Bonus Action: if either of the attacks was a critical hit or reduced a creature to 0 HP, the Great Weapon Master feat allows him to make an extra attack as a bonus action. GWM extra attack: 30, Damage: 30 (thunder) + 17 (force) = 47 (total)
It takes all three hits, but the wraith falls to your attack. This leaves one, plus the necromancer
[[ OOC: @Aaggie - In that case, the sword wraith should still be alive...er...not quite dead?...only mostly dead? That is, the swrord wraith should still be UNdead. Tyekanik's extra bonus action attack only happens if one of Tyekanik's two attacks (from the attack action) was a critical hit or was a hit that reduced an opponent to 0 HP. Since neither attack was a critical hit, he didn't get to make that Bonus Action attack. ]]
Recap: You have cleared the outer room; all the threats have been removed. After hearing the loud explosion of a magical spell that backfired, there are only three wounded threats in the other room: a badly wounded cultist, a wounded necromancer wizard, and one last wounded sword wraith.
Khessa, followed by her faithful Alfred, bursts into the crypt of the three survivors, brandishing the Wave of Sorrow in two hands. She approaches the Necromancer inexorably, determined to complete what her undead mentor began. The magical, acid-dripping blade is brought to bear in a combination of three rapid, chained slashes, to the head, the waist, and a final, insidious attack to the thigh.
Khessa, followed by her faithful Alfred, bursts into the crypt of the three survivors
[[ OOC: I know that we're not normally too picky about space and positioning, but if Khessa is in the crypt, and Alfred is behind her on the stairs, I don't think that anyone else would be able to get into that chamber, right? Maybe we could hit the aberrant cultists with ranged attacks from the top of the stairs? ]]
This post has potentially manipulated dice roll results.
Round 3: Vrox
Vrox makes his way into the first chamber and then sights around Alfred to target the Aberrant Cultist. Then he says something in Sylvan to the fey spirit and points down the stairs. Finally, Vrox moves back into the hallway to make room for others and to hide from their opponents.
Movement: Move past the others, into the room to take a few shots down the stairs, and then back out into the hallway. Action: Two attacks against the aberrant cultist (the only target he can see) with Dragon's Wrath Longbow (150/600) Attack 1: 25 Damage: 14 (magical piercing) + 4 (radiant) = 18 (total) Attack 2: 35 Damage: 9 (magical piercing) + 11 (radiant) = 20 (total) The first hit does an additional 3 (psychic), or if it was a critical hit, 5 (psychic) Free Action: Directing the fey spirit Bonus Action: Hide - Stealth: 31 (using Vanish feature, advantage from Shadowfell Brand Tattoo)
Fey Spirit, (a Small-sized satyr) AC 15, HP 30
The fey spirit acts on Vrox's turn immediately after Vrox acts. The fey spirit vanishes in a twinkling and appears on top of the coffin (?) in the ritual chamber below. If the aberrant cultist is still alive, the fey spirit targets the aberrant cultist. Otherwise, they attack the sword wraith.
Movement: Move to where the coffin at the west side of the ritual chamber is in view. Bonus Action: Fey Step to stand on top of the coffin. After appearing on the coffin, it fills the 5-ft cube of its target with magical [Tooltip Not Found], which lasts until the end of its next turn. If the target does not have Blindsight or some way to see through magical darkness, the darkness should leave them blinded. Action: shortsword: 29, Damage: 7 (magical piercing) + 5 (force) = 12 (total)
Clarac goes as far forward as she can. With no enemies within the reach of her sword, Clarac calls forth a quick burst of holy light to burn the nearest enemy.
OOC:
Action: Cast Sacred Flame on Sword Wraith Commander or Aberrant Cultist --> DC 23 Dex save or take 12 radiant damage
Vrox makes his way into the first chamber and then sights around Alfred to target the Aberrant Cultist. Then he says something in Sylvan to the fey spirit and points down the stairs. Finally, Vrox moves back into the hallway to make room for others and to hide from their opponents.
Movement: Move past the others, into the room to take a few shots down the stairs, and then back out into the hallway. Action: Two attacks against the aberrant cultist (the only target he can see) with Dragon's Wrath Longbow (150/600) Attack 1: 25 Damage: 14 (magical piercing) + 4 (radiant) = 18 (total) Attack 2: 35 Damage: 9 (magical piercing) + 11 (radiant) = 20 (total) The first hit does an additional 3 (psychic), or if it was a critical hit, 5 (psychic) Free Action: Directing the fey spirit Bonus Action: Hide - Stealth: 31 (using Vanish feature, advantage from Shadowfell Brand Tattoo)
Fey Spirit, (a Small-sized satyr) AC 15, HP 30
The fey spirit acts on Vrox's turn immediately after Vrox acts. The fey spirit vanishes in a twinkling and appears on top of the coffin (?) in the ritual chamber below. If the aberrant cultist is still alive, the fey spirit targets the aberrant cultist. Otherwise, they attack the sword wraith.
