"That sound good to me. I'm not the best a t sneaking so I think we will be spotted pretty quick, and we will most likely need to get though the room to get at the enemy."
(Just to make clear the situation. The first ten feet into the Caltrop Hallway has a three foot path that can be traveled without risk of injury or the need to move at half movement. The next ten feet to the wall is not clear of caltrops, so either you will potentially take damage or you will need to move at half speed.)
Portia will move up as close as she can with 25ft movement, slowly to avoid damage. She has her two swords drawn but I don't believe she can get in range to attack this turn
MEEPO sees that the GOBLINS have noticed him. He produces a flame in the palm of his right hand while holding his spear in his left hand. He hurls the flame at the first one. ATT 18 DMG 6
Skeleton One makes it to the wall and hacks into the first GOBLIN, killing it.
The second Skeleton stumbles on the caltrops. (He stops five feet back from the wall and takes a point of damage. It will move at half-speed until cured.)
XANTH lights a torch and moves in.
The second GOBLINslashes with his scimitar at the first Skeleton. ATT 17 DMG 5.
RAGDOR knocks an arrow and lets it fly. It careens off the poorly fabricated wall.
PORTIA moves into the caltrop hall.
GLYNT fires an arrow and it too bounces back off the wall.
MEEPO waits while XANTH, GLYNT, and the Skeleton kills the second GOBLIN. RAGDIR;sshot again ricochets off one of the makeshift battlements,
VICTORY!
The filth on the floor, stains on the walls, shabby hides, and firepit attest to the years of use this room has seen at the hands of creatures unconcerned with hygiene. On the eastern side of the southern wall is a crudely mortared half-wall, complete with crenellations. There is a door on the south west wall,
"That sound good to me. I'm not the best a t sneaking so I think we will be spotted pretty quick, and we will most likely need to get though the room to get at the enemy."
Portia looks a bit sheepish. "I also need light to see in the dark. So same issue here I am afraid"
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
MEEPO sighs, "MEEPO seez inz darkz. MEEPO tries tooz clearz pointy thingz."
MEEPO STEALTH 21
MEEPO moves into the Caltrop Hall and begins to clear out a path.
MEEPO slowly clears out about a three food wide path down the middle of the hallway about ten feet in.
MEEPO STEALTH 8
You hear the Goblin language from over the three foot high wall.
You see a GOBLIN pop up from behind the wall. You can hear the distinct term, "Kobold."
MEEPO says, "Uh oh!"
ROLL FOR INITIATIVE
GOBLIN Initiative 21
MEEPO Initiative. 8
(Go ahead wiith Round One actions as well. I will post a new battle map in the OOC thread.)
(Just to make clear the situation. The first ten feet into the Caltrop Hallway has a three foot path that can be traveled without risk of injury or the need to move at half movement. The next ten feet to the wall is not clear of caltrops, so either you will potentially take damage or you will need to move at half speed.)
Xanth 18
Looking back at the undead puppets. "Go kill the Goblins."
Then lights a torch and heads into the room half speed.
Skeletons
If they move on my intuitive
Move in headless of the spike and try to attack the goblins
I'm guessing and acrobatics roll to avoid the spikes = 3
Skeleton #1 Attack: 19 Damage: 7
Skeleton #2 Attack: 19 Damage: 9
INT 18-1=17
Brings crossbow up to see if I have a clear shot at one...
Initiative: 8
On his turn Glynt will move into the room and fire his bow at Goblin #2:
Attack : 24
Damage : 4
(Location on map updated)
to hit 10+1=11
damage 1 pt
if I have the shot...if not then start closing for hammer swings..
(I will process Turn One when Portia gets an opportunituy to post Initiatives and actions.)
Initiative 13
Portia will move up as close as she can with 25ft movement, slowly to avoid damage. She has her two swords drawn but I don't believe she can get in range to attack this turn
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
ROUND ONE
MEEPO 19 XANTH 18 GOBLINS 17 ONE(-) TWO(-) RAGDOR 17 PORTIA 13 GLYNT 13
MEEPO sees that the GOBLINS have noticed him. He produces a flame in the palm of his right hand while holding his spear in his left hand. He hurls the flame at the first one. ATT 18 DMG 6
(Let’s see what happens with this.)
The first GOBLIN ducked behind the wall just in time for the ball of flame to pass harmlessly overhead.
(It is a DEX check with the Caltrops if you are not moving at half speed. So, I will roll a DEX check for each Skeleton.)
Skeleton One DEX save 18
Skeleton Two DEX save 4
(OK. Let's see what that does.)
Skeleton One makes it to the wall and hacks into the first GOBLIN, killing it.
The second Skeleton stumbles on the caltrops. (He stops five feet back from the wall and takes a point of damage. It will move at half-speed until cured.)
XANTH lights a torch and moves in.
The second GOBLIN slashes with his scimitar at the first Skeleton. ATT 17 DMG 5.
RAGDOR knocks an arrow and lets it fly. It careens off the poorly fabricated wall.
PORTIA moves into the caltrop hall.
GLYNT fires an arrow and it too bounces back off the wall.
ROUND TWO
(What do you do in this round?)
Glynt will unleash another Arrow at Goblin 2
Attack: 18
Damage: 3
Skeleton 1
Attack: 18 Damage: Unable to parse dice roll.
Skeleton 2
Moves up and attacks
Attack: 13 Damage: 4
Xanth
Drops the torch and swing at the goblin
Attack: 23 Damage: 13
Crossbow to hit - 10 damage - 2
ROUND TWO
MEEPO waits while XANTH, GLYNT, and the Skeleton kills the second GOBLIN. RAGDIR;s shot again ricochets off one of the makeshift battlements,
VICTORY!
The filth on the floor, stains on the walls, shabby hides, and firepit attest to the years of use this room has seen at the hands of creatures unconcerned with hygiene. On the eastern side of the southern wall is a crudely mortared half-wall, complete with crenellations. There is a door on the south west wall,
(What do you do next?)
Glynt quickly works to clear away the caltrops to the side of the room.