This post has potentially manipulated dice roll results.
Cha!jil notes Sparhawk taking the dead thing apart and sprints past him digging her claws into her own chest and into the river swimming for the other side as hard as she can.
( Unsure if DM allows self injury to maintain rage but if not I'll take the Athletics ( Swim) movement without Advantage.)
Damage- 4 Piercing
Athletics ( Swim Movement across river)- 17 and/or 14
Asyoi cross the cool rushing waters of the river, a sharp co tract to the heat of the jungle, you see on the shore as you approa h a half dozen bodies. The carnage is evident as you come ashore, the grisly scene revealing the manner of death of each person, some crushed under tbe weigh kf the giant turtle's csrapace, most cut down by undead. Sparhawks stomach yells him there are still more lurking, but the sounds of the river madk their movements, keeping the creatures at bay, ad their interest had not been sparked by the sharp sound of rustling leaves or snapping twigs, but the threat lingers. Standing over the bodies, you notice a small one, a gnome of dark complexion,* begin to stir. He us badly hurt, and as he convulse, he begins to gag and cough up river water.
<It's a deep gnome, bit if you're PC doesn't fit this description, @Brian_Avery, please correct me.>
@Brian_Avery, make a DC12 Con save.
<intro Brian's PC, I just keep initiative on at all times, so anything could happen, but just chat and I'll have the NPC tell you what she wants when I feel it's appropriate>
As he regains consciousness, the deep gnome climbs slowly to his feet. He holds one hand against his head and moans, "What happened? Are we dead?"
Without waiting fkr the response he pats his vest, grinning as he locates the flask he pulls out, unscrewing the cap and guzzlingnjts contents as he listens for what these new faces have to say.
He has a look of recognition when he sees the half-orc you dragged through the river. The two met at the boat launch just an hour ago and haven't said much to each other yet. The canoe itself was hired to get paying passengers quickly upriver. Locals would assess quickly the purpose of the half-orc's journey, but she'll tell you herself at any rate, when she comes to. For the rest, it's bad business to ask too many questions about the what's and why's of your fare's affairs, so much remains unspoken on these short excursions.
Koselig is indeed a svirfneblin (deep gnome) and it is acurate to describe him as such. If the initial intro scene has Koselig damaged he will consume his Healing Elixir but if it is just flavor text from surviving the canoe crash then it is also just flavor text that he consumes a non-descript elixir and appears rejuvenated.
Climbing slowly to his feet he holds one hand against his head and moans, "What happened? Are we dead?"
"Not yet, but if we remain here much longer, the undead will return." Sparhawk says in a clearly powerful and commanding, yet very reassuring voice.
Koselig sees a large imposing man wearing a full set of polished battle-scared plate mail. A gold lion head is embossed on the armor's chest plate. (A symbol of the god, Marduk) He is perhaps 6 and a half feet tall, carries a large great sword with strange ivory tusks, and has black graying hair. By his canines, it is clear his is likely a half-orc. He is huge, strong, and has a strikingly broken nose, in fact, it is so broken it is hard to keep your eyes off of it.
"I'm Sparhawk, we found your friend over there , the priestess ,being chased by a hoard of undead. She said they capsized your raft. This is Cha!jil and Tess, my companions and they are keeping the vile undead at a distance." (This PC is somewhat infamous in Chult, it is possible you have heard some rumors of Captain Sparhawk)
He smiles at the gnome as he tends to the paralyzed half-orc cleric. "We may need to carry her." he hoists her over his shoulder as if she was a sack of flour.
"We must leave this place, but are you in need of healing, or are there any supplies here we should recover?"
This post has potentially manipulated dice roll results.
Koselig's CON: 8 "What's this? What's happened now? Where is Mr. Thyme?" And the little svirfneblin scrambles around searching for what you first assume is a pet and after patting his vest pockets and double checking his backpack he finally finds Mr. Thyme, a tiny ornate silver tea pot. Once he has it securely within his grasp Koselig will cast Tiny Servant to magically bring the tea pot to life. Before the amazement of everyone the little tea pot suddenly grows little arms and legs and animates into a tiny servant which Koselig mentally commands. The little tea pot, Mr. Thyme, begins looking for and gathering up some pebbles.
The half orc woman speaks, pained words warn that the undead will regroup and she explains "Vengeance. Must ... Break bone."
You understand her meaning. She is headed to Camp Vengeance.
Locals know the recent history if it's establishment
When the Order of the Gauntlet first brought its war against undead to Chult, its members established a base camp around an ancient Chultan shrine, which local guides call the House of the Crocodile. The shrine wasn’t the focus of the order’s activity, but it was an object of intense curiosity. Despite being in ruins, the shrine’s traps were still active, and they overcame the order’s attempts to reach the heart of the shrine.
