Gneuman lands a solid blow to the Brigand's gonadal region.
From out of the darkness a recognized goblin from the sewers of Luskan wearing a chain shirt and wielding a scimitar charges in to engage Gneuman. He still is wearing a silver stud earring with an emerald.
Chadwick will use lay on hands on the supple muscular back of Trolkarl while he's laying prone (is there normally that much caressing with lay on hands?) healing him 10 points.
Chadwick then takes his full movement to get as close as he can for melee with the nasties on Gneuman.
Hoid closes in on the half-orc and recognizes, Craddock! He is here. The half-orc snarls upon seeing Hoid coming for him.
Brigand2 turns to run. Gneuman strikes at the open opportunity with his staff landing another solid blow. To hit = 21, Damage 6. Brigand2 crumples to the ground.
Goblin8 and Goblin7 close in on Trolkarl with a Dash move.
Goblin4 closes on Hoid and attacks with its scimitar, missing. To Hit = 6.
Goblin2 continues to withdraw and moves out of sight.
Goblin5 closes on Hoid and attacks with his scimitar, missing. To hit = 12.
Craddock moves back from Hoid, "Now Azzariol will taste your souls. I will send you all to him soon!," he boasts to Hoid. You can see he has Mage Armor cast upon himself. "Now, HALT!," he says using Command. Hoid DC12 WIS save = 2. Hoid stands and takes no action until the end of his next turn.
Gneuman and Trolkarl are able to see Craddock and his magic seize Hoid.
Erbert moves around 20 feet or so to the east, the mage hand carrying the torch also moves 20 feet eastward as well. Erbert sees the leader, engaged with Gneuman, he decides to focus his attention on him. He sends 3 bolts of energy his way.
Magic Missile : One bolt for 4 points of force energy, the second bolt for 2 points of force energy, and the 3rd bolt for 3 points of force energy.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Movement: Stand from prone for half movement (15' cost)
Bonus action:Angelic Blade Boon on Goblin #8
Starting at 1st level, you gain the ability to place a holy mark on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is marked for 1 minute. The mark vanishes early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
You gain a bonus to damage rolls against the marked target. The bonus equals your proficiency bonus.
Any attack roll you make against the marked target is a critical hit on a roll of 19 or 20 on the d20.
If the marked target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can’t use this feature again until you finish a short or long rest.
Action: Cast Green Flame Blade cantrip on Darkbane for Goblin #8 and hopefully get fire damage to #7
To hit: 16
Damage: 6 (4+ 2 for ABB) for on Goblin# 8 and 3 on Goblin #7
Trolkarl gets up and shines with holy vengeance as his sword, Darkbane, cleaves Goblin8, viciously wounding it, and follows through to injure Goblin7 as well. Both are visibly shaken for the tide of battle to have reversed so quickly on them.
Gneuman unleashes his fury on the goblin leader landing a solid blow with his staff and a finishing blow with a vicious kick to the head. The leader crumples to the ground.
Goblin4 attacks Hoid with its scimitar, slashing him. To hit = 18, Damage = 6.
Goblin8 and Goblin7 attack Trolkarl with their scimitars. They are at disadvantage due to Chadwick’s fighting style. One hits with a well placed blow. To hit = 23, 6 and 24,15, Damage = 5. Chadwick’s protection deflects the attack from a vital area, keeping Trolkarl alive.
Goblin2 disengages and runs off into the night.
Goblin5 attacks Kragen, slashing him with his scimitar. To hit = 18, Damage = 4.
Craddock surveys the unfolding scene and his goblin commander fall. He turns to Hoid, “Not only are you short, dwarf, but your beard smells of snails!” Vicious Mockery is cast. Hoid DC12 WIS save = 7. Hoid takes 4 psychic damage and next attack is Disadvantaged.
Erbert is up
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Gneuman grasps his staff with two hands at the very end and swings with all his might at the knee of his brigand opponent:\
4+5 = 9
Looking for a proper opening, he spins and follows up with a closed-fist groin strike:
9+5 = 14
3+3 = 6 damage
Gneuman lands a solid blow to the Brigand's gonadal region.
From out of the darkness a recognized goblin from the sewers of Luskan wearing a chain shirt and wielding a scimitar charges in to engage Gneuman. He still is wearing a silver stud earring with an emerald.
Brigand3 continues to retreat, Dodge.
Goblin6 approaches and Dodge. He hides as a bonus action. Stealth =12.
Chadwick is up. (Hoid is next)
Chadwick will use lay on hands on the supple muscular back of Trolkarl while he's laying prone (is there normally that much caressing with lay on hands?) healing him 10 points.
Chadwick then takes his full movement to get as close as he can for melee with the nasties on Gneuman.
😳
Hoid
Hoid uses a dash action to move due east. Icon adjusted.
Attacking with staff on fleeing brigand:
16+5 = 21
3+3 = 6 damage.
