This post has potentially manipulated dice roll results.
I spent last night at my parents' house,says Hatt, and had a bath on my mother's orders. I'm confident I'm the best-smelling member of this party. He puts the mushroom away for further investigation at a later date. I hope you all get a chance to meet my family one day. I mean, some of them. Not all in one day. That's a lot of halflings right there, I wouldn't want to overwhelm you.
Hatt's attention is drawn by the figure approaching them, and like Bennett he attempts to get a better look: Perception10
Hatt walks towards the lizard person. Hello there! Greetings! I take it we've arrived in Mire Mists? My friends and I are looking for Mr. Neft, the butcher. Is his shop nearby?
(Sorry for the wait, had to figure out how to put in my maps for another campaign.)
The lizardfolk turns around with a simple flint and stone in hand. He looks down at Hatt from his nearly 7' frame and nods. "Soft ones...no. You all are in marshlands." The lizardfolk says. He has a tribal look about him, most of his clothes were made from animal skins, mostly crocodiles, combined with vines. He has a satchel of sorts on his side while a crude axe is on the other.
There's an odd growl coming from his back as he sort of growls back. He opens his satchel to take out a piece of raw meat. He reaches behind himself to put the meat in his backpack as it happily growls. "You may follow me. I am lighting the path to the town. And you speak of Clint, the one that smells of blood and carcasses. Yes, I know where his shop is."
Lighting the path? Is that your job then? I'm sorry, I was terribly rude. My name is Hatt, and here are my friends, Ashley, Crispy, Gasp and Bennett. We're here to help out. The butcher, and anyone else in town who needs it. Might I have your name?
As Hatt said the word "friends", Crispy made a thinking/reconsidering face to herself to indicate that probably wouldn't have been the word she would have used, but at this point was either too late to correct Hatt, and didn't really care enough to do so.
Gasp uses his boots to quietly fly off the ground and hover up close to the lizard man, trying his darndest to catch a glimpse in that backpack. What could possibly be making that sound?
The lizard goes back to lighting the path, going at a slow pace to let you all catch up. "My tribe calls me Marinx and no, it is my duty. To keep outsiders from wondering into tribe lands." The bag was rumbling about, but after a moment it settles down. The lizard has it loosely tied with a vine.
Hello Marinx. This is my first time in this part of the world, and in fact I've not been in Cresthall for very long. Do you have many dealings with the big city here?
Hatt follows along next to Marinx, and keeps up a jovial conversation with the lizard.
"You speak of the harbor city, no, tribe only deals with village. We make sure outlanders do not trespass on tribe grounds and bring them to the village." As the lizard leads the way, the mists start to clear and up ahead you can see small houses and buildings. A sign just in front of them say 'Mire Mists' as a dwarf clad in armor waves to the lizardfolk.
"Evening Marinx, road's all lit up?"
The lizardfolk gives a nod as he presents your group. "Evening Donovan, these soft ones are looking for Clint. I must get back to my tribe." Without waiting for a reply the lizardfolk, turns off to the side and jumps into the marsh. His head peeks out as he starts to swim away
The dwarf, Donovan, shakes his head, "Sorry about that, the lizardfolk are a bit...emotionless at times but they're harmless and help out any new travelers. Anyway, you folk looking for Clint Neft, our local butcher?"
Gasp watches as the Lizard man disappears into the waters. He can't help but wonder what was in that bag....and if it can hold its breath very long. At any rate, he flutters back down to join the rest and this Dwarf named Donovan. "...dealings in the big city here?" he mimics Hatt.
"Yes, sir. We are from Cresthall and we saw on a job board there that his son seems to be..." he pauses as if trying to find the correct word. "Missing. We're here to help him find his son. My name is Bennett, this is Gasp, Hatt, Crispy, and Ashley"
"Ah, you're talking about young Richard. Sad it is, a group of adventurers, like yourselves, saved a bunch of kids but Richard wasn't among them. And strangely enough, he's the only one still missing. Clint has been searching but...this is a big marsh and easy to get lost in. And with the gators and other critters about, you don't want to get caught out there. We're keeping him from throwing his life away. Hopefully, you all can fare better than us."