The overconfident visitors neglected to build defenses around the camp, believing that their own strong arms were sufficient protection. A couple months ago, they were proved tragically wrong when hundreds of undead swarmed out of the jungle and overran the camp. Only a handful of warriors escaped from that slaughter. No bodies remain in the camp; the remains of everyone who died defending it have either been buried by the second wave of templars (now at Camp Vengeance) or dragged away by jungle scavengers.
A handful of warriors of the Order of the Gauntlet escaped the undead onslaught against Camp Righteous by retreating up the River Soshenstar toward the Aldani Basin. Three days later, they ended their retreat by digging in on this spot. Eventually they got word of their situation back to Port Nyanzaru, and they’ve since been reinforced. Their original, small camp has been transformed into a fortified base far more capable of withstanding attack than Camp Righteous ever was.
"Undril Silvertusk, I've been ordered to report to Commander Breakbone at Camp Vengeance. We left Port Nyanzaru this morning. I was told it was a short trip upriver. We were attacked and... we must reach camp before nightfall, when the hordes amass at the walls."
"Until we deal with the source of these undead, they will continue to rise until the blight takes all of Chult. I have seen this in my dreams."
Undril, clearly this jungle is quite dangerous. Our group will escort you to camp vengeance.
Then in Orkish, the paladin says
"Darkness can be driven away only by light.”
"We leave now." Sparhawk indicates, gathering the party before the undead return. He extends his aura of protection to the two survivors. As he takes off his helmet to wife off the sweat from the head of the jungle, he has two eyes tattooed on his forehead, above his eyes (In honor of his god, Marduk). https://imgur.com/vlKp1lb
"Yes, of course, no one wants to be here if more undead are expected. Lead on! Lead on, and lets be away from here." Koselig tidies himself up and falls into line in the marching order somewhere behind Captain Sparhawk with Mr. Thyme (an animated tea pot) following on his heels.
As you follow the river, you feel confident no undead are nearby, as Captain Sparhawk's gift has yet to present itself. After an hour or so of walking, you see the walls of Camp Vengeance.
The camp is ringed by a 20-foot-deep ditch lined with sharpened stakes backed by a stout, 12-foot-high log palisade. The depth of the ditch isn’t apparent because it’s perpetually filled with muddy water. The spikes are too big to be effective against undead but they’re dangerous to Large and Huge beasts. The gatehouse is heavy enough to withstand a charging triceratops.
Two guards stand atop the gatehouse, partially behind the palisade surrounding the open platform. A rampart runs along the fort, just below the palisade.
The nearer guard calls out dutifully to the party as they approach "Hail! Who approaches?" The half-oec replies "Undril Silvertusk, reporting as ordered. I bear a packet of dispatches from for Commander Breakbone."
The guard looks her over and answers at length, "Right. And what of this lot? That your brother or something?" He asks, evidently not recognizing Captain Sparhawk by appearance, at least. "The canoe I hired was capsized snd the crew attacked by undead. I bring with me this survivor," she gestures to the gnome, "and we are accompanied by this pair who found us in the wild and came to our aid. I present Cha!jil and Captain Sparhawk. Now, may we please be granted entry?" The priest implores patiently, though she is clearly.tired of waiting after the ordeal she's been through.
Sparhawk takes off his helmet, revealing his face, tattooed eyes, and very broken nose to the guards. His coat of arms displayed in his breastplate and his rank as a soldier, albeit from another country, also clear via stripes on his shoulder pauldron.
As you enter, you observe the place is a crude timber fortification — a walled compound with watchtowers and tents inside it, encircled by a ditch bristling with sharpened stakes. A large gatehouse faces the river, on the shore of which are four rowboats tied to a wooden post.
Scattered around the fort are piles of charred human corpses and flayed animal carcasses swarming with flies, the remains of beasts and undead that attacked the camp. The camp dwellers took meat off the dead dinosaurs and other beasts to feed themselves, leaving the rest to rot.
Lookong around inside the camp makes it all the nkre clear the camp is not a hale and healthy place. Unwholesome vapors and clouds of insects descend on it from the pestilential Aldani Basin lying only a few miles to the south. The knights stationed here are disease-ridden and exhausted from their constant battles against giant jungle carnivores by day and undead horrors by night.
Cha!jil shook her head at the state of the place, this was a feeding station.....leaving that much flesh to rot would bring dead and carnivores for miles to this spot and disease and parasites were already here.
She wanted to leave as soon as possible before everyone here died.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The captain grabs the womans mace with one hand and grabs her with the other, pulling her out of the water to safety.
"I think there may be other survivors on the other side."
(How far is it to the other bank, how deep is the river?)
<I can look it up, but I'm pretty sure you'll make it.>
(Is the half-orc injured badly?)
