Sabina tries to hide her smile at Elana's praise for her knowledge. "Well Volneer, perhaps we stop by to visit the guildmaster on the way to meet the others?" She then looks like she reconsiders. "Or maybe meet the others and then talk to the guildmaster?"
"It would probably be a good idea to talk to the guild master first, then we can visit him as a group later," he grins, "Mages command a certain respect."
Sabina nods, although she's not certain if her status as artificer full qualified her as a mage. "Elana. things have died down here. Mind if I head out now?" Assuming she agrees, she tells Volneer. "Let's get going and see the guildmaster I guess!"
As the two adventurers take the short walk across the town square, they're met with a large structure built with extraordinarily large trusses, lending to its masterpiece of a roof. as you both lower your gaze, you see the magnificent architecture of the guild hall: beautifully sculpted timber in the form of spiral dragons serve as pillars and beams that make up the support structure of this building. finely crafted wall boards sculpted to look like large scales span between the beams, making up the majority of the walls. Masterfully crafted window frame, doors, and metalwork decorate this large building, and a small stone staircase welcomes you to the sturdy double doors that lie open. As you walk in you hear a prominent and rugged voice being thrown across the room; catching the last of what seems to be some sort of a field report: "...And support the mines. The rest of our resources should be spent on securing the borders of Westhaven until we can allocate the manpower to investigate beyond our walls. Dismissed".
As you locate the source of the voice, you see a large man clad in battle-worn ceremonial plate armor. His red beard falls low from his face, and a scar comes from the top of his brow, clawing downward to the valleys and wrinkles of his aged face. You see this man through all manner of adventurer-types, who have since been dismissed and are making their way past you and out of the guild hall-- most of which, don't regard you with a second look, but those who do either scoff to one another, or gaze at you in curiosity. it seems to some: that you stand out in a crowd.
Volneer conjures up a mage hand and uses it to wave people out of the way and clear a path to the guild master, a fire bolt on his fingertips in case someone starts causing trouble. Once he reaches him, he will say, "I've investigated the wild lands beyond civilization much. If you don't have the resources to search beyond westhaven's walls, I would be happy to explore for you. I'm sure Sabina will too, and there's a dwarf named Kneecap and a man named Calim who I believe will also be glad to contribute, however, I think you should hear about the cultist network we've discovered beneath Westhaven."
Sabina is taken a bit off guard by Volneer's aggressive approach to get to the guild master. She's happy to follow in his wake. And while she hadn't expected her companion to start with offering to explore, she eagerly jumped in to agree. "Oh yes! I was not with them, but definitely would join them. I'd love to investigate beyond the walls!"
She glances at Volneer a moment before continuing to speak to the guild master again. "Elana said we... or Volneer rather... should tell you about what they found." She then looks to him to fill in the details.
"An earthquakes recently shook the town, as I'm sure you are aware. It opened a sinkhole in the ground, which led to a series of tunnels. These tunnels were infested with many horrors, among them, a dangerous living slime and a few ghouls. It also had a magically locked stone door that was unlocked by a series of symbols, including this one," He says, producing the stone X. "We have yet to generate this door, but we believed that it was important to inform you of the threat before we reentered those caves."
Finally unable to ignore the midday sun streaming into his room, Calim rouses to take stock of the damage from the night before. Surprisingly, he feels agile and strong, a little sore for using muscles long dormant. But, well...more than strong. He feels like this old body is quivering with anticipation of more use. Like an awakened animal, long slumbering and ready to hunt. He steps into the middle of the room and begins his old forms.
Axes were his old weapon of choice, find the gap and slice. He had a longsword forged back then (one that he had left in good hands once retiring) balanced and slightly rounded with an axes edge. While easing back into his forms, his body quickly reminded him of the dance of the blade. It would crave to find purchase, slide into the weakest spot and cleave. This was before the hammer and the anvil, before he raised his two children, before his heartbreak. But now, the old forms, separating, rending, dividing...they all felt wrong.
Resting back on his heels for a moment, in a squat he wouldn't have thought possible at his age only a few days prior, Calim contemplates this new discordant feeling.
Before, as a young man, I cut myself out of my family. I carved my way through the world. I split energy. I tore through villages. I vivisected. I parsed. But after building a family, succumbing to the bonds of love and purpose and building something defensible...cutting was the wrong thing. This seasoned fighter was not a blade. This Calim had changed. His body may be strong enough to fight. But, a change is needed.
