Biscuit is faster than his bulky frame would suggest. The mastiff is not hit this time. Doozey begins his defensive waltz just as well, but the tip of a tentacle still manages to brush his skin. (Doozey takes 9 bludgeoning and piercing damage.)
The last panther-like beast splits its attacks. The first one brushes harmlessly against Utar's armor. The second one catches Denae by surprise. (Denae takes 6bludgeoning and piercing damage.)
-> Enemies are now at {AX-9;AY-10}, {BF-24;BG-25}, and {BD-34;BE-35}.
The half-elf tries to retaliate right away:
-> Longbow vs. Displacer Beast#2 {BD-34;BE-35}: Attack: 13 Damage: 11
-> Longbow vs. Displacer Beast#2 {BD-34;BE-35}: Attack: 23 Damage: 6
-> Planar Warrior damage on first attack to hit: 2 (if crit: 6)
Deciding that some good, old-fashioned, bludgeoning might be his only option given magic have let him down, Utar steps off the path and heads towards the same beast he had been targeting.
Move: BC,33
Action: Attack with Bonecounter. Attack Roll 1: 23 Attack Roll 2: 19, Damage: 13 plus 3 from divine strike.
Bonus Action: Attack with War Priest. Attack Roll 1: 20 Attack Roll 2: 28, Damage: 13
This post has potentially manipulated dice roll results.
Doozey Conc. Save(DC 10): 17.
"What I wouldn't give for a whip right now."Doozey said through gritted teeth. "A barbed one of my own, at that!" He adds as once more his sling is put to work dispensing vengeance upon one beast after the other, providing just a wee bit of covering fire for Biscuit in with the 2nd shot. "Biscuit! Keep on the pressure. As for the rest of ya, stagger yer position if'n the one is hurt'n ya. For it choose, or even better yet, call in yer friends, Mr. Utar and cover the others."Doozey suggest, mostly unaware of the direction Utar's sails would soon take the Half-Orc. Nor could did he dare spare the moment to try. For with ever wound suffer, the more the stoutling was starting to see red...
Action(Doozey): Jamboree Bullet Barrage! (Lethal, Jelly, Favored)Sling - Attack #1: 15 Damage: 15 of magical bludgeoning and acid and lightning to Displacer Beast #1. (Spending another charge of favored for as needed) (2ndry 23.) (Lethal, Whistle)Sling - Attack #2: 26 Damage: 11 of magical bludgeoning and lightning to Displacer Beast #3(Biscuit's target). (2ndry 15.)For both attacks, Hit or Miss, target needs to make a DC 10 Wis Save or become frightened until the end of Doozey's next turn.
Ammo usage deducted.
Bonus Action(Doozey): Command Biscuit to Rip & Tear into #3.
Action(Biscuit): Rip & Tear into Displacer Beast(#1) at [AX-9;AY-10]. (Lethal, Charge)Maul - Attack #1: 25 Damage: 11 of magical piercing damage. (2ndry roll: 25)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Doozey utters some more tactics after observing the latest happenings in the battlefield. He then loads two more bullets on his sling and lets them loose. Although the jelly bullet works as intended, the whistling one may not be enough to distract the tentacled panther any more (just flavor, not a statement on immunity). The nearest creature begins moving a bit slower. (Displacer Beast#1 {BF-24;BG-25} takes 11 magical bludgeoning, acid, and lightning damage, Displacer Beast#3 {AX-9;AY-10} takes 9 magical bludgeoning and lightning damage.)
-> Favored Foe re-upped.
Biscuit takes inspiration from his master's success and attacks his own target. Unfortunately, the hound seems too eager and misses his opportunity
Doing an 180-degree turn on strategy, Utar rushes forward and attacks his mark with Bonecounter. This creature start limping in pain, though it still has five other legs to stand on. (Displacer Beast#2 {BD-34;BE-35} takes 29 magical bludgeoning damage.)
NOTE: For this fight, please roll two separate attack rolls for each attack you perform. There is no need for separate damage rolls for the two d20s representing one attack.
This post has potentially manipulated dice roll results.
