Merrick's deft attack definitely rattles Skeleton(1)'s bones! It crumbles to the ground defeated.
In response to Muireach's question, the zombie merely gurgles. Muireach's blade easily cuts the zombie's throat! Zombie (2)'s head now dangles loosely from its neck attached by rotted muscles and sinew. Horrifically, it still seems to be moving! Zombie (1)shrieks as the green flames attach themselves to it. It easily pats out the flames, but it seems fairly burnt!
Vivilooks shocked and tries to find the source of the yellow energy arrows. In the meantime, she moves up to Zombie (4)and chides it, "Bad! Don't hurt grandpa!"(Scythe Attack: 20 Damage: 6 slashing. Perception: 1)
You all hear a feminine, mature voice speak all around you. Her voice seems to travel from being right over your shoulder to somewhere nearby. In a mocking tone, she says, "Return Five to us, and we will forgive your little indiscretion.
That is what I am supposed to say. Of course, what master doesn't know won't hurt him!"She laughs deeply as roots, trees, grass, and flowers erupt from the ground centered on Merrick, Vivi, Luthok, and Dyoken, overturning the stony streets and transforming the battle from urban to something almost jungle-like. These elements clashing together makes it harder to navigate the street.
Additionally, a single yellow shot is fired at Vivi! (Attack: 2510 force.)
(Those four, including any enemies in the area, must succeed a Strength Saving Throw vs DC 14 or be considered restrained. For this round, all your inputted attacks will still go through, but next round you will need to use your Action if you would like to try another Strength Saving Throw to be released. The terrain will also be considered difficult. A map will be provided when I get home to update it!)
Skeleton (2) has moved away from Muireach and now seems to be assaulting the guards from behind! (Attack: 9 Damage: 7)
Dyoken successfully deflects the arrow, looking wicked sick as he does so. Zombie (4)is easily hit and growls as it attempts to fight off Dyoken's grapple! (Zombie's check 19 vs Dyoken's 26.) If he successfully grapples the zombie, he will move to his chosen position before the earth starts to rumble and spread flora everywhere.
The bystanders all seem too scared to move...
The dogyips triumphantly as it pees on a nearby, giant flower!
As the plants grow wild, Luthok manages to make it to an ideal spot as spores from his beard fly out and attack Zombie (4). All the zombies must succeed this saving throw or be turned!
All the zombies are turned by Luthok! They seem to be attempting to flee back towards where they came! They all dash toward the wall of guards keeping other undead at bay.
Zombie (1) is assaulted by Dyoken! It looks like it may die, but miraculously it seems to live. It moans and groans as it lashes out at the roots that now bind it to the ground. It is restrained.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
The Barbarian plants a boot on the face of the monster in his grip and leaps off of it (releasing it) to the walls of the nearest building where he clings for a moment and starts climbing to the rooftops. (Athletics: 14)
He readies an attack for "???" (Who I'm gonna call seven for now) ready to strike if she reveals her location to attack, or if he spots her. (If he reaches the roof he will use a dart, otherwise he'll use his whip. Rage persists thanks to Oppertunity Attack.)
"Lets see what you've got, ya priss!" He taunts. (Intimation: 15)
(Perception, if granted without action: 12 (dis/adv. 20))
Ready Attack:
(If he locates her and can reach with the whip on his turn, he will do so Recklessly) Hitting 7 (dis/adv. 23) for 9 damage.
Muireach seems distracted by the voice as he unenthusiastically spins the blade to stab zombie1 once more, “Oh. Well that’s convenient. I didn’t want to let you live anyway. Thanks for that,” Attack: 22 Damage: 14 magic slashing damage, and green flames trace along the swing toward zombie2 for 4 fire damage. “I’d ask if you want to show yourself, but I doubt it. Your ‘god’ is nothing more than a petulant child longing for things that he can never have... You’d think that the god of death would understand that there are some things that you can never have...”
Merrick fires a shot at Zombie (1). It seems that Zombie (1) was just about spent and this shot should have felled it, but it seems to spring back to life!
Muireachlimply attacks at Zombie (2), but his attack doesn't connect. Zombie (2) is at the guard wall harassing the guards. They seem like they could get overwhelmed any moment. The elf doesn't give chase and instead focuses on Zombie (1). He cleaves into the zombie so hard that the green flames envelop it's corpse, preventing it from reanimating!
What Muireach said to the mysterious voice was met with laughter, "You are a fool, and you know nothing! How typical of a man."
