" Well, I have a pre-existing contract.....and as its not 100% certain my current employer is dead....."
Insight- 11
"Well, if they've ever been dead in the past, they'll be there again soon enough. If not, then perhaps they don't have a vested interest in stopping the curse. Luck them, I suppose."
With these words, you notice it. There's something about her... the pallid complexion, the dark rings about her eyes: she looks unwell. In fact, she is clearly suffering from the effects of the curse, herself.
Koselig thinks over the past few moments and quickly comes to the conclusion that she had amble time to spring a trap or attack them if that was her intent. Seeing that she did neither and was an otherwise hospitable hostess Kos is wont to trust her.
"I suppose we could take a look into matters while we decide how we are going to continue on our own personal quest. What do you say Cha!jil?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Cha!jil shrugged, she didn't trust anyone really....but she believed Sparhawks heart was in the right place despite his obvious drawbacks of being both foreign and not really understanding how things worked here........this lady......was fairly obviously evil in Cha!jils eyes, anyone who associated with the undead is....but the lady didn't want to die which is why she was asking for help.......Cha!jil could work with that.
"Where is this Omu? I'm new to these lands and am not very familiar with names or locations, do you have a map or detailed instructions?"
Kos will rise form where he is seated and move over to rejoin Cha!jil.
"And if there's anything else you can offer that would help in this endeavor that would be greatly appreciated."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Surely your friend is aware of the history and fate of the Forbidden City, but allow me to enlighten you," offers Valindra.
"Omu was once a jewel in Chult’s crown. Built over rich mineral veins, the city garnered wealth in abundance. Omuan jewelry was coveted far and wide, and the city’s merchants grew fat on commerce. To enter Omu, it was said, was to enter the gates of paradise itself. Such wealth brought greed. Omu’s hunger for slaves made her rulers demand ever greater tribute from their neighbors. When their vassals couldn’t pay in flesh, they paid in blood. Omu’s feared legions marched across Chult.
The Omuans’ greed and hubris angered the god Ubtao, so the legends say, causing him to turn his back on Omu two hundred years ago — long before he abandoned the rest of Chult. Omu’s clerics lost their spells, and the city fell to sickness and disease. Slave uprisings wracked Omu, and its nobles fled in droves. Maps showing Omu’s location were destroyed, and its coins were melted down and reminted.
Today, the city sits abandoned, a ruin overgrown by jungle, isolated by geography and perhaps, as I suspect, something more sinister and far more dangerous."
Is there anything in partiular you think you might need? I have much to offer, but perhaps you can guide my hand in selecting something to aid you."
<Free* magic shop! You might nor get what yiu ask for, but probabky something in the same vein. No charge, but you're offering yiur services. That's as good as gold.>
(ooc: what are the limits, rarity, and any thing other things that might influence our choice?... do we just say an item we would like, any item, and there's some of chance of getting it or getting something similar?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
<Yes, that. The rarity system is borked. There's actually some insane logic to it but it's by tables that span rarities and there's modifiers and the whole formula itself is pretty fuzzy, so really it's just you get what you get. One easy part of the actual formula (that I also agree with) is that more uses means more powerful. So, always-on (passive) (eg armor)> always-on (active) (eg weapons) > many uses + recharge (eg wands) > many uses, no recharge (eg necklace of fireball) > single-use consumable items (potions, scrolls, etc.).
Diegetucally, she isn't Santa Claus and would be far more willing to hand out lower-teir items or consumables than some legendary thing. Also, she's mostly got wizardly sundries, but as a scholar, she might have a thing or two that had a more martial purpose, but is enchanted in some interesting way, stoking her interest in the item which she now possesses, but had learned all she can from. >
"It might not hurt Cha!jil if you had a magic weapon to wield while fighting. And maybe a wand of web for myself?"
Kos wonders if the others sent to explore Omu had the same help offered to them.
