I guess we should probably roll initiative, then...
Lord Akkron initiative: 21 (rolled in game log)
No initiative required. As you all started in prepared positions, and you have the entrance blocked, you will always have initiative unless something drastic changes like they break through
The lich considers for a moment... then decides to utterly destroy one of the Zemochs.
He casts finger of death on the Zemoch that is barely standing. The Zemoch must make a DC 24 Con save, or take 63 necrotic damage (half damage on success). If the target dies, it will rise on the start of Akkron's next turn as a zombie permanently under his control.
Rollback Post to RevisionRollBack
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The lich considers for a moment... then decides to utterly destroy one of the Zemochs.
He casts finger of death on the Zemoch that is barely standing. The Zemoch must make a DC 24 Con save, or take 63 necrotic damage (half damage on success). If the target dies, it will rise on the start of Akkron's next turn as a zombie permanently under his control.
Tyekanik, with his giant size and long reach, contines to hack at any enemies near, holding them at the barrier, as well as keeping them from passing him.
Action: Attack: 21 Damage: 56 Attack: 23 Damage: Unable to parse dice roll. attacks made recklessly (so adv to hit him after), and with GWM -5 to hit If any attacks crit or he kills any, bonus action additional attack from GWM: Attack: 27 Damage: 64
Tyekanik, with his giant size and long reach, contines to hack at any enemies near, holding them at the barrier, as well as keeping them from passing him.
Action: Attack: 19 Damage: 53 Attack: 24 Damage: 52 attacks made recklessly (so adv to hit him after), and with GWM -5 to hit If any attacks crit or he kills any, bonus action additional attack from GWM: Attack: 32 Damage: 85
The attack kills Zemoch#2, the extra attack hits Zemoch #3. Zemoch #4 and #5 step up to take their places.
Mal brings up her crossbow and starts firing into the Zemochs, aiming at the one Sparhawk just slashed and then moving on to the next one if the first one dies.
1st H-bow: To hit 26 (31-5) Piercing Damage 8 Necrotic: 5 Sharpshooter: 10 Total: 23
2nd H-bow: To hit 23 (28-5) Piercing Damage 10 Necrotic: 8 Sharpshooter: 10 Total: 28
Mal brings up her crossbow and starts firing into the Zemochs, aiming at the one Sparhawk just slashed and then moving on to the next one if the first one dies.
1st H-bow: To hit 26 (31-5) Piercing Damage 8 Necrotic: 5 Sharpshooter: 10 Total: 23
2nd H-bow: To hit 23 (28-5) Piercing Damage 10 Necrotic: 8 Sharpshooter: 10 Total: 28
Sneak Attack: 22
Both bolts staggers the Zemoch, stopping his attempt to climb over the barrier, but he is still on his feet. As he falls back, he also knocks the other Zemoch back, so his attempt to climb over is stopped. All three are still on the opposite side of the barrier.
Akkron produces a gilded skull and whispers words of arcane power. He casts summon undead at 4th level... the ghostly spirit in the form of a half-elf girl rises from the ground behind the Zemochs and strikes at whichever one is the most injured. If the Zemoch survives the onslaught, it also needs to make a DC 24 Wis save or be frightened of the undead until the end of its next turn.
(The spirit has 15 AC and 60 HP)
Deathly Touch 1: Attack: 23 Damage: 17 necrotic
Deathly Touch 2: Attack: 29 Damage: 17 necrotic
Meanwhile... the Zemoch that Akkron slew with finger of death on his last turn stirs... it draws a raspy breathe as it rises as an undead thrall, which Akkron orders to tear apart the Zemoch that the ghostly spirit just laid into (unless that enemy is already dead, in which case it will just attack whichever enemy is closest).
(The zombie's AC is 8, and it has 42 hit points)
Slam: Attack: 12 Damage: 11 bludgeoning
Rollback Post to RevisionRollBack
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Khessa continues to defend her position, satisfied that everything is going as planned and that the enemies are failing to overcome the barrier - and that they are continuing to die.
The blonde arcane warrior smiles bittersweetly as she sees Matic's daughter appear on the battlefield once again. A girl who would have deserved a much longer and more peaceful life... Even though by now she has certainly found ample consolation in the peace of the Upper Planes. Probably, Master Akkron insists on summoning her in battle partly to see her again, partly to better remember his own (indisputable!) humanity... and this, like everything that helps her mentor to focus on pleasant thoughts or pleasant sensations, rather than their opposite, is fully approved by her!
