Ilya utters an arcane word laced with psychic undertones, driving a spike into the puppeted mind of the corpse fighting Kalamin.
Action:Mind Sliver - DC 14 INT save, 6 damage on a failure and the target subtracts 1d4 from the next saving throw it makes before the end of Ilya's next turn.
The flesh puppet shudders as Ilya's spell attacks its mind - or rather the mind of the one puppeting it. Its eyes roll back into its head as it begins to slip into oblivion at last...But the master behind its actions refuses to let go. Karvas just barely maintains his control over the corpse.
Kal unleashes a whirlwind of attacks with his glaive...Slashing, stabbing, and bludgeoning the remaining flesh puppets of Seidarch Karvas with lightning speed.
Movement As needed if the 1st creature goes down. Action Glaive Attack:11 to hit, 8 damage Glaive Attack:19 to hit, 12 damage Bonus Action Polearm Master Attack: 18 to hit, 6damage
OoC: If the 1st creature falls, Kalamin moves to use remaining attacks on the 2nd.
The polearm slices across the torso of the undead in front of Kalamin. It falls to its knees, catching its innards as Karvas tries to maintain his hold over the corpse - he fails however, and the body collapses to the ground.
Wasting no time, the paladin moves across the field, stabbing the remaining walking corpse in the side. Again, the mind controlling it attempts to hold onto its control. But even the Seidarch knows these bodies are spent. As his control over the flesh slips, he snarls from its mouth one last time. "Xal kis ŋorok. Enter and descend worms, feed the halkost of Seidarch Karvas." With that, the body falls and you're left alone once more.
"He talks too much."Kalamin says with a grunt, nudging one of the corpses with his boot. He looks through the gate of the compound, searching for a passage where they might "enter and descend" as the Seidarch had invited. "Suffice to say the element of surprise is lost. We're most certainly walking into a trap now."
Within the compound there is a single featureless stone building with an iron door. It hangs loosely on one hinge, torn open by some terrible force. Blood and viscera cover the ground inside the compound's walls, but you see no more corpses. A terrible battle took place here...And it seems the Seidarch has taken the bodies for his own purposes. Six broken stone pillars also stand in the compound, around them is the rubble of some black crystal that clearly used to sit atop the pillars.
"We've come too far to turn back now...Trap or not, we have to push forward."Warily, she goes through the compound's gate and up to the threshold of the plain building. She looks through the bashed in door and if it seems safe enough, walks in to get a better look at the interior.
Glyptemis will go and take a closer look at the black crystals, examining them to see if they were perhaps of a magical nature. If it seems safe he will also use Mage Hand to pick some up and place them in his pouch.
"These crystals... were they some kind of protection for this place? A ward? Doesn't look like they worked too well.."
Ilya Within the building you find a single room, with walls that slant outwards to make the area larger towards the back. Similar to outside, the interior is covered in signs of a bloody fight. There's broken furniture, chairs, couches, and a single desk. In the larger area towards the back, you see a square hole in the ground 35 feet across, as if the middle of the room had simply sank into the earth. You approach closer and peer down and oddly enough see flickering light at the bottom. Fleshy tendrils and mesh cover the walls of the hole, crawling upwards as if growing towards the surface. The drop is about 80 feet. Though unsettling, there doesn't seem to be any immediate danger.
Glyptemis You quickly realize that it is not the crystals themselves that were the enchantment, rather they acted as its power source. You take a closer look at the pillars, and find formulas carved into them from the illusion and enchantment schools of magic. You sumrise that your guess is right, these things were wards of a sort. They appear to have been used to cloak the compound, making it appear as something else perhaps, or otherwise discouraging unwanted visitors from taking a closer look.
Lyra stands and faces the direction of the subterranean sinkhole in the midst of the enclosed abattoir, irises now solidly black to match her pupils.
As her companions examine the premises, and still warded by Protection from Evil and Good (10 min duration), she throws the Seidarch's words back in its face, aiming to goad it into rising up out of its lair to face them instead of requiring her and her friends to descend into the corrupted depths to face it.
"Meat puppets and worms. Grotesque aberrations and necromancy. There are more things in heaven and earth, Karvas, than are dreamt of in your fallen philosophy. You speak as one transcendent, yet cower in a hole. If we are truly nothing as you claim, then rise and face us without fear, maggot."
A deep rumble shakes the ground beneath your feet, and you hear a low roar from within. Thick fleshy tendrils erupt from the hole, flailing about and forcing you backwards lest they slam into you. Moments later a deep thrum fills the air - the unmistakable hum of the arcane. The square hole in the center of room is filled as a platform rises to ground level - as it locks into place the flesh tendrils are cut off, flopping on the ground like fish out of water for a short while before going still.
