Vex likes the odd druid, he reminds him of the old shaman from his tribe. While the others talk Vex moves into a corner and grabs some meat from his pack and starts to feed strips of it to Dorah, while scratching under her chin.
Right before he dozes off to sleep he hears the druid mention a dragon and he and Dorah look at each other and perk up. "Where is dragon? Does not bother you? Green dragon not one of the good ones, but if leaving you alone, maybe not so bad, maybe hurt. No matter, should not leave at our back. Soon it will venture out and visit our town and results not good. Need to rescue Gundren, if still alive, and I good to go either direction, but will deal with dragon soon."
Vex likes the odd druid, he reminds him of the old shaman from his tribe. While the others talk Vex moves into a corner and grabs some meat from his pack and starts to feed strips of it to Dorah, while scratching under her chin.
Right before he dozes off to sleep he hears the druid mention a dragon and he and Dorah look at each other and perk up. "Where is dragon? Does not bother you? Green dragon not one of the good ones, but if leaving you alone, maybe not so bad, maybe hurt. No matter, should not leave at our back. Soon it will venture out and visit our town and results not good. Need to rescue Gundren, if still alive, and I good to go either direction, but will deal with dragon soon."
Jyin reaches out to comfort his kobold friend, "if we stay together, there will be time to bring justice to this region. I swear by Torm."
Wilhorn whispers to the team, “Let’s be cautious. Those orc scouts we fought earlier were no pushovers. And now we’re on their grounds. And we have no idea how many there are. If there’s any way to divide and conquer, I say we take it.”
Perception: 21
Survival: 8
Stealth: 19 (I know you didn’t call for this roll, but Wilhorn is kind of hinting at it.)
As the group made their way to Wyvern Tor, periodically throughout the nights Daewen would wander off and disappear (literally) into the nighttime shadows. Practicing some newly developed skills.
The faint smell of smoke hangs on the air as you ascend a rugged ridge on the lower slopes of the hill. Fifty yards away, a cave mouth opens up at the bottom of a ravine. Hunkered down by a boulder twenty yards outside the cave, keeping watch, is a single ore.
With your rolls, you can start a surprise round 30 feet away
[OOC: Whew, thankfully we did not need Vex's rolls as he is obviously too distracted about the other dragon and tending to Dorah. Also the night before I woudl have cast GoodBerry as well, so we have 10 berries on my end to hand out.]
Seeing the others point out the Orc, Vex creeps forward and then targets the Orc with his hand-crossbow that is crackling with the lightening energy from Dorah, marking this Orc with his Hunter's Mark.
hand-Crossbow: To hit: 19 (surprise negates disadvantage roll from sun sensitivity) Piercing Damage: 7 Infused Strike: 4 Hunter's Mark: 1 Total: 12
Wilhorn follows up Vex’s lightning infused bolt with an Eldritch Blast, hoping that the thud of the body would go unnoticed by the occupants of the cave.
Attack: 8 (miss)
The orc flinched in a direction not anticipated by Wilhorn. His blast strikes the boulder beside the orc, chipping off a loose flake and producing a puff of boulder dust.
This post has potentially manipulated dice roll results.
So much for surprise, Darwen thinks as she wordlessly casts her Hunters Mark spell on the beast, and then silent as a whisper, nocks her first (of likely many) arrows and sends it on its way, along with all of her hopes and dreams of a successful battle to come-
Wilhorn speaks just above a whisper to the team as he dismounts.
”The die has been cast. We don’t know what’s coming out of the cave, or how many. Jyin, if you want to call upon a blessing (Bless) for you and the rangers, I’ll curse (Bane) the three biggest threats that emerge.”
This post has potentially manipulated dice roll results.
Approaching the blind, you see that this camp is for a single scout, with tracks leading to the cave opening, lower into the ground.
Listening at the opening you count at least six more Orcs with thunderous footsteps of some kind of giant.
Everyone gets a surprise round (again), if you choose to.
The scene is a steep decent into darkness that opens into a moist, drippy, cave of stalactites and stalagmites, but mostly a large spherical and dark area. Jyin may be the only party member without darkvision, so to maintain the surprise, Jyin will need to light a torch or cast light on his surprise round, after everyone else gets to go.