The tall adventurer, meanwhile, has not stopped making lunges with her Death Lance, almost without even realizing that she is doing it. After a lifetime of adventures and battles, fighting is a lesson that she has learned so well... that she has forgotten it, in a way! This means, she no longer needs to think about dodges, feints and lunges (and, when needed, the occasional spell) - they are now an acquired reflex for her, as natural as breathing.
Akkron produces a gilded skull and whispers words of arcane power. He casts summon undead at 4th level... the ghostly spirit in the form of a half-elf girl rises from the ground behind the Zemochs and strikes at whichever one is the most injured. If the Zemoch survives the onslaught, it also needs to make a DC 24 Wis save or be frightened of the undead until the end of its next turn.
(The spirit has 15 AC and 60 HP)
Deathly Touch 1: Attack: 23 Damage: 17 necrotic
Deathly Touch 2: Attack: 29 Damage: 17 necrotic
Meanwhile... the Zemoch that Akkron slew with finger of death on his last turn stirs... it draws a raspy breathe as it rises as an undead thrall, which Akkron orders to tear apart the Zemoch that the ghostly spirit just laid into (unless that enemy is already dead, in which case it will just attack whichever enemy is closest).
(The zombie's AC is 8, and it has 42 hit points)
Slam: Attack: 12 Damage: 11 bludgeoning
Save: 5
Does not save, turns and flees. A new Zemoch steps up but does not immediately jump the barrier.
All three strikes are true, your first strikes kills one of the wounded, and then you hit the one next to him. A new Zemoch steps up, but not as fast or as sure as the others were.
...All three strikes are true, your first strikes kills one of the wounded, and then you hit the one next to him. A new Zemoch steps up, but not as fast or as sure as the others were.
Seeing the enemies' confidence waver, Khessa, while continuing to fight, tries to have them think about a few things: "Azash, the god in whom you place so much trust, is nothing more than a pawn in the hands of Slannesh - and actually nowhere to be seen. And Slannesh, unable to defend herself, called you here with her gong only to have you massacred. Don't you think it's time to evaluate different religious beliefs... and maybe different lifestyles? Those two deserve no one's devotion (and no one's life either) - not even yours".
Akkron is going to hold onto his action for the moment... if the Zemochs aren't clever enough to listen to Khessa, he'll go ahead and cast steel wind strike to hit each of them with a ton of force damage. But... he'd kind of prefer to save the spell slot if he can.
In the meantime, he'll have the ghostly apparition 'encourage' at least two of the Zemochs to flee. The ghostly girl reaches out a hand and sends the chill of the grave through two Zemochs, each of which must make a DC 24 Wis save or be frightened of the ghost.
No initiative required. As you all started in prepared positions, and you have the entrance blocked, you will always have initiative unless something drastic changes like they break through
All three strikes are good, one of the Zemochs is barley standing, the other is severely wounded.
OK... For when they counterattack, remember that attacks against Blurry Khessa are made with Disadvantage.
The lich considers for a moment... then decides to utterly destroy one of the Zemochs.
He casts finger of death on the Zemoch that is barely standing. The Zemoch must make a DC 24 Con save, or take 63 necrotic damage (half damage on success). If the target dies, it will rise on the start of Akkron's next turn as a zombie permanently under his control.
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1
The wounded Zemoch drops, but is replaced by a fresh one who is trying to climb over your barrier and get into the room
If possible, Khessa tries to position herself so as to block his path (and ensure that he has to kill her in order to pass).
Tyekanik, with his giant size and long reach, contines to hack at any enemies near, holding them at the barrier, as well as keeping them from passing him.
Action: Attack: 21 Damage: 56
Attack: 23 Damage: Unable to parse dice roll.
attacks made recklessly (so adv to hit him after), and with GWM -5 to hit
If any attacks crit or he kills any, bonus action additional attack from GWM:
Attack: 27 Damage: 64
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
The attack kills Zemoch#2, the extra attack hits Zemoch #3. Zemoch #4 and #5 step up to take their places.
Sparhawk fights opposite from Tyekanik, keeping the Zemochs back. Attack: 27 damage: 13 / Attack: 22 Damage: 12
Brother Maynard continues to fire his crossbow: Attack: 30 damage: 20 /Attack: 12 damage: miss
Mal brings up her crossbow and starts firing into the Zemochs, aiming at the one Sparhawk just slashed and then moving on to the next one if the first one dies.