On it the platform carried 6 humanoids, and a monstrosity from some kind of nightmare. Two are little more than walking corpses, similar to those you fought outside. The other four are more..."put together," or alive. Three wear makeshift robes fashioned out of blood-stained clothing, carrying scimitars in their hands. The last humanoid sits beside a monstrosity of flesh At first you think him to be a priest of some kind...But his vestments and robes are in complete disrepair. His body is bloody covered in pulsing red marks, nonsensical runes up and down his arms. He swings a bloody mace back and forth in front of him, the other arm carrying a shield.
And looming above them all is unmistakably Seidarch Karvas himself. A large sentient amalgamation of blood, rent flesh, broken bones, and torn innards. His mouth is unnaturally large for his face, and filled with too many teeth. He glares at you with hate-filled bloodred eyes, and a crown of bone grows out of his head. "Az beliek!" He bellows, sending bits of spittle and gore flying into the air. "These heathens deserve not the love of our Immortal Father. Render unto them no mercy." He lifts a pointed finger towards Lyra. "Leave that one alive."
Ilya, Kalamin, Glyptemis, and Leftenant, you're up!
Ilya circles to the right, sticking next to Kalamin to close ranks in the face of the abominations forces. She speaks an arcane word, and once more she drives a psychic spike into the Seidrach's mind. Reaching deeper into the wellspring of power within, her eyes flare with a golden divine light as she commands the large fleshy abomination and its apostate priest: "Grovel."
Action:Mind SliverDC 14 INT save, 8 psychic damage on a failure and the target subtracts 1d4 from the next saving throw it makes before the end of Ilya's next turn. Bonus Action: Quickened(2 Sorcery Points) 2nd Level CommandDC 14 WIS on Seidrach Karvas and the Priest. Move: Next to Kalamin
Ilya'smind sliver slides off Karvas' mental defenses as he resists the effects of the spell. However, as her voices rings out with divine reverberation, the priest and Seidrach and forced to obey her Command.
OOC: On their turns, Karvas and his priest will fall prone and end their turns.
Kalamin moves forward on the trio directly in front of him. Of those dressed in bloody rags he knows not what to think, but the undead are a known quantity to him. With practiced ease the glaive spins in his hands once more, cutting through the undead to his left in a flurry of attacks. On the second slash with his polearm, he infuses divine power into the blade.
Keeping the glaive held forward ready to strike, he backs up a few steps to put space between himself and the hostiles.
Movement 20ft N -> 1st/2nd/BA Attacks -> 10ft S Action Glaive Attack:15to hit, 6 damage Glaive Attack(Smite, 1st Level):25to hit, 12damage + 9radiant damage Bonus Action Polearm Master Attack: 21 to hit, 8damage
In the first two strikes, Kalfells the first shambling undead, as the hold Karvas has over it is seared away with radiant power. He swings the polearm around, striking the other corpse across the head before retreating.
Leftenant had witnessed the horrors of war before many times. But this gruesome scene was once again outside of his wheelhouse.
With a draw of the first arrow he shifts Hunter’s Mark to the eastern most ‘put-together’ robed figure. “You are my quarry now!”
He fires over Glyptemis in quick secession before moving back to the south west of the chamber. (He shifts targets as necessary targeting the meat-puppet Kal had hit earlier to maximize the Colossus Slayer feat.)
Glyp calls out to the rest of the group "I'm gonna do something dumb... wish me luck", he then starts charging towards the group of monstrosities, and with a small leap he vanishes in a puff of green smoke, casting Misty Step and appearing next to Seidrach Karvas, spinning out from his shell, a trail of green flames streaks out from his shadowy blade and strikes at the beast, burning the "priest" next to him as well with a burst of green fire.
Move: Run forward a few spaces to get in range for Misty Step Bonus Action: Misty Step to the space to the bottom left of Seidrach Action: Green Flame Blade attack: 18 to hit for 16 psychic damage and 4 fire damage + 12 fire damage to the priest
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Ilya utters an arcane word laced with psychic undertones, driving a spike into the puppeted mind of the corpse fighting Kalamin.
Action: Mind Sliver - DC 14 INT save, 6 damage on a failure and the target subtracts 1d4 from the next saving throw it makes before the end of Ilya's next turn.
The flesh puppet shudders as Ilya's spell attacks its mind - or rather the mind of the one puppeting it. Its eyes roll back into its head as it begins to slip into oblivion at last...But the master behind its actions refuses to let go. Karvas just barely maintains his control over the corpse.