Donovan looks to Gasp, "And if you're asking what a town is doing in a place like this, well, we trade skins, ingredients and potions to Cresthall. From what Agnis says, it's perfect for growing her stuff. And with how some nobles like gator skin for their leathers, we manage to stay afloat."
This post has potentially manipulated dice roll results.
Well, thank you for your kindness, Mr. Donovan. We'll do our best, to be sure. Can you direct us to where we might find Mr. Neft? We should speak with him before we head out to... wherever it is we're going. As he's speaking, Hatt looks around the area, trying to spot anything unusual or noteworthy. Perception22
"Ah, look for the house with a sign of a fat gator, though you'll probably find it better by the shouting. Agnis is probably trying to talk him down from venturing out again. The two have been at it ever since Clint got hurt. And I wish the best of luck to you all, as well as thanks...mayhap you can give the man closure." Donovan mutters the last part as he shakes his head.
The town is mostly one road with the center being wider and with a watering hole. Buildings line the road, some homes, some businesses. Near the town center lies a larger home and opposite of it is an open inn with carts and carriages parked in the front. Just a bit past the center is a house with a sign of a fat alligator on the front. There's nothing unusual going on right now as a few kids play with each other, their parents keeping an eye about them. Past the town is the marsh and it's hard to decipher what stands out and what doesn't. Between the canopy of the trees and the falling sun, it's getting harder to tell what's out there.
Living out here, just about anything could have happened. Quicksand, alagators. R.O.U.S.'s. Ashley commented to the group as they walk to the house. Let's hope we can find something to bring the family peace.
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Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Hatt nods, I reckon an alligator could swallow me whole. Which would be okay, I suppose, since I could fight my way out from the inside. You guys, though. He gulps. You might get... chewed. Hatt looks around for the butcher's shop as they go: Perception15
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Ashlet giggles and quickly elbows Crispy slightly, trying to give a "that was rude look" but failing to do so because she is giggling.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
That's why Crispy's not an actress LOL
I spent last night at my parents' house, says Hatt, and had a bath on my mother's orders. I'm confident I'm the best-smelling member of this party. He puts the mushroom away for further investigation at a later date. I hope you all get a chance to meet my family one day. I mean, some of them. Not all in one day. That's a lot of halflings right there, I wouldn't want to overwhelm you.
Hatt's attention is drawn by the figure approaching them, and like Bennett he attempts to get a better look: Perception 10
(Ren is a type of bird?)
The bird calls back in a jovial response. Attracting other birds to join the conversation.
(I don't know animals,)
Up ahead is a lizardfolk, he seems to be lighting the torches. The makeshift bag on his back seems to be moving as he heads to the torches.
Hatt walks towards the lizard person. Hello there! Greetings! I take it we've arrived in Mire Mists? My friends and I are looking for Mr. Neft, the butcher. Is his shop nearby?
(Sorry for the wait, had to figure out how to put in my maps for another campaign.)
The lizardfolk turns around with a simple flint and stone in hand. He looks down at Hatt from his nearly 7' frame and nods. "Soft ones...no. You all are in marshlands." The lizardfolk says. He has a tribal look about him, most of his clothes were made from animal skins, mostly crocodiles, combined with vines. He has a satchel of sorts on his side while a crude axe is on the other.
There's an odd growl coming from his back as he sort of growls back. He opens his satchel to take out a piece of raw meat. He reaches behind himself to put the meat in his backpack as it happily growls. "You may follow me. I am lighting the path to the town. And you speak of Clint, the one that smells of blood and carcasses. Yes, I know where his shop is."
Lighting the path? Is that your job then? I'm sorry, I was terribly rude. My name is Hatt, and here are my friends, Ashley, Crispy, Gasp and Bennett. We're here to help out. The butcher, and anyone else in town who needs it. Might I have your name?
As Hatt said the word "friends", Crispy made a thinking/reconsidering face to herself to indicate that probably wouldn't have been the word she would have used, but at this point was either too late to correct Hatt, and didn't really care enough to do so.