Suddenly, his well worn tradesman's hammer, dutifully awaiting its master by the door, looked different. It was almost panting with an urgency to serve him. Old pal. Trustworthy. It had a very different purpose. Like the collecting, the molding, with the heat and cool of parenting, the hammer has more purpose than to cause pain. It joins and shapes and creates.
"I connect and protect now," Calim says to himself aloud.
Taking something true and saying it aloud was also unknown to him as a young man. He had torn himself from his family, escaping a violent father. He had no real model for collecting and caring. Only his younger brother, who had runaway to find him and join up with valor fights not his own, had he ever wanted to protect. But he had never sworn to protect Soren, that witchlight wonder of a young man. Still, when he failed, something in him broke. It was in that failure that his Mara found him and saved him. Before he turned into something he would be ashamed of, an animal like his father, she saved him. Mara was the one who first urged him to say something secret aloud, to forge his first real bond. He became a smith to make her proud, to build them a home, to make things to share.
"I, Calim, am a smithy, now and always. I mold things. I join things. I am a man of utility and purpose. I pledge my body, the threads of strength I have left, to protecting my family from those who would split them, sunder and rive." Lacking a more appropriate tool for this impromptu rite, Calim strides to the doorway and picks up his hammer (an unnamed tool that all of a sudden whines with straining purpose). "I'm going to call you Hearthguard," he says with a kind conviction, feeling a new sense of purpose and determination. He holds Hearthguard at eye level and wishes it to be his focus of devotion now...to Ilmater, to Mara, to Orion, to Soren, to his kids, to this mixed up town, to his new party.
Rolled a Religion Check for no other reason than I haven't rolled anything in a while. But, a 4 (2+2) seems less than impressive and I'm assuming Ilmater has not blessed me with some sign, at this moment.
Calim waits for something to happen, something more than a slight warmth spreading over his old frame. Then, reverently setting down Hearthguard, Calim begins a new set of forms, gentler, less forced, seemingly meant to push and form energy. His breath is even. He doesn't break a sweat.
Self assured and ready, Calim cleans himself up, gathers his supplies and heads to Haven't Anvil for the early afternoon meeting. He has never been one to whistle. But, suddenly his tasks warrant an uncomplicated tune.
As the guild master hears the voices of the younger woman and older gentleman as they approach. To him, ambushing him with needless noise before really focusing in and listen to what they are saying. "This. This is why I told the overseer we need security at the guildhall. Listen, the guildhall is for able bodied adventurers ready and equipped to face the unknown wilds of Norea, not... you. I don't know what you're rambling about, but I do know Callim... if you are half as dull as that old smith, I suggest you go visit the mines. They have plenty of simple and mundane work for you."
after Volneer presents the stone artifact, he looks at it curiously. "Hmm... you can hand that to me, I'll look into this... sinkhole. Thank you civilians. and, my apologies, I seem to be just venting some stress. The guild has got a lot of work to do, and not enough man power to get it all done."
----------------------------------------
Callim feels a renewed sense of drive. he wields Hearthguard, a humble hammer that, like Callim, has been reborn with new purpose.
Sabina glances over at Volneer, expecting him to try to hang on to the unusual stone that this guild master wishes to take. She steps forward. "The only one dull and dimwitted one I've met is you!" she says forcefully. "Had you any sense you would have listened to Mister Bryskin here rather than dismissing him without reflection. And if you had any actual intelligence, you would enlist aid when offered rather than whine about lack of manpower and turn away volunteers!"
She then spins about, ready to head out with her fellow adventurer. "We will keep the stone and be off on our own business. Let's go back to Calim's forge and meet the others." The last is clearly directed to Volneer. She hesitates only to make sure the half-elf is with her and still has the stone artifact.
Hearing Sabina’s retaliation, the Guildmaster lowers his tone, and sighs: “Tell that old Callim to return to me tomorrow— and anyone else who took an unsanctioned field trip outside the walls. I’ll hear what you all have to say, and maybe I can support an investigation with your help.” and he returns his gaze to Volneer.
Volneer's eyes are blazing, and his mouth is clamped forcefully shut. He takes a couple deep breaths before saying, "I'll have you know that if I wished, you would be dead where you stand. I'll not be returning to you with that sort of treatment, and I believe Calim could teach you a few things. If you're willing to listen and provide aid, I will return. If you want to ramble like a grandfather with nothing better to do, then I will do this on my own. You have no sovereignty over me, I just visited this town." He spins on his heel and walks away, fire burning in both his hands. Stopping if called, but not turning around.
