As Persephone looks at the Heralds but their expression are just too blank for her to read.
Outside the forge...
Rammand pokes his head out of the alley into the main street and is spotted by the bowman paladin to spot him. Rammand and the female paladin locked eyes before she breaks eye contact to lean closer to the dwarven paladin. Seconds later the dwarven paladin nods at the bowman and she breaks away moving towards Rammand. This leaves Salamir and Persephone with the dwarven man paladin and the pole arm fighter.
"Well, it seems like the decision has been made for you. Please come with us," the dwarven man finishes.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Initiative order
BBGs/NPCs 20
Salamir 9
Persephone 14
Rammand 5
Constance (resting in the forge unaware of what's happening) 2
OOC Punch inflict wounds sounds awesome. Persephone is attempting to punch the bowman that is walking away towards the direction of the forge/Rammand (who y'all didn't see yet). The dwarven paladin with the warhammer and the pole arm paladin is the other in front of Salamir and Persephone.
Salamir and Persephone's backs were too the direction of the forge.
OCC imagine a main street. The road into the village is the livery. Then four buildings down is the bakery. Then across the street three buildings down is ths forge. Then at the very end of the main street creating a cul-de-sac is the stone temple. The temple cuts off the north road, tree stump, and the way to the Gunnulf's farm but there's a road that goes around the temple.
The punch connects with the dwarf as the necrotic energy seizes the Herald of the Dawn Father! Instantly dropping the dwarf to half HP! His companions seem to Instantly get into battle mode as the bowman stops their pursuit of Rammand to turn their head and see Persephone running towards them!
OOC Persephone has a BA left and I'll say 5ft of movement left after catching up with the bowman.
Salamir is up.
BBG/NPCs on deck.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Salamir watches in shock as Persephone steps in front of him and punches the dwarf, imbuing the strike with necrotic energy and visibly draining the life out of him.
"Oh my", he says as he draws his sword and sizes up the dwarf paladin as he dances away from the glaive wielder. "That was unexpected, but the gist is the same, we aren't ready to accompany you just yet", he adds as he swings his sword at the dwarf's temple, imbuing his strike with thunderous energy rather than necrotic. As the sword gets close, he twists the blade so it is the flat of it that he looks to connect with.
He then backs away after Persephone.
Bonus Action: Cunning Action disengage Movement: Circles 5ft away from glaive wielder Action: Booming Blade strike against dwarf paladin. To hit: 2+5=7 (pretty sure that is a miss) Movement: 25ft back towards Persephone
Salamir's spell attack misses. He moves to join Persephone 5ft from the bowman.
Halfway between the alley and the bowman Rammand throws his hammer. It hits the bowman in the chest clanging on their armor but enough to stop the woman in her tracks from the sudden blow! Hits.
"Stop! Stop," Viga charges out of the alley into the road reaching the space between Rammand and the bowman. "There is no need for violence, " she bellows as villagers begin to become visible in their windows! "Please! Lower your weapons," the Smith calls out hands raised with no weapons visible.
The paladins all hold their attacks. Triggered only by another attack on them by the party!
Inside the forge Constance give me a perception check with disadvantage.
"They," the dwarf begins coughing up blood that he spits on the ground. "They are called by Hgh Warden Reeves," he explains.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Constance paces the floor of the sitting area--'rest' they said!--before plopping down into a chair with a simmering pout that offers a glimpse at the privileged noblewoman she once was. Needing something to do to keep her mind off things, she huffs and pulls Alphinius from his holster to flip quickly through their spells.
"Don't take your frustration out on me, wizard! You're fit to rip my pages."
"I am not," she protests, though she does turn them more gently. "I would just like to see if we can't locate Mr. Dark ourselves. It does no one any good if I just sit here twiddling my--Ah, here it is!" An intricate sigil fills the left page while the right is entirely blank. "Hopefully they're not behind any lead." Constance summons her quill and quickly draws a detailed impression of Ed's feather Sending amulet on the blank page. With a flick of her wrist, the sigil glows and then ink begins to writhe and move, the image of the amulet lifting off the page to hover and spin like the needle of a compass.
"Where are you Ed?" she whispers.
Movement: Pacing back and forth (lol) Action: Casts Locate Object During the Short Rest: She used Arcane Recovery to gain back a 2nd level spell slot.
