Wilhorn studies the potions to try and determine their function.
”We can use Drool for carrying gear we find. I don’t think I need to ride him in such tight quarters.”
I don’t mind saying Wilhorn and Drool are in front, ‘cause we didn’t specify marching order. But I did indicate Wilhorn was not riding Drool.
(In Game Log)
Wilhorn Dex Save: 19
Drool Dex Save: 12 + 2 (modifier)
(Ignore Drool’s save if you want to say Drool was bringing up the rear. I had just pictured walking/leading Drool more from the rear, but we didn’t specify. So I’m fine with how you rule it.)
Drool is uneffected.
Wilhorn leaps out of the way and clings to the ledge.
Daewen jumps back in shock and horror at the trap, and nearly losing Wilhorn in the process. With swift action, she gives Wilhorn a reassuring thumbs up, and grabs the rope out of her backpack. Tying one end of the rope to Drool, she tosses the other end to Wilhorn, and then steadily but surely walks Drool slowly away, pulling the rope (with Wilhorn attached to the end).
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Marcon Dex Save (He's a monk. This is light work for him. I hope): 21
Everyone evades the trap, and the party gets experience for it.
Trap 25 XP each
The next room has a heavy copper plated door that is slightly open, but seems that no tracks lead into this room
Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.
As you explore this room, 5 skeletons leap out towards you, roll initiative
Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
This post has potentially manipulated dice roll results.
OOC: SO skeletons have vulnerability to bludgeoning......Unarmed strike followed by my last ki point for Flurry of Blows.
Marcon, seeing the skeletons slowly getting up, lunches into battle, attack the closest skeleton (S1) with a backwards roundhouse kick: Attack: 23 Damage: 6
He then uses the last of his ki energy has he fully hurls himself into battle throwing a right Hook into the jaw of Skeleton 2: Attack: 25 Damage: 7
He lets the momentum of his punch carry him forward as he spins and strikes skeleton 3 in the back of the spine with a hook kick: Attack: 9 Damage: 8
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Marcon, seeing the skeletons slowly getting up, lunches into battle, attack the closest skeleton (S1) with a backwards roundhouse kick: Attack: 9 Damage: 8
Miss
He then uses the last of his ki energy has he fully hurls himself into battle throwing a right Hook into the jaw of Skeleton 2: Attack: 15 Damage: 5
S2 takes 10 damage. S2 is bloodied
He lets the momentum of his punch carry him forward as he spins and strikes skeleton 3 in the back of the spine with a hook kick: Attack: 12 Damage: 7
Wilhorn hears the crack of bone and he also targets S1 with Chill Touch. (All rolls in Game Log)
Attack: 22 Damage: 8 (no regained hp until start of my next turn, undead disadvantage against me until end of my next turn)
Drool picks up the whiff of newly exposed marrow and leaps at S2 for a bite.
Attack: 5 + 3 (modifier) Miss
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
(See prone in spoiler if Drool hits but doesn’t kill)
This post has potentially manipulated dice roll results.
The attack ignites a cold fury within Daewen. Skeletons represent a mockery of life, a refusal to properly return to the Shadowfell. She snarls, bares her teeth, and lets out a primal battle grunt, channeling her hatred into a surge of adrenaline and attacks skeleton S5 (again, I'm assuming we're all bunched up together here, so one of the good guys is within 5 feet of Daewen and therefore her sneak attack damage is applicable...DM, ignore if this isn't true!):
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Marcon tries to dodge another slice by the skeleton, but is slow on his feet. What is wrong with me again he thinks. He pulls out his whip, and, seeing that Vex needs help, attack S3 after S4 Main action whip S4: Attack: 24 Damage: 5
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Drool is uneffected.
Wilhorn leaps out of the way and clings to the ledge.
Daewen jumps back in shock and horror at the trap, and nearly losing Wilhorn in the process. With swift action, she gives Wilhorn a reassuring thumbs up, and grabs the rope out of her backpack. Tying one end of the rope to Drool, she tosses the other end to Wilhorn, and then steadily but surely walks Drool slowly away, pulling the rope (with Wilhorn attached to the end).
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Marcon Dex Save (He's a monk. This is light work for him. I hope): 21
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Everyone evades the trap, and the party gets experience for it.
Trap 25 XP each
The next room has a heavy copper plated door that is slightly open, but seems that no tracks lead into this room
Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.