Kalamin, you're up!
Kal unleashes a whirlwind of attacks with his glaive...Slashing, stabbing, and bludgeoning the remaining flesh puppets of Seidarch Karvas with lightning speed.
Movement
As needed if the 1st creature goes down.
Action
Glaive Attack: 11 to hit, 8 damage
Glaive Attack: 19 to hit, 12 damage
Bonus Action
Polearm Master Attack: 18 to hit, 6 damage
OoC: If the 1st creature falls, Kalamin moves to use remaining attacks on the 2nd.
The polearm slices across the torso of the undead in front of Kalamin. It falls to its knees, catching its innards as Karvas tries to maintain his hold over the corpse - he fails however, and the body collapses to the ground.
Wasting no time, the paladin moves across the field, stabbing the remaining walking corpse in the side. Again, the mind controlling it attempts to hold onto its control. But even the Seidarch knows these bodies are spent. As his control over the flesh slips, he snarls from its mouth one last time. "Xal kis ŋorok. Enter and descend worms, feed the halkost of Seidarch Karvas." With that, the body falls and you're left alone once more.
"He talks too much." Kalamin says with a grunt, nudging one of the corpses with his boot. He looks through the gate of the compound, searching for a passage where they might "enter and descend" as the Seidarch had invited. "Suffice to say the element of surprise is lost. We're most certainly walking into a trap now."
Within the compound there is a single featureless stone building with an iron door. It hangs loosely on one hinge, torn open by some terrible force. Blood and viscera cover the ground inside the compound's walls, but you see no more corpses. A terrible battle took place here...And it seems the Seidarch has taken the bodies for his own purposes. Six broken stone pillars also stand in the compound, around them is the rubble of some black crystal that clearly used to sit atop the pillars.
"We've come too far to turn back now...Trap or not, we have to push forward." Warily, she goes through the compound's gate and up to the threshold of the plain building. She looks through the bashed in door and if it seems safe enough, walks in to get a better look at the interior.
Perception: 3
Glyptemis will go and take a closer look at the black crystals, examining them to see if they were perhaps of a magical nature. If it seems safe he will also use Mage Hand to pick some up and place them in his pouch.
"These crystals... were they some kind of protection for this place? A ward? Doesn't look like they worked too well.."
Arcana: 22
Ilya
Within the building you find a single room, with walls that slant outwards to make the area larger towards the back. Similar to outside, the interior is covered in signs of a bloody fight. There's broken furniture, chairs, couches, and a single desk. In the larger area towards the back, you see a square hole in the ground 35 feet across, as if the middle of the room had simply sank into the earth. You approach closer and peer down and oddly enough see flickering light at the bottom. Fleshy tendrils and mesh cover the walls of the hole, crawling upwards as if growing towards the surface. The drop is about 80 feet. Though unsettling, there doesn't seem to be any immediate danger.
Glyptemis
You quickly realize that it is not the crystals themselves that were the enchantment, rather they acted as its power source. You take a closer look at the pillars, and find formulas carved into them from the illusion and enchantment schools of magic. You sumrise that your guess is right, these things were wards of a sort. They appear to have been used to cloak the compound, making it appear as something else perhaps, or otherwise discouraging unwanted visitors from taking a closer look.
Lyra stands and faces the direction of the subterranean sinkhole in the midst of the enclosed abattoir, irises now solidly black to match her pupils.
As her companions examine the premises, and still warded by Protection from Evil and Good (10 min duration), she throws the Seidarch's words back in its face, aiming to goad it into rising up out of its lair to face them instead of requiring her and her friends to descend into the corrupted depths to face it.
"Meat puppets and worms. Grotesque aberrations and necromancy. There are more things in heaven and earth, Karvas, than are dreamt of in your fallen philosophy. You speak as one transcendent, yet cower in a hole. If we are truly nothing as you claim, then rise and face us without fear, maggot."
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
OOC: I'll take a straight Charisma check from Lyra.
Lyra's straight Charisma check (with advantage from using her Inspiration): 22
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
A deep rumble shakes the ground beneath your feet, and you hear a low roar from within. Thick fleshy tendrils erupt from the hole, flailing about and forcing you backwards lest they slam into you. Moments later a deep thrum fills the air - the unmistakable hum of the arcane. The square hole in the center of room is filled as a platform rises to ground level - as it locks into place the flesh tendrils are cut off, flopping on the ground like fish out of water for a short while before going still.