Roll initiative for the round-1, after the surprise round
Wilhorn nods appreciatively at Jyin (he also cannot see in the dark). With a view of the enemies before him, Wilhorn targets the orc leader, the ogre, and O5 with Bane.
DC 14 CHA Save or -1d4 on all attacks and saving throws for 10 rounds or loss of concentration.
This post has potentially manipulated dice roll results.
Jyin casts light on his shield (sheds bright light in a 20-foot radius and dim light for an additional 20 feet), Lighting up the way for Wilhorn to see his targets. Jyin moves 30 feet to engage into melee with the Ogre, crying out, "Attack at will!"
O5 attempts a Charisma Save DC 14 vs 14 Brughor (Orc Leader) attempts a Charisma Save DC 14 vs 7 Gog the Ogre attempts a Charisma Save DC 14 vs 6
Vex smiles as he is finally going to be fighting in his preferred environment, "Thank you master for the darkness." As he aims his hand-crossbow at the Ogre and fires, he then commands Dorah to attack the Orc Leader. As Dorah rushes forward to bite at the leader, he lifts his head up and breaths on the bolt Vex let loose as the bolt now crackling with lightning energy slams into the ogre.
Hand-crossbow vs Ogre (Pack Tactics = adv): To hit: (16,10) 26 Piercing Damage: 12 Infused Strike: 2 Total: 14
BA Dorah bite vs Orc Leader: To hit: (20+5 crit) 25 Piercing Damage: 9
Daewen needs to roll a 17 or higher for the party to go first. I'm giving him 2 hours before I roll for him and bot the next round of init. Email notifications are back now, woot
Vex likes the odd druid, he reminds him of the old shaman from his tribe. While the others talk Vex moves into a corner and grabs some meat from his pack and starts to feed strips of it to Dorah, while scratching under her chin.
Right before he dozes off to sleep he hears the druid mention a dragon and he and Dorah look at each other and perk up. "Where is dragon? Does not bother you? Green dragon not one of the good ones, but if leaving you alone, maybe not so bad, maybe hurt. No matter, should not leave at our back. Soon it will venture out and visit our town and results not good. Need to rescue Gundren, if still alive, and I good to go either direction, but will deal with dragon soon."
It takes you 3 days to travel to Wyvern Tor. The sizable hill can been seen nearly 20 miles away.
Make some perception and survival checks
Perception 15
Survival 10
Jyin reaches out to comfort his kobold friend, "if we stay together, there will be time to bring justice to this region. I swear by Torm."
Wilhorn whispers to the team, “Let’s be cautious. Those orc scouts we fought earlier were no pushovers. And now we’re on their grounds. And we have no idea how many there are. If there’s any way to divide and conquer, I say we take it.”
Perception: 21
Survival: 8
Stealth: 19 (I know you didn’t call for this roll, but Wilhorn is kind of hinting at it.)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Perception: 6
Survival: 12
As the group made their way to Wyvern Tor, periodically throughout the nights Daewen would wander off and disappear (literally) into the nighttime shadows. Practicing some newly developed skills.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Jyin Perception 20+5
Jyin Survival 14+3
The faint smell of smoke hangs on the air as you ascend a rugged ridge on the lower slopes of the hill. Fifty yards away, a cave mouth opens up at the bottom of a ravine. Hunkered down by a boulder twenty yards outside the cave, keeping watch, is a single ore.
With your rolls, you can start a surprise round 30 feet away
Round 0 (Surprise)
Vex, Wilhorn, Jyin, Daewen
Orc
Perception: 10 Survival: 6
[OOC: Whew, thankfully we did not need Vex's rolls as he is obviously too distracted about the other dragon and tending to Dorah. Also the night before I woudl have cast GoodBerry as well, so we have 10 berries on my end to hand out.]
Seeing the others point out the Orc, Vex creeps forward and then targets the Orc with his hand-crossbow that is crackling with the lightening energy from Dorah, marking this Orc with his Hunter's Mark.
hand-Crossbow: To hit: 19 (surprise negates disadvantage roll from sun sensitivity) Piercing Damage: 7 Infused Strike: 4 Hunter's Mark: 1 Total: 12
[OOC: Curse you dice gods!]
Wilhorn follows up Vex’s lightning infused bolt with an Eldritch Blast, hoping that the thud of the body would go unnoticed by the occupants of the cave.
Attack: 8 (miss)
The orc flinched in a direction not anticipated by Wilhorn. His blast strikes the boulder beside the orc, chipping off a loose flake and producing a puff of boulder dust.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
So much for surprise, Darwen thinks as she wordlessly casts her Hunters Mark spell on the beast, and then silent as a whisper, nocks her first (of likely many) arrows and sends it on its way, along with all of her hopes and dreams of a successful battle to come-
Attack: 22 Damage: 9 + 6 Hunters Mark damage + 2 Dread Ambusher damage
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Wilhorn speaks just above a whisper to the team as he dismounts.
”The die has been cast. We don’t know what’s coming out of the cave, or how many. Jyin, if you want to call upon a blessing (Bless) for you and the rangers, I’ll curse (Bane) the three biggest threats that emerge.”
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
The Orc take 12 damage. Orc (3/15)
The Orc takes 21 damage. Ambushed in a Dreadful way, the Orc explodes in a spray of fine mist. Orc (-18/15)
Approaching the blind, you see that this camp is for a single scout, with tracks leading to the cave opening, lower into the ground.
Listening at the opening you count at least six more Orcs with thunderous footsteps of some kind of giant.
Everyone gets a surprise round (again), if you choose to.
The scene is a steep decent into darkness that opens into a moist, drippy, cave of stalactites and stalagmites, but mostly a large spherical and dark area. Jyin may be the only party member without darkvision, so to maintain the surprise, Jyin will need to light a torch or cast light on his surprise round, after everyone else gets to go.
Roll initiative for the round-1, after the surprise round
Jyin init 8
O1 12
O2 17
O3 5
O4 20
O5 15
Brughor (Orc) 2
Gog (Ogre) 12
Round 0 (Surprise)
Vex, Wilhorn, Daewen
Jyin casts light on his shield after the party takes their surprise round
O1, O2, O3, O4, O5
Brughor (Orc Leader)
Ogre named Gog
Initiative: 23
Wilhorn nods appreciatively at Jyin (he also cannot see in the dark). With a view of the enemies before him, Wilhorn targets the orc leader, the ogre, and O5 with Bane.
DC 14 CHA Save or -1d4 on all attacks and saving throws for 10 rounds or loss of concentration.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Jyin casts light on his shield (sheds bright light in a 20-foot radius and dim light for an additional 20 feet), Lighting up the way for Wilhorn to see his targets. Jyin moves 30 feet to engage into melee with the Ogre, crying out, "Attack at will!"
O5 attempts a Charisma Save DC 14 vs 14
Brughor (Orc Leader) attempts a Charisma Save DC 14 vs 7
Gog the Ogre attempts a Charisma Save DC 14 vs 6
Vex Init: 14
Vex smiles as he is finally going to be fighting in his preferred environment, "Thank you master for the darkness." As he aims his hand-crossbow at the Ogre and fires, he then commands Dorah to attack the Orc Leader. As Dorah rushes forward to bite at the leader, he lifts his head up and breaths on the bolt Vex let loose as the bolt now crackling with lightning energy slams into the ogre.
Hand-crossbow vs Ogre (Pack Tactics = adv): To hit: (16,10) 26 Piercing Damage: 12 Infused Strike: 2 Total: 14
BA Dorah bite vs Orc Leader: To hit: (20+5 crit) 25 Piercing Damage: 9
Gog the Ogre takes 14 damage. Gog (45/59)
Brughor the Orc Leader takes 9 damage. Brughor (21/30)
10+13+19+6+16+9+19=92
92/6=15.3
8+23+14+17=62
62/4=15.5
Daewen needs to roll a 17 or higher for the party to go first. I'm giving him 2 hours before I roll for him and bot the next round of init. Email notifications are back now, woot
Daewen’s initiative: 16
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Jyin casts shield of faith on himself and then casts aid on Dorah, himself, and Daewen.
Round 1
Jyin
Vex, Wilhorn, Daewen << Your turn
O1, O2, O3, O4, O5
Brughor the Orc (21/30)
Gog the Ogre (45/59)