Vivistruggles against the vines, but manages to not be grabbed by them. Her hand glows a dark, sickly green as she presses it to her wounds. She seems to have healed herself for the moment. Worried about 'grandpa,' Vivi moves to stand near Luthok and seems to look around for her would be attacker, she speaks quietly, but you can manage to hear her say, "No, no, no,Seven, no." She looks very scared.
"I will claim your stone, Five," 'Seven' muses all around you, "but first perhaps I will end this ally of your's you seem to care so much about." A yellow energy arrow comes for Luthok! (Attack: 16 Damage: 8 force)
Skeleton (2) continues to harass the guard wall. (successful harass)
Muireach and Dyoken spot 'Seven'! They see a russet-color young woman with long, ruby-red hair across from Dyoken on another roof top. With their excellent vision, they can see that she seems to be wielding a golden bow covered in vines and flowers. She wears a mix of pale yellows and browns, including a veil that obscures the lower part of her face. She is taking cover behind a chimney. She is too far for Dyoken to reach with the whip. (Reference: Realized I made her one of these. :3)
The bystanders struggle to get out of the vines!
The dogwoofs, bounces over, and tries to lick Merrick in the face! (Dexterity DC 13 not to be licked!)
Luthokstruggles in place and breaks free from the grasping earth!
Zombie (2)harasses the guard wall. (successful harass)
The guards can only take 2 more attacks before several undead join the fray anew! If you defeat the skeleton and zombie on them right now, they might be able to hold on a little longer for you to take down 'Seven'. Muireach and Dyoken can point out where 'Seven'is on their turns, once they do, you will gain advantage on perception checks to find the girl! Yes, you still have to roll perception to see her if you haven't succeeded so far.
MerrickHealthy MuireachInjured Vivi Injured SevenHealthy Skeleton 1 DEAD Skeleton 2 Healthy (terrified of Muireach, harassing guards) DyokenInjured BystandersHealthy LuthokInjured Zombie 1DEAD Zombie 2 Injured (Turned and running, harassing guards) Zombie 3 DEAD Zombie 4DEAD
MAP (ignore enemy HP, I am not using roll20 to keep track of it, sorry for pixel quality :/)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
Muireach, finally seeing the woman, shrugs. “Usually, I’d argue, but I just don’t particularly care today... Instead.” In a blur, Muireach takes off into a sprint, using Calibolg to send him flipping upwards onto the roof, and tapping the tip of his blade on floor, (Hex on Dex). “I’ll save time and energy, and just kill you.”A streak of steel races toward 7 as Muireach swings for her, Attack: 8 Damage: 15 magic slashing and 2 necrotic damage.
Merrickfires a shot that weaves between his allies and lodges itself firmly into Zombie (2)'s head. It definitely cannot reanimate now.
Muireach's sudden appearance seems to startle Seven as he suddenly runs up and makes his attack on her. She narrowly dodges his attack.
Vivi finally spots Seven, and her face goes pale. You can see her hands tremble as she disappears into a green mist and reappears adjacent to where Seven stands (not in Muireach or any ranged attack's way). She seems to struggle as she brings the scythe down toward Seven, closing her eyes in the process! She completely whiffs her attack, which causes Seven to laugh in kind.
"Poor Five, how the mighty has fallen," the woman narrows her eyes as she is backed into a 'corner' by Vivi and Muireach. Seven grins as she slinks backwards and runs along the roof behind her narrowly dodging any of your opportunity attacks. "I can always regroup, if need be," she muses as she notches her bow without an arrow, from it, two yellow arrows fly! One for Muireach(Attack: 19 Damage: 9 force) and one for Vivi(Attack: 9 Damage: 11 force). With the force Muireach just felt, he could tell his Hex has no effect on her prowess with that bow...
MAP!
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
Dyoken hurls another dart at the girl as she begins her departure, hitting 9 with disadvantage for 9 piercing. (Dag)
"You run like a girl!" He calls after her. Then to Merrick, "Stop playing with the plants and get the girl!"
He turns the other way and moves along the rooftops thinking he should have worked on his Second Story Work (or as we call it in this realm, Sick Parkour). He gives it a try anyway. Jumping from the roof and sliding down a drain pipe at the north end of the impromptu jungle below. He changes his focus to assist the guards.
(Just one bag of bones left here?) "I'll give you a free shot."
Luthok winces as the streak of arcane light hits him. "Up on the rooftop? Of all things? BAH!" He hunches forward and his arms twist and turn as two more appendages grow out from his torso. In a matter of seconds his body morphs into a Giant Wolf Spider and he starts creeping his way towards Seven.