Hoid closes in on the half-orc and recognizes, Craddock! He is here. The half-orc snarls upon seeing Hoid coming for him.
Brigand2 turns to run. Gneuman strikes at the open opportunity with his staff landing another solid blow. To hit = 21, Damage 6. Brigand2 crumples to the ground.
Goblin8 and Goblin7 close in on Trolkarl with a Dash move.
Goblin4 closes on Hoid and attacks with its scimitar, missing. To Hit = 6.
Goblin2 continues to withdraw and moves out of sight.
Goblin5 closes on Hoid and attacks with his scimitar, missing. To hit = 12.
Craddock moves back from Hoid, "Now Azzariol will taste your souls. I will send you all to him soon!," he boasts to Hoid. You can see he has Mage Armor cast upon himself. "Now, HALT!," he says using Command. Hoid DC12 WIS save = 2. Hoid stands and takes no action until the end of his next turn.
Gneuman and Trolkarl are able to see Craddock and his magic seize Hoid.
Erbert is up.
Followed by Trolkarl and Kragen.
((Sorry for the delay))
Erbert moves around 20 feet or so to the east, the mage hand carrying the torch also moves 20 feet eastward as well. Erbert sees the leader, engaged with Gneuman, he decides to focus his attention on him. He sends 3 bolts of energy his way.
Magic Missile : One bolt for 4 points of force energy, the second bolt for 2 points of force energy, and the 3rd bolt for 3 points of force energy.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Erbert’s spell sends three bolts of energy into the goblin leader. He reacts with a grunt and tries to shake it off, continuing his attack on Gneuman.
Trolkarl is up
Movement: Stand from prone for half movement (15' cost)
Bonus action: Angelic Blade Boon on Goblin #8
Starting at 1st level, you gain the ability to place a holy mark on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is marked for 1 minute. The mark vanishes early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
You gain a bonus to damage rolls against the marked target. The bonus equals your proficiency bonus.
Any attack roll you make against the marked target is a critical hit on a roll of 19 or 20 on the d20.
If the marked target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can’t use this feature again until you finish a short or long rest.
Action: Cast Green Flame Blade cantrip on Darkbane for Goblin #8 and hopefully get fire damage to #7
To hit: 16
Damage: 6 (4+ 2 for ABB) for on Goblin# 8 and 3 on Goblin #7
If #8 dies, Trolkarl gains 4 hp
Trolkarl gets up and shines with holy vengeance as his sword, Darkbane, cleaves Goblin8, viciously wounding it, and follows through to injure Goblin7 as well. Both are visibly shaken for the tide of battle to have reversed so quickly on them.
Kragen is up
(Hoid eats popcorn.)
(Kragen initiates a bonus action) "By Tyrs justice, give me the strength" (casting Healing Word upon himself)
Roll 4+4 = 8
Then dashes 35' (or as far as his stumpy legs can take him in the round) to the east to close on Craddick! (map updated)
The crossbow man retreats and fires at Chadwick, advantage since out of sight. He finds his mark. To hit = 19, 10, Damage = 4.
Goblin archer 3 fires at Trolkarl. He penetrates Trolkarl’s defense.. To hit = 16, Damage = 4. Then hides = 14
Goblin archer 2 fires at Hoid with advantage, missing. Hoid’s armor is strong. To hit = 14, 14. Then hides = 8
Gneuman is up
Gneuman closes distance and attacks the leader with his staff:
15+ 5 = 20
4+3 = 7 damage
Follow up unarmed strike:
18+5=23
4+3= 7 damage.
Gneuman unleashes his fury on the goblin leader landing a solid blow with his staff and a finishing blow with a vicious kick to the head. The leader crumples to the ground.
Brigand3 turns and runs off into the night.
Goblin6 closes in on Trolkarl.
Chadwick is up
Is that Craddick taking a dirt nap?
No, his sidekick.
Craddock is straight east of you.
Chadwick will cast cure wounds on himself (6) then move NW to assist Trolkarl.
Goblin4 attacks Hoid with its scimitar, slashing him. To hit = 18, Damage = 6.
Goblin8 and Goblin7 attack Trolkarl with their scimitars. They are at disadvantage due to Chadwick’s fighting style. One hits with a well placed blow. To hit = 23, 6 and 24,15, Damage = 5. Chadwick’s protection deflects the attack from a vital area, keeping Trolkarl alive.
Goblin2 disengages and runs off into the night.
Goblin5 attacks Kragen, slashing him with his scimitar. To hit = 18, Damage = 4.
Craddock surveys the unfolding scene and his goblin commander fall. He turns to Hoid, “Not only are you short, dwarf, but your beard smells of snails!” Vicious Mockery is cast. Hoid DC12 WIS save = 7. Hoid takes 4 psychic damage and next attack is Disadvantaged.
Erbert is up