This post has potentially manipulated dice roll results.
Valar's worg is just barely standing up now, a small hit will clearly put it down. It fights on, however, more ferocious than ever, eyeing Thelanis with a renewed fury. Amiz is also still battling his own worg.
Worg 1 Attack against Amiz: 15 Damage: 8 Piercing and Amiz must succeed on a DC 13 Strength saving throw or be knocked prone.
Worg 2 Attack against Thelanis: 22 Damage: 11 Piercing and Thelanis must succeed on a DC 13 Strength saving throw or be knocked prone.
Thelanis steps back at the worg’s bite, charges her sword, and chops deep into the beast’s neck. It drops to the ground with a groan.
As the last of the outriders go down, you listen out for any more coming and hear nothing. You’re free to continue on to the cave Thelanis saw earlier with the two goblins out the front of you wish.
The goblins are standing out the front of a cave entrance in the woods. If you were to approach from either side, you’d be able to use the mound of the cave as cover. Giving you advantage on stealth checks to sneak up on the goblins.
Assuming we're far enough away for a vocal component to not give away our positions, Draíovht will give each party member guidance before they find their hiding spot.
Draíocht stealth: max(4,9) +3 = 12
+another 1 if guidance can apply. He'll ready a dart in hand.
[[
Nice fighting, guys.
@drumdigby, what are your thoughts on if Wood Elf Mask of the Wild applies in WildShape? I haven't found any clear answers on if it's something tied to the overall elf traits like jmmunity to sleep or if it's tied to the specific traits of a Wood Elf's physical form.
Guidance is a concentration spell, which means you can only cast one instance of it at a time. You can cast it on the person with the worst stealth score or one of the party members with disadvantage on stealth checks. Which might actually be all three of them.
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The worg is surprisingly agile for it's size, it dodges out of the way.
Valar and Thelanis are up.
Valar attacks: Attack: 13 Damage 14
Valar slashes the worg across the chest, wounding in greatly.
Thelanis is up, Valar and Amiz are both battling a worg each.
Thelanis tries to help Valar finish off the worg he injured.
Bonus: Switch Hex to the worg.
Move: Close with the worg.
Action: Longsword on the worg. Attack: 20 Damage: 11 slashing/necrotic
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Valar's worg is just barely standing up now, a small hit will clearly put it down. It fights on, however, more ferocious than ever, eyeing Thelanis with a renewed fury. Amiz is also still battling his own worg.
Worg 1 Attack against Amiz: 15 Damage: 8 Piercing and Amiz must succeed on a DC 13 Strength saving throw or be knocked prone.
Worg 2 Attack against Thelanis: 22 Damage: 11 Piercing and Thelanis must succeed on a DC 13 Strength saving throw or be knocked prone.
You all are now up.
Valar continues his attack on the worg: Attack: 9 Damage: 9
Draíocht raises his staff and thwacks it against the wounded worg.
To-hit: 24
Damage: 6
Bonus Crit damage if applies: 6
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Assuming Draiocht's Attack kills the wounded worg...
Move: To other worg; Bonus switch hex.
Attack the wounded worg or the remaining if the wounded drops.
Attack: 7 Damage: Unable to parse dice roll.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
The wounded worg goes down. And Thelanis’ strike bites deep into the other worg’s side. It’s looking pretty wounded now too.
Amiz is up.
Amiz attacks with his axe
Attack: 16 Damage: 7
The blow just misses the worg as it writhes in pain, it backbites Thelanis savagely:
Attack: 8 Damage: 9 Piercing and Thelanis must succeed on a DC 13 Strength saving throw or be knocked prone.
You all are up. Both Amiz and Thelanis are in combat with the large worg, the Dim Woods dark around you.
Valar will continue to engage the Worg: Attack 10 Damage 11
This worg, while nearly defeated, is proving difficult to pin with a final blow.
Thelanis, Draíocht, and Amiz are still up.
Thelanis, counterattacking after the worg tries to bite her, transfers her hex and strikes. Attack: 9 Damage: 18
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Thelanis steps back at the worg’s bite, charges her sword, and chops deep into the beast’s neck. It drops to the ground with a groan.
As the last of the outriders go down, you listen out for any more coming and hear nothing. You’re free to continue on to the cave Thelanis saw earlier with the two goblins out the front of you wish.
Valar will look to see if there is a concealed way to approach the 2 Goblins: Perception 19 Investigation: 2
The goblins are standing out the front of a cave entrance in the woods. If you were to approach from either side, you’d be able to use the mound of the cave as cover. Giving you advantage on stealth checks to sneak up on the goblins.
Assuming we're far enough away for a vocal component to not give away our positions, Draíovht will give each party member guidance before they find their hiding spot.
Draíocht stealth: max(4,9) +3 = 12
+another 1 if guidance can apply. He'll ready a dart in hand.
[[
Nice fighting, guys.
@drumdigby, what are your thoughts on if Wood Elf Mask of the Wild applies in WildShape? I haven't found any clear answers on if it's something tied to the overall elf traits like jmmunity to sleep or if it's tied to the specific traits of a Wood Elf's physical form.
]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
[[
@Aagie, if Valar wants some goodberries to heal the 9 damage (I think) he took from a worg, Draíocht would share.
]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Guidance is a concentration spell, which means you can only cast one instance of it at a time. You can cast it on the person with the worst stealth score or one of the party members with disadvantage on stealth checks. Which might actually be all three of them.