As you explore this room, 5 skeletons leap out towards you, roll initiative
S1 init 10+2
S2 init 8+2
S3 init 2+2
S4 init 1+2
S5 init 12+2
Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.
BET!!! Init: 24
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
The Skeletons are slow with an average of 6.6
Round 1
Vex, Daewen, Wilhorn, Marcon << Your turn
S1, S2, S3, S4, S5
OOC: SO skeletons have vulnerability to bludgeoning......Unarmed strike followed by my last ki point for Flurry of Blows.
Marcon, seeing the skeletons slowly getting up, lunches into battle, attack the closest skeleton (S1) with a backwards roundhouse kick: Attack: 23 Damage: 6
He then uses the last of his ki energy has he fully hurls himself into battle throwing a right Hook into the jaw of Skeleton 2: Attack: 25 Damage: 7
He lets the momentum of his punch carry him forward as he spins and strikes skeleton 3 in the back of the spine with a hook kick: Attack: 9 Damage: 8
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Miss
S2 takes 10 damage. S2 is bloodied
miss
Wilhorn hears the crack of bone and he also targets S1 with Chill Touch. (All rolls in Game Log)
Attack: 22 Damage: 8 (no regained hp until start of my next turn, undead disadvantage against me until end of my next turn)
Drool picks up the whiff of newly exposed marrow and leaps at S2 for a bite.
Attack: 5 + 3 (modifier) Miss
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
(See prone in spoiler if Drool hits but doesn’t kill)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
R1 takes 8 damage. R1 is bloodied and effected by chilled touch
The attack ignites a cold fury within Daewen. Skeletons represent a mockery of life, a refusal to properly return to the Shadowfell. She snarls, bares her teeth, and lets out a primal battle grunt, channeling her hatred into a surge of adrenaline and attacks skeleton S5 (again, I'm assuming we're all bunched up together here, so one of the good guys is within 5 feet of Daewen and therefore her sneak attack damage is applicable...DM, ignore if this isn't true!):
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Miss
S5 takes 9 damage. S5 is bloodied
Vex says, "I hate doing clean-up." And then he attacks a freshie, S3
Hand-crossbow Attack: To Hit 17+8 Damage: 6+4 Piercing 3 (lightning - Infused Strike)
Bonus action: Telling Dorah to flee if threatened and then Dorah using her reaction to Infused Strike my bolt.
S1 attacks Wilhorn with shortsword, Attack: 12 Damage: 8
S2 attacks Daewen with shortsword, Attack: 12 Damage: 3
S3 attacks Marcon with shortsword, Attack: 22 Damage: 7
S4 attacks Vex with shortsword, Attack: 21 Damage: 8
S5 attacks Vex (again) with shortsword, Attack: 24 Damage: 7
Round 2
Vex, Daewen, Wilhorn, Marcon << Your turn
S1 (bloodied)
S2 (bloodied)
S3 (uninjured)
S4 (uninjured)
S5 (bloodied)
Marcon growls as a skeletons shortsword scratches him. "So you want to test me, you undead arse hole? Let's"
He attack S3 with a quick left-right jab, with both jabs aimed at the center of the skeleton's skull.
Left jab: Attack: 21 Damage: 6
Bonus action right jab: Attack: 7 Damage: 7
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
S1’s shortsword swooshes harmlessly past Wilhorn’s ear. Both he and Drool continue their attacks on the skeletons they were engaged with.
(All rolls in Game Log)
Chill Touch against S1:
Attack: 24 Damage: 8
Bite (possible prone) against S2:
Attack: 20 + 3 (crit) Damage: 5 + 5 + 1 (modifier)
Drool really wants to focus on extracting the marrow!
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Marcon laughs as the dog crunches through the bones of a skeleton. "We shall give him a femur when we survive this!!!!"
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Daewen continues her onslaught against S5...because this time, it's personal. Shadar Kai have a certain cultural vendetta against the undead.
On S5-
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Daewen takes 5 damage
Marcon takes 4 damage
Vex takes 4 and then 8 damage, total 12 damage
Marcon tries to dodge another slice by the skeleton, but is slow on his feet. What is wrong with me again he thinks. He pulls out his whip, and, seeing that Vex needs help, attack S3 after S4 Main action whip S4: Attack: 24 Damage: 5
Bonus action unarmed strike S3: Attack: 7 Damage: 8
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers