This post has potentially manipulated dice roll results.
Dex: 16
Str: 33
Using his Indomitable Might, Beefy rips through Gorox's chain again.
Using his Fanatical Focus, Beefy changes the seemingly ordained fates. (Can I do that? Please tell me otherwise.)
Beefy Con Save: 27
Relentless Rage Con save: 18
Beefy retains the brunt of Isala's attacks, and somehow seems to overcome the overwhelming feeling of death, still standing shakily, breathing heavily.
Menawhile, the guards scramble to avoid the flames.
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
I'm just going to post the guards health here b/c it really doesn't matter, they're pushovers
G1: 45
G2: 45
G3: 63
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DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Regarding fanatical focus vs portent, I honestly don't know. Portent *definitely* overrides advantage/disadvantage, replacing the entire roll, but I have seen threads (but no official ruling) that argue both ways when portent interacts with the lucky feat, and this seems similar, in that its a new roll, not an addendum to the current one. As long as he has not used it this rage, (and I don't think he has), I would say it is entirely your choice -- if you think its a more fun story for Beefy to shake this off, I am not about to argue it. Isala is the villain, not me. I would, however, ask for two things to close out my turn in that case:
Beefy takes the 10d10 necrotic damage from the success.
Isala would notice theatrically that Beefy does not fall, and use his monk happy feet to speed right up the wall of the nearest building to stay well out of range. He is not coming near those swords again until he is good and ready.
Beefy has taken the damage, hence his use of Relentless Rage.
And can you run up a wall?
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DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Oh, ok. Well, yes, you can climb up a short building. Tada. Monks, everyone.
Rollback Post to RevisionRollBack
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Isala's calm facade cracks, just a bit, as Beefy seems to shrug off the heretofore impossible. "By all that is natural..." he curses, and speeds up the nearest building, out of reach of those cruel blades, to reassess his strategy.
This post has potentially manipulated dice roll results.
// Ah nvm I misread what you posted earlier, okay then! //
Lyssma tracks the juggernaut bugbear's movement, leading him just a little before releasing several shots, impossibly fast. Her arrow arm is a blur, loosing a volley of deadly projectiles at the creature (action + bonus action).
Action: Oathbow Attack: 35 Damage: 39 piercing & force Oathbow Attack: 27 Damage: 22 piercing & force If either attack hits, I'll use one of my arcane shot slots to activate the Grasping Arrow:
Grasping Arrow. A creature hit by the arrow takes an extra 9 poison damage, its speed is reduced by 10 ft., and it takes 7 slashing damage the first time on each turn it moves 1 ft. or more. The brambles last for 1 minute, until you use this option again, or until any creature uses an action to remove them with an Athletics check (DC 18).
Bonus action: Oathbow Attack: 29 Damage: 21 piercing & force Oathbow Attack: 31 Damage: 18 piercing & force
Extra Sneak Attack damage if any of the four attacks hit: 20
Lyssma backpedals just a little more, trying to remain well out of range of any of the enemies' weapons and looking for potential hiding spots.
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Hmm. It would make sense, but it's all in one turn, so I'm going to keep it at one for rn, unless you feel strongly about it.
Rollback Post to RevisionRollBack
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
He is not likely to fail, and with his huge con the number of con saves matters only for the time it takes to bring him down. (His first save was a DC10, his second a DC15. His next one (vs Alcashia, probably) could either be a DC20 or up to a DC35, depending on the number of times he had to use it for the arrows.) Of course, one of you caster types could also opt for Disintegrate if you wanted to be theatrical about it, but I'm just a simple monk, thats beyond me :D. Ultimately, we are going to get him -- with his combination of abilities Beefy is undoubtedly the toughest bastard I have ever seen, but, while I am pathetic at range, the rest of you are going to eventually push past even his con breaking point; the question is merely how many rounds it will take you.
(I'm actually thinking of capping the con save at around 30. He bound to fail sooner or later, and 30 seems like a good time to stop.)
Rollback Post to RevisionRollBack
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
// I don't mind, I just thought I'd bring it up and make sure the ability was working as you intended! The only thing I feel strongly about is that capping the DC at 30 and limiting the number of checks to once per turn makes the class feature very powerful (mathematically speaking). Still, as the DM, you have the prerogative to create whatever abilities you like!
// So all that to say, I'm definitely fine with the ruling and totally on board whatever you decide. //
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
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Dex: 16
Str: 33
Using his Indomitable Might, Beefy rips through Gorox's chain again.