"Anyone over there!" the captain yells across the river
Cha!jil notes Sparhawk taking the dead thing apart and sprints past him digging her claws into her own chest and into the river swimming for the other side as hard as she can.
( Unsure if DM allows self injury to maintain rage but if not I'll take the Athletics ( Swim) movement without Advantage.)
Damage- 4 Piercing
Athletics ( Swim Movement across river)- 17 and/or 14
Asyoi cross the cool rushing waters of the river, a sharp co tract to the heat of the jungle, you see on the shore as you approa h a half dozen bodies. The carnage is evident as you come ashore, the grisly scene revealing the manner of death of each person, some crushed under tbe weigh kf the giant turtle's csrapace, most cut down by undead. Sparhawks stomach yells him there are still more lurking, but the sounds of the river madk their movements, keeping the creatures at bay, ad their interest had not been sparked by the sharp sound of rustling leaves or snapping twigs, but the threat lingers. Standing over the bodies, you notice a small one, a gnome of dark complexion,* begin to stir. He us badly hurt, and as he convulse, he begins to gag and cough up river water.
<It's a deep gnome, bit if you're PC doesn't fit this description, @Brian_Avery, please correct me.>
@Brian_Avery, make a DC12 Con save.
<intro Brian's PC, I just keep initiative on at all times, so anything could happen, but just chat and I'll have the NPC tell you what she wants when I feel it's appropriate>
As he regains consciousness, the deep gnome climbs slowly to his feet. He holds one hand against his head and moans, "What happened? Are we dead?"
Without waiting fkr the response he pats his vest, grinning as he locates the flask he pulls out, unscrewing the cap and guzzlingnjts contents as he listens for what these new faces have to say.
He has a look of recognition when he sees the half-orc you dragged through the river. The two met at the boat launch just an hour ago and haven't said much to each other yet. The canoe itself was hired to get paying passengers quickly upriver. Locals would assess quickly the purpose of the half-orc's journey, but she'll tell you herself at any rate, when she comes to. For the rest, it's bad business to ask too many questions about the what's and why's of your fare's affairs, so much remains unspoken on these short excursions.
Koselig is indeed a svirfneblin (deep gnome) and it is acurate to describe him as such. If the initial intro scene has Koselig damaged he will consume his Healing Elixir but if it is just flavor text from surviving the canoe crash then it is also just flavor text that he consumes a non-descript elixir and appears rejuvenated.
Climbing slowly to his feet he holds one hand against his head and moans, "What happened? Are we dead?"
"Not yet, but if we remain here much longer, the undead will return." Sparhawk says in a clearly powerful and commanding, yet very reassuring voice.
Koselig sees a large imposing man wearing a full set of polished battle-scared plate mail. A gold lion head is embossed on the armor's chest plate. (A symbol of the god, Marduk) He is perhaps 6 and a half feet tall, carries a large great sword with strange ivory tusks, and has black graying hair. By his canines, it is clear his is likely a half-orc. He is huge, strong, and has a strikingly broken nose, in fact, it is so broken it is hard to keep your eyes off of it.
"I'm Sparhawk, we found your friend over there , the priestess ,being chased by a hoard of undead. She said they capsized your raft. This is Cha!jil and Tess, my companions and they are keeping the vile undead at a distance." (This PC is somewhat infamous in Chult, it is possible you have heard some rumors of Captain Sparhawk)
He smiles at the gnome as he tends to the paralyzed half-orc cleric. "We may need to carry her." he hoists her over his shoulder as if she was a sack of flour.
"We must leave this place, but are you in need of healing, or are there any supplies here we should recover?"
Koselig's CON: 8 "What's this? What's happened now? Where is Mr. Thyme?" And the little svirfneblin scrambles around searching for what you first assume is a pet and after patting his vest pockets and double checking his backpack he finally finds Mr. Thyme, a tiny ornate silver tea pot. Once he has it securely within his grasp Koselig will cast Tiny Servant to magically bring the tea pot to life. Before the amazement of everyone the little tea pot suddenly grows little arms and legs and animates into a tiny servant which Koselig mentally commands. The little tea pot, Mr. Thyme, begins looking for and gathering up some pebbles.
The half orc woman speaks, pained words warn that the undead will regroup and she explains "Vengeance. Must ... Break bone."
You understand her meaning. She is headed to Camp Vengeance.
Locals know the recent history if it's establishment
When the Order of the Gauntlet first brought its war against undead to Chult, its members established a base camp around an ancient Chultan shrine, which local guides call the House of the Crocodile. The shrine wasn’t the focus of the order’s activity, but it was an object of intense curiosity. Despite being in ruins, the shrine’s traps were still active, and they overcame the order’s attempts to reach the heart of the shrine.
