This post has potentially manipulated dice roll results.
Demon horn in hand, and now looking to the human fighters, Tyekanik regains control of his rage, lifts his great axe, and charges towards the nearest of the remaining enemies, cleaving through them like a scythe through grass.
Action: Attack: 19 Damage: 44 Attack: 30 Damage: 67 - Attacks made recklessly (so adv to hit him after), and with GWM -5 to hit. + 20 if a crit (due to Brutal Critical) - If any crit or he kills anyone, extra attack as BA due to GWM: Attack: 28 Damage: 63
Because of this critical hit, any of the enemies who are within 5' of the his third target also take 5 (radiant) damage. (See the weapon's Slumbering property.)
[[ OOC: Khessa is still under the effect of Haste for a few rounds, so her AC is 2 better than normal (it goes up to 26) and even the best rolls of the men-at-arms, 24 and 25, miss ]]
The men-at-arms try to hurt Khessa until the last, but the supernatural speed granted to her by magic allows her to avoid every blow - even if the last two only by a hair's breadth.
"Well, when the Nefarious Duo throws your shortcomings in your face, at least they won't be able to complain that you didn't try" the blonde arcane warrior shrugs for a moment; then she throws herself again with zeal into the massacre: her magical light continues to burn the enemies and the Death Lance springs with speed and precision to finish off the survivors.
[[ OOC: Lol! This post was meant to precede the rolls, not to follow them ]]
Demon horn in hand, and now looking to the human fighters, Tyekanik regains control of his rage, lifts his great axe, and charges towards the nearest of the remaining enemies, cleaving through them like a scythe through grass.
Action: Attack: 20 Damage: 59 Attack: 29 Damage: 50 - Attacks made recklessly (so adv to hit him after), and with GWM -5 to hit. + 12 if a crit (due to Brutal Critical) - If any crit or he kills anyone, extra attack as BA due to GWM: Attack: 19 Damage: 52
One falls to your mighty blade, the other is badly wounded
Because of this critical hit, any of the enemies who are within 5' of the his third target also take 5 (radiant) damage. (See the weapon's Slumbering property.)
An eerie silence settles across the field as the last three finally fall before your onslaught. There are no more enemies before you, the battle is over. Looming in the distance through the pass, you do see the Duke's castle.
As Sparhawk wipes his blade clean, states "As the duke wasn't here, I suspect he is in his castle, with whatever foul beasts Azash and Slaanesh has sent to him, and those who may have been corrupted. I believe we may need to cleanse that castle and not allow those dark powers a base of operation here."
This post has potentially manipulated dice roll results.
"Straight on then?", Vrox asks. He looks from Sir Sparhawk to Tyk, Clarac, and Robert, "Or do you need to rest or heal first? It's hard to tell how much of that blood is yours vs. the enemy's."
Since Prince Makova seemed to be the leader among these men, Vrox searches his body and gear. If there's time, he would also check the black knight and the high elves. He's not interested in using any fiendish paraphernalia, but even the most vile of enemies may carry a healing potion or scroll of some sort. And, if they're lucky, perhaps they'll find a key or badge or something that will help them in the castle.
"Please give me two minutes before we proceed," Clarac states. "I can heal anyone who needs it." She kneels down and prays, first for the dead, then for the living. As she does, a healing aura radiates from her body as she casts Aura of Vitality twice.
She will heal Tyekanik first (if he accepts it), then Sparhawk and Robert, then herself. If she needs to, she will cast the spell a third time.
OOC: First Casting: 71 healing Second Casting: 70 healing
"That's why we're here..." Khessa agrees "To prevent the Nefarious Duo from gaining a foothold. Of course we go on and cleanse the castle".
The blonde arcane warrior, thanks to the protection of her magic, hasn't suffered a single scratch, so, while storing back in Alfred the Haste spell that her faithful assistant had used on her, she ponders on what to do. "I hope the fortress' gate is open... However, even if we don't have siege weapons, I'm confident... The forces of the castle probably have the advantage of numbers - as well as believing that their patron gods make them invincible. So they should face us, not lock themselves in the castle".