Using his Fanatical Focus, Beefy changes the seemingly ordained fates. (Can I do that? Please tell me otherwise.)
Beefy Con Save: 27
Relentless Rage Con save: 18
Beefy retains the brunt of Isala's attacks, and somehow seems to overcome the overwhelming feeling of death, still standing shakily, breathing heavily.
Menawhile, the guards scramble to avoid the flames.
G1: 15
G2:10
G3:24
Only one of the guards is able to avoid them.
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
(Was that Dex dave for all 3 guards?)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(No, that was Beefy's save for Gorox.)
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
I'm just going to post the guards health here b/c it really doesn't matter, they're pushovers
G1: 45
G2: 45
G3: 63
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Regarding fanatical focus vs portent, I honestly don't know. Portent *definitely* overrides advantage/disadvantage, replacing the entire roll, but I have seen threads (but no official ruling) that argue both ways when portent interacts with the lucky feat, and this seems similar, in that its a new roll, not an addendum to the current one. As long as he has not used it this rage, (and I don't think he has), I would say it is entirely your choice -- if you think its a more fun story for Beefy to shake this off, I am not about to argue it. Isala is the villain, not me. I would, however, ask for two things to close out my turn in that case:
Beefy has taken the damage, hence his use of Relentless Rage.
And can you run up a wall?
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
"At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move."
Oh, ok. Well, yes, you can climb up a short building. Tada. Monks, everyone.
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
// And with Step Of The Wind and Unarmored Movement, they can run triple their speed vertically! Who needs wings?
Also, @DM is Beefy still kicking? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Isala's calm facade cracks, just a bit, as Beefy seems to shrug off the heretofore impossible. "By all that is natural..." he curses, and speeds up the nearest building, out of reach of those cruel blades, to reassess his strategy.
// Ah nvm I misread what you posted earlier, okay then! //
Lyssma tracks the juggernaut bugbear's movement, leading him just a little before releasing several shots, impossibly fast. Her arrow arm is a blur, loosing a volley of deadly projectiles at the creature (action + bonus action).
Action:
Oathbow Attack: 35 Damage: 39 piercing & force
Oathbow Attack: 27 Damage: 22 piercing & force
If either attack hits, I'll use one of my arcane shot slots to activate the Grasping Arrow:
Grasping Arrow. A creature hit by the arrow takes an extra 9 poison damage, its speed is reduced by 10 ft., and it takes 7 slashing damage the first time on each turn it moves 1 ft. or more. The brambles last for 1 minute, until you use this option again, or until any creature uses an action to remove them with an Athletics check (DC 18).
Bonus action:
Oathbow Attack: 29 Damage: 21 piercing & force
Oathbow Attack: 31 Damage: 18 piercing & force
Extra Sneak Attack damage if any of the four attacks hit: 20
Lyssma backpedals just a little more, trying to remain well out of range of any of the enemies' weapons and looking for potential hiding spots.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Beefy takes another volley of arrows and starts to go down again
Relentless Rage: 20
But the Bugbear takes a deep breath and stands again.
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Ok, Aodh's turn, then Beefy's and the guards.
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
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DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
// Question--shouldn't he be making more than one CON check? If more than one of my attacks would have reduced him to 0 hp, that is?
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Hmm. It would make sense, but it's all in one turn, so I'm going to keep it at one for rn, unless you feel strongly about it.
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
He is not likely to fail, and with his huge con the number of con saves matters only for the time it takes to bring him down. (His first save was a DC10, his second a DC15. His next one (vs Alcashia, probably) could either be a DC20 or up to a DC35, depending on the number of times he had to use it for the arrows.) Of course, one of you caster types could also opt for Disintegrate if you wanted to be theatrical about it, but I'm just a simple monk, thats beyond me :D. Ultimately, we are going to get him -- with his combination of abilities Beefy is undoubtedly the toughest bastard I have ever seen, but, while I am pathetic at range, the rest of you are going to eventually push past even his con breaking point; the question is merely how many rounds it will take you.
(I'm actually thinking of capping the con save at around 30. He bound to fail sooner or later, and 30 seems like a good time to stop.)
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
// I don't mind, I just thought I'd bring it up and make sure the ability was working as you intended! The only thing I feel strongly about is that capping the DC at 30 and limiting the number of checks to once per turn makes the class feature very powerful (mathematically speaking). Still, as the DM, you have the prerogative to create whatever abilities you like!
// So all that to say, I'm definitely fine with the ruling and totally on board whatever you decide. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
(I'm gonna cap at 40)
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)