Movement: Move to where the coffin at the west side of the ritual chamber is in view. Bonus Action: Fey Step to stand on top of the coffin. After appearing on the coffin, it fills the 5-ft cube of its target with magical [Tooltip Not Found], which lasts until the end of its next turn. If the target does not have Blindsight or some way to see through magical darkness, the darkness should leave them blinded. Action: shortsword: 29, Damage: 7 (magical piercing) + 5 (force) = 12 (total)
The arrows finish off the cultist who falls to the floor.
Khessa easily lifts the unconscious necromancer as easily as if he were a doll and carries him to her mentor: "Were you perhaps interested in this 'dabbler of necromancy sent to the slaughter by unscrupulous masters'?" she winks.
While the lich clarifies what he intends to do with the prisoner, the blonde arcane warrior thinks about what avenues remain to be explored before descending the stairs.
Akkron looks down at the bloodied and unconscious necromancer with pity.
"I was," he says, gently poking the unconscious form with his staff. "I think that it is safe to say that nearly every necromancer's end goal is to ascend to lichdom. While it is not a secret I have any intention of handing over, I do believe I am uniquely qualified to help persuade this individual to abandon the folly of bowing before the two gods of chaos we have come to know a bit too well. A deity who calls for only destruction is antithetical to the goal of immortality which nearly every necromancer shares. I will admit, I am not much of a speaker, but my presence alone I think will help to demonstrate that point to our gullible friend here, when coupled with the silver tongues amongst us. And such individuals as this one are almost always high-ranked enough to possess valuable information that we may wish to be in possession of."
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Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Khessa easily lifts the unconscious necromancer as easily as if he were a doll and carries him to her mentor: "Were you perhaps interested in this 'dabbler of necromancy sent to the slaughter by unscrupulous masters'?" she winks.
While the lich clarifies what he intends to do with the prisoner, the blonde arcane warrior thinks about what avenues remain to be explored before descending the stairs.
As you descend the stairs, you can see that it had been an ancient tomb from the carvings and the design on the shattered door. It seemed the door had been torn from its hinges. Inside, a great sarcophagus lays open, its lid also smashed to pieces around it. The murals and frescos on the walls and ceiling is of an older time, a period long past, even beyond the great war of a thousand years ago. It appears peaceful, and two distinct dwarven races can be seen in harmony.
The figure though, that had been inside of the sarcophagus, had been in the middle of a change, a necromanced mutation as if they had been trying to both raise it from the dead, corrupt, and warp the figure.
You hear a gasp from behind you as the guide and the other dark dwarf enters. "No, it couldn't be, Lord Grimnyr? What were they trying to do?" The two appear to stand in disbelief, in shock seeing the remains so corrupted.
"Grimnyr? Did I hear you say Grimnyr? He doesn't exist, its only a legend from long ago." Yoht states as he looks in.
"I would happily guide the necromancer into the light," Clarac says. "Guide them to disavow the gods of chaos, I mean." Out of respect for Lord Akkron, Clarac does not bring up her strong opinions about necromancers and their so-called immortality of lichdom.
In the ancient tomb, Clarac approached the deformed mummy and recites a prayer for the deceased to rest in peace.
OOC:
Intelligence (Religion) check, if needed --> 11
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Sparhawk will finish it off then
I will be away until Sunday night
Welcome back, DM!
Here we go!
Recap: You have cleared the outer room; all the threats have been removed. After hearing the loud explosion of a magical spell that backfired, there are only three wounded threats in the other room: a badly wounded cultist, a wounded necromancer wizard, and one last wounded sword wraith.
Khessa, followed by her faithful Alfred, bursts into the crypt of the three survivors, brandishing the Wave of Sorrow in two hands. She approaches the Necromancer inexorably, determined to complete what her undead mentor began. The magical, acid-dripping blade is brought to bear in a combination of three rapid, chained slashes, to the head, the waist, and a final, insidious attack to the thigh.
Khessa's Multiattack with Wave of Sorrow:
1st Attack: 26 Damage: 27 (magical slashing) + 18 (acid) = 45
2nd Attack: 30 Damage: 26 (magical slashing) + 10 (acid) = 36
3rd Attack: 30 Damage: 25 (magical slashing) + 11 (acid) = 36
[[ OOC: I know that we're not normally too picky about space and positioning, but if Khessa is in the crypt, and Alfred is behind her on the stairs, I don't think that anyone else would be able to get into that chamber, right? Maybe we could hit the aberrant cultists with ranged attacks from the top of the stairs? ]]
Round 3: Vrox
Vrox makes his way into the first chamber and then sights around Alfred to target the Aberrant Cultist. Then he says something in Sylvan to the fey spirit and points down the stairs. Finally, Vrox moves back into the hallway to make room for others and to hide from their opponents.
