Kos shouts out for everyone to hear, "Stop! Everybody stop! There's no need to fight each other! We can all be friends! Stop! Please stop!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(If Sparhawk needs to dash, that is what he will do)
"Kos, you are under the effects of a spell. We are here to save our world, and to do so, we must help the woman escape her prison here. To do so, means to help her transcend to her next path. Either way, Tenebril is hurt and needs your healing!"
The sanctum trembles with arcane tension. Tenebril’s blasts strike Drelnza in rapid succession—three pulses of force that hurl her across the marble floor. Her form skids, cloak trailing like smoke, until she collides with the base of the dais. Sparhawk surges forward, boots hammering stone, blade drawn to finish what Tenebril started.
Clinging to the chain above the Lanthorn, a tiny creature twitches, its gemstone core pulses once—then flares. The jacinth lens embedded in the lantern glows a deep, fiery orange, casting flickering light across the chamber. The air thickens. The scent of scorched myrrh and crushed rubies fills the room.
A column of divine flame erupts from the ceiling, engulfing both Tenebril and Sparhawk in a roaring blast. The gem dust fueling the spell—1,000 gold worth—ignites in a burst of radiant fury.
The jacinth lens begins to dim, its energy spent. Before the smoke clears, the little glowing jewel skitters over the surface of the lanterns. A second pulse—cooler, sharper. The topaz lens flares to life, casting a pale amber glow that dances across Sparhawk’s armor. The light fractures, refracts, and then condenses into a ripple of temporal distortion. Time stutters. Sparhawk’s movements slow, his blade heavy, his breath caught mid-motion. The Slow spell takes hold, warping his momentum as the sanctum bends reality around him. (DC20 Wis to resist)
Through it all, Koselig’s voice rings out—desperate, pleading. “Please! Stop this! She’s not our enemy—she needs our help!” Drelnza rises, Heretic in hand, the Lanthorn’s glow painting her in shifting hues of flame and shadow. Drelnza watches with cold amusement. Heretic hums in her hand, eager. “You’re stronger than you look,” she murmurs. “But strength isn’t everything.” She slashes once—quick, precise. Heretic bites deep. 24 for 40 slashing and must make a Con save (DC17) or be paralyzed until the start of her next turn. She saunters casually up the curved wall / ceiling toward the lanthorn, defying graviry as she walks.
Sparhawk fails the Dec save, taking 29 damage.
So is he dashing over to Drelnza or something else? Tenebril's held action bladted her +30ft away.
Kos is also up
Kos shouts out for everyone to hear, "Stop! Everybody stop! There's no need to fight each other! We can all be friends! Stop! Please stop!"
(If Sparhawk needs to dash, that is what he will do)
"Kos, you are under the effects of a spell. We are here to save our world, and to do so, we must help the woman escape her prison here. To do so, means to help her transcend to her next path. Either way, Tenebril is hurt and needs your healing!"
5
<recap>
The sanctum trembles with arcane tension. Tenebril’s blasts strike Drelnza in rapid succession—three pulses of force that hurl her across the marble floor. Her form skids, cloak trailing like smoke, until she collides with the base of the dais. Sparhawk surges forward, boots hammering stone, blade drawn to finish what Tenebril started.
Clinging to the chain above the Lanthorn, a tiny creature twitches, its gemstone core pulses once—then flares. The jacinth lens embedded in the lantern glows a deep, fiery orange, casting flickering light across the chamber. The air thickens. The scent of scorched myrrh and crushed rubies fills the room.
A column of divine flame erupts from the ceiling, engulfing both Tenebril and Sparhawk in a roaring blast. The gem dust fueling the spell—1,000 gold worth—ignites in a burst of radiant fury.
The jacinth lens begins to dim, its energy spent. Before the smoke clears, the little glowing jewel skitters over the surface of the lanterns. A second pulse—cooler, sharper. The topaz lens flares to life, casting a pale amber glow that dances across Sparhawk’s armor. The light fractures, refracts, and then condenses into a ripple of temporal distortion. Time stutters. Sparhawk’s movements slow, his blade heavy, his breath caught mid-motion. The Slow spell takes hold, warping his momentum as the sanctum bends reality around him. (DC20 Wis to resist)
Through it all, Koselig’s voice rings out—desperate, pleading. “Please! Stop this! She’s not our enemy—she needs our help!” Drelnza rises, Heretic in hand, the Lanthorn’s glow painting her in shifting hues of flame and shadow. Drelnza watches with cold amusement. Heretic hums in her hand, eager. “You’re stronger than you look,” she murmurs. “But strength isn’t everything.” She slashes once—quick, precise. Heretic bites deep. 24 for 40 slashing and must make a Con save (DC17) or be paralyzed until the start of her next turn. She saunters casually up the curved wall / ceiling toward the lanthorn, defying graviry as she walks.
Sorey, forgot she has multi attack. Before she walks up the wall, she bear her fangs and bites the bugbear 14 for 7 piercing and 10 necrotic.
"Kos, look what she..." but his stops speaking and moving suddenly. (Heroism potion is still in effect so will be adding bless effect).
Slow Spell wisdom save with advantage and bless: 23, new shield protects Sparhawk from the slow.
Con Save with advantage: 14. (Sparhawk hp is at 28. He's getting beat up)., Paralyzed.
Sparhawk is paralyzed. Tenebril and Kos are up.