[ Damn, forgot about the issues with editing posts after rolling. Anyways, a 20 hits Drako and deals 4 piercing damage to him unless something happens to prevent it. The other 2 attacks missed. Magna hit with a 16 and dealt 2 necrotic damage. Willow is next. ]
As the manticore rises, venting its wrath with a volley of sharp tail spikes towards Drako, Willow's mind races. The clash of energies—electricity against brute strength—as she begins to whisper a discordant haunting, melodic incantation.
"Harmony sometimes requires a forceful reprise," she murmurs, focusing her energy into a potent spell— Dissonant Whispers directed at the manticore, her words a cacophony meant to infiltrate its mind, causing immense psychic turmoil. The air around her seems to vibrate with the intensity of her words.
As she casts her spell, Willow's eyes sweep over her companions, her resolve strengthening at the sight of their readiness and courage. To bolster their spirits and enhance their resolve, she taps into her newly embraced bardic powers. With a soft, encouraging melody, she sings a few powerful notes, a song of valor and bravery. "Stand strong!" she calls out, directing her *Bardic Inspiration* towards Drako, empowering him with additional resolve as his scales glisten with the remnants of his lightning attack. Her song weaves around him, a subtle magic that reinforces his spirit against the looming threat.
With her spell cast and her song sung, Willow remains vigilant, prepared to support further or step into the fray with healing or more magic, her spirit undeterred by the fierce beast above. Her stance is one of calm determination, the light of battle reflected in her eyes, ready to respond to whatever may come next.
OOC: Bardic Inspiration, as a bonus action, a creature (Drako) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome. Dissonant Whispers Damage: 11
This post has potentially manipulated dice roll results.
The manticore takes the full force of the Dissonant Whispers and flies 50ft higher as a reaction. It is at a 90ft (rounded up) distance from Willow, currently. However, after it shakes off the effects of the psychic damage, it responds with "Your feeble tricks won't save you from my fury, little sorceress!"
Legendary Action:Tail Spike roll is a 18 to hit, and a 10 of damage if it hits. 13 if it's a critical hit.
Vabrix: Vabrix is furious at the cowardice displayed by the Manticore. "HOW AM I GONNA USE MY SWORD IF YOU KEEP FLYING, YOU STUPID MONSTER!" [ Bonus action to rage. ] He'll take one of his javelins and throws it recklessly at the Manticore, negating the disadvantage from the distance! Javelin roll is a 18 to hit, plus 1 from bless, dealing 8 if it hits. 9 if it crits.
Nigel: Nigel will move 10ft closer towards the Manticore to be within range of the beast, and as he holds his spellbook in one hand and begins to chant an incantation, his other hand stretches out towards the Manticore, forming a multicolored orb of concentrated arcane energy. He yells "CHROMATICON ORBIS INCENDI!", and a bolt of fire energy shoots towards the creature. [ 21 to hit and 16 fire damage. ]
Oddly enough, he falls prone on the ground for some reason.
Legendary Action Tail Spike: The Manticore recoils after being impacted by the bolt of arcane energy, and launches a retaliatory Tail Spike towards Nigel (at disadvantage because he is prone). [ 19 to hit and 7 points of piercing damage. ]
Magna: Magna raises the staff once more to channel a sickly-green energy, opposite of Willow's Sacred Flames. After she's done chanting the incantation, a transluscent, greenish hand appears and sinks its fingers into the back of the Manticore's neck, turning the veins it touches black in the process. [ Chill Touch to hit is 15 and did 3 necrotic damage. ]
She kneels on the ground, holding her shield in front of her small body to block the incoming tail spikes. This gives her enough time to look at the creature's tail, and she'll say "It's not regenerating the tail spikes! It will run out of them eventually!" [ Perception17 was enough. ]
Legendary Action Tail Spike: The retaliatory spike hits Magna's shield and just misses her left arm! [ A 9 misses. ]
Manticore: The Manticore will launch it's barrage of Tail Spikes towards Vabrix, who last insulted his intelligence with a childish temper tantrum. "STUPID?! You think yourself brave, little goliath? I'll show you the true meaning of fear!" [ It will move 25ft towards Vabrix and then attacks. All three of them will hit (19, 20, 16), doing a total of 11 piercing damage (4, 3, 4). The Manticore will fly back to its original position using his remaining 25ft of movement. ]
self-thoughts: So the manticore is 80ft high now still, right? And from its reaction speed to Willow's Dissonant whispers we know it's got a 50ft movement speed.