1st H-bow: To hit 26 (31-5) Piercing Damage 8 Necrotic: 5 Sharpshooter: 10 Total: 23
2nd H-bow: To hit 23 (28-5) Piercing Damage 10 Necrotic: 8 Sharpshooter: 10 Total: 28
Sneak Attack: 22
Both bolts staggers the Zemoch, stopping his attempt to climb over the barrier, but he is still on his feet. As he falls back, he also knocks the other Zemoch back, so his attempt to climb over is stopped. All three are still on the opposite side of the barrier.
Akkron produces a gilded skull and whispers words of arcane power. He casts summon undead at 4th level... the ghostly spirit in the form of a half-elf girl rises from the ground behind the Zemochs and strikes at whichever one is the most injured. If the Zemoch survives the onslaught, it also needs to make a DC 24 Wis save or be frightened of the undead until the end of its next turn.
(The spirit has 15 AC and 60 HP)
Deathly Touch 1:
Attack: 23 Damage: 17 necrotic
Deathly Touch 2:
Attack: 29 Damage: 17 necrotic
Meanwhile... the Zemoch that Akkron slew with finger of death on his last turn stirs... it draws a raspy breathe as it rises as an undead thrall, which Akkron orders to tear apart the Zemoch that the ghostly spirit just laid into (unless that enemy is already dead, in which case it will just attack whichever enemy is closest).
(The zombie's AC is 8, and it has 42 hit points)
Slam:
Attack: 12 Damage: 11 bludgeoning
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Khessa continues to defend her position, satisfied that everything is going as planned and that the enemies are failing to overcome the barrier - and that they are continuing to die.
The blonde arcane warrior smiles bittersweetly as she sees Matic's daughter appear on the battlefield once again. A girl who would have deserved a much longer and more peaceful life... Even though by now she has certainly found ample consolation in the peace of the Upper Planes. Probably, Master Akkron insists on summoning her in battle partly to see her again, partly to better remember his own (indisputable!) humanity... and this, like everything that helps her mentor to focus on pleasant thoughts or pleasant sensations, rather than their opposite, is fully approved by her!
The tall adventurer, meanwhile, has not stopped making lunges with her Death Lance, almost without even realizing that she is doing it. After a lifetime of adventures and battles, fighting is a lesson that she has learned so well... that she has forgotten it, in a way! This means, she no longer needs to think about dodges, feints and lunges (and, when needed, the occasional spell) - they are now an acquired reflex for her, as natural as breathing.
Khessa attacks with the Death Lance:
1st Attack: 37 Damage: 18 (piercing) + 21 (necrotic) = 39
2nd Attack: 32 Damage: 15 (piercing) + 25 (necrotic) = 40
3rd Attack: 32 Damage: 17 (piercing) + 18 (necrotic) = 35
Save: 5
Does not save, turns and flees. A new Zemoch steps up but does not immediately jump the barrier.
All three strikes are true, your first strikes kills one of the wounded, and then you hit the one next to him. A new Zemoch steps up, but not as fast or as sure as the others were.
Seeing the enemies' confidence waver, Khessa, while continuing to fight, tries to have them think about a few things: "Azash, the god in whom you place so much trust, is nothing more than a pawn in the hands of Slannesh - and actually nowhere to be seen. And Slannesh, unable to defend herself, called you here with her gong only to have you massacred. Don't you think it's time to evaluate different religious beliefs... and maybe different lifestyles? Those two deserve no one's devotion (and no one's life either) - not even yours".
Akkron is going to hold onto his action for the moment... if the Zemochs aren't clever enough to listen to Khessa, he'll go ahead and cast steel wind strike to hit each of them with a ton of force damage. But... he'd kind of prefer to save the spell slot if he can.
In the meantime, he'll have the ghostly apparition 'encourage' at least two of the Zemochs to flee. The ghostly girl reaches out a hand and sends the chill of the grave through two Zemochs, each of which must make a DC 24 Wis save or be frightened of the ghost.
Deathly Touch 1:
Attack: 21 Damage: Unable to parse dice roll. necrotic
Deathly Touch 2:
Attack: 32 Damage: 21 necrotic
Meanwhile, the zombie is going to keep doing what it was doing and attack the nearest Zemoch.
Slam:
Attack: 23 Damage: 14 bludgeoning
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Mal chuckles at the destruction that is going on in front of her as she continues to load her crossbow and fire into the pathetic enemy.
1st H-bow: To hit 1
2nd H-bow: To hit 21 (22-5+4 Precision Attack ) Piercing Damage 17 Necrotic: 10 Sharpshooter: 10 Total: 37
Sneak Attack (It that bolt hits): 27
After firing both bolts into the Zemoch's, Mal will look at her crossbow sideways and shake it, to clear it of any debris that is causing her to miss.