well, guess that settles it. Let's go find them kids and see if we run into one of those fire snakes Erky mentioned.Ragdor grabs his shield and checks his gear.
Ragdor has to think for a minute, seems like we've been down here for years now, If I remember correctly, Madame Hucrele of Oakhurst has hired us to find her children, a Talgen and Keorwyn, or atleast find out what happened to them. Oh and something about investigating the source of the blight that's been plaguing the area. He thinks a little more, I think we've found a signet ring and the remains of a ranger that came looking for them. The gobos above report that some wizard or another took the kids down here to some grove. He looks to his friends, I think that about covers it.
ERKYmoves a little closer. He thinks these things are likely vulnerable to cold and tries to hit the first one with a Ray of Frost. But the Fire Snake was able to avoid the ray.
(By the way, if your Initiative is better than 6, go ahead with your actions.)
the dwarf expecting snakes is not so surprised when the snakes appear, touches his holy symbol and mutters a prayer and casts bless on Xanth, Bix and Glynt. Blessed Lady hear me.
Bix raises her short bow. She moves forward closer to the snakes. I’m going to try and take the head off the one to my right. She aims for the head of snake 1 and fires. Attack roll 11 for 8 damage.
4. Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon’s damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn.
BIX fires a shot with her range weapon, but the shot misses right of her target.
XANTH goes into a Rage. His Glaive suddenly becomes an instrument of magical energies. He launches it at the second FIRE SNAKE striking it with magical force.
GLYNT then covers the FIRE SNAKES with his Faerie Fire.
The first FIRE SNAKE resists the effect of the Faerie Fire and moves to attack ERKY.
FIRE SNAKE 1 BITE ATT 11 DMG 3 Piercing 3 Fire (6 total)
FIRE SNAKE 1 TAIL SWIPE ATT 20 DMG 3 Bludgeoning 3 Fire (6 total)
The second FIRE SNAKE moves against XANTH but is hit by further force damage on his approach.
It survives the attack from the Barbarian and then attacks XANTH.
FIRE SNAKE 2 BITE ATT 15 DMG 3 Piercing 3 Fire (6 total)
FIRE SNAKE 2 TAIL SWIPE ATT 6 DMG 3 Bludgeoning 3 Fire (6 total)
Bix takes a stab with her fine blade at snake 2 attack roll 19 for 10 damage. And additional 7 pts from sneak attack. As a bonus action use my cunning action to disingage and move back 10ft behind Ragdor.
Ragdor unable to engage the snakes in melee will cast Toll the Dead WS save DC 12 at snake 1 for 4 pts of damage. Missy, strike and move back here if you can, I'll fill the gap.
ERKY goes, "I can hold out a little longer."
"I'm ok to go on for a bit too"
well, guess that settles it. Let's go find them kids and see if we run into one of those fire snakes Erky mentioned.Ragdor grabs his shield and checks his gear.
Xanth smiles. "Let's find some trouble." Then heads out heading to the SW.
The rift widens, creating a cavern-like chamber. Small, two-foot-diameter holes riddle the node. (I moved Xanth's token to the SW. Map updated!)
Bix follows behind. You told me you were looking for someone. Is that the kids you just mentioned?
Ragdor has to think for a minute, seems like we've been down here for years now, If I remember correctly, Madame Hucrele of Oakhurst has hired us to find her children, a Talgen and Keorwyn, or atleast find out what happened to them. Oh and something about investigating the source of the blight that's been plaguing the area. He thinks a little more, I think we've found a signet ring and the remains of a ranger that came looking for them. The gobos above report that some wizard or another took the kids down here to some grove. He looks to his friends, I think that about covers it.
Xanth moves up as quietly as he can.
Stealth = 4
And knocks over a pile of rocks he did notice before.
(I moved the party in behind Xanth on the map.)
Suddenly a pair of FIRE SNAKES pop up two different two-foot-wide holes.
ROLL FOR INITIATIVE
FIRESNAKE 9
ERKY 15
(Map updated!)
ERKY moves a little closer. He thinks these things are likely vulnerable to cold and tries to hit the first one with a Ray of Frost. But the Fire Snake was able to avoid the ray.
(By the way, if your Initiative is better than 6, go ahead with your actions.)
Initiative: 12
Action: Cast Faerie Fire on the Fire Snakes
Comment just before all this kicks off: "If I recall correctly the Goblins upstairs ate one of the kids, I'm very unhappy about that."
(I moved the Faerie Fire square to the action. At least, it looks like you have plenty of room to cast it without it affecting a member of the party.)
FIRE SNAKE 1 DEX SAVE 21
FIRE SNAKE 2 DEX SAVE 4
Ragdor int 17
the dwarf expecting snakes is not so surprised when the snakes appear, touches his holy symbol and mutters a prayer and casts bless on Xanth, Bix and Glynt. Blessed Lady hear me.
Int. 16
Bix raises her short bow. She moves forward closer to the snakes. I’m going to try and take the head off the one to my right. She aims for the head of snake 1 and fires. Attack roll 11 for 8 damage.
Xanth
Init = 13
Steps up 5ft and rages
4. Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon’s damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn.
Attacks =23+2=25 Damage =7+2=9 force damage
Then steps back.
(If something comes within 10ft reaction
attack =24+2 Damage =8+2 =10 force Damage)
ERKY 17 RAGDOR 17 BIX 16 XANTH 13 GLYNT 12 FIRE SNAKES 6
ROUND ONE
ERKY moves up and misses with a Ray of Frost.
RAGDOR blesses BIX, GLYNT, and XANTH.
BIX fires a shot with her range weapon, but the shot misses right of her target.
XANTH goes into a Rage. His Glaive suddenly becomes an instrument of magical energies. He launches it at the second FIRE SNAKE striking it with magical force.
GLYNT then covers the FIRE SNAKES with his Faerie Fire.
The first FIRE SNAKE resists the effect of the Faerie Fire and moves to attack ERKY.
FIRE SNAKE 1 BITE ATT 11 DMG 3 Piercing 3 Fire (6 total)
FIRE SNAKE 1 TAIL SWIPE ATT 20 DMG 3 Bludgeoning 3 Fire (6 total)
The second FIRE SNAKE moves against XANTH but is hit by further force damage on his approach.
It survives the attack from the Barbarian and then attacks XANTH.
FIRE SNAKE 2 BITE ATT 15 DMG 3 Piercing 3 Fire (6 total)
FIRE SNAKE 2 TAIL SWIPE ATT 6 DMG 3 Bludgeoning 3 Fire (6 total)
(Party's turn. Map updated!)
Bix takes a stab with her fine blade at snake 2 attack roll 19 for 10 damage. And additional 7 pts from sneak attack. As a bonus action use my cunning action to disingage and move back 10ft behind Ragdor.
Ragdor unable to engage the snakes in melee will cast Toll the Dead WS save DC 12 at snake 1 for 4 pts of damage. Missy, strike and move back here if you can, I'll fill the gap.
ERKY takes damage, "That hurt!" He disengages from the actions and moves behind GLYNT.
BIX will kill the second FIRE SNAKE.
FIRE SNAKE 1 WIS SAVE 17