Daewen understood Wilhorn's sentiment. The flaming skull was undoubtedly a threat, but its ethereal nature made it a target for spellcasters like Wilhorn. Trust flashed in her eyes as she acknowledged his strategy. With a silent nod, she wasted no time. Daewen launched herself into a whirlwind of steel, her dual rapiers flashing in the dim light. Her first attack was a blur, aimed for the exposed neck of the nearest zombie (Z1). The second rapier followed suit a heartbeat later, seeking a vital point in another zombie's decaying flesh (Z2). This wasn't a display of elegance – it was a brutal ballet of efficiency, each strike designed to incapacitate and eliminate as quickly as possible. Daewen knew the threat posed by the zombies was immediate and undeniable. Their mindless hunger had to be quelled, and she would be the instrument of their demise. Finally, capitalizing on the momentary distraction provided by Wilhorn's attack, Daewen spun on her heel, her third attack a whirlwind of motion (Z3).
This post has potentially manipulated dice roll results.
Z1 attacks Jyin, Slam Attack: 5 Damage: 5 Z2 attacks Jyin, Slam Attack: 22 Damage: 6
Z3 attacks Dorah, Slam Attack: 13 Damage: 6 Z4 attacks Dorah, Slam Attack: 4 Damage: 3
Z5 attacks Daewen, Slam Attack: 10 Damage: 7 Z6 attacks Daewen, Slam Attack: 23 Damage: 12
Z7 attacks Vex, Slam Attack: 13 Damage: 2 Z8 attacks Daewen, Slam Attack: 18 Damage: 2
Round 2 Wilhorn, Daewen << your turn Vex, Jyin
Flameskill (dead) Z1, Z2, Z3, Z4, Z5, Z6, Z7, Z8
Religion DC 15 Arcana DC 15 Rejuvenation If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
This post has potentially manipulated dice roll results.
The metallic tang of blood filled the air, a grim counterpoint to the groans of the remaining zombies. Daewen, a whirlwind of focused fury, danced through the decaying throng. One zombie (Z5) lunged for her, its fetid breath washing over her. With a disdainful flick of her wrist, she parried the clumsy blow aside, the clang echoing through the chamber. In the same heartbeat, she returned the favor, her rapier flashing out like a viper's strike.
Attack on Z5: 15 Damage: 5
The blade hopefully found its mark, slipping between the creature's decaying ribs to pierce its rotten heart. But the fight was far from over. Another zombie (Z6) shambled towards her, its milky eyes locked on her with a single-minded hunger. Daewen met its gaze with a cold indifference. Her rapier became a blur, a silver streak aimed for the creature's exposed ankle.
Two-Weapon Fighting Attack on Z6: 11 Damage: 8
Daewen pressed on, her movements relentless, her purpose clear – the eradication of every undead monstrosity in the room.
Wilhorn has no recollection of hearing or reading about the green flaming skull. He hears the clunking thunk of the now extinguished skull as it hits the floor. He is grateful that it appears lifeless. He turns his attention to the zombies, these he knows have a tendency to rise again unless struck with radiant damage so he mentally makes the shift to conjure Sacred Flame. Out of all the decay, he targets the zombie that appears to be most wounded.
OOC: A friend in another campaign just cast Shield, and I happened to read it. It says it only effects "Self" and not "Area". Thus, the zombies AC should have increased +5 ... just the Flameskull's AC is increased +5. I think all of these three attacks are hits, then?
OOC: A friend in another campaign just cast Shield, and I happened to read it. It says it only effects "Self" and not "Area". Thus, the zombies AC should have increased +5 ... just the Flameskull's AC is increased +5. I think all of these three attacks are hits, then?
yes, my bad, I thought all three attacks were on the Flameskull, I'll figure it out retcon and fix in the morning.
Wilhorn sees the importance of timing his radiant fire. He will Ready a Sacred Flame to target a zombie that is rising due to its unholy constitution or the one most weakened after the rest of his teammates do their damaging attacks.
0 +5 +5 +11 +2 +3 +12 +18 +20 =76

76/8 =8.44
12 +15 +14 +21 =62
62/4 =15.5
No Surprise Round!
Round 1
Wilhorn, Daewen <
Vex, Jyin
Flameskill
Z1, Z2, Z3, Z4, Z5, Z6, Z7, Z8
“Oh gods! What in the hells is that?” Referring to the green wreathed skull.
Wilhorn presumes it to be the biggest threat, so attacks it with an Eldritch Blast.
Attack: 19 Damage: 14 force.
(Bless counter: 2/10)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Daewen understood Wilhorn's sentiment. The flaming skull was undoubtedly a threat, but its ethereal nature made it a target for spellcasters like Wilhorn. Trust flashed in her eyes as she acknowledged his strategy. With a silent nod, she wasted no time. Daewen launched herself into a whirlwind of steel, her dual rapiers flashing in the dim light. Her first attack was a blur, aimed for the exposed neck of the nearest zombie (Z1). The second rapier followed suit a heartbeat later, seeking a vital point in another zombie's decaying flesh (Z2). This wasn't a display of elegance – it was a brutal ballet of efficiency, each strike designed to incapacitate and eliminate as quickly as possible. Daewen knew the threat posed by the zombies was immediate and undeniable. Their mindless hunger had to be quelled, and she would be the instrument of their demise. Finally, capitalizing on the momentary distraction provided by Wilhorn's attack, Daewen spun on her heel, her third attack a whirlwind of motion (Z3).