Seeing Utar move closer to his target encourages Neya to do the same. Bow now stowed, she hits the beast with her feet and hands instead, a veritable flurry of blows. By the time the last one lands, the creature is no longer responsive. (Displacer Beast#2 {BD-34;BE-35} takes 37 magical bludgeoning damage and is DEFEATED.)
The trio has now been reduced to a duo, and their instinct to live and fight another day takes over. Doozey's foe sprints straight ahead, passing right in between the halfling and Denae, and aiming for the deeper forest. Its companion does the same, but only after a slower start.
-> No opportunity attacks are triggered.
-> Enemies are now at {AP-9;AQ-10} and {AO-21;AP-22}.
Bow still in hand, Denae doesn't seem ready to let the fight end:
-> Longbow vs. Displacer Beast#2 {BD-34;BE-35}: Attack: 15 Damage: 11
-> Longbow vs. Displacer Beast#2 {BD-34;BE-35}: Attack: 22 Damage: 10
-> Planar Warrior damage on first attack to hit: 5 (if crit: 6)
If it is going home, the nearest beast is taking two additional arrows with it. (Displacer Beast#1 {AO-21;AP-22} takes 25 magical piercing and force damage.)
This post has potentially manipulated dice roll results.
Riled up as he was, Boozey was in more mood to let the creature go then Denae was to say the least. So, it would come as no surprise when jolted after the beast as if to pursue it, only to stop short of leaving the path and let rain more acid bullets. After which, a short series of whistles would see to it that a reluctant Biscuit started trudging towards his side, as well as the summoning of Tater's spirit near Denae, ready to soothe some aches and mend some wounds. "Tch! Blighter(s) will think twice about trying to ambush us again. So no need to hunt'em down... This time, anyways." Boozey said with a bit of smirk thrown out near the end, before putting away his sling once more. "If ya need it, go to Taters and he'll patch ya up best he can."
Movement(Boozey): To AW-23.
Action(Boozey): Jam-tastic Bullet Barrage! (Lethal, Jelly, Favored)Sling - Attack #1: 18 Damage: 15 of magical bludgeoning and acid and lightning to Displacer Beast #1. (2ndry 28.) (Lethal, Jelly)Sling - Attack #2: 24 Damage: 10 of magical bludgeoning and lightning and acid to Displacer Beast #1.
Ammo usage deducted.
Bonus Action(Boozey): Cast (2nd level)Healing Spirit at AX-28.
(@Ori: I'm discounting that second damage roll by 8.)
Perhaps as a farewell gift, Doozey sends two more of his jelly bullets at one of the fleeing panther monstrosities. (Displacer Beast#1 {AO-21;AP-22} takes 22 magical bludgeoning, acid, and lightning damage.)
"Hmm..." Denae reacts to Doozey's offer."A neat trick, this horned-bunny out of your hat." Her arm goes slack as she considers letting the creatures go, but her eyes still betray a desire to give pursuit.
Unsure if the fight is truly over, Biscuit maintains his defensive posture.
With the beast at his feet no longer moving and the others heading off into the depths of the forest, Utar decides that the fighting, for him at least, is over.
Jogging back to the forest path, he tries to make (but I think falls short of) reaching Taters.
17. Utar (92/111; orange) - in the same space as Taters {AX-28}
MAP:
NOTE: For this fight, please roll two separate attack rolls for each attack you perform. There is no need for separate damage rolls for the two d20s representing one attack.
Biscuit is faster than his bulky frame would suggest. The mastiff is not hit this time. Doozey begins his defensive waltz just as well, but the tip of a tentacle still manages to brush his skin. (Doozey takes 9 bludgeoning and piercing damage.)
The last panther-like beast splits its attacks. The first one brushes harmlessly against Utar's armor. The second one catches Denae by surprise. (Denae takes 6 bludgeoning and piercing damage.)
-> Enemies are now at {AX-9;AY-10}, {BF-24;BG-25}, and {BD-34;BE-35}.
The half-elf tries to retaliate right away:
-> Longbow vs. Displacer Beast#2 {BD-34;BE-35}: Attack: 13 Damage: 11
-> Longbow vs. Displacer Beast#2 {BD-34;BE-35}: Attack: 23 Damage: 6
-> Planar Warrior damage on first attack to hit: 2 (if crit: 6)
-> Second attack rolls, in order: 24 10
Denae misses both of her attacks, cursing her bleeding arm for the ill-aim.