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Skeleton 2 makes an attack on the guards and misses! (harass fail)
Dyoken misses, but sees there is only one skeleton on this side of the guard wall.
To further describe this, the guards are holding this corridor, but there are guards fighting further into the street. Dyoken suddenly realizes that they must be coming from the cemetery located by Gate Nieven, as the zombie hoard veers to the east.
With how all his allies seem to be pointing and moving and attacking Seven, the old dwarf manages to see where Seven is. Luthok crawls past the difficult terrain and can easily become adjacent to Seven next turn... provided that she doesn't double move.
Sevenis in a spot where Merrick can't necessarily see her anymore, but he knows she must be up there. It would seem to everyone that she might be attempting to make a tactical retreat!
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Merrick, still grasped by the vines, attempts another shot at the zombie in the distance, but the damn dog is in his way! His arrow goes wild and lodges itself into one of the newly sprung trees.
The dog barks at Merrick and starts to tug on the vines with it's teeth as it growls. If Merrickdidn't know any better, he would think the dog was trying to help him.
Seven narrowly dodges Muireach's swing with a quick duck, a few strands of red hair fall to the ground. "Poetry will get you nowhere, as you can see," being this close, Muireach can see past her shimmery veil and spy a red lipped smirk.
Vivi seems hesitant to approach Seven. Instead, she swings her scythe at Seven, sending a green, crescent moon-shaped energy attack at her. The attack lands and causes Seven to wince from the blow. However, it seems that Merrick is still restrained.
Seven looks to the wolf spider and back over to Muireach. She clucks her tongue as she narrows her eyes looking at Vivi. "Five doesn't belong to you. We will have her back, but it seems it won't be today."Seven snaps her fingers with her free hand and speaks, "Τηοος." Small wings sprout from her ankles and she begins to dash away from all of you, southward. She moves 60 ft. south of you.
Muireach gets an attack of opportunity. Merrick is no longer restrained.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Luthok in his Giant Wolf Spider form dashes after her. If she gets within 10 ft of him the spiders abdomen will vibrate and release a cloud of spores at her.
Action: Dash 80 ft. Bonus action: Halo of Spores 3 poison dmg. Movement: Chasing Seven
Dyoken rushes the skeleton and throws a Reckless punch, attempting to shatter the creature. He hits AC 8 for 8 bludgeoning. If the thing lives, he'll grab it (19) Either way he'll start rushing south (hauling the bones with him if it stands)
The skeleton attempts to attack the guards one last time! (fails)
Dyoken successfully bashes and grabs the skeleton. A nearby guard nods his thanks at the buff man, before returning to fighting his own undead enemies. Dyoken's movement is halved, but surely he can pummel the skeleton to death before he tries to move again.
Luthok just barely catches up to Sevenand launches his spores at her! She screams as she tries to swat away the disgusting things to no avail.
The bystanders all run away frantically.
Merrick manages to thread a needle and hit Seven with an arrow!
(Once Muireach makes his turn, I'll update again.)
MerrickHealthy Muireach Injured Vivi Injured SevenInjured (has taken 39 damage) Skeleton 2 Injured(terrified of Muireach, grappled by Dyoken) Dyoken Injured BystandersHealthy Luthok Injured
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
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If Zombies 1 or 2 (or 3 if it escapes: 19) flees from DK's reach he will React attempting to strike the first to do so with his whip:
Hitting 25 for 8 slashing. ('Sneak' if allies in range: 3)
Extended Signature
Merrick's deft attack definitely rattles Skeleton (1)'s bones! It crumbles to the ground defeated.
In response to Muireach's question, the zombie merely gurgles. Muireach's blade easily cuts the zombie's throat! Zombie (2)'s head now dangles loosely from its neck attached by rotted muscles and sinew. Horrifically, it still seems to be moving! Zombie (1) shrieks as the green flames attach themselves to it. It easily pats out the flames, but it seems fairly burnt!
Vivi looks shocked and tries to find the source of the yellow energy arrows. In the meantime, she moves up to Zombie (4) and chides it, "Bad! Don't hurt grandpa!" (Scythe Attack: 20 Damage: 6 slashing. Perception: 1)
You all hear a feminine, mature voice speak all around you. Her voice seems to travel from being right over your shoulder to somewhere nearby. In a mocking tone, she says, "Return Five to us, and we will forgive your little indiscretion.
That is what I am supposed to say. Of course, what master doesn't know won't hurt him!" She laughs deeply as roots, trees, grass, and flowers erupt from the ground centered on Merrick, Vivi, Luthok, and Dyoken, overturning the stony streets and transforming the battle from urban to something almost jungle-like. These elements clashing together makes it harder to navigate the street.
Additionally, a single yellow shot is fired at Vivi! (Attack: 25 10 force.)
(Those four, including any enemies in the area, must succeed a Strength Saving Throw vs DC 14 or be considered restrained. For this round, all your inputted attacks will still go through, but next round you will need to use your Action if you would like to try another Strength Saving Throw to be released. The terrain will also be considered difficult. A map will be provided when I get home to update it!)
Skeleton (2) has moved away from Muireach and now seems to be assaulting the guards from behind! (Attack: 9 Damage: 7)
Dyoken successfully deflects the arrow, looking wicked sick as he does so. Zombie (4) is easily hit and growls as it attempts to fight off Dyoken's grapple! (Zombie's check 19 vs Dyoken's 26.) If he successfully grapples the zombie, he will move to his chosen position before the earth starts to rumble and spread flora everywhere.
The bystanders all seem too scared to move...
The dog yips triumphantly as it pees on a nearby, giant flower!
As the plants grow wild, Luthok manages to make it to an ideal spot as spores from his beard fly out and attack Zombie (4). All the zombies must succeed this saving throw or be turned!
All the zombies are turned by Luthok! They seem to be attempting to flee back towards where they came! They all dash toward the wall of guards keeping other undead at bay.
Zombie (1) is assaulted by Dyoken! It looks like it may die, but miraculously it seems to live. It moans and groans as it lashes out at the roots that now bind it to the ground. It is restrained.
Zombie (2) is not restrained.
Zombie (4) seems to trip and crumble as the spores attack. He somehow is alive. He is restrained
Merrick Healthy
Muireach Injured
Vivi Injured
??? Healthy
Skeleton 1DEADSkeleton 2 Healthy (terrified of Muireach, but possibly causing another issue)
Dyoken Injured
Bystanders Healthy
Luthok Injured
Zombie 1 Injured Turned and running - restrained
Zombie 2 Injured Turned and running
Zombie 3DEADZombie 4 Injured Turned and running - restrained
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Dyoken fights against the vines as they spring from the earth and drag him down. (Save DC 14: 23)
Extended Signature
The Barbarian plants a boot on the face of the monster in his grip and leaps off of it (releasing it) to the walls of the nearest building where he clings for a moment and starts climbing to the rooftops. (Athletics: 14)
He readies an attack for "???" (Who I'm gonna call seven for now) ready to strike if she reveals her location to attack, or if he spots her. (If he reaches the roof he will use a dart, otherwise he'll use his whip. Rage persists thanks to Oppertunity Attack.)
"Lets see what you've got, ya priss!" He taunts. (Intimation: 15)
(Perception, if granted without action: 12 (dis/adv. 20))
Ready Attack:
(If he locates her and can reach with the whip on his turn, he will do so Recklessly) Hitting 7 (dis/adv. 23) for 9 damage.
Extended Signature
Muireach seems distracted by the voice as he unenthusiastically spins the blade to stab zombie1 once more, “Oh. Well that’s convenient. I didn’t want to let you live anyway. Thanks for that,” Attack: 22 Damage: 14 magic slashing damage, and green flames trace along the swing toward zombie2 for 4 fire damage. “I’d ask if you want to show yourself, but I doubt it. Your ‘god’ is nothing more than a petulant child longing for things that he can never have... You’d think that the god of death would understand that there are some things that you can never have...”
Perception: 21
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Luthok tries to wiggle his way out of the plants before they can get too much of a grip around his feet Str save: 5
(If he fails he will use his next action try and wiggle free again (13)
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Frustrated at being restrained, Merrick pulls out his shortbow and fires at the nearest zombie:
To Hit: 2d20kl1 (8, 6) + 6 =
12Damage: 1d6 (5) + 4 [Piercing] =9Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Merrick fires a shot at Zombie (1). It seems that Zombie (1) was just about spent and this shot should have felled it, but it seems to spring back to life!
Muireach limply attacks at Zombie (2), but his attack doesn't connect. Zombie (2) is at the guard wall harassing the guards. They seem like they could get overwhelmed any moment. The elf doesn't give chase and instead focuses on Zombie (1). He cleaves into the zombie so hard that the green flames envelop it's corpse, preventing it from reanimating!