On it the platform carried 6 humanoids, and a monstrosity from some kind of nightmare. Two are little more than walking corpses, similar to those you fought outside. The other four are more..."put together," or alive. Three wear makeshift robes fashioned out of blood-stained clothing, carrying scimitars in their hands. The last humanoid sits beside a monstrosity of flesh At first you think him to be a priest of some kind...But his vestments and robes are in complete disrepair. His body is bloody covered in pulsing red marks, nonsensical runes up and down his arms. He swings a bloody mace back and forth in front of him, the other arm carrying a shield.
And looming above them all is unmistakably Seidarch Karvas himself. A large sentient amalgamation of blood, rent flesh, broken bones, and torn innards. His mouth is unnaturally large for his face, and filled with too many teeth. He glares at you with hate-filled bloodred eyes, and a crown of bone grows out of his head. "Az beliek!" He bellows, sending bits of spittle and gore flying into the air. "These heathens deserve not the love of our Immortal Father. Render unto them no mercy." He lifts a pointed finger towards Lyra. "Leave that one alive."
Ilya, Kalamin, Glyptemis, and Leftenant, you're up!
Ilya circles to the right, sticking next to Kalamin to close ranks in the face of the abominations forces. She speaks an arcane word, and once more she drives a psychic spike into the Seidrach's mind. Reaching deeper into the wellspring of power within, her eyes flare with a golden divine light as she commands the large fleshy abomination and its apostate priest: "Grovel."
Action: Mind Sliver DC 14 INT save, 8 psychic damage on a failure and the target subtracts 1d4 from the next saving throw it makes before the end of Ilya's next turn.
Bonus Action: Quickened(2 Sorcery Points) 2nd Level Command DC 14 WIS on Seidrach Karvas and the Priest.
Move: Next to Kalamin
Ilya's mind sliver slides off Karvas' mental defenses as he resists the effects of the spell. However, as her voices rings out with divine reverberation, the priest and Seidrach and forced to obey her Command.
OOC: On their turns, Karvas and his priest will fall prone and end their turns.
Kalamin, Glyptemis, and Leftenant, you're up!
Kalamin moves forward on the trio directly in front of him. Of those dressed in bloody rags he knows not what to think, but the undead are a known quantity to him. With practiced ease the glaive spins in his hands once more, cutting through the undead to his left in a flurry of attacks. On the second slash with his polearm, he infuses divine power into the blade.
Keeping the glaive held forward ready to strike, he backs up a few steps to put space between himself and the hostiles.
Movement
20ft N -> 1st/2nd/BA Attacks -> 10ft S
Action
Glaive Attack: 15 to hit, 6 damage
Glaive Attack(Smite, 1st Level): 25 to hit, 12 damage + 9 radiant damage
Bonus Action
Polearm Master Attack: 21 to hit, 8 damage
Reaction: Something enters 10ft reach
Glaive Attack: 10 to hit, 8 damage
In the first two strikes, Kal fells the first shambling undead, as the hold Karvas has over it is seared away with radiant power. He swings the polearm around, striking the other corpse across the head before retreating.
Glyptemis, and Leftenant, you're up!
Leftenant had witnessed the horrors of war before many times. But this gruesome scene was once again outside of his wheelhouse.
With a draw of the first arrow he shifts Hunter’s Mark to the eastern most ‘put-together’ robed figure. “You are my quarry now!”
He fires over Glyptemis in quick secession before moving back to the south west of the chamber. (He shifts targets as necessary targeting the meat-puppet Kal had hit earlier to maximize the Colossus Slayer feat.)
Bonus Action: Shift Hunter’s Mark (Damage 1: 2) (Damage 2: 6)
Action: Attack 1: (To Hit: 13, Damage: 7)
Attack 2: (To Hit: 24, Damage: 10)
Other: Colossus Slayer if applicable, (Damage: 7).
Move: as described.
LT's arrows soar over Glyptemis' head, finding their mark in the robed cultist. The first sends him reeling, the second finishes him.
Glyptemis, you're up!
Glyp calls out to the rest of the group "I'm gonna do something dumb... wish me luck", he then starts charging towards the group of monstrosities, and with a small leap he vanishes in a puff of green smoke, casting Misty Step and appearing next to Seidrach Karvas, spinning out from his shell, a trail of green flames streaks out from his shadowy blade and strikes at the beast, burning the "priest" next to him as well with a burst of green fire.
Move: Run forward a few spaces to get in range for Misty Step
Bonus Action: Misty Step to the space to the bottom left of Seidrach
Action: Green Flame Blade attack: 18 to hit for 16 psychic damage and 4 fire damage + 12 fire damage to the priest