The overconfident visitors neglected to build defenses around the camp, believing that their own strong arms were sufficient protection. A couple months ago, they were proved tragically wrong when hundreds of undead swarmed out of the jungle and overran the camp. Only a handful of warriors escaped from that slaughter. No bodies remain in the camp; the remains of everyone who died defending it have either been buried by the second wave of templars (now at Camp Vengeance) or dragged away by jungle scavengers.
A handful of warriors of the Order of the Gauntlet escaped the undead onslaught against Camp Righteous by retreating up the River Soshenstar toward the Aldani Basin. Three days later, they ended their retreat by digging in on this spot. Eventually they got word of their situation back to Port Nyanzaru, and they’ve since been reinforced. Their original, small camp has been transformed into a fortified base far more capable of withstanding attack than Camp Righteous ever was.
"Undril Silvertusk, I've been ordered to report to Commander Breakbone at Camp Vengeance. We left Port Nyanzaru this morning. I was told it was a short trip upriver. We were attacked and... we must reach camp before nightfall, when the hordes amass at the walls."
Cha!jil shrugged, she'd seen weirder things than walking knick-knacks, " We are going to the Honey Camp?""
She looked up trying to pierce the canopy and calculate if they had time or were better off digging in somewhere nearby. ( Survival- 15 )
"Until we deal with the source of these undead, they will continue to rise until the blight takes all of Chult. I have seen this in my dreams."
Undril, clearly this jungle is quite dangerous. Our group will escort you to camp vengeance.
Then in Orkish, the paladin says
"Darkness can be driven away only by light.”
"We leave now." Sparhawk indicates, gathering the party before the undead return. He extends his aura of protection to the two survivors. As he takes off his helmet to wife off the sweat from the head of the jungle, he has two eyes tattooed on his forehead, above his eyes (In honor of his god, Marduk). https://imgur.com/vlKp1lb
The gnome says,
"Yes, of course, no one wants to be here if more undead are expected. Lead on! Lead on, and lets be away from here." Koselig tidies himself up and falls into line in the marching order somewhere behind Captain Sparhawk with Mr. Thyme (an animated tea pot) following on his heels.
It's really close, maybe an hour's travel by foot
As you follow the river, you feel confident no undead are nearby, as Captain Sparhawk's gift has yet to present itself. After an hour or so of walking, you see the walls of Camp Vengeance.
The camp is ringed by a 20-foot-deep ditch lined with sharpened stakes backed by a stout, 12-foot-high log palisade. The depth of the ditch isn’t apparent because it’s perpetually filled with muddy water. The spikes are too big to be effective against undead but they’re dangerous to Large and Huge beasts. The gatehouse is heavy enough to withstand a charging triceratops.
Two guards stand atop the gatehouse, partially behind the palisade surrounding the open platform. A rampart runs along the fort, just below the palisade.
The nearer guard calls out dutifully to the party as they approach "Hail! Who approaches?" The half-oec replies "Undril Silvertusk, reporting as ordered. I bear a packet of dispatches from for Commander Breakbone."
The guard looks her over and answers at length, "Right. And what of this lot? That your brother or something?" He asks, evidently not recognizing Captain Sparhawk by appearance, at least. "The canoe I hired was capsized snd the crew attacked by undead. I bring with me this survivor," she gestures to the gnome, "and we are accompanied by this pair who found us in the wild and came to our aid. I present Cha!jil and Captain Sparhawk. Now, may we please be granted entry?" The priest implores patiently, though she is clearly.tired of waiting after the ordeal she's been through.
"Sparhawk? The Captain Sparhawk? Why didn't you say so?" At this, he hurriedly orders the ktnet guard to open the gate.
Sparhawk takes off his helmet, revealing his face, tattooed eyes, and very broken nose to the guards. His coat of arms displayed in his breastplate and his rank as a soldier, albeit from another country, also clear via stripes on his shoulder pauldron.
He salutes the guards, “Gentleman”
As you enter, you observe the place is a crude timber fortification — a walled compound with watchtowers and tents inside it, encircled by a ditch bristling with sharpened stakes. A large gatehouse faces the river, on the shore of which are four rowboats tied to a wooden post.
Scattered around the fort are piles of charred human corpses and flayed animal carcasses swarming with flies, the remains of beasts and undead that attacked the camp. The camp dwellers took meat off the dead dinosaurs and other beasts to feed themselves, leaving the rest to rot.
Lookong around inside the camp makes it all the nkre clear the camp is not a hale and healthy place. Unwholesome vapors and clouds of insects descend on it from the pestilential Aldani Basin lying only a few miles to the south. The knights stationed here are disease-ridden and exhausted from their constant battles against giant jungle carnivores by day and undead horrors by night.
Cha!jil shook her head at the state of the place, this was a feeding station.....leaving that much flesh to rot would bring dead and carnivores for miles to this spot and disease and parasites were already here.
She wanted to leave as soon as possible before everyone here died.