Seeing the manticore has opted for a tactical position high and above but not so low as to move into melee, at least not without falling, he prays to Bahamut for a symbol of guidance.
Guiding Bolt To-Hit: 6+5+3(bless)+4(bardic insp) = 18 Damage: 3+2+1+5 = 11 radiant Also gives adv to the next attack
"Nigel," he says, "think you got any spells that can do a number on him?" He starts heading towards the hill, "Perhaps we can find cover behind those ruins. Those spikes are looking nasty." He'll drop prone to shield himself from the spikes to some degree.
Drako: The blast of radiant energy reduces a good chunk of the Manticore's health!
Legendary Action Tail Spike: This time, it will focus its ire on Willow, knowing from experience that Drako is difficult to hit. [ A 16 to hit and 5 points of piercing damage unless something interferes. ]
[ I will wait for Willow and Nigel before using Magna and Vabrix. ]
Current State of the Map: [ Let me know if that's wrong, Drako. ]
The Manticore's vicious tail spike grazed Willow, inflicting a sharp, burning pain as it embedded itself into her flesh. Gritting her teeth against the sting, Willow realized they needed more than brute force to overcome this relentless foe.
Drawing on her inner reserves, Willow's fingers wove through the air, forming intricate patterns as she cast Silent Image. The air around her shimmered and shifted as Willow's form began to transform. The illusion took shape, growing larger and more imposing until a Young Gold Dragon stood where she had been. Its scales gleamed in the sunlight, and its eyes, though illusionary, burned with a fierce intensity. She hoped the sight of a dragon, a creature manticores were known to fear, would give the beast pause and possibly drive it away.
As the image settled, Willow whispered an incantation to herself, sending a wave of healing energy through her body with Healing Word, mending some of the damage inflicted by the manticore's spike. The warmth of the spell soothed her wounds, giving her a momentary reprieve.Willow’s heart beat steady within the illusory dragon's chest as she hid away inside the belly for the beast, her determination unwavering as she awaited the manticore’s response.
OOC:Healing Word6 HP Restored to Willow (or rather 5)
Willow: The Manticore is hesitant about attacking the illusion you've placed on top of yourself (Frightened). Herb remains hidden inside the illusion as well.
Nigel: Since you ordered Archie to Help Vabrix, Archie will move up 60ft towards the monstrosity.
Legendary Action Tail Spikes (Two): These two spikes are launched in quick succession since Nigel's turn and Archimedes' turn are one after the other. [ To hit Nigel is a 15 (shield won't block it) and rolled a 6 for damage, so it is reduced to 3 damage by Blade Ward. To hit Archie is 12, taking 8 points of damage. Unless there's something else you can do to save Archie, describe how it disappears from the battlefield. ]
Magna: She's not wasting any time and launching another ray of sickly-green energy towards the Manticore. [ To hit is a 23, dealing 6 points of necrotic damage. ] Magna isn't preoccupied by the Golden Dragon. She knows what's up.
Vabrix: "Big talk for a stupid, little p****cat!", as he launches another Javelin. [ To hit is a 13, which misses the AC. ] When he notices Willow turn into a Dragon: "Willow, carry me to that thing and I'll cut it down!"
Third Round:
Manticore: It is frightened by the visage of the Golden Dragon, it is bloodied, and has nothing to show for it's struggles. The Manticore will fly away using its Dash action. [ Effectively moving 100ft away from you all Northwest. ]
As the manticore retreats into the sky, driven away by the illusion of the majestic gold dragon, Willow breathes a sigh of relief, though her hands still tremble in fear from the adrenaline coursing through her veins.
Willow remains seated on the ground inside her illusion, maintaining her concentration to ensure the spell lasts its full duration. She pulls her knees to her chest, resting her head on them, her pale blue eyes filled with a mixture of exhaustion and sorrow. Herb stays close, hidden within the illusion, his leaves rustling softly in the gentle breeze.
When the spell finally fades, the golden dragon dissolves into the air, leaving Willow exposed and visibly shaken. She takes a deep breath, steadying herself before speaking. "I... I think it's best if I return to the hermitage of the Sisterhood of the Silver Ladies," she announces, her voice quivering but resolute. "This world, it's... it's too much for me. The danger, the uncertainty... I thought I could handle it, but..."