As Constance focuses on Ed's pendant the pull of magic leads outside of the forge towards the direction the wizard knows the temple of the Dawn Father as well as the stump of the Gaurdian to be located!
"Seems you are through resting," Dulana says smiling yet her eyebrows are furrowed in concern.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Persephone is waiting in a "ready for anything" posture for the Pallys to make the next move. Like, are they healing the dwarf? Are they going to attack?
She looks from the Pallys to Viga to Salamir to Rammond (if he's close enough) and back.
"I'm very sorry. I have issues with being forced into things by what seem like threats."
OOC the paladins are not showing signs of retaliation yet. They held their attacks which will trigger on the party attacking again. They refused Persephone's healing but no, no one has healed the dwarf. We will exit initiative order if the party isn't going to attack and will comply. If you're picking this 'hill to die on' so to speak you have zero clue what will happen.
Viga doesn't want more violence. So, far no one has seen the Heralds use force beyond their will and show of intimidation.
"Can we go to High Warden Reeves and just see what they want," Viga offers up with an exasperated tone.
Salamir looks to Viga and nods, sheathing his scimitar.
"I keep trying to explain to you, we will happily have an audience with the High Warden, but we need to freshen up first", he replies to the dwarf.
He is really clutching at straws now, knowing that after assaulting them he no longer really has a leg to stand on.
"Of course, after this unfortunate incident, perhaps it would be better if we go now. As a show of good faith", he concedes looking at Persephone and shrugging.
Rollback Post to RevisionRollBack
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As Persephone looks at the Heralds but their expression are just too blank for her to read.
Outside the forge...
Rammand pokes his head out of the alley into the main street and is spotted by the bowman paladin to spot him. Rammand and the female paladin locked eyes before she breaks eye contact to lean closer to the dwarven paladin. Seconds later the dwarven paladin nods at the bowman and she breaks away moving towards Rammand. This leaves Salamir and Persephone with the dwarven man paladin and the pole arm fighter.
"Well, it seems like the decision has been made for you. Please come with us," the dwarven man finishes.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Persephone looks at Salamir, hoping he understands.
(OOC: I never heard if a touch spell could be delivered by a punch, but I assume Persephone would know. So if it can, +2 dam.)
Roll to hit w Inflict wound: 19 rolled on sheet. damage: 25
And she runs toward the bowman
Deleted
Initiative order
BBGs/NPCs 20
Salamir 9
Persephone 14
Rammand 5
Constance (resting in the forge unaware of what's happening) 2
OOC Punch inflict wounds sounds awesome. Persephone is attempting to punch the bowman that is walking away towards the direction of the forge/Rammand (who y'all didn't see yet). The dwarven paladin with the warhammer and the pole arm paladin is the other in front of Salamir and Persephone.
Salamir and Persephone's backs were too the direction of the forge.
OCC imagine a main street. The road into the village is the livery. Then four buildings down is the bakery. Then across the street three buildings down is ths forge. Then at the very end of the main street creating a cul-de-sac is the stone temple. The temple cuts off the north road, tree stump, and the way to the Gunnulf's farm but there's a road that goes around the temple.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Persephone's surprise attack needs to be resolved.
Then initiative order:
Salamir
Rammand
BBG/NPCs
Constance (when she joins)
Persephone
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Deleted
OOC Again thank you to MissAbyss!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The punch connects with the dwarf as the necrotic energy seizes the Herald of the Dawn Father! Instantly dropping the dwarf to half HP! His companions seem to Instantly get into battle mode as the bowman stops their pursuit of Rammand to turn their head and see Persephone running towards them!
OOC Persephone has a BA left and I'll say 5ft of movement left after catching up with the bowman.
Salamir is up.
BBG/NPCs on deck.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Salamir watches in shock as Persephone steps in front of him and punches the dwarf, imbuing the strike with necrotic energy and visibly draining the life out of him.
"Oh my", he says as he draws his sword and sizes up the dwarf paladin as he dances away from the glaive wielder. "That was unexpected, but the gist is the same, we aren't ready to accompany you just yet", he adds as he swings his sword at the dwarf's temple, imbuing his strike with thunderous energy rather than necrotic. As the sword gets close, he twists the blade so it is the flat of it that he looks to connect with.
He then backs away after Persephone.
