Tess, being close enough to Sparhawk, is able to make the save (13) and while disgusted, is able to keep from being sick from the scent.
She gets a natural 20 on her init roll with advantage.
"Troglodytes! Farming fungi!". she manages to yell.
She says a prayer, and a swirling cloud of ghostly angelic figures circles her and the group at 15' radius (spirit guardians, 26 radiant damage save wis fot half if they enter the radius, half movement, party is unaffected)
grabbing rhe lute with one hand, she looks sheepishly at it and with another word, enchants it with Shillegh.
Thanks to being close to Sparhawk, Wysaleth rolls a 13 on the save, just barely resisting the disgusting stench.
Wysaleth will cast a Fireball centered on himself, dealing 36 (41 from the elemental affinity) damage if they fail a DC 17 DEX roll, or half as much if they succeed.
Naturally, he uses Careful spell to protect all of his allies from the damage.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The four troglodytes caught in the fireball are killed instantly. Two of these while being town apart by the divine guardians encircling Tess. The guardians were in the midst of bringing down two troglodytes, while the one who resisted their assault was incinerated along with allies by wysela the fireball
Summary /Huy monsters in the spell aoe's are dead.
One faces Slarhawk, who blocks the tunnel, the remainded seem drawn to Tess' holy light, even as the spirit guardians that surround her lacerate and harry them
I think they can't all move the whole distance to close in melee with Tess, due to spirit guardians halving speed. I think that them being there is beneficial for the party. So i will leave them in spirit guardians aoe, but if troglodyte 1 or 4 hit, ignore those attacks entirely.
I got cut off trying to post yesterday. Theres more...
An ogre-sized creature leaps at Tess, covering a vast diatance as it flies through the glow of her spirit guardians. It's oozing hide a manifestation of embodied evils. Every few moments, patches of its slimy skins erupt with grotesque transformations: rows of mismatched fangs, fungal growths, and other half-formed features. These unsettling manifestations emerge, then roil away.
The fiend tears at the young preistess 181025 for 6 slashing plus 9 poison (15 total per hit)
Kos uses his wand to cast a 1st level Magic Missile spell at the ogre-sized creature with grotesque transformations.
Three magical darts strike for 5 force damage each.
"What the hell is that thing?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Thankful tor the timeliness of the poison resistance wish, Tess steels herself against the rending claws, while the first misses her, the orher two tear into her for a total of 21 damage (half of the poison resisted).
Feeling rhe divine power of Sparhawk's proximity, she maintains her concentration on her spell, with a 21 and 11- leaving her spirit guardians still swarming.
She attempts to slam into the hige beast with the lute, enchanted with shilllelagh- the force of the attack belies her slight form- 15 to hit. (assume that misses). the swing goes wide.
Unfazed, she uses a bonus action to cast spiritual weapon at 5th level, and a floating spectral staff appears and whacks the beast for 22 to hit, 25 poonts of force damage.
the spirit guardians will do 11 points ot radiant damage this round, wis save DC 18 for half.
Sparhawk looks at the huge horrid creature, he moves to attack it, saying to Tess, "May I have this dance?" (Maneuver attack: Tess can use her reaction to move half her move without provoking opportunity attack from the thing. As Sparhawk moves into attack position, Tess feels an easy opportunity to move out of its range. Attack1: 26 to hit, 24 slashing damage
Second attack misses:
Sparhawk smiles at the weird creature: "Well, it looks like its you and me friend."
Hezrous compose the bulk of many demonic hordes. In croaking, reeking throngs, these ogre-size brutes seek to crush and consume foes.
Hezrous serve more powerful demons, such as nalfeshnees and mariliths. They take the abuse and intimidation of these deadlier demons and pass it on to droves of weaker dretches and manes. This predictable brutality makes hezrous useful links in the chaotic structure of a demonic horde.
When on the Material Plane or otherwise left to their own devices, hezrous recklessly indulge in destructive, short-sighted rampages
Tess' lute smacks i to the side of the creature, but its roiling skin solidifies momentarily as a malformed bony protrusion at that very moment. The lute lands with such force it woukd likely shatter a common instrument, but this legendary lute survives intact, though the disharmoneuos "Ka-bong!" produced on impact resonates throughout the chamber. <fluff text. Its a miss. Monsters roll wis saves at start of their turns.>
Sparhawk's sword draws a stream of ichor, causing the demon to wail in pain as dozens of mouths form all across its face, back, chest, legs and arms, all screaming at once before being subsumed by the ephemeral demon flesh once again.
Players win initiative on a tie. Wish was reaistance, right? So ½ damage. That's what I recall anyway wish
"You grant up to ten creatures that you can see resistance to a damage type you choose"
Tess, being close enough to Sparhawk, is able to make the save (13) and while disgusted, is able to keep from being sick from the scent.
She gets a natural 20 on her init roll with advantage.
"Troglodytes! Farming fungi!". she manages to yell.
She says a prayer, and a swirling cloud of ghostly angelic figures circles her and the group at 15' radius (spirit guardians, 26 radiant damage save wis fot half if they enter the radius, half movement, party is unaffected)
grabbing rhe lute with one hand, she looks sheepishly at it and with another word, enchants it with Shillegh.
Wysaleth init roll: 16
Thanks to being close to Sparhawk, Wysaleth rolls a 13 on the save, just barely resisting the disgusting stench.
Wysaleth will cast a Fireball centered on himself, dealing 36 (41 from the elemental affinity) damage if they fail a DC 17 DEX roll, or half as much if they succeed.
Naturally, he uses Careful spell to protect all of his allies from the damage.
Kos' Initiative: 3
Kos' CON: 12
3 Troglodytes find themselves caught in the grip of Tess) Spirit Guardians.
T1 1
T2 18
T3 10
1
Dex saves
1 7
2 5
3 6
4 17
The four troglodytes caught in the fireball are killed instantly. Two of these while being town apart by the divine guardians encircling Tess. The guardians were in the midst of bringing down two troglodytes, while the one who resisted their assault was incinerated along with allies by wysela the fireball
Summary /Huy monsters in the spell aoe's are dead.
Sparhawk is up, then troglodytes, then Kos
Sparhawk looks at the troglodytes, hoping they are smart enough to flee, and yells "Flee!"
He advances to those still alive (if they flee (same initiative), he will allow them to do so, but if they stand their ground,
He attacks with faithful (longsword): To hit 14, 12 damage, to hit 25, 12 damage
The hungry troglodytes continue their hunt, led to fanstical bloodlust, they chant as they descend, "Laogzed! Laogzed!"
Sparhawk cuts down the nearest troglodyte, but another follows on hus heels and attacks the oaladun
13 for 5 slashing.
Half a dozen more troglodytes fill the tunnels, filtering into the mushroom farm and atrackingas they find the party.
One faces Slarhawk, who blocks the tunnel, the remainded seem drawn to Tess' holy light, even as the spirit guardians that surround her lacerate and harry them
Wis saves
1 6
3 2
4 5
5 11
Rend Attacks x Tess
1 [roll]1d20+4[roll] for 5
3 16 fkr 5
4 24 for 5
5 17 for 5
Attack x Sparhawk
13 for 5
Fixing attack 1: 14
Additional crit damage 2
Correction:
I think they can't all move the whole distance to close in melee with Tess, due to spirit guardians halving speed. I think that them being there is beneficial for the party. So i will leave them in spirit guardians aoe, but if troglodyte 1 or 4 hit, ignore those attacks entirely.
I got cut off trying to post yesterday. Theres more...
An ogre-sized creature leaps at Tess, covering a vast diatance as it flies through the glow of her spirit guardians. It's oozing hide a manifestation of embodied evils. Every few moments, patches of its slimy skins erupt with grotesque transformations: rows of mismatched fangs, fungal growths, and other half-formed features. These unsettling manifestations emerge, then roil away.
The fiend tears at the young preistess 18 1025 for 6 slashing plus 9 poison (15 total per hit)
Players are up
Kos uses his wand to cast a 1st level Magic Missile spell at the ogre-sized creature with grotesque transformations.
Three magical darts strike for 5 force damage each.
"What the hell is that thing?"
<just to. Larift, that was rbree attavks, with to hit: 18, 10, 25>
Also, wis save against spirit guardians 19
Anyone can roll arcana or religion.
Tess 21 arcana to ID the horrid creature.
Thankful tor the timeliness of the poison resistance wish, Tess steels herself against the rending claws, while the first misses her, the orher two tear into her for a total of 21 damage (half of the poison resisted).
Feeling rhe divine power of Sparhawk's proximity, she maintains her concentration on her spell, with a 21 and 11- leaving her spirit guardians still swarming.
She attempts to slam into the hige beast with the lute, enchanted with shilllelagh- the force of the attack belies her slight form- 15 to hit. (assume that misses). the swing goes wide.
Unfazed, she uses a bonus action to cast spiritual weapon at 5th level, and a floating spectral staff appears and whacks the beast for 22 to hit, 25 poonts of force damage.
the spirit guardians will do 11 points ot radiant damage this round, wis save DC 18 for half.
Sparhawk looks at the huge horrid creature, he moves to attack it, saying to Tess, "May I have this dance?" (Maneuver attack: Tess can use her reaction to move half her move without provoking opportunity attack from the thing. As Sparhawk moves into attack position, Tess feels an easy opportunity to move out of its range.
Attack1: 26 to hit, 24 slashing damage
Second attack misses:
Sparhawk smiles at the weird creature: "Well, it looks like its you and me friend."
Hezrous compose the bulk of many demonic hordes. In croaking, reeking throngs, these ogre-size brutes seek to crush and consume foes.
Hezrous serve more powerful demons, such as nalfeshnees and mariliths. They take the abuse and intimidation of these deadlier demons and pass it on to droves of weaker dretches and manes. This predictable brutality makes hezrous useful links in the chaotic structure of a demonic horde.
When on the Material Plane or otherwise left to their own devices, hezrous recklessly indulge in destructive, short-sighted rampages
Tess' knowledge of demons
Tess' lute smacks i to the side of the creature, but its roiling skin solidifies momentarily as a malformed bony protrusion at that very moment. The lute lands with such force it woukd likely shatter a common instrument, but this legendary lute survives intact, though the disharmoneuos "Ka-bong!" produced on impact resonates throughout the chamber. <fluff text. Its a miss. Monsters roll wis saves at start of their turns.>
Sparhawk's sword draws a stream of ichor, causing the demon to wail in pain as dozens of mouths form all across its face, back, chest, legs and arms, all screaming at once before being subsumed by the ephemeral demon flesh once again.
Wyselath and Grudak are up.