This post has potentially manipulated dice roll results.
Tess considers what she knows of Iggwilv's history, and gets a 12history check to think. of what resistances or powers might be useful facing her. She considers the limits of the spell wish, to maximize the value for the group. 19.
(ooc- she will carry the shield, lute and helm, she has. +1 shield to contribute if someone can use. She can't use the battleaxe. She is no bard, but her familiarity with magic makes her recognize the lute's utility for her..)
Regarding Iggwilv: She was best known for her conquest of Perrenland in 481 CY and her mastery of summoning fiends, planar exploration, and necromantic magic. Some of her notable spells include Tasha's Hideous Laughter, Dolor, Exaction, Minimus Containment, and Torment.
She was also deeply involved in conflicts with the Circle of Eight and played a role in the Greyhawk Wars
(question- are we using 2024 rules now? I can share my master tier if i am formally added to the campaign, i think)
<It's a mash-up. I think the tooltips defailt to 2024 spells, but its weird. Not sure what they point to dor monsters at the moment. Generally, I defer to my northstar: "if it can happen, it should happen". I canceled my master tier and i wo t be buying any digital content from WotC any time soon, but i do know if a player has master teir and books, they become available in the campaign. Accurate as of last week.>
"My vote is for poison resistance." Kos pipes up so he can be heard but then immediately goes silent to let others voice their opinions.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Sparhawk hears his friends, "Very well, I think we are agreed. I wish for Permanent Resistance to Poison for myself, Sparhawk, Grudakthemanslayer, Koselig, Tess Tomescribe, and Wysaleth Flikalphevinn for the remainder of our lives." He looks at the group and the Doa. "I wish that all vows and binds that hold the Doa known as Kashem to this place be null and void and that he and Lludd, the behir be instantly transported to the original place of their birth."
Kashem staggers as the magical shackles around her wrists shatter into dust. She exhales—a deep tremor rolling through the air, shaking the ground beneath her. For the first time in centuries, she is unbound. Her violet eyes, once burning with rage, now shimmer with something else—relief.
"It is done. You have fought with strength, yes. But more than that, with will. You see me now not as an enemy, but as I am—a prisoner, no longer. By your hand, the chains of Iggwilv lie in ruin."
Her gaze lingers on each adventurer, weighing their intentions. Then, with a slow nod, she lifts a hand. The very earth around her rumbles as she taps into her innate connection to stone and space.
"The behir shall fly upon the winds that bore it. It will trouble you no more."
A crack of shifting rock echoes through the chamber as the behir vanishes, the air folding in on itself before settling in silence. Kashem then turns to them once more.
"You ask for resistance to poison? So be it. You shall walk among venom unbowed."
A wave of golden dust spirals around the party, infusing into their skin before fading like morning mist. Kashem breathes deeply, flexing her fingers—no longer bound, no longer commanded. Her expression is unreadable for a moment, but then, she smiles.
"Iggwilv made me a weapon. You have made me free. Know this—I do not forget debts repaid in stone and blood. Should you call upon me one day, I may yet answer."
With that, she turns, stepping into the earth itself as if it were water—vanishing into the depths of her elemental domain. The ground still hums where she stood, lingering proof that something powerful had been here… and that she had chosen to leave in peace.
At the end of the corridor, as it wraps around, the inside curve is piled with small, rounded boulders carefully stacked here, blocking the entrance to a wide tunnel.
Sparhawk smiles. “Well done team. I wonder if that behir left anything behind of value?”
Just bones. Looks like he was serious when he said he kept all the cool stuff he swallowed in his stomach (like a tiger shark), or maybe behind that pile of rocks?
Peeking out of the rubble, you notice a smooth, blue-green boulder.
If you invesrigate it ...
You dind it is strangely light and clunks dully when moved or shaken, revealing its hollowness.
Kos feels a little relief, the first since this whole venture deep underground.
"Let's explore a little before continuing on, now that we can do so in relative peace."
He will examine the smooth, blue-green boulder.
Investigation: 28 (if it fails he can add 4 as a reaction to try and succeed.)
(He isn't sure but begins to suspect and/or imagine this might be egg of some kind and hopes to determine whatever it may be one way or another???)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Studying the odd hollow boulder, Tess asks alound- "what is this? An egg of some kind?"- 21 arcana (i will do most rolls in the log as its easier for me on phone) to identify what it might be.
Tess considers what she knows of Iggwilv's history, and gets a 12history check to think. of what resistances or powers might be useful facing her. She considers the limits of the spell wish, to maximize the value for the group. 19.
(OOC:)
We have several items to disperse.
A maul that does 4d6 damage
lute of thunderous thumping
helm of comprehending languages Sentinel shield, and the dao dropped a silvered battleaxe
Sparhawk could use a magic sword of some sort, or one handed weapon that does magic damage.
(ooc- she will carry the shield, lute and helm, she has. +1 shield to contribute if someone can use. She can't use the battleaxe. She is no bard, but her familiarity with magic makes her recognize the lute's utility for her..)
Sparhawk will take the shield if offered.
Anyone else need anything?
(she will gladly give Sparhawk the +1 shield. With the sentinel shield, her AC goes down 1, but her passive perception goes to 24!)
(question- are we using 2024 rules now? I can share my master tier if i am formally added to the campaign, i think)
Regarding Iggwilv: She was best known for her conquest of Perrenland in 481 CY and her mastery of summoning fiends, planar exploration, and necromantic magic. Some of her notable spells include Tasha's Hideous Laughter, Dolor, Exaction, Minimus Containment, and Torment.
She was also deeply involved in conflicts with the Circle of Eight and played a role in the Greyhawk Wars
<It's a mash-up. I think the tooltips defailt to 2024 spells, but its weird. Not sure what they point to dor monsters at the moment. Generally, I defer to my northstar: "if it can happen, it should happen". I canceled my master tier and i wo t be buying any digital content from WotC any time soon, but i do know if a player has master teir and books, they become available in the campaign. Accurate as of last week.>
"Perhaps ask for resistance to fire, acid or poison?" Tess says. "Any of those might prove useful. Or a map!".
"My vote is for poison resistance." Kos pipes up so he can be heard but then immediately goes silent to let others voice their opinions.
Sparhawk hears his friends, "Very well, I think we are agreed. I wish for Permanent Resistance to Poison for myself, Sparhawk, Grudakthemanslayer, Koselig, Tess Tomescribe, and Wysaleth Flikalphevinn for the remainder of our lives." He looks at the group and the Doa. "I wish that all vows and binds that hold the Doa known as Kashem to this place be null and void and that he and Lludd, the behir be instantly transported to the original place of their birth."
Kashem staggers as the magical shackles around her wrists shatter into dust. She exhales—a deep tremor rolling through the air, shaking the ground beneath her. For the first time in centuries, she is unbound. Her violet eyes, once burning with rage, now shimmer with something else—relief.
"It is done. You have fought with strength, yes. But more than that, with will. You see me now not as an enemy, but as I am—a prisoner, no longer. By your hand, the chains of Iggwilv lie in ruin."
Her gaze lingers on each adventurer, weighing their intentions. Then, with a slow nod, she lifts a hand. The very earth around her rumbles as she taps into her innate connection to stone and space.
"The behir shall fly upon the winds that bore it. It will trouble you no more."
A crack of shifting rock echoes through the chamber as the behir vanishes, the air folding in on itself before settling in silence. Kashem then turns to them once more.
"You ask for resistance to poison? So be it. You shall walk among venom unbowed."
A wave of golden dust spirals around the party, infusing into their skin before fading like morning mist. Kashem breathes deeply, flexing her fingers—no longer bound, no longer commanded. Her expression is unreadable for a moment, but then, she smiles.
"Iggwilv made me a weapon. You have made me free. Know this—I do not forget debts repaid in stone and blood. Should you call upon me one day, I may yet answer."
With that, she turns, stepping into the earth itself as if it were water—vanishing into the depths of her elemental domain. The ground still hums where she stood, lingering proof that something powerful had been here… and that she had chosen to leave in peace.
...
At the end of the corridor, as it wraps around, the inside curve is piled with small, rounded boulders carefully stacked here, blocking the entrance to a wide tunnel.
Sparhawk smiles. “Well done team. I wonder if that behir left anything behind of value?”
"Let's see what there is to see. Wisely handled. A powerful ally we may have gained.". Tess says.
Just bones. Looks like he was serious when he said he kept all the cool stuff he swallowed in his stomach (like a tiger shark), or maybe behind that pile of rocks?
Peeking out of the rubble, you notice a smooth, blue-green boulder.
If you invesrigate it ...
You dind it is strangely light and clunks dully when moved or shaken, revealing its hollowness.
Kos feels a little relief, the first since this whole venture deep underground.
"Let's explore a little before continuing on, now that we can do so in relative peace."
He will examine the smooth, blue-green boulder.
Investigation: 28 (if it fails he can add 4 as a reaction to try and succeed.)
(He isn't sure but begins to suspect and/or imagine this might be egg of some kind and hopes to determine whatever it may be one way or another???)
Studying the odd hollow boulder, Tess asks alound- "what is this? An egg of some kind?"- 21 arcana (i will do most rolls in the log as its easier for me on phone) to identify what it might be.
(great minds!)
Tess will continue to explore behind the pile of rocks (18 perception with-adv, or natural 20/ 22 investigation in log)