"But even if they did," the tall adventuress thinks "I could always use the same trick I used to destroy the Nefarious Duo's idols in their temples at the secret base... A large platinum projectile falling from a great height should be able to breach the walls if necessary - at least enough for a small group like ours to storm the fortress".
While Clarac tends to the party's wounds, Khessa sends her brother Anator to take a look, from outside and from above - if nothing else, to ascertain the general dimensions of the castle, whether any defenders are visible and which ones, and whether the entrances are open or barred.
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Bottom of the 6th turn, their attack:
2 Man-at-arms against Khessa-#1 Attacks 21, 15, 8 (All Miss), #2 Attacks 10 (Miss), 24 / damage 23; 25 / damage 10
2 man-at-arms against Sparhawk-#1 Attacks 16, 18 (Both miss), 23, damage 21, #2 16, 21, 15 (All Miss)
High elf against Robert-attack 15, 12, 17 (All miss)
2 man-at-arms at Clarac -#1 Attack 22, 25, 8 (All miss); #2 Attacks 26 / dmage 9 ; 25 (Miss), 12 (Miss)
Top of the 7th Round, your turn
Demon horn in hand, and now looking to the human fighters, Tyekanik regains control of his rage, lifts his great axe, and charges towards the nearest of the remaining enemies, cleaving through them like a scythe through grass.
Action:
Attack: 19 Damage: 44
Attack: 30 Damage: 67
- Attacks made recklessly (so adv to hit him after), and with GWM -5 to hit.
+ 20 if a crit (due to Brutal Critical)
- If any crit or he kills anyone, extra attack as BA due to GWM:
Attack: 28 Damage: 63
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Round 7: Vrox
Vrox says, "Martyrdom then." He continues to close the distance with the men-at-arms, stopping once he's within 60 ft of them.
Vrox continues to fire his longbow, targeting the high elf and any men-at-arms who survived Tyk's rage.
Movement: Move up to 40 ft to get within 60 ft of the enemy forces.
Action: Two attacks with Dragon's Wrath Longbow (150/600)
Bonus Action: Two more attacks with Swift Quiver
Attack 1: target Man-at-arms A 31 Damage: 14 (magical piercing) + 13 (radiant) + 3 (psychic) = 30 (total)
Attack 2: target Man-at-arms B, 20 Damage: 15 (magical piercing) + 10 (radiant) + 2 (psychic) = 27 (total)
Attack 3: target Man-at-arms C, 36 Damage: 16 (magical piercing) + 23 (radiant) + 11 (psychic) = 50 (total)
Attack 4: target Man-at-arms D or High Elf, 30 Damage: 15 (magical piercing) + 8 (radiant) + 5 (psychic) = 28 (total)
Because of this critical hit, any of the enemies who are within 5' of the his third target also take 5 (radiant) damage. (See the weapon's Slumbering property.)
Lord Akkron sighs... he really is getting tired of the mass-slaughter.
"If you wish to die, then I suppose it would be rude not to grant your wish!" he says.
He reaches out and pointed a finger at whichever enemy looked the most badly injured and casts blight
DC 24 Con save vs. 33 necrotic damage (half-damage on success)
Meanwhile, the beholderkin unleashed its three eye beams at any 3 enemies who were still standing
Eye beams:
Attack: 33 Damage: 17
Attack: 36 Damage: 13
Attack: 38 Damage: 13
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Khessa's rolls:
Damage dealt by Dawn (for any enemy still into it): 20 (radiant) damage, DC 19 Constitution Saving Throw for half
Multiattack With Death Lance (starting with most injured target, moving to next each time current target falls):
Attack 1: 36 Damage: 16 (magical piercing) + 23 (necrotic) = 39
Attack 2: 39 Damage: 15 (magical piercing) + 13 (necrotic) = 28
Attack 3: 24 Damage: 18 (magical piercing) + 17 (necrotic) = 35
Attack 4: 30 Damage: 21 (magical piercing) + 17 (necrotic) = 38
[[ OOC: Khessa is still under the effect of Haste for a few rounds, so her AC is 2 better than normal (it goes up to 26) and even the best rolls of the men-at-arms, 24 and 25, miss ]]
The men-at-arms try to hurt Khessa until the last, but the supernatural speed granted to her by magic allows her to avoid every blow - even if the last two only by a hair's breadth.