Her eyes well with unshed tears as she looks at her companions, the ones who had become her friends and protectors. "You've all been so brave, so strong. I admire you for that. But my heart... my heart isn't made for this. I need the peace and solace of the Sisterhood, where I can heal and help in ways that don't involve constant peril."
Willow stands, brushing the dust from her simple traveling clothes. She offers a sad, wistful smile, her hand gently stroking Herb's leaves. "Thank you for everything. I will always remember our time together, and I hope you find success and safety in your journey."
With a final nod, Willow turns to leave, the weight of her decision heavy on her shoulders. She walks away, her steps slow and deliberate, carrying her back towards the safety of the only home she has ever known.
As the manticore flees, Drako feels a sense of excitement. A fearsome creature, those tail spikes were no joke, and they'd won through a combination and might and creativity. He thanks Bahamut for his blessings, feeling the blessings of his god restore his magic.
Bonus Action: Harness Divine Power use channel divinity, regain one 1st lv spell slot
He heads back to his companions. Seeing her shaken he listens to what she has to say. After she finishes he says, "Would be nice if you could stay, but understood. Best of luck to you and safe travels home. I'll make sure to send what I still owe back to you."
Turning to Nigel he says, "Well, I suppose we should check on Adabra. I'm sure she's a bit shaken herself."
Reeling from the spike to the shoulder look towards the sky. He sees Archie charge towards the manticore. One moment the owl is there and the next only feathers slowly drifting down. Nigel is only slightly perturbed by the loss of the owl. He knows he can always summon another.
His dissatisfaction turns to outright disappointment at Willows exit. He had grown fond of the young lady and her bush. He bids her a heartfelt farewell as she walks into the sunset.
But his pragmatism prevents him from dwelling on the issue long and Drakos suggestion pulls him from the moment.
Drako chuckles, delighted with Nigel's enthusiasm. He gives the wizard a hearty pat on the back as they head towards the cottage. "I'm glad we got to you in time, Adabra." he says, "There was a message in town asking for someone to help bring you there. Safety in numbers and all."
He'll also ask Nigel, "So Archie, I'm not too familiar with wizardly things, but does his spirit come back even if his body goes? I think I remember something like that about Herb. I'd be interested to learn."
"I too want an answer to that question. Archie was my first attempt at having a familiar. Logically I will have to say it will not transfer. The next opportunity I have to summon a celestial companion I may choose a different form as a test. Perhaps a rodent or a bat. It will be a worthy observation to see if they persona is tied to form. " Nigel gets a pensive look on his face and his eyes glaze over just a bit. He snaps his fingers and a white feather quill pen appears in his hand. Tapping his cheek with the plume he walks along muttering to himself. he slows a bit the falling back a step as he praises Drako in a distracted manner. " Why, um Yes..hm...yes, yes. Good idea Drako. Good idea." Nigel uses the quill to jot more notes as they wait for a response.
As the manticore retreats, the group turns their attention to Adabra Gwynn. The midwife, a woman in her forties with kind eyes and an air of quiet strength, emerges from her windmill, visibly shaken but grateful.
Her home, a the windmill, bears the signs of the recent struggle, with claw marks gouged into its walls. Adabra, wearing a simple dress and an apron, steps forward, her eyes filled with gratitude as she approaches the adventurers who saved her.
"Thank you," she says, her voice trembling slightly. "Thank you all for saving me. I don't know what I would have done without your help." She looks at each of them in turn, her eyes lingering on Drako, Magna, Vabrix, and Nigel. "Please, come inside. Let me tend to your wounds and offer you some refreshment. It's the least I can do after what you've done for me."
She gestures towards the windmill's door, inviting them in. "I'm Adabra Gwynn, the local midwife and an acolyte of Chauntea. I owe you a great debt for your bravery today."
As they enter her home, the windmill's cozy interior offers a stark contrast to the fierce battle they just faced. The scent of herbs and freshly baked bread fills the air, and a small altar to Chauntea stands in one corner, adorned with fresh flowers and offerings.
Adabra busies herself with preparing tea and bandages, her hands steady and practiced. "I can't imagine what would drive that manticore to attack my home," she muses aloud, glancing at the adventurers. "But I'm eternally grateful you were here to stop it. If there's anything you need, anything at all, please don't hesitate to ask."
She sets the table with a simple meal and begins tending to any injuries they may have sustained, her touch gentle and her manner comforting. The windmill, a place of healing and respite, now serves as a sanctuary for the weary heroes, even if just for a short while.