Gasp uses his boots to quietly fly off the ground and hover up close to the lizard man, trying his darndest to catch a glimpse in that backpack. What could possibly be making that sound?
Ashley observes in the back. She enjoys being called Hatts friend.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
The lizard goes back to lighting the path, going at a slow pace to let you all catch up. "My tribe calls me Marinx and no, it is my duty. To keep outsiders from wondering into tribe lands." The bag was rumbling about, but after a moment it settles down. The lizard has it loosely tied with a vine.
Hello Marinx. This is my first time in this part of the world, and in fact I've not been in Cresthall for very long. Do you have many dealings with the big city here?
Hatt follows along next to Marinx, and keeps up a jovial conversation with the lizard.
"You speak of the harbor city, no, tribe only deals with village. We make sure outlanders do not trespass on tribe grounds and bring them to the village." As the lizard leads the way, the mists start to clear and up ahead you can see small houses and buildings. A sign just in front of them say 'Mire Mists' as a dwarf clad in armor waves to the lizardfolk.
"Evening Marinx, road's all lit up?"
The lizardfolk gives a nod as he presents your group. "Evening Donovan, these soft ones are looking for Clint. I must get back to my tribe." Without waiting for a reply the lizardfolk, turns off to the side and jumps into the marsh. His head peeks out as he starts to swim away
The dwarf, Donovan, shakes his head, "Sorry about that, the lizardfolk are a bit...emotionless at times but they're harmless and help out any new travelers. Anyway, you folk looking for Clint Neft, our local butcher?"
Gasp watches as the Lizard man disappears into the waters. He can't help but wonder what was in that bag....and if it can hold its breath very long. At any rate, he flutters back down to join the rest and this Dwarf named Donovan. "...dealings in the big city here?" he mimics Hatt.
((We're looking for his son, right?))
"Yes, sir. We are from Cresthall and we saw on a job board there that his son seems to be..." he pauses as if trying to find the correct word. "Missing. We're here to help him find his son. My name is Bennett, this is Gasp, Hatt, Crispy, and Ashley"
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
"Ah, you're talking about young Richard. Sad it is, a group of adventurers, like yourselves, saved a bunch of kids but Richard wasn't among them. And strangely enough, he's the only one still missing. Clint has been searching but...this is a big marsh and easy to get lost in. And with the gators and other critters about, you don't want to get caught out there. We're keeping him from throwing his life away. Hopefully, you all can fare better than us."
Donovan looks to Gasp, "And if you're asking what a town is doing in a place like this, well, we trade skins, ingredients and potions to Cresthall. From what Agnis says, it's perfect for growing her stuff. And with how some nobles like gator skin for their leathers, we manage to stay afloat."
Well, thank you for your kindness, Mr. Donovan. We'll do our best, to be sure. Can you direct us to where we might find Mr. Neft? We should speak with him before we head out to... wherever it is we're going. As he's speaking, Hatt looks around the area, trying to spot anything unusual or noteworthy. Perception 22
"Ah, look for the house with a sign of a fat gator, though you'll probably find it better by the shouting. Agnis is probably trying to talk him down from venturing out again. The two have been at it ever since Clint got hurt. And I wish the best of luck to you all, as well as thanks...mayhap you can give the man closure." Donovan mutters the last part as he shakes his head.
The town is mostly one road with the center being wider and with a watering hole. Buildings line the road, some homes, some businesses. Near the town center lies a larger home and opposite of it is an open inn with carts and carriages parked in the front. Just a bit past the center is a house with a sign of a fat alligator on the front. There's nothing unusual going on right now as a few kids play with each other, their parents keeping an eye about them. Past the town is the marsh and it's hard to decipher what stands out and what doesn't. Between the canopy of the trees and the falling sun, it's getting harder to tell what's out there.
Living out here, just about anything could have happened. Quicksand, alagators. R.O.U.S.'s. Ashley commented to the group as they walk to the house. Let's hope we can find something to bring the family peace.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Hatt nods, I reckon an alligator could swallow me whole. Which would be okay, I suppose, since I could fight my way out from the inside. You guys, though. He gulps. You might get... chewed. Hatt looks around for the butcher's shop as they go: Perception 15