Movement: Move past the others, into the room to take a few shots down the stairs, and then back out into the hallway.
Action: Two attacks against the aberrant cultist (the only target he can see) with Dragon's Wrath Longbow (150/600)
Attack 1: 25 Damage: 14 (magical piercing) + 4 (radiant) = 18 (total)
Attack 2: 35 Damage: 9 (magical piercing) + 11 (radiant) = 20 (total)
The first hit does an additional 3 (psychic), or if it was a critical hit, 5 (psychic)
Free Action: Directing the fey spirit
Bonus Action: Hide - Stealth: 31 (using Vanish feature, advantage from Shadowfell Brand Tattoo)
Fey Spirit, (a Small-sized satyr)
AC 15, HP 30
The fey spirit acts on Vrox's turn immediately after Vrox acts. The fey spirit vanishes in a twinkling and appears on top of the coffin (?) in the ritual chamber below. If the aberrant cultist is still alive, the fey spirit targets the aberrant cultist. Otherwise, they attack the sword wraith.
Movement: Move to where the coffin at the west side of the ritual chamber is in view.
Bonus Action: Fey Step to stand on top of the coffin.
After appearing on the coffin, it fills the 5-ft cube of its target with magical [Tooltip Not Found], which lasts until the end of its next turn.
If the target does not have Blindsight or some way to see through magical darkness, the darkness should leave them blinded.
Action: shortsword: 29, Damage: 7 (magical piercing) + 5 (force) = 12 (total)
Clarac goes as far forward as she can. With no enemies within the reach of her sword, Clarac calls forth a quick burst of holy light to burn the nearest enemy.
OOC:
Action: Cast Sacred Flame on Sword Wraith Commander or Aberrant Cultist --> DC 23 Dex save or take 12 radiant damage
wraith save: 2
The arrows finish off the cultist who falls to the floor.
The necromancer falls to your attack
Seeing the tight space, Brother Maynard fires his crossbow at the remaining wraith: Attack: 32 Damage: 15; Attack: 25 Damage: 15
Yoht uses divine smite: 13
Sparhawk uses Searing Smite: 20
The final wright falls from the assault, and there are no other threats in the chamber
Based on the chat-the necromancer is knocked unconscious and not outright killed.
Khessa easily lifts the unconscious necromancer as easily as if he were a doll and carries him to her mentor: "Were you perhaps interested in this 'dabbler of necromancy sent to the slaughter by unscrupulous masters'?" she winks.
While the lich clarifies what he intends to do with the prisoner, the blonde arcane warrior thinks about what avenues remain to be explored before descending the stairs.
Akkron looks down at the bloodied and unconscious necromancer with pity.
"I was," he says, gently poking the unconscious form with his staff. "I think that it is safe to say that nearly every necromancer's end goal is to ascend to lichdom. While it is not a secret I have any intention of handing over, I do believe I am uniquely qualified to help persuade this individual to abandon the folly of bowing before the two gods of chaos we have come to know a bit too well. A deity who calls for only destruction is antithetical to the goal of immortality which nearly every necromancer shares. I will admit, I am not much of a speaker, but my presence alone I think will help to demonstrate that point to our gullible friend here, when coupled with the silver tongues amongst us. And such individuals as this one are almost always high-ranked enough to possess valuable information that we may wish to be in possession of."
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As you descend the stairs, you can see that it had been an ancient tomb from the carvings and the design on the shattered door. It seemed the door had been torn from its hinges. Inside, a great sarcophagus lays open, its lid also smashed to pieces around it. The murals and frescos on the walls and ceiling is of an older time, a period long past, even beyond the great war of a thousand years ago. It appears peaceful, and two distinct dwarven races can be seen in harmony.
The figure though, that had been inside of the sarcophagus, had been in the middle of a change, a necromanced mutation as if they had been trying to both raise it from the dead, corrupt, and warp the figure.
You hear a gasp from behind you as the guide and the other dark dwarf enters. "No, it couldn't be, Lord Grimnyr? What were they trying to do?" The two appear to stand in disbelief, in shock seeing the remains so corrupted.
"Grimnyr? Did I hear you say Grimnyr? He doesn't exist, its only a legend from long ago." Yoht states as he looks in.
"I would happily guide the necromancer into the light," Clarac says. "Guide them to disavow the gods of chaos, I mean." Out of respect for Lord Akkron, Clarac does not bring up her strong opinions about necromancers and their so-called immortality of lichdom.
In the ancient tomb, Clarac approached the deformed mummy and recites a prayer for the deceased to rest in peace.
OOC:
Intelligence (Religion) check, if needed --> 11