"Now there are only two of us remaining from our usual number we could use all the help we can get."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(ooc: something to help your AC? or is there something else that you can make use of?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
As Valindra compleres the rite she perfoems, a portalmopwns above the circle, revealing a small confined apace beyond. The walls kf the small room hum with arcane power. On stone shelves are leather cases, amulets, daggers, scroll tubes, unholy symbols, and other ornate objects.
"Now, let's see what we have today..." She says to herself as she looks through the shelves. At the far end of the room, a locked double door is closed shut.
From behind the doors comes the muffled sound of cackling laughter and then a strange sour note from what sounds like some sort of woodwind instrument.
Valindra hears beyond the doors before her a male voice, "We are not here to feed liches but to destroy phylacteries and thus weaken the foul undead leader of Thay!" it shouts.
Wasting no time, Valindra throws open the doors, which promptly transform i to a pair of four-armed gargoyles. The space beyond is the inside of a tetrahedron. A dark pool of liquid stands in the center of the floor beyond, at the far corners of the triangular floor set a pair of pyramidal shrines. The edges of the room where floors meet are littered with piles of rubble.
A skull floats in the center of the room, facing an adjacent wall above Valindra's head. Staring at it, from another floor/wall, apparently with its own gravity, judging by the pool.of dark.liquid it also hosts, are a small girl and a dark elf at the open door of another shrine - it seems raxh floor has thee and a poplmat the center. Beside them, two young men in strange attire, as if from an unfamiliar world, stand ready to battle a huge creature, seemingly made of shadow. Its disproportionately tiny arms would be comical of they didn't stand in contrast with its many long razor-sharp teeth and menacing eyeless facade.
Valindra hurls herself through the door. "Stay away from those phylacteries! In the name of the Zulkirate and the nation of Thay, I will destroy you!" she announces.
"Well, if they've ever been dead in the past, they'll be there again soon enough. If not, then perhaps they don't have a vested interest in stopping the curse. Luck them, I suppose."
With these words, you notice it. There's something about her... the pallid complexion, the dark rings about her eyes: she looks unwell. In fact, she is clearly suffering from the effects of the curse, herself.
<prompt: Do you trust her or not? That's all you need to decide.>
Koselig thinks over the past few moments and quickly comes to the conclusion that she had amble time to spring a trap or attack them if that was her intent. Seeing that she did neither and was an otherwise hospitable hostess Kos is wont to trust her.
"I suppose we could take a look into matters while we decide how we are going to continue on our own personal quest. What do you say Cha!jil?"
Cha!jil shrugged, she didn't trust anyone really....but she believed Sparhawks heart was in the right place despite his obvious drawbacks of being both foreign and not really understanding how things worked here........this lady......was fairly obviously evil in Cha!jils eyes, anyone who associated with the undead is....but the lady didn't want to die which is why she was asking for help.......Cha!jil could work with that.
She nodded tightly to Koselig.
"Where is this Omu? I'm new to these lands and am not very familiar with names or locations, do you have a map or detailed instructions?"
Kos will rise form where he is seated and move over to rejoin Cha!jil.
"And if there's anything else you can offer that would help in this endeavor that would be greatly appreciated."
"Surely your friend is aware of the history and fate of the Forbidden City, but allow me to enlighten you," offers Valindra.
"Omu was once a jewel in Chult’s crown. Built over rich mineral veins, the city garnered wealth in abundance. Omuan jewelry was coveted far and wide, and the city’s merchants grew fat on commerce. To enter Omu, it was said, was to enter the gates of paradise itself. Such wealth brought greed. Omu’s hunger for slaves made her rulers demand ever greater tribute from their neighbors. When their vassals couldn’t pay in flesh, they paid in blood. Omu’s feared legions marched across Chult.
The Omuans’ greed and hubris angered the god Ubtao, so the legends say, causing him to turn his back on Omu two hundred years ago — long before he abandoned the rest of Chult. Omu’s clerics lost their spells, and the city fell to sickness and disease. Slave uprisings wracked Omu, and its nobles fled in droves. Maps showing Omu’s location were destroyed, and its coins were melted down and reminted.
Today, the city sits abandoned, a ruin overgrown by jungle, isolated by geography and perhaps, as I suspect, something more sinister and far more dangerous."