(Doozey and Utar are up next.)
Deciding that some good, old-fashioned, bludgeoning might be his only option given magic have let him down, Utar steps off the path and heads towards the same beast he had been targeting.
Move: BC,33
Action: Attack with Bonecounter. Attack Roll 1: 23 Attack Roll 2: 19, Damage: 13 plus 3 from divine strike.
Bonus Action: Attack with War Priest. Attack Roll 1: 20 Attack Roll 2: 28, Damage: 13
Doozey Conc. Save(DC 10): 17.
"What I wouldn't give for a whip right now." Doozey said through gritted teeth. "A barbed one of my own, at that!" He adds as once more his sling is put to work dispensing vengeance upon one beast after the other, providing just a wee bit of covering fire for Biscuit in with the 2nd shot. "Biscuit! Keep on the pressure. As for the rest of ya, stagger yer position if'n the one is hurt'n ya. For it choose, or even better yet, call in yer friends, Mr. Utar and cover the others." Doozey suggest, mostly unaware of the direction Utar's sails would soon take the Half-Orc. Nor could did he dare spare the moment to try. For with ever wound suffer, the more the stoutling was starting to see red...
Action(Doozey): Jamboree Bullet Barrage!
(Lethal, Jelly, Favored)Sling - Attack #1: 15 Damage: 15 of magical bludgeoning and acid and lightning to Displacer Beast #1. (Spending another charge of favored for as needed)
(2ndry 23.)
(Lethal, Whistle)Sling - Attack #2: 26 Damage: 11 of magical bludgeoning and lightning to Displacer Beast #3(Biscuit's target).
(2ndry 15.)For both attacks, Hit or Miss, target needs to make a DC 10 Wis Save or become frightened until the end of Doozey's next turn.
Ammo usage deducted.
Bonus Action(Doozey): Command Biscuit to Rip & Tear into #3.
Action(Biscuit): Rip & Tear into Displacer Beast(#1) at [AX-9;AY-10].
(Lethal, Charge)Maul - Attack #1: 25 Damage: 11 of magical piercing damage.
(2ndry roll: 25)
When you realize you're doing too much: Signature.
DM's Screen:
WIS 10: 9 (19)
(@Ori: I'm discounting that crit damage for Biscuit. Looking at rolls, and I'm glad the details can be seen this time, that damage should be 14.)
Doozey utters some more tactics after observing the latest happenings in the battlefield. He then loads two more bullets on his sling and lets them loose. Although the jelly bullet works as intended, the whistling one may not be enough to distract the tentacled panther any more (just flavor, not a statement on immunity). The nearest creature begins moving a bit slower. (Displacer Beast#1 {BF-24;BG-25} takes 11 magical bludgeoning, acid, and lightning damage, Displacer Beast#3 {AX-9;AY-10} takes 9 magical bludgeoning and lightning damage.)
-> Favored Foe re-upped.
Biscuit takes inspiration from his master's success and attacks his own target. Unfortunately, the hound seems too eager and misses his opportunity
Doing an 180-degree turn on strategy, Utar rushes forward and attacks his mark with Bonecounter. This creature start limping in pain, though it still has five other legs to stand on. (Displacer Beast#2 {BD-34;BE-35} takes 29 magical bludgeoning damage.)
END OF INITIATIVE ROUND 4
(Neya goes next.)
Neya closes the distance and assists Utar in directly assaulting the eastern beast with flying fists and feet.
Unarmed Attack 12 Attack 28
Damage: 8
Extra:
Unarmed Attack 20 Attack 12
Damage: 8
Bonus: 1 ki point for Flurry of Blows
FoB1
Unarmed Attack 31 Attack 18
Damage: 8
FoB2
Extended Signature
FoB2 (forgot actual rolls)
Unarmed Attack 31 Attack 16
Damage: 12
Extended Signature
Seeing Utar move closer to his target encourages Neya to do the same. Bow now stowed, she hits the beast with her feet and hands instead, a veritable flurry of blows. By the time the last one lands, the creature is no longer responsive. (Displacer Beast#2 {BD-34;BE-35} takes 37 magical bludgeoning damage and is DEFEATED.)