Bonus Action: Cunning Action disengage
Movement: Circles 5ft away from glaive wielder
Action: Booming Blade strike against dwarf paladin. To hit: 2+5=7 (pretty sure that is a miss)
Movement: 25ft back towards Persephone
Salamir misses.
Villagers are appearing in there windows to see what the commotion is on the main street.
Rammand is up!
BBGs/NPCs up next.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Rammand steps out into the street 10 feet. “Hands off! We are conducting official P & G business.”
Rammand flings his hammer towards the bowman.
To hit: 21 Damage: 5
Salamir's spell attack misses. He moves to join Persephone 5ft from the bowman.
Halfway between the alley and the bowman Rammand throws his hammer. It hits the bowman in the chest clanging on their armor but enough to stop the woman in her tracks from the sudden blow! Hits.
"Stop! Stop," Viga charges out of the alley into the road reaching the space between Rammand and the bowman. "There is no need for violence, " she bellows as villagers begin to become visible in their windows! "Please! Lower your weapons," the Smith calls out hands raised with no weapons visible.
The paladins all hold their attacks. Triggered only by another attack on them by the party!
Inside the forge Constance give me a perception check with disadvantage.
"They," the dwarf begins coughing up blood that he spits on the ground. "They are called by Hgh Warden Reeves," he explains.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"If none of you can heal him, I'll cast a cure", says P(ersephone seeing how badly she injured the dwarf.
"Keep your dark magics to yourself! You've done enough," the pole arm barer says placing their hand on the shoulder of the dwarf.
"Dawn Father provides, " the dwarf chokes out breathing raggedly but his resolve is obvious.
"Can we resolve this peaceably, " Viga asks the party.
OOC waiting for others to check in before moving forward.
Constance doesn't notice anything but the insides of her eyelids.
Persephone is up.
Round 2 will follow if hostile action is continued.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Constance paces the floor of the sitting area--'rest' they said!--before plopping down into a chair with a simmering pout that offers a glimpse at the privileged noblewoman she once was. Needing something to do to keep her mind off things, she huffs and pulls Alphinius from his holster to flip quickly through their spells.
"Don't take your frustration out on me, wizard! You're fit to rip my pages."
"I am not," she protests, though she does turn them more gently. "I would just like to see if we can't locate Mr. Dark ourselves. It does no one any good if I just sit here twiddling my--Ah, here it is!" An intricate sigil fills the left page while the right is entirely blank. "Hopefully they're not behind any lead." Constance summons her quill and quickly draws a detailed impression of Ed's feather Sending amulet on the blank page. With a flick of her wrist, the sigil glows and then ink begins to writhe and move, the image of the amulet lifting off the page to hover and spin like the needle of a compass.
"Where are you Ed?" she whispers.
Movement: Pacing back and forth (lol)
Action: Casts Locate Object
During the Short Rest: She used Arcane Recovery to gain back a 2nd level spell slot.
As Constance focuses on Ed's pendant the pull of magic leads outside of the forge towards the direction the wizard knows the temple of the Dawn Father as well as the stump of the Gaurdian to be located!
"Seems you are through resting," Dulana says smiling yet her eyebrows are furrowed in concern.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Persephone is waiting in a "ready for anything" posture for the Pallys to make the next move. Like, are they healing the dwarf? Are they going to attack?
She looks from the Pallys to Viga to Salamir to Rammond (if he's close enough) and back.
"I'm very sorry. I have issues with being forced into things by what seem like threats."
OOC the paladins are not showing signs of retaliation yet. They held their attacks which will trigger on the party attacking again. They refused Persephone's healing but no, no one has healed the dwarf. We will exit initiative order if the party isn't going to attack and will comply. If you're picking this 'hill to die on' so to speak you have zero clue what will happen.
Viga doesn't want more violence. So, far no one has seen the Heralds use force beyond their will and show of intimidation.
"Can we go to High Warden Reeves and just see what they want," Viga offers up with an exasperated tone.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Persephone looks at everyone singly again and then says: "Yes, I'll go peaceful but Ed had better be okay."
Salamir looks to Viga and nods, sheathing his scimitar.
"I keep trying to explain to you, we will happily have an audience with the High Warden, but we need to freshen up first", he replies to the dwarf.
He is really clutching at straws now, knowing that after assaulting them he no longer really has a leg to stand on.
"Of course, after this unfortunate incident, perhaps it would be better if we go now. As a show of good faith", he concedes looking at Persephone and shrugging.