What Muireach said to the mysterious voice was met with laughter, "You are a fool, and you know nothing! How typical of a man."
Vivi struggles against the vines, but manages to not be grabbed by them. Her hand glows a dark, sickly green as she presses it to her wounds. She seems to have healed herself for the moment. Worried about 'grandpa,' Vivi moves to stand near Luthok and seems to look around for her would be attacker, she speaks quietly, but you can manage to hear her say, "No, no, no, Seven, no." She looks very scared.
"I will claim your stone, Five," 'Seven' muses all around you, "but first perhaps I will end this ally of your's you seem to care so much about." A yellow energy arrow comes for Luthok! (Attack: 16 Damage: 8 force)
Skeleton (2) continues to harass the guard wall. (successful harass)
Muireach and Dyoken spot 'Seven'! They see a russet-color young woman with long, ruby-red hair across from Dyoken on another roof top. With their excellent vision, they can see that she seems to be wielding a golden bow covered in vines and flowers. She wears a mix of pale yellows and browns, including a veil that obscures the lower part of her face. She is taking cover behind a chimney. She is too far for Dyoken to reach with the whip. (Reference: Realized I made her one of these. :3)
The bystanders struggle to get out of the vines!
The dog woofs, bounces over, and tries to lick Merrick in the face! (Dexterity DC 13 not to be licked!)
Luthok struggles in place and breaks free from the grasping earth!
Zombie (2) harasses the guard wall. (successful harass)
The guards can only take 2 more attacks before several undead join the fray anew! If you defeat the skeleton and zombie on them right now, they might be able to hold on a little longer for you to take down 'Seven'. Muireach and Dyoken can point out where 'Seven' is on their turns, once they do, you will gain advantage on perception checks to find the girl! Yes, you still have to roll perception to see her if you haven't succeeded so far.
Merrick Healthy
Muireach Injured
Vivi Injured
Seven Healthy
Skeleton 1DEADSkeleton 2 Healthy (terrified of Muireach, harassing guards)
Dyoken Injured
Bystanders Healthy
Luthok Injured
Zombie 1DEADZombie 2 Injured (Turned and running, harassing guards)
Zombie 3DEADZombie 4DEADMAP (ignore enemy HP, I am not using roll20 to keep track of it, sorry for pixel quality :/)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Dyoken lets his dart fly. Pointing with his outstretched finger as he does so. "She's up here!"
(I'll post his next turn after hers if I may)
Extended Signature
Muireach, finally seeing the woman, shrugs. “Usually, I’d argue, but I just don’t particularly care today... Instead.” In a blur, Muireach takes off into a sprint, using Calibolg to send him flipping upwards onto the roof, and tapping the tip of his blade on floor, (Hex on Dex). “I’ll save time and energy, and just kill you.” A streak of steel races toward 7 as Muireach swings for her, Attack: 8 Damage: 15 magic slashing and 2 necrotic damage.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Merrick fires a shot that weaves between his allies and lodges itself firmly into Zombie (2)'s head. It definitely cannot reanimate now.
Muireach's sudden appearance seems to startle Seven as he suddenly runs up and makes his attack on her. She narrowly dodges his attack.
Vivi finally spots Seven, and her face goes pale. You can see her hands tremble as she disappears into a green mist and reappears adjacent to where Seven stands (not in Muireach or any ranged attack's way). She seems to struggle as she brings the scythe down toward Seven, closing her eyes in the process! She completely whiffs her attack, which causes Seven to laugh in kind.
"Poor Five, how the mighty has fallen," the woman narrows her eyes as she is backed into a 'corner' by Vivi and Muireach. Seven grins as she slinks backwards and runs along the roof behind her narrowly dodging any of your opportunity attacks. "I can always regroup, if need be," she muses as she notches her bow without an arrow, from it, two yellow arrows fly! One for Muireach (Attack: 19 Damage: 9 force) and one for Vivi (Attack: 9 Damage: 11 force). With the force Muireach just felt, he could tell his Hex has no effect on her prowess with that bow...
MAP!
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Dyoken hurls another dart at the girl as she begins her departure, hitting 9 with disadvantage for 9 piercing. (Dag)
"You run like a girl!" He calls after her. Then to Merrick, "Stop playing with the plants and get the girl!"
He turns the other way and moves along the rooftops thinking he should have worked on his Second Story Work (or as we call it in this realm, Sick Parkour). He gives it a try anyway. Jumping from the roof and sliding down a drain pipe at the north end of the impromptu jungle below. He changes his focus to assist the guards.