The trio has now been reduced to a duo, and their instinct to live and fight another day takes over. Doozey's foe sprints straight ahead, passing right in between the halfling and Denae, and aiming for the deeper forest. Its companion does the same, but only after a slower start.
-> No opportunity attacks are triggered.
-> Enemies are now at {AP-9;AQ-10} and {AO-21;AP-22}.
Bow still in hand, Denae doesn't seem ready to let the fight end:
-> Longbow vs. Displacer Beast#2 {BD-34;BE-35}: Attack: 15 Damage: 11
-> Longbow vs. Displacer Beast#2 {BD-34;BE-35}: Attack: 22 Damage: 10
-> Planar Warrior damage on first attack to hit: 5 (if crit: 6)
-> Second attack rolls, in order: 10 18
If it is going home, the nearest beast is taking two additional arrows with it. (Displacer Beast#1 {AO-21;AP-22} takes 25 magical piercing and force damage.)
(Doozey and Utar are up next.)
Riled up as he was, Boozey was in more mood to let the creature go then Denae was to say the least. So, it would come as no surprise when jolted after the beast as if to pursue it, only to stop short of leaving the path and let rain more acid bullets. After which, a short series of whistles would see to it that a reluctant Biscuit started trudging towards his side, as well as the summoning of Tater's spirit near Denae, ready to soothe some aches and mend some wounds. "Tch! Blighter(s) will think twice about trying to ambush us again. So no need to hunt'em down... This time, anyways." Boozey said with a bit of smirk thrown out near the end, before putting away his sling once more. "If ya need it, go to Taters and he'll patch ya up best he can."
Movement(Boozey): To AW-23.
Action(Boozey): Jam-tastic Bullet Barrage!
(Lethal, Jelly, Favored)Sling - Attack #1: 18 Damage: 15 of magical bludgeoning and acid and lightning to Displacer Beast #1.
(2ndry 28.)
(Lethal, Jelly)Sling - Attack #2: 24 Damage: 10 of magical bludgeoning and lightning and acid to Displacer Beast #1.
Ammo usage deducted.
Bonus Action(Boozey): Cast (2nd level)Healing Spirit at AX-28.
Movement(Biscuit): To AZ-19(or as close to it)
Action(Biscuit): Back to Defensive Posturing.
When you realize you're doing too much: Signature.
(OOC: Forgot to include the 2nd roll for the 2nd shot, so here it is: 18.)
When you realize you're doing too much: Signature.
(@Ori: I'm discounting that second damage roll by 8.)
Perhaps as a farewell gift, Doozey sends two more of his jelly bullets at one of the fleeing panther monstrosities. (Displacer Beast#1 {AO-21;AP-22} takes 22 magical bludgeoning, acid, and lightning damage.)
"Hmm..." Denae reacts to Doozey's offer. "A neat trick, this horned-bunny out of your hat." Her arm goes slack as she considers letting the creatures go, but her eyes still betray a desire to give pursuit.
Unsure if the fight is truly over, Biscuit maintains his defensive posture.
(Utar's turn is still up.)
With the beast at his feet no longer moving and the others heading off into the depths of the forest, Utar decides that the fighting, for him at least, is over.
Jogging back to the forest path, he tries to make (but I think falls short of) reaching Taters.
Considering the fight over, Utar jogs back to the path, making sure to stop by Taters on his way.
(OOC: Pausing here to give @MB a chance to roll for his healing.)
Healing: 3
Taters imbues Utar with some healing energy. (Utar recovers 3 HP.)
END OF INITIATIVE ROUND 5
(Neya goes next.)
Neya returns to the road (AW-26) and fires off two arrows at the closest beast (AO-21, AP22) as a parting shot (maybe?)
Splashbow Attack: 12 Attack: 25
Damage: 12
Acid Check: 4 Damage: 6
Extra:
Splashbow Attack: 18 Attack: 20
Damage: 12
Acid Check: 11 Damage: 1
"Should we give chase? If they were here for the body, they might have made off with another villager's body."
Extended Signature