lost Mines of Phandelver
The only wood to be found is in the debris you just went searching through. But it all seems pretty wet.
"Your magic that works clothes, does it work on the dampness in the wood?" Sylvian asks ask she too picks up some drift wood washed up on shore. "Maybe its for the best anyway, with daylight coming, our smoke will be visible for quite some distance. Are we ready for this inhabitants to know we are here? I fine meeting a few friendly faces, it's the unfriendly ones I not keen on."
Jarin stops his search and nods, "True. And sitting here is not going to help us get anywhere either. I say we go up and see who's here."
Pacman Demon
Characters - 1. Jarin Clemmins - Storm Wreck Isle
2. Lucas Crestarm - Lost Mines of Phandelver
You make your way up the small path. As you crest the next level you see quizzical faces peeking out from the doorways cut into the rock. Your arrival quickly draws the attention of the entire population of the place--which consists mostly of kobolds. These small, reptilian folk eye you curiously while a couple of humans watch from a distance. All the cloister's residents are dressed in simple clothes, and no one carries a visible weapon. One of the kobolds pipes up with, "What's your name?"
At that, all the kobolds begin barraging you with questions-"Where are you from?" "What's that?
"Why are you here?" and more that are lost in the din.
Jarin doesn't respond to any of the kobolds, but is eyeing the humans in the background...(perception roll)=12
Pacman Demon
Characters - 1. Jarin Clemmins - Storm Wreck Isle
2. Lucas Crestarm - Lost Mines of Phandelver
The first is a man in late middle age. He has pale skin tanned darker with many freckles, auburn hair and a beard that is mostly gray, and gray blue eyes. Between his short cropped hair and long, brown robes he looks like a monk. With the 20 you also can see that his hands and feet are dirty and calloused.
The other is a tall, strong woman. Late middle age, but her countenance seems ageless. Her robes are white, light and flowing (***think Galadriel in LOTR). She holds no expression, but you can see when she looks at the kobolds in turn, her eyes smile.
Jarin speaks elvish to the elven woman, "Our ship was destroyed during a severe storm overseas. We are all that has survived... do you have a shelter we could use until we figure out where we are and where to go?"
Pacman Demon
Characters - 1. Jarin Clemmins - Storm Wreck Isle
2. Lucas Crestarm - Lost Mines of Phandelver
Surprised by the onslaught of questions by the little creatures. "Are you children dressed up in costumes or are you just the most curious little things." A smile on her face as she realizes these little creatures currently pose no threat to them. The possibility of that changing is still on her mind but for now she will accept there curious nature as friendly. "We are from a shipwreck, though it appears your beach had some other less fortunate souls from the seas that gave us a bit of trouble down below." Before continuing answering questions, she notices the onlookers. She guess they are with the kobold and yet very different from them, which begs the question of the leadership structure of this community.
The chattering kobolds fall silent as the woman comes closer, descending gracefully from the upper part of the cloister. She smiles as she draws near and extends her arms in greeting.
"Welcome to Dragon's Rest," she says in Common. "May Baha-mut's guidance lead you to whatever you seek."
Jarin slightly bows out of respect. "Much gratitude my lady." Jarin pauses for a moment to scan the skies for those flying creatures that he fought the other day...(perception roll)=21
Pacman Demon
Characters - 1. Jarin Clemmins - Storm Wreck Isle
2. Lucas Crestarm - Lost Mines of Phandelver
It's not Bahamut that guides me, unfortunately, Willin thinks to himself. Aloud, he greets the woman, before reiterating Sylvian's warning. "Well met. Yes, some of our fellow shipmates did not survive the wreck, yet got up and attacked us regardless. Is this place defensible, should such creatures reach it?"
Who is this Bahamut that he is being praised? Dragons do not deserve that.
Perran is visibly disliking the presence of the small dragons but manages to contain himself
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
“Bahamut is The Devine. He is Peace. He is all that is Good in the Universe. Please, on behalf of His Grace and Love, come, take rest and restoration among us. I can have rooms prepared for you and I welcome you all and invite you to dine with us. We were all on our way to breakfast when you showed up.” She smiles at you all. Some of the kobolds begin to walk up the hill while the rest eye you all with great curiosity.
Nothing in the sky anymore.
She doesn’t seem to show any recognition of your speech.