The Kenku is genuinely intrigued by the wand. He holds his hand out, a silent request to look closer. Rather impatient, he instead pulls the arm that hold the wand down to his level, examining every detail as much as he can.
Apart from being suitable as a spellcasting focus, the runes on the wand suggest a divination purpose. While not having a literal translation, Nikk gleans the rough meaning as being "uncover/unveil". It probably needs some sort of activation gesture which you would be able to brute force by spending an hour trying out combinations.
The Kenku points to the wand and, using Jaya's voice, clarifies: "Keep. Wand safe. Valuable. Will. Need it. Back. Later. Can. Figure out. Its purpose. Then."
He further adds: "Keep helmet. May. Still be. Magic. Hidden."
With that, he does an about face and scurries back to the skull room. He'd like to examine one of the markings on the skulls. Perhaps a necromantic connection...?
The skulls don't have any arcane traces or signs on them. They do seem unusually well preserved, and in good shape. None of them show damage that would result in death. But then again, all the other bones are missing. Nikk can exclude the possibility that they were simply summoned here to spook you. They seem distressingly real.
Just at that moment, visible to all who are looking into the skull room, a new skull appears out of thin air with a faint *pop* and lands unceremoniously in the pile with the rest.
Pisgah is playing around with the horn that Jaya handed but is still in the throne room. With the horn to his ear and just trying to listen to the augmented sounds (Perception roll of 12). Does he hear the *pop* of the new skull arriving?
Pisgah is playing around with the horn that Jaya handed but is still in the throne room. With the horn to his ear and just trying to listen to the augmented sounds (Perception roll of 12). Does he hear the *pop* of the new skull arriving?
It's a bit too faint for that, but you certainly hear the clacking of bones as the new skull lands in the pile.
Hearing the clacking of the new skull arriving, Pigsah walks out of the room asking "Did another skull just show up?" as he rounds the corner to see Nikkitch walking north up the hall. "Hey Nikkitch, wait up for the rest of us." he calls as he starts to slowly step after Nikk, waiting for the others to also catch up. "Do you think someone should shut that door again?"
Rico closes the door as suggested. There are still skulls clogging up the hallway, but it would be difficult to get all the schools back into the room.
Pisgah takes Rook's horn up to the door that he believes leads into Harria's room and uses it to listen at the door. Perception roll 20 to listen at the door.
Harria came out of the room indicated here. We'll say Pisgah listened there. You hear Harrias voice, going: "No! Bad! You hold the sword like THIS, not by the sharp end. Again!" The pet seems to still be limited to moans, so there is no intelligible response.
At the room farther up north, you hear the bandits audibly playing a game.
DM Note: Since you figured out the mystery of the copper throne, an additional 250 XP for everyone. Up to you where you want to explore to next. You can assume that corridors are safe if you're backtracking them within the same 24 hours. More time than that and I will roll for a potential random encounter.
OOC: Sorry, I had the rooms mixed up. I don't want to go into the rooms or the throne area.
Pisgah says "It sounds like our bandit buddies are playing a game and Harria is trying to teach her "pet" how to hold a sword. It does not sound like it is going well. Let's go past the throne room and check out that door along the west wall of the passage to the south."
Pisgah will turn south down the corridor and take a listen at the door with the ear horn. Perception roll 20.
The wand prickles a bit in Jayas fingers, as if a current is running through it. Definitely magical, but not obvious how.
The Kenku is genuinely intrigued by the wand. He holds his hand out, a silent request to look closer. Rather impatient, he instead pulls the arm that hold the wand down to his level, examining every detail as much as he can.
[Arcana: 19 (12{+7})]
Apart from being suitable as a spellcasting focus, the runes on the wand suggest a divination purpose. While not having a literal translation, Nikk gleans the rough meaning as being "uncover/unveil". It probably needs some sort of activation gesture which you would be able to brute force by spending an hour trying out combinations.
The Kenku points to the wand and, using Jaya's voice, clarifies: "Keep. Wand safe. Valuable. Will. Need it. Back. Later. Can. Figure out. Its purpose. Then."
He further adds: "Keep helmet. May. Still be. Magic. Hidden."
With that, he does an about face and scurries back to the skull room. He'd like to examine one of the markings on the skulls. Perhaps a necromantic connection...?
[Arcana for identifying marking: 18 (11{+7})]
Jaya gives the horn to Pisgah and puts the helmet and wand in his backpack for later.
The skulls don't have any arcane traces or signs on them. They do seem unusually well preserved, and in good shape. None of them show damage that would result in death. But then again, all the other bones are missing. Nikk can exclude the possibility that they were simply summoned here to spook you. They seem distressingly real.
Just at that moment, visible to all who are looking into the skull room, a new skull appears out of thin air with a faint *pop* and lands unceremoniously in the pile with the rest.
Pisgah is playing around with the horn that Jaya handed but is still in the throne room. With the horn to his ear and just trying to listen to the augmented sounds (Perception roll of 12). Does he hear the *pop* of the new skull arriving?
Rico comments, "Well that explains how the room got that full of skulls. It does open up the question of where the skulls are coming from."
It's a bit too faint for that, but you certainly hear the clacking of bones as the new skull lands in the pile.
Nikk scoops up the new skull. There's nothing special about it, of course, but he regardless begins walking back to the main hall, skull in hand.
Hearing the clacking of the new skull arriving, Pigsah walks out of the room asking "Did another skull just show up?" as he rounds the corner to see Nikkitch walking north up the hall. "Hey Nikkitch, wait up for the rest of us." he calls as he starts to slowly step after Nikk, waiting for the others to also catch up. "Do you think someone should shut that door again?"
Rico closes the door as suggested. There are still skulls clogging up the hallway, but it would be difficult to get all the schools back into the room.
Pisgah takes Rook's horn up to the door that he believes leads into Harria's room and uses it to listen at the door. Perception roll 20 to listen at the door.
https://imgur.com/a/GAHgPye
He is trying to gauge what sort of "pet" Harria may be keeping in the room.
I thought Harria and pet where behind the south east door in the throne room, your looking at the north door? But I'll let the DM tell us. :)
Harria came out of the room indicated here. We'll say Pisgah listened there. You hear Harrias voice, going: "No! Bad! You hold the sword like THIS, not by the sharp end. Again!" The pet seems to still be limited to moans, so there is no intelligible response.
At the room farther up north, you hear the bandits audibly playing a game.
DM Note: Since you figured out the mystery of the copper throne, an additional 250 XP for everyone. Up to you where you want to explore to next. You can assume that corridors are safe if you're backtracking them within the same 24 hours. More time than that and I will roll for a potential random encounter.
OOC: Sorry, I had the rooms mixed up. I don't want to go into the rooms or the throne area.
Pisgah says "It sounds like our bandit buddies are playing a game and Harria is trying to teach her "pet" how to hold a sword. It does not sound like it is going well. Let's go past the throne room and check out that door along the west wall of the passage to the south."
Pisgah will turn south down the corridor and take a listen at the door with the ear horn. Perception roll 20.
As Pisgah listens here, but there is nothing to be heard.
Nikkitch follows here, looking around the door for any signs of, well, anything really: traps, animal marks, magic, people, whatever.
[Perception: 19]
As he reaches out to open the door, Pisgah stops and ask Nikk "Do you think the door is safe to open?"
If Nikk says it is safe, he will open the door to see what is on the other side.