The Guildmaster raises an eyebrow at Volneers threats. As he turns to follow Sabina out of the hall, he just quietly shakes his head before turning away and back to his work. As Volneer steps outside and catches up to Sabina, it is midday and the sun is shining bright over the Norean sky. An entire town at your fingertips.
"On to meet up with Calim and the others?" Sabina says to Volneer. After continuing a few steps she adds, "I say we just avoid the guild master. With Elana sending us over I'd thought he'd be more helpful."
Volneer's eyes are burning. "I suppose. It's not like there is anything he can help us with. I was hoping a military leader would not be so ignorant. I shouldn't have lost my temper. Apologies."
Sabina seems to just shrug off the sour confrontation with the guild master. "Don't worry about it. I'm just going to forget about the man. Let's just move on. Find the others."
Calim arrives to a tidy and well run workshop still infected with a little tune. The forge is stoked and glowing, tended by the young man Elena had found a few months back, Darak. He was invaluable at this point, though once a gad-about fool, Elena saw something in him and managed to wring him past manageable and right into useful. Calim was converted on Darak, once dubious.
"Son, would you mind fetching a pitcher of something refreshing from around the corner and maybe a bit of nosh for four guests, the mistress and the two of us? Your choice." Calim pops him a gold piece up in the air and doesn't even look to see if the coin landed in his hands.
He briefly considers checking in with his daughter but thinks better of it. She is one to be totally engrossed in her work. She might not even notice the group discussion, unless they engage her on business affairs. Calim does look to see if she has made any headway on his armor and the longsword, crude though it is, to get it sharpened and ready for another adventure.
Investigation 4 (2+2)
He can't seem to find where she may have put it and after a bit of a look around, starts to set up for a meeting. He pulls out the same small table set by the entry and pulls down a few stools hung in a corner. He has them all the same height and then, remembering his hospitality, fetches a slightly taller stool to allow his new Dwarf colleague a more level view of the group. Minding not to make it seem for a child, just respectful to the cleric.
From there, he waits, a bit uneasy. He is ready to begin again.
Kneecap accepts the spear to his shoulder, plants his off foot and uses the momentum of the spear’s strike to spin into his attacker. He kicks him in the stomach, the devil buckles from the force of the sturdy dwarf’s boot.
Kneecap jumps, timing the launch to the ebb and flow of the ship. As he is descending, the boat is rising, adding more force to his hammer as he brings it down on the Sahuagin’s head. Ha! He yells as bones crunch. “I used my hammer, I used my boot, and I used my boat, you blasted fish demon. All you used was your spear. Which owww, really hurts. Hey dad! Dad? Dad where are you.”
Suddenly the boat is empty.
Kneecap is standing alone.
Then he hears the laughter. Maniacal laughter, other worldly. “Your Dad is gone Henry. You are now alone.”
Henry is standing alone.
Kneecaps sits up right in bed, startled, waking from his dream.
“Whooooaa that was shite. Whoa, Whoa, Whoa. Shite. Shite. Shite.” He says to himself, his hair sticking to the sweat on his forehead.
He swings his feet over the edge of bed, ready to stand.
“Hahahaha. Well, it certainly wasn’t the worst one now was it, Henry? Time to get up anyway.”
He grabs a piece of hardened cheese, left over from the gathering at Calim’s last night, or was that this morning, and takes a bite. “Bah, worse than overcooked fish heads, there must be something better in this town to eat.”
Kneecap spends a bit of time praying to his god, preparing spells that he may need. He feels a stronger connection with Marthammor today. He senses that he wields a bit more divine power now.
“Well, you snatched me from Umberlee’s clutches and brought me to this place, so I’ll go make the most of it. I’m assuming you didn’t bring me here for the cheese. Hahahaha.” He stands, grabs his gear and walks out of his room.
Outside, with the warmth of the sun soaking his face, he pauses for a minute, then looks around.
“We’ll, Calim’s forge is that way, and the newly uncovered underground undead slime temple with puzzle doors is that way” he mutters, pointing in different directions, “So I think I’ll head this way” and he starts walking in a different direction from the other two, looking for something to eat, and something to do.
