Seeing that his basic abilities haven't been particularly effective, Willin digs deeper into the reserve of power fed to him by his patron. [Witch bolt vs zombie 3: 19 for 7 lightning damage] [If it hits:] this time the beam of energy doesn't immediately dissipate but lingers, linking Willin's outstretched hand to the zombie.
Jarin sees these zombies grasping at Perran and shouts "Keep your slimy, rotten hands to yourself!!" a he flings a ball of flame at zombie 3...(attack roll)=9
Jarin sees these zombies grasping at Perran and shouts "Keep your slimy, rotten hands to yourself!!" a he flings a ball of flame at zombie 3...(attack roll)=9
If it hits (damage roll)=10
You blast that one and it falls to the sand, finishing that one off.
Making out of the water, the new comer moves towards the zombies fighting, sloshing through the water (next round I'll say she's close enough to sure to not be difficult terrain but dashed this action this turn to be 20' away from fighting). As she is fighting the resistance of the water she shift the wooden shield she had used as a makeshift flotation device to her back, she mumbles words lost to the sound of the waves. As she runs her hand along the shaft of the quarterstaff, a slight glow seems to follow in the grains of the wood (bonus action Shillelagh)
This post has potentially manipulated dice roll results.
The beam of energy dissipates as its target falls. Willin makes another gesture and the peal of a church bell rings around the remaining zombie. [Must make a DC 13 Wisdom save or take 2 necrotic damage]
Perran will try to strike the Zombie nr.1
Attack: 8, Damage on hit: 15
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Hits. The smell of scorched flesh is in the air.
First you need to make 3 Strength or Dex saves against being Grappled
Resisting Grapples hopefully: 14; 25; 24
A grapple only reduces Perrans movement to 0ft so even then he should be able to attack, right?
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Jarin sees these zombies grasping at Perran and shouts "Keep your slimy, rotten hands to yourself!!" a he flings a ball of flame at zombie 3...(attack roll)=9
If it hits (damage roll)=10
Pacman Demon
Characters - 1. Jarin Clemmins - Storm Wreck Isle
2. Lucas Crestarm - Lost Mines of Phandelver
(You lucky SOB! It’s a special grapple for these that you movement is halved.)
That hits
You blast that one and it falls to the sand, finishing that one off.
(The luck of the raging!)
??: ⏹️⏹️✅✅▶️
Willin: ✅ ✅✅✅▶️
Zombies (2): ✅ ✅✅✅▶️
Jarin: ✅ ✅✅✅✅
Perran: ✅ ✅✅✅▶️
The 2 zombies reach out, grasping at Perran again.
Zombie 1: 16
Zombie 2: 9
Making out of the water, the new comer moves towards the zombies fighting, sloshing through the water (next round I'll say she's close enough to sure to not be difficult terrain but dashed this action this turn to be 20' away from fighting). As she is fighting the resistance of the water she shift the wooden shield she had used as a makeshift flotation device to her back, she mumbles words lost to the sound of the waves. As she runs her hand along the shaft of the quarterstaff, a slight glow seems to follow in the grains of the wood (bonus action Shillelagh)
??: ⏹️⏹️✅✅✅
Willin: ✅ ✅✅✅▶️
Zombies (2): ✅ ✅✅✅✅
Jarin: ✅ ✅✅✅✅
Perran: ✅ ✅✅✅▶️
Perran's saves before trying to strike at Zombie nr.1: 21; 15
Attack: 23; Damage if hits: 11
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Zombie 1 grabs you, but you use its momentum against it to attack it, downing it.
??: ⏹️⏹️✅✅✅
Willin: ✅ ✅✅✅▶️
Zombie (1): ✅ ✅✅✅✅
Jarin: ✅ ✅✅✅✅
Perran: ✅ ✅✅✅✅
The beam of energy dissipates as its target falls. Willin makes another gesture and the peal of a church bell rings around the remaining zombie.
[Must make a DC 13 Wisdom save or take 2 necrotic damage]
Wis: 0
??: ⏹️⏹️✅✅✅▶️
Willin: ✅ ✅✅✅✅▶️
Zombie (1): ✅ ✅✅✅✅▶️
Jarin: ✅ ✅✅✅✅▶️
Perran: ✅ ✅✅✅✅▶️
Reaches out to grab at Perran again: 3