"This Craddock sounds like an awful person," Magnar adds. "I have not heard of him or this Spider before your mention of them." A look of worry crosses Magnar's face. "We had hoped to be able to open up an old mine and find a place to raise our families and create a home. All of this seems to be working against us now."
When you mention the library and returning to it, he looks a bit sheepish. "Well, you see, we did not use the front door when we secured the map," he says looking around a bit. "The old wizard who kept the curio shop wanted too much for what all he knew it to be was a dusty old map."
“You said something happened that no one can explain. Does this raise any concern about reentering the mine? The Itsy Bitsy Spider and Craddick the Coward are interested for some reason, and I feel it would be good to understand why if at all possible.”
Magnar echoes Hoid's concern, "Yes, but it was so long ago that it is unlikely that anything remains from that time that is a threat." He adds, "Interest by others in the location of a valuable mine seems obvious to me."
A caravan of wagons arrive from Mirabar several days after your arrival. They are escorted by six cavalry and 10 foot soldiers armed with crossbows and spears. The trading costers from Mirabar have sent them to recover any of the goods still present at the bandit camp and goblin cave. You are asked to send some or all of you to help guide them to these locations so they can recover the goods.
"I am Ventil, head of this caravan," one of the cavalrymen introduces himself. "I would appreciate your assistance in leading us to the two locations where the stolen goods are now located."
Kragen to his comrades. “Friends, I would be willing to escort this team to both locals.” “I offered my services during a discussion with the Sheriff.” “I felt compelled to provide assistance while we rest and complete various tasks in shalecliff.” “I would certainly enjoy company however do not feel obligated. I shall not be long.”
”well met Ventil, I can certainly guide you to both locations. Be prepared to encounter hostiles as The Half Orc coward was searching for Magnars brother last we left the red cloak camp” “we should be wary near the encampment.” A look of concern crosses Kragens face.
Ventil spends just the night in Shalecliff and presses on to the sites of the camps holding the stolen goods. His men make camp just outside the walls on a green offered to them by the town. Their wagons set up a perimeter. Their horses and oxen are cared for at the livery over night. Early the next morning they begin to break camp. The oxen are teamed up to the wagons. Additional wagons from Lionshield coster and Balton's Sundries join them along with a handful of guards from Shalecliff. Those of you joining the caravan board the wagons and the column of wagons sets out. Erbert and Bronk stay behind in Shalecliff to pursue their own activities. Ballodon joins the group from Miramar to guide your effort to the bandit camp. The decision is made to go to the goblin's lair first and Kragen and Chadwick are asked to guide the group there.
The trip remains uneventful as you approach the caves inhabited by Klarg and the goblins. A quick survey finds that only scavengers have been in the cave to feed on the dead. The goods located there are removed from the cave and distributed amongst the wagons. Spirits are up with the recovery of the goods found here.
Continued travel to the bandit camp is also uneventful. Scavenger birds guide you in on the last leg of the journey. Arrival at the camp is careful, with the cavalry scouting ahead and the men-at-arms deployed around the wagons. All are ready for battle. The camp is found to be uninhabited. A search shows the presence of recent tracks in the area that are identified as bugbears. Most of the goods are still here that were present when you left. It seems that some pillaging has occurred, Ventil suspects the bugbears may have taken what they could carry with them. Again the goods are distributed amongst the wagons.
The wagon train returns to Shalecliff after about a week spent retrieving the stolen goods. Lionshield Coster and Balton's Sundries are both pleased at what was recovered. Together, they offer each the six of you a 20gp reward for driving off the bandits and recovering their goods. You are all welcome at Lionshield and Balton's and can now purchase any goods there with a 5% discount from PHB listed prices.
The next few weeks go by with each of you pursuing individual aims. Many of you end up with improved armor, Hoid has a shiny, new, ridiculously large sword. Gneuman was invited by Sheriff Snow to work with the town guard and teach a group of them combat techniques without weapons in hand. Bronk is spending a great deal of time with Erbert visiting Arnak's tower and time at Hanny Peddlestump's jewelry shop. He seems to be growing into living in a town. The townspeople have grown somewhat more used to seeing him about, but, there is still clear suspicion on their part.
