After a moment the party presses on. Another hour of walking generally upwards the party notices the air is fresher. Turning off the main tunnel the side tunnel goes almost stright up. After a bit of a climb the party pops out in a large cave with a small treasure pile.
Tommy: crap treasure piles means drago....
Before Tommy finishes his sentence a young deep dragon comes rushing out of a side tunnel.
This post has potentially manipulated dice roll results.
Dragon goes then us.
Seeing you raise your blade it uses its breath weapon targeting us all.
Nightmare breath:
The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Damage 10
Rollback Post to RevisionRollBack
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M1: 8
M2: 14
Shroom 1 gets fried but somehow still lives that is till Jetsam chops it up.
Shroom 2 saves 54/59 hp remaining
“Yeah, I’m hurtin as much as these shrooms are,” Darbakh grunts.
Darbakh’s attack roll: 18 Damage: 12
His companion’s attack roll: 21 Damage: 9
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Tommy runs up and cast cure wounds on Darbakh. Then back peddles a bit.
Cw 9
shroom 3 slams Jetsam again. Then attempt to run down a tunnel. AoO for Jetsam and Darbakh.
Attack: 23 Damage: 11
We are up
“You’re the man, Tommy,” Darbakh says while capitalizing on the opportunity attack against the shroom.
Darbakh’s attack roll: 27 Damage: 16
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Opportunity attack: Attack: 13 Damage: 5
Jetsam will charge after it again and rain three more attacks on it. Attack: 27 Damage: 13
Attack: 9 Damage: 9
Attack: 26 Damage: 15
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Darbakh also pursues after the AoO, using his turn for a regular attack.
Attack: 18 Damage: 12
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Tommy puts his bow away and starts to collect arrows
Darbakh brings down the mushroom.
After a moment the party presses on. Another hour of walking generally upwards the party notices the air is fresher. Turning off the main tunnel the side tunnel goes almost stright up. After a bit of a climb the party pops out in a large cave with a small treasure pile.
Tommy: crap treasure piles means drago....
Before Tommy finishes his sentence a young deep dragon comes rushing out of a side tunnel.
Who enters my lair? Speak quickly snacks
In a Voice as Deep as the dragon’s Jetsam says something thoroughly intimidating in draconic relating to the dragon we hunted down with Tommy before.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Roll intimidation
Heehoo 18
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(The dragon is immune to frightened so going to see if he is impressed)
Save 7
The Dragon relaxes a little. Impressive cousin. Who are these others your slaves?
Jetsam shakes his head and continues in draconic. “Brothers in arms.”
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
In Draconic
Mmm I can't allow a dragon kin to consort with such lessor creatures.
I'll allow you to live if you kill the others and go back to the city above and collect secrets on the government officials so I may control them.
What say you.
“No deal.” Jetsam slowly draws his longsword and does the ‘come on’ gesture with one hand. Init: 8
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Going to do block initiative again.
Dragon 20
Dragon goes then us.
Seeing you raise your blade it uses its breath weapon targeting us all.
Nightmare breath:
The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Damage 10