Kit’s thinking about the chest, then he remembers Mark on the roof of the train. “I’ll save Mark, I guess” he says with a sigh.
he’ll run and climb as far as he can to get an eye on Garra and fire an eldritch blast. If he can’t get an eye he’ll use dash [until just out of range of the scarf].
This post has potentially manipulated dice roll results.
With no way of climbing onto the roof in wolf form, Erix changes back into a human as he climbs onto the roof. He then throws out a Thorn Whip at Garra in an attempt to pull her away from Mark.
Attack: 14 Damage: 4 Piercing and on a hit Garra is pulled back 10ft towards Erix.
This post has potentially manipulated dice roll results.
Garra's Chain Smash recharge roll: 1
Garra is looking very beat now. She looks around wild eyed and desperate. Having just been pulled towards Erix and Elero, she rounds on the one who's been stabbing her with daggers.
Garra rolls an Athletics check: 6
And Elero must beat that number with either an Athletics check or an Acrobatics check.
You all are up, although it might be best for Elero to make the contested shove roll before the rest of you go so you can see if he's in trouble or not.
((I didn't get notifications either from last 24 hours.., will wait for the athletics vs acrobatics results before doing my turn))
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
As Garra goes to shove Elero off the train. Mark's bolt hits her in the back, she blinks. Then stumbles and looks as though she's about to fall off the train.
The combat is over, now you need to decide if you want to try to stop her from toppling off the train. As Mark has already had a turn this round, Elero, Erix, and Kit can choose to save Garra is they wish.
I think Elero's going to let her go, since he figures he's not strong enough to try and stop her fall even if he wanted to. Chances are he'd end up falling off with her.
Kit loves shiny things like Garra’s swingy-chain neck wear, he reaches out for the scarf, trying to wrap it around his hand to get a hold unsure if he’s trying to save it or her.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Kit, you get a hold of it after fumbling for a second, and Erix somehow pushing you forward and into a position where you can grab it. You can tell, somehow, that if you were to pull hard enough you could pull Garra back onto the train. However, if you just hold onto the scarf, Garra will drop and the scarf will break her neck as she falls off the train. The scarf would then slip off her neck, becoming yours.
Kit’s thinking about the chest, then he remembers Mark on the roof of the train. “I’ll save Mark, I guess” he says with a sigh.
he’ll run and climb as far as he can to get an eye on Garra and fire an eldritch blast. If he can’t get an eye he’ll use dash [until just out of range of the scarf].
eldritchb atk: 20 damage: 7 (-10 movement)
Kit is able to climb up onto the roof and hit Garra in the back with an eldritch blast. She’s looking pretty beat now.
Erix is up
[forgot the]Hex damage: 4
kit snorts as he lets out a little extra oomph
With no way of climbing onto the roof in wolf form, Erix changes back into a human as he climbs onto the roof. He then throws out a Thorn Whip at Garra in an attempt to pull her away from Mark.
Attack: 14 Damage: 4 Piercing and on a hit Garra is pulled back 10ft towards Erix.
Garra's Chain Smash recharge roll: 1
Garra is looking very beat now. She looks around wild eyed and desperate. Having just been pulled towards Erix and Elero, she rounds on the one who's been stabbing her with daggers.
Garra rolls an Athletics check: 6
And Elero must beat that number with either an Athletics check or an Acrobatics check.
You all are up, although it might be best for Elero to make the contested shove roll before the rest of you go so you can see if he's in trouble or not.
Mark will want to shoot Garra while she is tussling with the other two.
Attack: 21
Damage: 14
Sneak Damage: 6
Hoping to take her out before she can do any more damage.
Facing the might of an ogre, Elero definitely chooses Acrobatics to try and spring clear from Garra's strength.
Acro check: 4
Sorry didn't respond earlier but I'm not getting DND Beyond notifications for some reason.
Garra has disadvantage on strength checks from my hex.
((I didn't get notifications either from last 24 hours.., will wait for the athletics vs acrobatics results before doing my turn))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Sorry i wasn't getting notifications either. I thought you'd all stopped playing :(
Here's Garra's Disadvantaged Atheltics check: 5
I believe a tie means Garra loses the test.
As Garra goes to shove Elero off the train. Mark's bolt hits her in the back, she blinks. Then stumbles and looks as though she's about to fall off the train.
The combat is over, now you need to decide if you want to try to stop her from toppling off the train. As Mark has already had a turn this round, Elero, Erix, and Kit can choose to save Garra is they wish.
I think Elero's going to let her go, since he figures he's not strong enough to try and stop her fall even if he wanted to. Chances are he'd end up falling off with her.
Kit loves shiny things like Garra’s swingy-chain neck wear, he reaches out for the scarf, trying to wrap it around his hand to get a hold unsure if he’s trying to save it or her.
sleight of hand?: 4+3=7
Erix will help Kit
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Go ahead and roll again Kit, due to the advantage of Erix' Help action.
16+3=19
Kit, you get a hold of it after fumbling for a second, and Erix somehow pushing you forward and into a position where you can grab it. You can tell, somehow, that if you were to pull hard enough you could pull Garra back onto the train. However, if you just hold onto the scarf, Garra will drop and the scarf will break her neck as she falls off the train. The scarf would then slip off her neck, becoming yours.
What do you want to do?
Mark will want to use a free action to talk, "Hey, she knows something we don't, we need to keep her alive."