Sabina tries to hide her smile at Elana's praise for her knowledge. "Well Volneer, perhaps we stop by to visit the guildmaster on the way to meet the others?" She then looks like she reconsiders. "Or maybe meet the others and then talk to the guildmaster?"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"It would probably be a good idea to talk to the guild master first, then we can visit him as a group later," he grins, "Mages command a certain respect."
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Sabina nods, although she's not certain if her status as artificer full qualified her as a mage. "Elana. things have died down here. Mind if I head out now?" Assuming she agrees, she tells Volneer. "Let's get going and see the guildmaster I guess!"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
As the two adventurers take the short walk across the town square, they're met with a large structure built with extraordinarily large trusses, lending to its masterpiece of a roof. as you both lower your gaze, you see the magnificent architecture of the guild hall: beautifully sculpted timber in the form of spiral dragons serve as pillars and beams that make up the support structure of this building. finely crafted wall boards sculpted to look like large scales span between the beams, making up the majority of the walls. Masterfully crafted window frame, doors, and metalwork decorate this large building, and a small stone staircase welcomes you to the sturdy double doors that lie open. As you walk in you hear a prominent and rugged voice being thrown across the room; catching the last of what seems to be some sort of a field report: "...And support the mines. The rest of our resources should be spent on securing the borders of Westhaven until we can allocate the manpower to investigate beyond our walls. Dismissed".
As you locate the source of the voice, you see a large man clad in battle-worn ceremonial plate armor. His red beard falls low from his face, and a scar comes from the top of his brow, clawing downward to the valleys and wrinkles of his aged face. You see this man through all manner of adventurer-types, who have since been dismissed and are making their way past you and out of the guild hall-- most of which, don't regard you with a second look, but those who do either scoff to one another, or gaze at you in curiosity. it seems to some: that you stand out in a crowd.
Volneer conjures up a mage hand and uses it to wave people out of the way and clear a path to the guild master, a fire bolt on his fingertips in case someone starts causing trouble. Once he reaches him, he will say, "I've investigated the wild lands beyond civilization much. If you don't have the resources to search beyond westhaven's walls, I would be happy to explore for you. I'm sure Sabina will too, and there's a dwarf named Kneecap and a man named Calim who I believe will also be glad to contribute, however, I think you should hear about the cultist network we've discovered beneath Westhaven."
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Sabina is taken a bit off guard by Volneer's aggressive approach to get to the guild master. She's happy to follow in his wake. And while she hadn't expected her companion to start with offering to explore, she eagerly jumped in to agree. "Oh yes! I was not with them, but definitely would join them. I'd love to investigate beyond the walls!"
She glances at Volneer a moment before continuing to speak to the guild master again. "Elana said we... or Volneer rather... should tell you about what they found." She then looks to him to fill in the details.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"An earthquakes recently shook the town, as I'm sure you are aware. It opened a sinkhole in the ground, which led to a series of tunnels. These tunnels were infested with many horrors, among them, a dangerous living slime and a few ghouls. It also had a magically locked stone door that was unlocked by a series of symbols, including this one," He says, producing the stone X. "We have yet to generate this door, but we believed that it was important to inform you of the threat before we reentered those caves."
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Finally unable to ignore the midday sun streaming into his room, Calim rouses to take stock of the damage from the night before. Surprisingly, he feels agile and strong, a little sore for using muscles long dormant. But, well...more than strong. He feels like this old body is quivering with anticipation of more use. Like an awakened animal, long slumbering and ready to hunt. He steps into the middle of the room and begins his old forms.
Axes were his old weapon of choice, find the gap and slice. He had a longsword forged back then (one that he had left in good hands once retiring) balanced and slightly rounded with an axes edge. While easing back into his forms, his body quickly reminded him of the dance of the blade. It would crave to find purchase, slide into the weakest spot and cleave. This was before the hammer and the anvil, before he raised his two children, before his heartbreak. But now, the old forms, separating, rending, dividing...they all felt wrong.
Resting back on his heels for a moment, in a squat he wouldn't have thought possible at his age only a few days prior, Calim contemplates this new discordant feeling.
Before, as a young man, I cut myself out of my family. I carved my way through the world. I split energy. I tore through villages. I vivisected. I parsed. But after building a family, succumbing to the bonds of love and purpose and building something defensible...cutting was the wrong thing. This seasoned fighter was not a blade. This Calim had changed. His body may be strong enough to fight. But, a change is needed.
