This post has potentially manipulated dice roll results.
(I'll attack the other pirate, the one you're not commanding to take a dive.)
Crispy looked at the pirates, and at Ashley's gaze, to make sure she didn't hit the one she was trying to coerce. She does what she does best, and tries to gut open the pirate.
Main: Attack: 14 Damage: 7
Offhand: Attack: 9 Damage: 6
Sneak damage: 2
19 to hit, 10 damage. Or if a 14 hits, too, it's much worse, 17 damage. LOL.
If that kills him, I yell "Drop and give me 20, soldier!" as I pull my blades out, and then I laugh.
(Duly noted. Hatt , also patiently waiting, forgot to add his Life domain bonus to the 'healing word' two rounds ago, so Bennett can add an extra 3 HP from that.)
(Duly noted. Hatt , also patiently waiting, forgot to add his Life domain bonus to the 'healing word' two rounds ago, so Bennett can add an extra 3 HP from that.)
((Oh thanks!))
((Bennett patiently waits to get destroyed topside with his 14* HP))
ok, let's try this again. Ashley focuses her willpower into her spell this time instead of her charming personality and will Command the pirate who attacked her to SWIM!!!
(You guys remember that you're on the bottom deck right?)
Ashley's word is heeded as the pirate looks to the walls of the deck as his companion is struck. The other pirate manages to stand the blow, not noticing how his comrade being influenced.
(Gasp, Hatt, and Karra are up. And a head's up, to shove the tortle, it'll need both Hatt and Karra since you're both considered small.)
This post has potentially manipulated dice roll results.
Hearing Karra's warning, Hatt gets into position, ready to shove the tortle when Karra also does so. Turning to look at his injured colleague, he also speaks a Healing Word to Bennett for 8 points of healing, and quickly turns back to the paralysed tortle, fervently hoping that Karra knows what he's doing.
(We may be under deck but he would be compelled to go up and take a dive. The command spell doesn't take away their intelligence. but if he wants to mindlessly walk against the wall that's fine too. the effect remains largely the same.)
Rollback Post to RevisionRollBack
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Karra teams up with Hatt, giving him a knowing nod as they work together to shove the tortle away to the edge of the ship.
"Hmm, good work Gasp. Aim left a bit, hmm." Karra helps Gasp with his advice on the enemy's weak spots while working in conjunction with the halfling. (Bonus Action)
(Also gasp, if that attack was on the paralyzed tortle, not sure if it is, then the attack is an automatic critical hit, so even more damage!)
Edit: Karra will also stow his bow as his one Manipulate an Object free action per turn.
Karra teams up with Hatt, giving him a knowing nod as they work together to shove the tortle away to the edge of the ship.
"Hmm, good work Gasp. Aim left a bit, hmm." Karra helps Gasp with his advice on the enemy's weak spots while working in conjunction with the halfling. (Bonus Action)
(Also gasp, if that attack was on the paralyzed tortle, not sure if it is, then the attack is an automatic critical hit, so even more damage!)
Hearing Karra's warning, Hatt gets into position, ready to shove the tortle when Karra also does so. Turning to look at his injured colleague, he also speaks a Healing Word to Bennett for 8 points of healing, and quickly turns back to the paralysed tortle, fervently hoping that Karra knows what he's doing.
Karra teams up with Hatt, giving him a knowing nod as they work together to shove the tortle away to the edge of the ship.
"Hmm, good work Gasp. Aim left a bit, hmm." Karra helps Gasp with his advice on the enemy's weak spots while working in conjunction with the halfling. (Bonus Action)
(Also gasp, if that attack was on the paralyzed tortle, not sure if it is, then the attack is an automatic critical hit, so even more damage!)
Edit: Karra will also stow his bow as his one Manipulate an Object free action per turn.
Gasp takes this chances strike down this pirate! He stays all pooped up and gives a Kaw-KaKaw!
FINAL HOLY FLAMING STRIKE!!!Attack: 16 Damage: 19
Gasp breaks through his own limit of power as he strikes the man with holy fervor and flames. He ends the pirate's life with a flourish as the girl cheers for her savior. Then you feel that pull once more.
(Make Wis save and I'm sorry, your attacks just remind me of final fantasy.)
(I'll attack the other pirate, the one you're not commanding to take a dive.)
Crispy looked at the pirates, and at Ashley's gaze, to make sure she didn't hit the one she was trying to coerce. She does what she does best, and tries to gut open the pirate.
Main: Attack: 14 Damage: 7
Offhand: Attack: 9 Damage: 6
Sneak damage: 2
19 to hit, 10 damage. Or if a 14 hits, too, it's much worse, 17 damage. LOL.
If that kills him, I yell "Drop and give me 20, soldier!" as I pull my blades out, and then I laugh.
Crispy patiently waits for the results of Ashley’s spell. ;)
Ashley patiently waits for the result of her spell.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
((Bennett patiently waits to get destroyed topside with his 11 HP))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(Duly noted. Hatt , also patiently waiting, forgot to add his Life domain bonus to the 'healing word' two rounds ago, so Bennett can add an extra 3 HP from that.)
Crispy patiently appreciates how everyone is also patiently waiting, she thinks patiently.
((Gasp patiently waits while remaining all poofy))
((Oh thanks!))
((Bennett patiently waits to get destroyed topside with his 14* HP))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
11
(You guys remember that you're on the bottom deck right?)
Ashley's word is heeded as the pirate looks to the walls of the deck as his companion is struck. The other pirate manages to stand the blow, not noticing how his comrade being influenced.
(Gasp, Hatt, and Karra are up. And a head's up, to shove the tortle, it'll need both Hatt and Karra since you're both considered small.)
Gasp takes this chances strike down this pirate! He stays all pooped up and gives a Kaw-KaKaw!
FINAL HOLY FLAMING STRIKE!!! Attack: 16 Damage: 19
Hearing Karra's warning, Hatt gets into position, ready to shove the tortle when Karra also does so. Turning to look at his injured colleague, he also speaks a Healing Word to Bennett for 8 points of healing, and quickly turns back to the paralysed tortle, fervently hoping that Karra knows what he's doing.
Wow, that one pirate survived my attack. Finally, a challenge.
(We may be under deck but he would be compelled to go up and take a dive. The command spell doesn't take away their intelligence. but if he wants to mindlessly walk against the wall that's fine too. the effect remains largely the same.)
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Your effect on my heart remains largely the same <3 =P
Karra teams up with Hatt, giving him a knowing nod as they work together to shove the tortle away to the edge of the ship.
"Hmm, good work Gasp. Aim left a bit, hmm." Karra helps Gasp with his advice on the enemy's weak spots while working in conjunction with the halfling. (Bonus Action)
(Also gasp, if that attack was on the paralyzed tortle, not sure if it is, then the attack is an automatic critical hit, so even more damage!)
Edit: Karra will also stow his bow as his one Manipulate an Object free action per turn.
((No, it was against the pirate in the cabin)j
(Both make a strength check with advantage)
10
Gasp breaks through his own limit of power as he strikes the man with holy fervor and flames. He ends the pirate's life with a flourish as the girl cheers for her savior. Then you feel that pull once more.
(Make Wis save and I'm sorry, your attacks just remind me of final fantasy.)
Strength check: 14