Bonus action: Healing Light -You can heal yourself or one creature you can see within 60 ft. by expending dice from the pool. You can expend up to 4 at once. You restore HP equal to the dice expended. You regain all expended dice when you finish a Long Rest. Spending 4 dice on Xymox to heal for: 11 HP
He then attacks the nearby golem, missing twice, Darkbane bouncing off of the construct harmlessly. Redoubling his efforts, he then lands two blows. The construct stands straight up….and explodes. DC14 DEX save in a 10-ft radius. Trolkarl and Kragen fail, taking 19 acid damage, and their armor is degraded. Chadwick and Xymox take 9 acid damage.
Chadwick success his concentration save.
Kragen is knocked unconscious. The Web spell dissipates.
He then attacks the nearby golem, missing twice, Darkbane bouncing off of the construct harmlessly. Redoubling his efforts, he then lands two blows. The construct stands straight up….and explodes. DC14 DEX save in a 10-ft radius. Trolkarl and Kragen fail, taking 19 acid damage, and their armor is degraded. Chadwick and Xymox take 9 acid damage.
Chadwick success his concentration save.
Kragen is knocked unconscious. The Web spell dissipates.
Chadwick to act
Did the fireball blast radius hit any combatants that we constrained in the web? If so, they burn more!
Xymox uses the Disengage action to move away from the golems without provoking a Reaction. He then uses Bardic Inspiration as a Bonus Action. He cannot cast Cure Wounds since that is a magic action and he has already used his Action for the round.
He does make successful saving throws to remove the Poisoned and Blinded conditions.
You see Chadwick come to Kravens rescue and shove a bottle of viscus liquid in his mouth and then return to vanquish the Fermentation golem.
kragen lurches with a shudder shudder and his eyes open, peels the bottle that was wedged in his jaw, sits up and coughs loudly. Looks around, gets his bearings and sees The Company is still in a dire situation!
rises quickly and use his magic action to revive his comrades.
Channel Divinty: Preserve Life
30 hp of healing to Chadwick
5 hp of healing to Xymox
then prepares to rejoin Hoid and support his position.(assumed I could not move after getting up?)
What does bardic inspiration provide for the recipient?
Level 1: Bardic Inspiration
You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.
Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.
Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled.
Number of Uses. You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
At Higher Levels. Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.
Basically, if you fail an attack, save, or ability check you can "spend" the inspiration and add a d8 to your roll.
Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.
Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled.
Number of Uses. You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
At Higher Levels. Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.
Fermentation Golem1 attacks Hoid, to hit = 27 (nat 20) for 19 bludgeoning damage. DC14 CON save is successful.
Spirits of the Brew arise from the foul water barrel beside Hoid and attempt to grapple him. With the blessings of Tyr and the proximity of his holy warrior Hoid evades the grasps, spectral arms. (DC15 STR save = 14 + 3 from Chadwick's aura of protection )
Fermentation Golem3 attacks Chadwick with advantage, to hit = 18. A miss.
Hoid attacks Fermentation Golem1, to hit = 18 for 15 slashing damage plus 3 damage from Trip Attack. Golem1 DC15 STR save = 8. It is Prone. Hoid follows with a second attack, to hit = 22 for 13 slashing damage. Total damage = 31 slashing. He then moves beside The Alewight.
Beer Ghoul42 continues his Grapple with Starker, and drags him 15' towards the stairs.
Beer Ghoul004 approaches the door and submerges into the foul ale. Shortly after he reappears, dripping toxic brew. And, holding the Fey Warden's Glaive. The door snaps shut.
The Alewight slams Hoid with his rotting tankard, to hit = 22 for 14 bludgeoning damage plus 9 necrotic damage. Hoid succeeds a DC16 CON save vs poison.
Starker to act. He is currently Grappled and has Disadvantage on his next attack.
Bonus action: Healing Light -You can heal yourself or one creature you can see within 60 ft. by expending dice from the pool. You can expend up to 4 at once. You restore HP equal to the dice expended. You regain all expended dice when you finish a Long Rest.
Spending 4 dice on Xymox to heal for: 11 HP
Action: Attack Golem #2
#1: fumble. #2: 12
Action surge to try this again
#1: 20 for 8 damage. #2 17 for 14 damage
Trolkarl heals Xymox who is now Prone.