Suddenly, his well worn tradesman's hammer, dutifully awaiting its master by the door, looked different. It was almost panting with an urgency to serve him. Old pal. Trustworthy. It had a very different purpose. Like the collecting, the molding, with the heat and cool of parenting, the hammer has more purpose than to cause pain. It joins and shapes and creates.
"I connect and protect now," Calim says to himself aloud.
Taking something true and saying it aloud was also unknown to him as a young man. He had torn himself from his family, escaping a violent father. He had no real model for collecting and caring. Only his younger brother, who had runaway to find him and join up with valor fights not his own, had he ever wanted to protect. But he had never sworn to protect Soren, that witchlight wonder of a young man. Still, when he failed, something in him broke. It was in that failure that his Mara found him and saved him. Before he turned into something he would be ashamed of, an animal like his father, she saved him. Mara was the one who first urged him to say something secret aloud, to forge his first real bond. He became a smith to make her proud, to build them a home, to make things to share.
"I, Calim, am a smithy, now and always. I mold things. I join things. I am a man of utility and purpose. I pledge my body, the threads of strength I have left, to protecting my family from those who would split them, sunder and rive." Lacking a more appropriate tool for this impromptu rite, Calim strides to the doorway and picks up his hammer (an unnamed tool that all of a sudden whines with straining purpose). "I'm going to call you Hearthguard," he says with a kind conviction, feeling a new sense of purpose and determination. He holds Hearthguard at eye level and wishes it to be his focus of devotion now...to Ilmater, to Mara, to Orion, to Soren, to his kids, to this mixed up town, to his new party.
Rolled a Religion Check for no other reason than I haven't rolled anything in a while. But, a 4 (2+2) seems less than impressive and I'm assuming Ilmater has not blessed me with some sign, at this moment.
Calim waits for something to happen, something more than a slight warmth spreading over his old frame. Then, reverently setting down Hearthguard, Calim begins a new set of forms, gentler, less forced, seemingly meant to push and form energy. His breath is even. He doesn't break a sweat.
Self assured and ready, Calim cleans himself up, gathers his supplies and heads to Haven't Anvil for the early afternoon meeting. He has never been one to whistle. But, suddenly his tasks warrant an uncomplicated tune.
As the guild master hears the voices of the younger woman and older gentleman as they approach. To him, ambushing him with needless noise before really focusing in and listen to what they are saying. "This. This is why I told the overseer we need security at the guildhall. Listen, the guildhall is for able bodied adventurers ready and equipped to face the unknown wilds of Norea, not... you. I don't know what you're rambling about, but I do know Callim... if you are half as dull as that old smith, I suggest you go visit the mines. They have plenty of simple and mundane work for you."
after Volneer presents the stone artifact, he looks at it curiously. "Hmm... you can hand that to me, I'll look into this... sinkhole. Thank you civilians. and, my apologies, I seem to be just venting some stress. The guild has got a lot of work to do, and not enough man power to get it all done."
----------------------------------------
Callim feels a renewed sense of drive. he wields Hearthguard, a humble hammer that, like Callim, has been reborn with new purpose.
Definitely mark inspiration!
Sabina glances over at Volneer, expecting him to try to hang on to the unusual stone that this guild master wishes to take. She steps forward. "The only one dull and dimwitted one I've met is you!" she says forcefully. "Had you any sense you would have listened to Mister Bryskin here rather than dismissing him without reflection. And if you had any actual intelligence, you would enlist aid when offered rather than whine about lack of manpower and turn away volunteers!"
She then spins about, ready to head out with her fellow adventurer. "We will keep the stone and be off on our own business. Let's go back to Calim's forge and meet the others." The last is clearly directed to Volneer. She hesitates only to make sure the half-elf is with her and still has the stone artifact.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Hearing Sabina’s retaliation, the Guildmaster lowers his tone, and sighs: “Tell that old Callim to return to me tomorrow— and anyone else who took an unsanctioned field trip outside the walls. I’ll hear what you all have to say, and maybe I can support an investigation with your help.” and he returns his gaze to Volneer.
