It takes a while and a bit of meandering though Blacklake before your group reaches the place Kelbin described as Kristoff's manor. The place is at the end of a road, near the city walls. It is set off a ways from the nearby buildings by several hundred feet and has a low, stone wall surrounding the property. A wrought iron fence pokes out of the top of the stone wall to a height of about 5 feet. There is a sort of grand entrance where the iron ends and it's all stone. There is a pair of heavy wooden gates closing off the entrance. A sign can be seen, but you can't read it from this distance. The place appears deserted and dark. The time of day nears the 7 o'clock hour, so the sun is setting low in the sky.
Only if the sign is on, outside, or legible from outside the pair of gates; even if he was strong enough to do so, he would not force the doors unannounced
Hidden in one of the o's on the sign, you spot a glimmer. Upon closer inspection you recognize it as a magical ward. You suspect it is a warning of some kind if the gate were to be opened. You are fairly certain is not a trapped glyph.
Jodon turns to the others. "Hold. This sign hides a symbol, a ward, against being opened. I...don't think it will harm us, but should we open this gate, somebody will know."
Sly looked around then at both Jodon and Dathyra he didn't know if he could use his thief's tools to or anything to get them over or if he wanted to. Not really knowing how his new found group would react to him doing these things.
"That would be the most direct route," says Jodon. "Unfortunately, I can't yet determine if this ward was placed with the gate, or more recently. It may warn Kristoff, or a friend, or it may warn somebody who does not wish to be found."
Can I make that determination, if the ward appears part of the gate, or a more recent, out-of-place addition? Including rolls to expedite matters just in case. Feel free to pick whatever is appropriate, or none if it is not possible.
It's hard to say with these kind of things. It looks like a simple spell. There isn't anything expensive about its design. It could be very recent or something magically lengthened.
This post has potentially manipulated dice roll results.
Sly looked at the others talked and then decided that he would try and climb over the gate because this wasn't really getting them any where. He pulled his hood up more and stretched a bit before staring.
Listening the rest of the party talking, Sly stretches to his full height and then down to his toes. He throws a casual glance down the street, which is clear of anyone close enough to notice and with not even a word he shrugs and hops the fence without any issue. He is clearly built for this. Everyone else can't help but wonder if that's not the first fence he has hopped over.
Walking closer to the manor, there is a double door main entrance, but flagstone path circles around to the side of the building you cannot see from the street. On the front face, there are four windows on the first floor and three more above them indicating a second floor.
This post has potentially manipulated dice roll results.
Dathyra has watched Sly climb the wall, and now she observed Jodon getting a boost. She looked at the stretch of wall in front of her. “I just had to say climb, didn’t I?” she muttered. She placed her foot on one of the uneven stones and began to pull herself up.
The rest of the party hops over the wall in one fashion or another, as it isn't a difficult endeavor. Although upon landing, Dathyra has to take two weird steps due to the momentum coming off the wall to hold her balance. Through chance or maybe good fortune, the odd angles caused her to view a curtain from inside slide shut from an upstairs window. Regaining her balance and composure, the window stands dark and empty now, the curtain swaying just a bit.
Jodon dusts off the dust and and his surprise to grin up at Holg. He isn't sure if the big man did not understand a joke when he heard one, or if he understood and simply practiced the art of one-upmanship. Clearly one-upmanship, he thinks, and chuckles at his own internal joke.
"Ok, we are in without warning anybody. Now what?"
Dathyra sucked in a breath as she finally caught her footing. It certainly had been a while since she had been climbing trees with her brother, Vaquen, in High Forest. She wasn't as sure-footed as she used to be. She happened to glance at the movement of the curtain in the window just within her vision and gasped a little.
She shook her head as Jodon spoke. "I don't know," she said, "but I'm pretty sure we're not alone. We need to proceed with caution."
It takes a while and a bit of meandering though Blacklake before your group reaches the place Kelbin described as Kristoff's manor. The place is at the end of a road, near the city walls. It is set off a ways from the nearby buildings by several hundred feet and has a low, stone wall surrounding the property. A wrought iron fence pokes out of the top of the stone wall to a height of about 5 feet. There is a sort of grand entrance where the iron ends and it's all stone. There is a pair of heavy wooden gates closing off the entrance. A sign can be seen, but you can't read it from this distance. The place appears deserted and dark. The time of day nears the 7 o'clock hour, so the sun is setting low in the sky.
Jodon moves up closer to read the sign.