Erbert makes a trip for supplies and purchases a potion of healing and a vial of acid. He purchases another journal and some ink, supplies for taking notes, and any rations needed. He joins back with the group saying, “Arnak is an interesting fellow, as well as Hanny, had an enjoyable visit to his tower. There is a castle near here that they are keeping an eye on, a powerful wizard named Kellstor was there, who apparently knew how to contact other planes. He’s set up very powerful warding bonds around the place but old Arnak hasn’t been able to get in, even in gaseous form. There is some powerful magic inside! Anyway, his little toady has been searching around for a wizard named Iarno Albreck, but the other piece of news is that there have been farmstead raids to the northwest of Shalecliff with sightings of a half orc with arcane abilities. Sounds like our Craddick, but who knows. What’s been going on here? Have you fellas been shining up and sharpening up your swords?”
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Kragen will inquire with the Sherriff details on farmstead raids. Asking timing, location, force size, purpose (I.e. stole food, raped women, buggard sheep, slaughtered humans?), patterns, etc.
Galban meets you over drinks and a meal of roasted chicken, potatoes, carrots and cabbage at Jotrun's. "The raids on the outlying farmsteads stopped for a while after your defeat of the Red Cloaks," he says. "The farmers and ranchers appreciated the calm for those weeks. Crops were planted and calves and colts were birthed." He takes a long drink from his flagon of wheat ale, "But, it seems that they have resumed in the past several weeks. Reports of goblins and bugbears raiding at night have increased. Mostly livestock is being taken and damage to buildings is occurring. Last week though, two of the farmhands were taken as well at the Barder Ranch. I just received word about that today." He seems to be tired as he tells this story. "I just don't have enough men to patrol that far out with enough force to do any good. This is too far away for Luskan or MIrabar to have enough interest to do something about it."
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As Hoid mentions Craddick, quietly sings “brave, brave Sir Robin runs away!”
"This Craddock sounds like an awful person," Magnar adds. "I have not heard of him or this Spider before your mention of them." A look of worry crosses Magnar's face. "We had hoped to be able to open up an old mine and find a place to raise our families and create a home. All of this seems to be working against us now."
When you mention the library and returning to it, he looks a bit sheepish. "Well, you see, we did not use the front door when we secured the map," he says looking around a bit. "The old wizard who kept the curio shop wanted too much for what all he knew it to be was a dusty old map."
“You said something happened that no one can explain. Does this raise any concern about reentering the mine? The Itsy Bitsy Spider and Craddick the Coward are interested for some reason, and I feel it would be good to understand why if at all possible.”
Magnar echoes Hoid's concern, "Yes, but it was so long ago that it is unlikely that anything remains from that time that is a threat." He adds, "Interest by others in the location of a valuable mine seems obvious to me."
A caravan of wagons arrive from Mirabar several days after your arrival. They are escorted by six cavalry and 10 foot soldiers armed with crossbows and spears. The trading costers from Mirabar have sent them to recover any of the goods still present at the bandit camp and goblin cave. You are asked to send some or all of you to help guide them to these locations so they can recover the goods.
"I am Ventil, head of this caravan," one of the cavalrymen introduces himself. "I would appreciate your assistance in leading us to the two locations where the stolen goods are now located."
Kragen to his comrades. “Friends, I would be willing to escort this team to both locals.” “I offered my services during a discussion with the Sheriff.” “I felt compelled to provide assistance while we rest and complete various tasks in shalecliff.” “I would certainly enjoy company however do not feel obligated. I shall not be long.”
”well met Ventil, I can certainly guide you to both locations. Be prepared to encounter hostiles as The Half Orc coward was searching for Magnars brother last we left the red cloak camp” “we should be wary near the encampment.” A look of concern crosses Kragens face.
I would also like to go along. I feel it is our duty to try and help those who had been robbed by these villains.
Ventil spends just the night in Shalecliff and presses on to the sites of the camps holding the stolen goods. His men make camp just outside the walls on a green offered to them by the town. Their wagons set up a perimeter. Their horses and oxen are cared for at the livery over night. Early the next morning they begin to break camp. The oxen are teamed up to the wagons. Additional wagons from Lionshield coster and Balton's Sundries join them along with a handful of guards from Shalecliff. Those of you joining the caravan board the wagons and the column of wagons sets out. Erbert and Bronk stay behind in Shalecliff to pursue their own activities. Ballodon joins the group from Miramar to guide your effort to the bandit camp. The decision is made to go to the goblin's lair first and Kragen and Chadwick are asked to guide the group there.