(Just one bag of bones left here?) "I'll give you a free shot."
Extended Signature
Luthok winces as the streak of arcane light hits him. "Up on the rooftop? Of all things? BAH!" He hunches forward and his arms twist and turn as two more appendages grow out from his torso. In a matter of seconds his body morphs into a Giant Wolf Spider and he starts creeping his way towards Seven.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Skeleton 2 makes an attack on the guards and misses! (harass fail)
Dyoken misses, but sees there is only one skeleton on this side of the guard wall.
To further describe this, the guards are holding this corridor, but there are guards fighting further into the street. Dyoken suddenly realizes that they must be coming from the cemetery located by Gate Nieven, as the zombie hoard veers to the east.
With how all his allies seem to be pointing and moving and attacking Seven, the old dwarf manages to see where Seven is. Luthok crawls past the difficult terrain and can easily become adjacent to Seven next turn... provided that she doesn't double move.
Seven is in a spot where Merrick can't necessarily see her anymore, but he knows she must be up there. It would seem to everyone that she might be attempting to make a tactical retreat!
Merrick Healthy
Muireach Injured
Vivi Injured
Seven Healthy
Skeleton 2 Healthy (terrified of Muireach, harassing guards)
Dyoken Injured
Bystanders Healthy
Luthok Injured
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Muireach follows after her, binding his Hexblade’s Curse to her, “I just thought of a haiku, tell me what you think.
Like a winter night,
A blizzard approaching, fear
You will not be mourned.”
Assuming he can make it to her, he will swing, Attack: 19 Damage: 11 magic slashing, + 5 necrotic damage.
”Listen, I’m going to need you to stop dodging... it’s really not helping my mood...”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Merrick, still grasped by the vines, attempts another shot at the zombie in the distance, but the damn dog is in his way! His arrow goes wild and lodges itself into one of the newly sprung trees.
The dog barks at Merrick and starts to tug on the vines with it's teeth as it growls. If Merrick didn't know any better, he would think the dog was trying to help him.
Seven narrowly dodges Muireach's swing with a quick duck, a few strands of red hair fall to the ground. "Poetry will get you nowhere, as you can see," being this close, Muireach can see past her shimmery veil and spy a red lipped smirk.
Vivi seems hesitant to approach Seven. Instead, she swings her scythe at Seven, sending a green, crescent moon-shaped energy attack at her. The attack lands and causes Seven to wince from the blow. However, it seems that Merrick is still restrained.
Seven looks to the wolf spider and back over to Muireach. She clucks her tongue as she narrows her eyes looking at Vivi. "Five doesn't belong to you. We will have her back, but it seems it won't be today." Seven snaps her fingers with her free hand and speaks, "Τηοος." Small wings sprout from her ankles and she begins to dash away from all of you, southward. She moves 60 ft. south of you.
Muireach gets an attack of opportunity. Merrick is no longer restrained.
Seven (oddly, has taken 7 damage.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Muireach swings! Attack: 13 Damage: 16 magic slashing damage + 4 necrotic!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Luthok in his Giant Wolf Spider form dashes after her. If she gets within 10 ft of him the spiders abdomen will vibrate and release a cloud of spores at her.
Action: Dash 80 ft.
Bonus action: Halo of Spores 3 poison dmg.
Movement: Chasing Seven
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Dyoken rushes the skeleton and throws a Reckless punch, attempting to shatter the creature. He hits AC 8 for 8 bludgeoning. If the thing lives, he'll grab it (19) Either way he'll start rushing south (hauling the bones with him if it stands)
Extended Signature
The skeleton attempts to attack the guards one last time! (fails)
Dyoken successfully bashes and grabs the skeleton. A nearby guard nods his thanks at the buff man, before returning to fighting his own undead enemies. Dyoken's movement is halved, but surely he can pummel the skeleton to death before he tries to move again.
Luthok just barely catches up to Seven and launches his spores at her! She screams as she tries to swat away the disgusting things to no avail.
The bystanders all run away frantically.
Merrick manages to thread a needle and hit Seven with an arrow!
(Once Muireach makes his turn, I'll update again.)
Merrick Healthy
Muireach Injured
Vivi Injured
Seven Injured (has taken 39 damage)
Skeleton 2 Injured (terrified of Muireach, grappled by Dyoken)
Dyoken Injured
Bystanders Healthy
Luthok Injured
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status