He then attacks the nearby golem, missing twice, Darkbane bouncing off of the construct harmlessly. Redoubling his efforts, he then lands two blows. The construct stands straight up….and explodes. DC14 DEX save in a 10-ft radius. Trolkarl and Kragen fail, taking 19 acid damage, and their armor is degraded. Chadwick and Xymox take 9 acid damage.
Chadwick success his concentration save.
Kragen is knocked unconscious. The Web spell dissipates.
Chadwick to act
Did the fireball blast radius hit any combatants that we constrained in the web? If so, they burn more!
It did not.
Chadwick to act
Chadwick will use his action to give Kragen a supreme healing potion. 'You regain 10d4 + 20 Hit Points when you drink this potion.'
Kragen regains 41HPs.
Bonus action: LoH for Xymox for 5HP.
Movement: 5' East.
Damn, we can’t get a break!
I would love to get up and about however how do I take a potion when dead? Body not quite responding as desired! Ha
Xymox to act.
He is currently Blessed, Poisoned, Blinded and Prone. His first attack is at Disadvantage.
Still fu king blind??? Who is rolling my goddamn saving throws?
Xymox's: (I have no idea what status effects may limit the following actions. Alter as needed.)
- will disengage 10' back.
- Cast cure wounds on himself (at level 2) for 21 HP
-Bonus action: Bardic inspiration on Kragen.
Xymox succeeds in two saving throws and is no longer blind or poisoned.
Kragen to act. Currently is Prone
*** UPDATE ***
Xymox uses the Disengage action to move away from the golems without provoking a Reaction. He then uses Bardic Inspiration as a Bonus Action. He cannot cast Cure Wounds since that is a magic action and he has already used his Action for the round.
He does make successful saving throws to remove the Poisoned and Blinded conditions.
Kragen to act. Kragen is currently Prone
What does bardic inspiration provide for the recipient?
You see Chadwick come to Kravens rescue and shove a bottle of viscus liquid in his mouth and then return to vanquish the Fermentation golem.
kragen lurches with a shudder shudder and his eyes open, peels the bottle that was wedged in his jaw, sits up and coughs loudly. Looks around, gets his bearings and sees The Company is still in a dire situation!
rises quickly and use his magic action to revive his comrades.
Channel Divinty: Preserve Life
30 hp of healing to Chadwick
5 hp of healing to Xymox
then prepares to rejoin Hoid and support his position.(assumed I could not move after getting up?)
1/2 move available still
Level 1: Bardic Inspiration
You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.
Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.
Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled.
Number of Uses. You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
At Higher Levels. Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.
Basically, if you fail an attack, save, or ability check you can "spend" the inspiration and add a d8 to your roll.
Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.
Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled.
Number of Uses. You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
At Higher Levels. Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.
I moved Kragen up behind Hoid, assuming that is what you wanted.
Fermentation Golem1 attacks Hoid, to hit = 27 (nat 20) for 19 bludgeoning damage. DC14 CON save is successful.
Spirits of the Brew arise from the foul water barrel beside Hoid and attempt to grapple him. With the blessings of Tyr and the proximity of his holy warrior Hoid evades the grasps, spectral arms. (DC15 STR save = 14 + 3 from Chadwick's aura of protection )
Fermentation Golem3 attacks Chadwick with advantage, to hit = 18. A miss.
Hoid attacks Fermentation Golem1, to hit = 18 for 15 slashing damage plus 3 damage from Trip Attack. Golem1 DC15 STR save = 8. It is Prone. Hoid follows with a second attack, to hit = 22 for 13 slashing damage. Total damage = 31 slashing. He then moves beside The Alewight.
Beer Ghoul42 continues his Grapple with Starker, and drags him 15' towards the stairs.
Beer Ghoul004 approaches the door and submerges into the foul ale. Shortly after he reappears, dripping toxic brew. And, holding the Fey Warden's Glaive. The door snaps shut.
The Alewight slams Hoid with his rotting tankard, to hit = 22 for 14 bludgeoning damage plus 9 necrotic damage. Hoid succeeds a DC16 CON save vs poison.
Starker to act. He is currently Grappled and has Disadvantage on his next attack.
Where’s disad coming from if I attack grappler?
if no disad against grappler, Chr Orb thunder on grappler and then his buddy if bounce.
if disad on grappler, try anyway
on plane. Losing connectivity. Roll for me please.
if break free, head out of room heading west at best speed