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Flameskull takes 14 damage. Flameskull (26/40)
Flameskull casts shield as a reaction, effecgive AC 18. Miss
Miss
Miss
Vex sees the Flameskull as the main threat and attacks.
Vex fires his hand crossbow, with infused strikes at the Flameskull, Attack: (bless)4, 15 Damage: 10, plus 3 lightning
Dorah Bites the Flameskull, Attack: 19 Damage: 3
Jyin attacks The Flameskull, Attack: (bless)4, 21 Damage: 10
Jyin's, bonus action War Priest Attack (1/3 remaining), against the Flameskull, Attack: (bless)3, 21 Damage: 13
Flameskull takes 13 damage. Flameskull (13/40)
Miss
Flameskull takes 6 damage. Flameskull (7/40)
Flameskull takes 11 damage. Flameskull (-4/40)
Z1 attacks Jyin, Slam Attack: 5 Damage: 5
Z2 attacks Jyin, Slam Attack: 22 Damage: 6
Z3 attacks Dorah, Slam Attack: 13 Damage: 6
Z4 attacks Dorah, Slam Attack: 4 Damage: 3
Z5 attacks Daewen, Slam Attack: 10 Damage: 7
Z6 attacks Daewen, Slam Attack: 23 Damage: 12
Z7 attacks Vex, Slam Attack: 13 Damage: 2
Z8 attacks Daewen, Slam Attack: 18 Damage: 2
Round 2
Wilhorn, Daewen << your turn
Vex, Jyin
Flameskill (dead)
Z1, Z2, Z3, Z4, Z5, Z6, Z7, Z8
Religion DC 15
Arcana DC 15
Rejuvenation
If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
The metallic tang of blood filled the air, a grim counterpoint to the groans of the remaining zombies. Daewen, a whirlwind of focused fury, danced through the decaying throng. One zombie (Z5) lunged for her, its fetid breath washing over her. With a disdainful flick of her wrist, she parried the clumsy blow aside, the clang echoing through the chamber. In the same heartbeat, she returned the favor, her rapier flashing out like a viper's strike.
Attack on Z5: 15 Damage: 5
The blade hopefully found its mark, slipping between the creature's decaying ribs to pierce its rotten heart. But the fight was far from over. Another zombie (Z6) shambled towards her, its milky eyes locked on her with a single-minded hunger. Daewen met its gaze with a cold indifference. Her rapier became a blur, a silver streak aimed for the creature's exposed ankle.
Two-Weapon Fighting Attack on Z6: 11 Damage: 8
Daewen pressed on, her movements relentless, her purpose clear – the eradication of every undead monstrosity in the room.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Arcana check: 8
Wilhorn has no recollection of hearing or reading about the green flaming skull. He hears the clunking thunk of the now extinguished skull as it hits the floor. He is grateful that it appears lifeless. He turns his attention to the zombies, these he knows have a tendency to rise again unless struck with radiant damage so he mentally makes the shift to conjure Sacred Flame. Out of all the decay, he targets the zombie that appears to be most wounded.
DC 14 Dex save or 3 radiant damage.
(Bless counter: 3/10)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
OOC: A friend in another campaign just cast Shield, and I happened to read it. It says it only effects "Self" and not "Area". Thus, the zombies AC should have increased +5 ... just the Flameskull's AC is increased +5. I think all of these three attacks are hits, then?
Last to know and first to be blamed...
As a free action, can I regret my life choices?
yes, my bad, I thought all three attacks were on the Flameskull, I'll figure it out retcon and fix in the morning.
Round 1 Retroactive Continuity
Hits Z1 for 9 damage. Z1 (13/22)
Hits Z2 for 15 damage. Z2 (7/22)
Hits Z3 for 16 damage. Z1 (6/22)
It's a big moshpit, you have an ally 5 feet for sneak damage. Z5 takes 11 damage and sneak 5
Miss
Vex takes 2 damage from the Z7 Zombie and point blank with disadvantage, fires his hand crossbow, Attack: (bless)4, 13 Damage: 9, plus 1 lightning
Dorah Bites the Z7 or Z8, depending on how much damage is dealt, Attack: 11 Damage: 3
Jyin attacks Z1 (13/22), Attack: (bless)2, 11 Damage: 10
Jyin's, bonus action War Priest Attack (0/3 remaining), against the Z1 or Z4, Attack: (bless)2, 22 Damage: 9
disadv second roll 6
Z7 takes 10 damage. Z7 (12/22)
Z7 takes 3 damage. Z7 (9/22)
Z1 takes 10 damage. Z1 (3/22)
Z4 takes 9 damage. Z4 (13/22)
Z1 attempts a Dex Save DC 14 vs 15
Z5 takes 16 damage. Z5 (6/22)
Z2 (7/22)
Z3 (6/22)
Round 3
Wilhorn, Daewen << your turn
Vex, Jyin
Z1 (dead, killed by sacred flame)
Z2 (7/22)
Z3 (6/22)
Z4 (13/22)
Z5 (6/22)
Z6 (22/22)
Z7 (12/22)
Z8 (22/22)
Wilhorn sees the importance of timing his radiant fire. He will Ready a Sacred Flame to target a zombie that is rising due to its unholy constitution or the one most weakened after the rest of his teammates do their damaging attacks.
DC 14 Dex save or 7 radiant damage.
(Bless counter: 4/10)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Z2 attempts a Dex save DC 14 vs 12