Only if the sign is on, outside, or legible from outside the pair of gates; even if he was strong enough to do so, he would not force the doors unannounced
The sign weather-beaten and old. It reads in common,
Keep out!
Forward all deliveries to Pete's Pavilion of Plenty
Jodon roll an Arcana check please.
Arcana: 19
Hidden in one of the o's on the sign, you spot a glimmer. Upon closer inspection you recognize it as a magical ward. You suspect it is a warning of some kind if the gate were to be opened. You are fairly certain is not a trapped glyph.
Jodon turns to the others. "Hold. This sign hides a symbol, a ward, against being opened. I...don't think it will harm us, but should we open this gate, somebody will know."
Dathyra wasn't expecting this to be easy. "So, what then? We climb?"
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Lvl 1 - Geth Hornraven - Human Wizard - Lost Mine of Phandelver
DM - Imela: The Adventure Begins
Sly looked around then at both Jodon and Dathyra he didn't know if he could use his thief's tools to or anything to get them over or if he wanted to. Not really knowing how his new found group would react to him doing these things.
If anyone is climbing the fence, roll an athletics or acrobatics check.
Holg asks, "So why don't we just open the gate and knock on the door? If Kristoff doesn't answer, surely someone who would know his location will."
Conrad Gilles - Mortal Grit - The Entertainer
"That would be the most direct route," says Jodon. "Unfortunately, I can't yet determine if this ward was placed with the gate, or more recently. It may warn Kristoff, or a friend, or it may warn somebody who does not wish to be found."
Can I make that determination, if the ward appears part of the gate, or a more recent, out-of-place addition? Including rolls to expedite matters just in case. Feel free to pick whatever is appropriate, or none if it is not possible.
Arcana: 16 Investigation: 16
It's hard to say with these kind of things. It looks like a simple spell. There isn't anything expensive about its design. It could be very recent or something magically lengthened.
Sly looked at the others talked and then decided that he would try and climb over the gate because this wasn't really getting them any where. He pulled his hood up more and stretched a bit before staring.
Acrobatics: 18 here.
Listening the rest of the party talking, Sly stretches to his full height and then down to his toes. He throws a casual glance down the street, which is clear of anyone close enough to notice and with not even a word he shrugs and hops the fence without any issue. He is clearly built for this. Everyone else can't help but wonder if that's not the first fence he has hopped over.
Walking closer to the manor, there is a double door main entrance, but flagstone path circles around to the side of the building you cannot see from the street. On the front face, there are four windows on the first floor and three more above them indicating a second floor.
Jodon gapes at Sly's disappearance. "I suppose that is another way to do it." The halfling turns towards the walls, and even their five foot gate.
"Though I might need a boost."
"I got you buddy!" Holg was happy to assist. At this point, he was up for some excitement and was ready to see where this went.
Athletics : 9 - To lift Jodon over the fence!
Conrad Gilles - Mortal Grit - The Entertainer
Dathyra has watched Sly climb the wall, and now she observed Jodon getting a boost. She looked at the stretch of wall in front of her. “I just had to say climb, didn’t I?” she muttered. She placed her foot on one of the uneven stones and began to pull herself up.
Athletics: 20
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Lvl 1 - Geth Hornraven - Human Wizard - Lost Mine of Phandelver
DM - Imela: The Adventure Begins
The rest of the party hops over the wall in one fashion or another, as it isn't a difficult endeavor. Although upon landing, Dathyra has to take two weird steps due to the momentum coming off the wall to hold her balance. Through chance or maybe good fortune, the odd angles caused her to view a curtain from inside slide shut from an upstairs window. Regaining her balance and composure, the window stands dark and empty now, the curtain swaying just a bit.
Jodon dusts off the dust and and his surprise to grin up at Holg. He isn't sure if the big man did not understand a joke when he heard one, or if he understood and simply practiced the art of one-upmanship. Clearly one-upmanship, he thinks, and chuckles at his own internal joke.
"Ok, we are in without warning anybody. Now what?"
Dathyra sucked in a breath as she finally caught her footing. It certainly had been a while since she had been climbing trees with her brother, Vaquen, in High Forest. She wasn't as sure-footed as she used to be. She happened to glance at the movement of the curtain in the window just within her vision and gasped a little.
She shook her head as Jodon spoke. "I don't know," she said, "but I'm pretty sure we're not alone. We need to proceed with caution."
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Lvl 1 - Geth Hornraven - Human Wizard - Lost Mine of Phandelver
DM - Imela: The Adventure Begins