All of your wounds are healed and receive the benefits of having eaten your rations for the day if you partake in the meal. You may take a short rest in your character sheet if you'd like.
"How interesting," says Drako about Nigel's explanation of familiars, "Between the two of rodents, rodents give me the heebie jeebies." he chuckles, "One benefit from being a blacksmith is a lack of things they want to eat and that you usually have something nearby to whack them with."
"I only thank Bahamut we got here in time." says Drako while sitting down for the meal. "Chauntea," he muses, "goddess of agriculture, right? What brought you to your devotion to her? I must say I'm intrigued."
Drako's question brings a warm, reminiscent smile to Adabra's face. She takes a moment to gather her thoughts, her hands deftly working to tend to the wounds of her guests as she begins to speak.
"I chose Chauntea because of my mother," Adabra explains, her voice filled with fondness. "And my mother chose her because of my grandmother. It's a tradition in our family, passed down through generations. Chauntea, the Great Mother, the giver of life and sustenance. She embodies the nurturing spirit that has always guided our hands and hearts."
She pauses, her gaze turning thoughtful. "My craft—making potions and herbal remedies for the people of Phandalin—has never suffered under her watchful eye. No matter the trials we face, I find solace in knowing that Chauntea is with me. It's a comfort that stems from faith, unwavering and strong."
Adabra finishes and sits at the head of the table with Drako and the others. "But now you have me curious. Bahamut is a noble deity, the Platinum Dragon, I believe. What drew you to his service?"
She then looks around at the group, her curiosity piqued. "And what brings you all the way to Umbrage Hill? It's not a place many venture to without a reason. And what might be the name of my heroes?"
Vabrix: "I'm Vabrix. But you can call me Rix, ma'am. And thank you for the good food!" His adrenaline having died down a bit, he partakes on the meal. He looks oddly shy and is behaving politely in front of Adabra.
Magna: "I'm Magna," she says, her voice calm and measured. "Your skill in potions and herbal remedies intrigue me, Adabra. It's a craft I hold dear as well, and I'd love to learn more about your techniques if you'd like an apprentice."
Magna then shifts the conversation to the reason for their visit. "Townspeaker Harbin Wester sent us," she explains. "There have been dragon sightings around Phandalin, and we were tasked with ensuring your safety. We either bring you back to Phandalin or confirm that you're secure here. And I wouldn't mind staying here to protect you, if you'd rather not leave your home."
Vabrix: He pauses from eating his meal, his expression earnest and sincere. "Good idea, Magna" he says casually, turning to Adabra with a friendly smile. "Adabra, I like it here. It's peaceful, and you’re really nice. If you don’t want to leave, I’d love to stay and protect you. Dragons are scary to most, but I’m strong, and I can help keep you safe."
"Well met and good food lady Adabra. I am Nigel Forsythe. Like yourself I too study the mystical. I have studied at some of the greatest libraries of the realms. One day I too will have works published in places like "The Spirit Soaring" monastery or even the great Candlekeep Library. But for now I go forth and gather my research. I thank ye for your hospitality. You will be in good hands with Magna and Rix."
[ Damn, forgot about the issues with editing posts after rolling. Anyways, a 20 hits Drako and deals 4 piercing damage to him unless something happens to prevent it. The other 2 attacks missed. Magna hit with a 16 and dealt 2 necrotic damage. Willow is next. ]
Currently DMing:
[[ Small thing: Drako should be one tile closer to Willow. Intended a diagonal movement SW, not horizontal W. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
[ Understood. Yellow rings symbolize the bless buff. ]
Initiatives
20- Drako
15- Manticore
12- Willow (YOUR TURN)
8- Vabrix
4- Nigel
3- Magna
Current State of the Map:
Currently DMing:
🍃💚Willow Fitzroy💚🍃

As the manticore rises, venting its wrath with a volley of sharp tail spikes towards Drako, Willow's mind races. The clash of energies—electricity against brute strength—as she begins to whisper a discordant haunting, melodic incantation.
"Harmony sometimes requires a forceful reprise," she murmurs, focusing her energy into a potent spell— Dissonant Whispers directed at the manticore, her words a cacophony meant to infiltrate its mind, causing immense psychic turmoil. The air around her seems to vibrate with the intensity of her words.