Volneer's eyes are blazing, and his mouth is clamped forcefully shut. He takes a couple deep breaths before saying, "I'll have you know that if I wished, you would be dead where you stand. I'll not be returning to you with that sort of treatment, and I believe Calim could teach you a few things. If you're willing to listen and provide aid, I will return. If you want to ramble like a grandfather with nothing better to do, then I will do this on my own. You have no sovereignty over me, I just visited this town." He spins on his heel and walks away, fire burning in both his hands. Stopping if called, but not turning around.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
I rolled intimidation: 16.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
The Guildmaster raises an eyebrow at Volneers threats. As he turns to follow Sabina out of the hall, he just quietly shakes his head before turning away and back to his work. As Volneer steps outside and catches up to Sabina, it is midday and the sun is shining bright over the Norean sky. An entire town at your fingertips.
"On to meet up with Calim and the others?" Sabina says to Volneer. After continuing a few steps she adds, "I say we just avoid the guild master. With Elana sending us over I'd thought he'd be more helpful."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Volneer's eyes are burning. "I suppose. It's not like there is anything he can help us with. I was hoping a military leader would not be so ignorant. I shouldn't have lost my temper. Apologies."
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Sabina seems to just shrug off the sour confrontation with the guild master. "Don't worry about it. I'm just going to forget about the man. Let's just move on. Find the others."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"Alright." He heads to the Anvil.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Calim arrives to a tidy and well run workshop still infected with a little tune. The forge is stoked and glowing, tended by the young man Elena had found a few months back, Darak. He was invaluable at this point, though once a gad-about fool, Elena saw something in him and managed to wring him past manageable and right into useful. Calim was converted on Darak, once dubious.
"Son, would you mind fetching a pitcher of something refreshing from around the corner and maybe a bit of nosh for four guests, the mistress and the two of us? Your choice." Calim pops him a gold piece up in the air and doesn't even look to see if the coin landed in his hands.
He briefly considers checking in with his daughter but thinks better of it. She is one to be totally engrossed in her work. She might not even notice the group discussion, unless they engage her on business affairs. Calim does look to see if she has made any headway on his armor and the longsword, crude though it is, to get it sharpened and ready for another adventure.
Investigation 4 (2+2)
He can't seem to find where she may have put it and after a bit of a look around, starts to set up for a meeting. He pulls out the same small table set by the entry and pulls down a few stools hung in a corner. He has them all the same height and then, remembering his hospitality, fetches a slightly taller stool to allow his new Dwarf colleague a more level view of the group. Minding not to make it seem for a child, just respectful to the cleric.
From there, he waits, a bit uneasy. He is ready to begin again.
Kneecap accepts the spear to his shoulder, plants his off foot and uses the momentum of the spear’s strike to spin into his attacker. He kicks him in the stomach, the devil buckles from the force of the sturdy dwarf’s boot.
Kneecap jumps, timing the launch to the ebb and flow of the ship. As he is descending, the boat is rising, adding more force to his hammer as he brings it down on the Sahuagin’s head. Ha! He yells as bones crunch. “I used my hammer, I used my boot, and I used my boat, you blasted fish demon. All you used was your spear. Which owww, really hurts. Hey dad! Dad? Dad where are you.”
Suddenly the boat is empty.
Kneecap is standing alone.
Then he hears the laughter. Maniacal laughter, other worldly. “Your Dad is gone Henry. You are now alone.”
Henry is standing alone.
Kneecaps sits up right in bed, startled, waking from his dream.
“Whooooaa that was shite. Whoa, Whoa, Whoa. Shite. Shite. Shite.” He says to himself, his hair sticking to the sweat on his forehead.
He swings his feet over the edge of bed, ready to stand.
“Hahahaha. Well, it certainly wasn’t the worst one now was it, Henry? Time to get up anyway.”
He grabs a piece of hardened cheese, left over from the gathering at Calim’s last night, or was that this morning, and takes a bite. “Bah, worse than overcooked fish heads, there must be something better in this town to eat.”
Kneecap spends a bit of time praying to his god, preparing spells that he may need. He feels a stronger connection with Marthammor today. He senses that he wields a bit more divine power now.
“Well, you snatched me from Umberlee’s clutches and brought me to this place, so I’ll go make the most of it. I’m assuming you didn’t bring me here for the cheese. Hahahaha.” He stands, grabs his gear and walks out of his room.
Outside, with the warmth of the sun soaking his face, he pauses for a minute, then looks around.
“We’ll, Calim’s forge is that way, and the newly uncovered underground undead slime temple with puzzle doors is that way” he mutters, pointing in different directions, “So I think I’ll head this way” and he starts walking in a different direction from the other two, looking for something to eat, and something to do.