"Well, when the Nefarious Duo throws your shortcomings in your face, at least they won't be able to complain that you didn't try" the blonde arcane warrior shrugs for a moment; then she throws herself again with zeal into the massacre: her magical light continues to burn the enemies and the Death Lance springs with speed and precision to finish off the survivors.
[[ OOC: Lol! This post was meant to precede the rolls, not to follow them ]]
One falls to your mighty blade, the other is badly wounded
As your arrows strike, the man-at-arms falls
save 4
save 1
Two more fall to your attacks
Clarac rides back towards the remaining enemies for another attack.
OOC:
Mount Action: Dodge
Mount Movement: get within 10 ft. of nearest enemy, then move away
Action: Attack
Attack: 23 Damage: 12 (Magical Piercing) + 3 (Radiant) = 15
Extra attack: 32 Damage: Unable to parse dice roll. (Magical Piercing) + Unable to parse dice roll. (Radiant) = 0
Robert attacks the last elf: attack 25 / damage 18
Sir Sparhawk attacks a man-at-arms: Attack 19 / damage 13; attack 12 / damage 13
Maynard's attack: 28 / damage 10; attack 27 / damage 12
An eerie silence settles across the field as the last three finally fall before your onslaught. There are no more enemies before you, the battle is over. Looming in the distance through the pass, you do see the Duke's castle.
As Sparhawk wipes his blade clean, states "As the duke wasn't here, I suspect he is in his castle, with whatever foul beasts Azash and Slaanesh has sent to him, and those who may have been corrupted. I believe we may need to cleanse that castle and not allow those dark powers a base of operation here."
"Straight on then?", Vrox asks. He looks from Sir Sparhawk to Tyk, Clarac, and Robert, "Or do you need to rest or heal first? It's hard to tell how much of that blood is yours vs. the enemy's."
Since Prince Makova seemed to be the leader among these men, Vrox searches his body and gear. If there's time, he would also check the black knight and the high elves. He's not interested in using any fiendish paraphernalia, but even the most vile of enemies may carry a healing potion or scroll of some sort. And, if they're lucky, perhaps they'll find a key or badge or something that will help them in the castle.
Investigation 24
"Please give me two minutes before we proceed," Clarac states. "I can heal anyone who needs it." She kneels down and prays, first for the dead, then for the living. As she does, a healing aura radiates from her body as she casts Aura of Vitality twice.
She will heal Tyekanik first (if he accepts it), then Sparhawk and Robert, then herself. If she needs to, she will cast the spell a third time.
OOC:
First Casting: 71 healing
Second Casting: 70 healing
"That's why we're here..." Khessa agrees "To prevent the Nefarious Duo from gaining a foothold. Of course we go on and cleanse the castle".
The blonde arcane warrior, thanks to the protection of her magic, hasn't suffered a single scratch, so, while storing back in Alfred the Haste spell that her faithful assistant had used on her, she ponders on what to do. "I hope the fortress' gate is open... However, even if we don't have siege weapons, I'm confident... The forces of the castle probably have the advantage of numbers - as well as believing that their patron gods make them invincible. So they should face us, not lock themselves in the castle".
"But even if they did," the tall adventuress thinks "I could always use the same trick I used to destroy the Nefarious Duo's idols in their temples at the secret base... A large platinum projectile falling from a great height should be able to breach the walls if necessary - at least enough for a small group like ours to storm the fortress".
3rd Aura of Vitality: 60 healing
While Clarac tends to the party's wounds, Khessa sends her brother Anator to take a look, from outside and from above - if nothing else, to ascertain the general dimensions of the castle, whether any defenders are visible and which ones, and whether the entrances are open or barred.