Is there anything in partiular you think you might need? I have much to offer, but perhaps you can guide my hand in selecting something to aid you."
<Free* magic shop! You might nor get what yiu ask for, but probabky something in the same vein. No charge, but you're offering yiur services. That's as good as gold.>
(ooc: what are the limits, rarity, and any thing other things that might influence our choice?... do we just say an item we would like, any item, and there's some of chance of getting it or getting something similar?)
<Yes, that. The rarity system is borked. There's actually some insane logic to it but it's by tables that span rarities and there's modifiers and the whole formula itself is pretty fuzzy, so really it's just you get what you get. One easy part of the actual formula (that I also agree with) is that more uses means more powerful. So, always-on (passive) (eg armor)> always-on (active) (eg weapons) > many uses + recharge (eg wands) > many uses, no recharge (eg necklace of fireball) > single-use consumable items (potions, scrolls, etc.).
Diegetucally, she isn't Santa Claus and would be far more willing to hand out lower-teir items or consumables than some legendary thing. Also, she's mostly got wizardly sundries, but as a scholar, she might have a thing or two that had a more martial purpose, but is enchanted in some interesting way, stoking her interest in the item which she now possesses, but had learned all she can from. >
Cha!jil has her claws and her gods blessing she sees little need for anything else, so will allow Koselig to speak on things he knows better than her.
"It might not hurt Cha!jil if you had a magic weapon to wield while fighting. And maybe a wand of web for myself?"
Kos wonders if the others sent to explore Omu had the same help offered to them.
"Now there are only two of us remaining from our usual number we could use all the help we can get."
( Next level her Claws become Magical Weapons....but she's already got Black Gloves that do the same.)
(ooc: something to help your AC? or is there something else that you can make use of?)
(OOC: A ring of free action would be cool, some acid or poison to put on your claws to enhance them, healing potions are always needed)
"..."
<You can go back and tell hrr what it is you were looking for later, irl>
"Hmm," Valindra nods, "Well, I'll see what i can do. I don't think you'll be disappointed. Ill just be a minute. "
At this, she tuens to the circle etched on the floor in the alcove at the rear of the cave
As Valindra compleres the rite she perfoems, a portalmopwns above the circle, revealing a small confined apace beyond. The walls kf the small room hum with arcane power. On stone shelves are leather cases, amulets, daggers, scroll tubes, unholy symbols, and other ornate objects.
"Now, let's see what we have today..." She says to herself as she looks through the shelves. At the far end of the room, a locked double door is closed shut.
From behind the doors comes the muffled sound of cackling laughter and then a strange sour note from what sounds like some sort of woodwind instrument.
Valindra hears beyond the doors before her a male voice, "We are not here to feed liches but to destroy phylacteries and thus weaken the foul undead leader of Thay!" it shouts.
Wasting no time, Valindra throws open the doors, which promptly transform i to a pair of four-armed gargoyles. The space beyond is the inside of a tetrahedron. A dark pool of liquid stands in the center of the floor beyond, at the far corners of the triangular floor set a pair of pyramidal shrines. The edges of the room where floors meet are littered with piles of rubble.
A skull floats in the center of the room, facing an adjacent wall above Valindra's head. Staring at it, from another floor/wall, apparently with its own gravity, judging by the pool.of dark.liquid it also hosts, are a small girl and a dark elf at the open door of another shrine - it seems raxh floor has thee and a poplmat the center. Beside them, two young men in strange attire, as if from an unfamiliar world, stand ready to battle a huge creature, seemingly made of shadow. Its disproportionately tiny arms would be comical of they didn't stand in contrast with its many long razor-sharp teeth and menacing eyeless facade.
A wood elf lays stunned beside the others.
Valindra hurls herself through the door. "Stay away from those phylacteries! In the name of the Zulkirate and the nation of Thay, I will destroy you!" she announces.
Valindra points at the dark elf and with an unnaturally dark echoing voice casts a spell: "rozpadnout se!"
<What do you do?>