The wraith of the drow elf and his specter minions have been defeated at the wharfside deep in the mountain home of the dwarves. You are standing on the shore of a large underground lake or river it seems. Two rickety docks extend into the water that you now know will support your weight to some extent. At the end of one of the docks is a sunken ship, you are guessing of elven design. Piles of rotting dockside equipment are on the shore. There is what appears to have been a magic circle on the ground, shattered. Three great lanterns are hanging on the walls. All are broken and not operational. It is quiet. As you catch your breath, you see the water receding from the shoreline. Moments later a great wave crashes over what seems to be an underwater jetty about 120' from the shore. The wave is broken there, protecting the docks. To each side you see the water move showing open places for ships to approach the docks safely.
Starker: ”I am uncomfortable remaining down here with my currently depleted powers. I suggest we either depart or barricade ourselves in somewhere safe. Either way, we should rest until we are recovered. For now, I will rest. Please wake me up before you leave as the only thing I would like less than continuing on without recuperating would be being left alone.”
puts on leather gloves, hands Cyrus a reconstituted dried mango, removes gloves, puts backpack down on ground by south of the elevator wall and, using the backpack as a pillow, starts to sleep. Cyrus carries a stick about his height and imitates a guard on patrol, marching back and forth by Starker’s recumbent body.
Kragen steps over to Gneuman and administers Tyr's divine blessing on the Gnome. As he examines Gneuman's wounds and dressing them, quietly sings a prayer to Tyr.
Cure Wounds L1 5+4+6=15 hp of healing for my Gnomie!
3hp healing for Kragen
"Once you are done scouting the wreckage, we should head back to our encampment. We need to rest ourselves and recover before continuing to clear this evil."
Kragen steps over to Gneuman and administers Tyr's divine blessing on the Gnome. As he examines Gneuman's wounds and dressing them, quietly sings a prayer to Tyr.
Cure Wounds L1 5+4+6=15 hp of healing for my Gnomie!
3hp healing for Kragen
"Once you are done scouting the wreckage, we should head back to our encampment. We need to rest ourselves and recover before continuing to clear this evil."
"Thanks, Cousin. It appears that your healing's effectiveness has been restored."
Kragen to Gneuman. “Cousin, I’ll count 3 turns of the clock, is that enough time for you? If you don’t resurface, we’ll come find you.” Then frowns thinking about the murky depths. “Somehow.”
Kragen watches from the dock as Gneuman enters the water and slips below the surface. The surface of the water interferes with his Darkvision and he has a hard time seeing anything but occasional motion beneath the surface.
Looking relieved and acknowledging his observations, Kragen looks to the group.
"Shall we navigate to the surface and spend time in recovery before we continue forward. I am relieved that the evil that was muting my ability to channel Tyr's will has subsided." mutters a quiet prayer to Tyr.
Turns and heads for the stairs
Barring any opposition from The Company, the intrepid group navigates its way back to the Stonejaw encampment for a period of rest and recovery.
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Short rest taken. Manually regained one channel divinity slot since once per day it can be recovered by a short rest.
Used 3d10 to regain 30 (unless evil ****ery reduces it)
Casting a couple of cures on himself before beginning the short rest.
38 and 43 before bad environmental adjusting
Chadwick heals 28HP.
Trolkarl heals 72HP.
The wraith of the drow elf and his specter minions have been defeated at the wharfside deep in the mountain home of the dwarves. You are standing on the shore of a large underground lake or river it seems. Two rickety docks extend into the water that you now know will support your weight to some extent. At the end of one of the docks is a sunken ship, you are guessing of elven design. Piles of rotting dockside equipment are on the shore. There is what appears to have been a magic circle on the ground, shattered. Three great lanterns are hanging on the walls. All are broken and not operational. It is quiet. As you catch your breath, you see the water receding from the shoreline. Moments later a great wave crashes over what seems to be an underwater jetty about 120' from the shore. The wave is broken there, protecting the docks. To each side you see the water move showing open places for ships to approach the docks safely.
The Docks
Chadwick gathers up everything he was throwing at the wraith. His gauntlets were the next option, glad it didn't come to that.
Should we (Gneuman) take the time to search the sunken ship, or should we head back to camp and leave it for later?
Gneuman would like to heal up as much as possible, then volunteers to search the ship wreckage.
Trolkarl will attempt to recover while maintaining vigilance by the stairs to watch for any unexpected visitors from that direction.
Starker: ”I am uncomfortable remaining down here with my currently depleted powers. I suggest we either depart or barricade ourselves in somewhere safe. Either way, we should rest until we are recovered. For now, I will rest. Please wake me up before you leave as the only thing I would like less than continuing on without recuperating would be being left alone.”
puts on leather gloves, hands Cyrus a reconstituted dried mango, removes gloves, puts backpack down on ground by south of the elevator wall and, using the backpack as a pillow, starts to sleep. Cyrus carries a stick about his height and imitates a guard on patrol, marching back and forth by Starker’s recumbent body.
/Plans
Starker will continue resting until the earlier of (1) he completes a long rest or (2) is roused by The Company or events
Kragen steps over to Gneuman and administers Tyr's divine blessing on the Gnome. As he examines Gneuman's wounds and dressing them, quietly sings a prayer to Tyr.
Cure Wounds L1 5+4+6=15 hp of healing for my Gnomie!
3hp healing for Kragen
"Once you are done scouting the wreckage, we should head back to our encampment. We need to rest ourselves and recover before continuing to clear this evil."
Kragen finds that his healing ability is effective without any hindrance. Gneuman heals 15HP and Kragen heals 3HP.
"Thanks, Cousin. It appears that your healing's effectiveness has been restored."
Gneuman will test the waters around the sunken ship. Looking for anything of value or out of the ordinary.
Kragen keeps watch on the dock as Gneuman investigates, intent on keeping eyes on him.
Kragen to Gneuman. “Cousin, I’ll count 3 turns of the clock, is that enough time for you? If you don’t resurface, we’ll come find you.” Then frowns thinking about the murky depths. “Somehow.”
Kragen watches from the dock as Gneuman enters the water and slips below the surface. The surface of the water interferes with his Darkvision and he has a hard time seeing anything but occasional motion beneath the surface.
Gneuman surfaces and scrambles up onto the dock.
Gneuman: "I couldn't see much, but what I did see didn't seem like anything was a miss. There were some fairly aggressive fish, however."
Looking relieved and acknowledging his observations, Kragen looks to the group.
"Shall we navigate to the surface and spend time in recovery before we continue forward. I am relieved that the evil that was muting my ability to channel Tyr's will has subsided." mutters a quiet prayer to Tyr.
Turns and heads for the stairs
Barring any opposition from The Company, the intrepid group navigates its way back to the Stonejaw encampment for a period of rest and recovery.