The trip remains uneventful as you approach the caves inhabited by Klarg and the goblins. A quick survey finds that only scavengers have been in the cave to feed on the dead. The goods located there are removed from the cave and distributed amongst the wagons. Spirits are up with the recovery of the goods found here.
Continued travel to the bandit camp is also uneventful. Scavenger birds guide you in on the last leg of the journey. Arrival at the camp is careful, with the cavalry scouting ahead and the men-at-arms deployed around the wagons. All are ready for battle. The camp is found to be uninhabited. A search shows the presence of recent tracks in the area that are identified as bugbears. Most of the goods are still here that were present when you left. It seems that some pillaging has occurred, Ventil suspects the bugbears may have taken what they could carry with them. Again the goods are distributed amongst the wagons.
The wagon train returns to Shalecliff after about a week spent retrieving the stolen goods. Lionshield Coster and Balton's Sundries are both pleased at what was recovered. Together, they offer each the six of you a 20gp reward for driving off the bandits and recovering their goods. You are all welcome at Lionshield and Balton's and can now purchase any goods there with a 5% discount from PHB listed prices.
The next few weeks go by with each of you pursuing individual aims. Many of you end up with improved armor, Hoid has a shiny, new, ridiculously large sword. Gneuman was invited by Sheriff Snow to work with the town guard and teach a group of them combat techniques without weapons in hand. Bronk is spending a great deal of time with Erbert visiting Arnak's tower and time at Hanny Peddlestump's jewelry shop. He seems to be growing into living in a town. The townspeople have grown somewhat more used to seeing him about, but, there is still clear suspicion on their part.
Are the good available from Lionshield and Balton's adventuring gear but not weapons and armor?
All the stuff u see “Other Adventuring Gear” is available at Lionshield and Balton’s unless otherwise said not available.
Erbert makes a trip for supplies and purchases a potion of healing and a vial of acid. He purchases another journal and some ink, supplies for taking notes, and any rations needed. He joins back with the group saying, “Arnak is an interesting fellow, as well as Hanny, had an enjoyable visit to his tower. There is a castle near here that they are keeping an eye on, a powerful wizard named Kellstor was there, who apparently knew how to contact other planes. He’s set up very powerful warding bonds around the place but old Arnak hasn’t been able to get in, even in gaseous form. There is some powerful magic inside! Anyway, his little toady has been searching around for a wizard named Iarno Albreck, but the other piece of news is that there have been farmstead raids to the northwest of Shalecliff with sightings of a half orc with arcane abilities. Sounds like our Craddick, but who knows. What’s been going on here? Have you fellas been shining up and sharpening up your swords?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sounds like there are several paths open to us, but my vote is to hunt down CradDick the Coward and put an end to him once and for all.
Craddick has my vote. Impenetrable castles seem a bit daunting
Sounds like hunting Craddick is the preferred path. Sounds good.
No escape for the half-orc this time.
/Plans?
We should set off to the farmsteads to investigate.
Kragen will inquire with the Sherriff details on farmstead raids. Asking timing, location, force size, purpose (I.e. stole food, raped women, buggard sheep, slaughtered humans?), patterns, etc.
*buggered
Galban meets you over drinks and a meal of roasted chicken, potatoes, carrots and cabbage at Jotrun's. "The raids on the outlying farmsteads stopped for a while after your defeat of the Red Cloaks," he says. "The farmers and ranchers appreciated the calm for those weeks. Crops were planted and calves and colts were birthed." He takes a long drink from his flagon of wheat ale, "But, it seems that they have resumed in the past several weeks. Reports of goblins and bugbears raiding at night have increased. Mostly livestock is being taken and damage to buildings is occurring. Last week though, two of the farmhands were taken as well at the Barder Ranch. I just received word about that today." He seems to be tired as he tells this story. "I just don't have enough men to patrol that far out with enough force to do any good. This is too far away for Luskan or MIrabar to have enough interest to do something about it."