As she casts her spell, Willow's eyes sweep over her companions, her resolve strengthening at the sight of their readiness and courage. To bolster their spirits and enhance their resolve, she taps into her newly embraced bardic powers. With a soft, encouraging melody, she sings a few powerful notes, a song of valor and bravery. "Stand strong!" she calls out, directing her *Bardic Inspiration* towards Drako, empowering him with additional resolve as his scales glisten with the remnants of his lightning attack. Her song weaves around him, a subtle magic that reinforces his spirit against the looming threat.
With her spell cast and her song sung, Willow remains vigilant, prepared to support further or step into the fray with healing or more magic, her spirit undeterred by the fierce beast above. Her stance is one of calm determination, the light of battle reflected in her eyes, ready to respond to whatever may come next.
OOC: Bardic Inspiration, as a bonus action, a creature (Drako) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome. Dissonant Whispers Damage: 11
The manticore takes the full force of the Dissonant Whispers and flies 50ft higher as a reaction. It is at a 90ft (rounded up) distance from Willow, currently. However, after it shakes off the effects of the psychic damage, it responds with "Your feeble tricks won't save you from my fury, little sorceress!"
Legendary Action: Tail Spike roll is a 18 to hit, and a 10 of damage if it hits. 13 if it's a critical hit.
Vabrix: Vabrix is furious at the cowardice displayed by the Manticore. "HOW AM I GONNA USE MY SWORD IF YOU KEEP FLYING, YOU STUPID MONSTER!" [ Bonus action to rage. ] He'll take one of his javelins and throws it recklessly at the Manticore, negating the disadvantage from the distance! Javelin roll is a 18 to hit, plus 1 from bless, dealing 8 if it hits. 9 if it crits.
Initiatives
20- Drako
15- Manticore
12- Willow
8- Vabrix
4- Nigel (YOUR TURN)
3- Magna
Current State of the Map:
Currently DMing:
Nigel: Nigel will move 10ft closer towards the Manticore to be within range of the beast, and as he holds his spellbook in one hand and begins to chant an incantation, his other hand stretches out towards the Manticore, forming a multicolored orb of concentrated arcane energy. He yells "CHROMATICON ORBIS INCENDI!", and a bolt of fire energy shoots towards the creature. [ 21 to hit and 16 fire damage. ]
Oddly enough, he falls prone on the ground for some reason.
Legendary Action Tail Spike: The Manticore recoils after being impacted by the bolt of arcane energy, and launches a retaliatory Tail Spike towards Nigel (at disadvantage because he is prone). [ 19 to hit and 7 points of piercing damage. ]
Magna: Magna raises the staff once more to channel a sickly-green energy, opposite of Willow's Sacred Flames. After she's done chanting the incantation, a transluscent, greenish hand appears and sinks its fingers into the back of the Manticore's neck, turning the veins it touches black in the process. [ Chill Touch to hit is 15 and did 3 necrotic damage. ]
She kneels on the ground, holding her shield in front of her small body to block the incoming tail spikes. This gives her enough time to look at the creature's tail, and she'll say "It's not regenerating the tail spikes! It will run out of them eventually!" [ Perception 17 was enough. ]
Legendary Action Tail Spike: The retaliatory spike hits Magna's shield and just misses her left arm! [ A 9 misses. ]
Manticore: The Manticore will launch it's barrage of Tail Spikes towards Vabrix, who last insulted his intelligence with a childish temper tantrum. "STUPID?! You think yourself brave, little goliath? I'll show you the true meaning of fear!" [ It will move 25ft towards Vabrix and then attacks. All three of them will hit (19, 20, 16), doing a total of 11 piercing damage (4, 3, 4). The Manticore will fly back to its original position using his remaining 25ft of movement. ]
[ A secret note to myself. ]
The Manticore has spent 9 out of 24 Tail Spikes.
Initiative
1- Manticore
2- All of you in any order (Your Turns)
Currently DMing:
self-thoughts: So the manticore is 80ft high now still, right? And from its reaction speed to Willow's Dissonant whispers we know it's got a 50ft movement speed.
Seeing the manticore has opted for a tactical position high and above but not so low as to move into melee, at least not without falling, he prays to Bahamut for a symbol of guidance.
Guiding Bolt
To-Hit: 6+5+3(bless)+4(bardic insp) = 18
Damage: 3+2+1+5 = 11 radiant
Also gives adv to the next attack
"Nigel," he says, "think you got any spells that can do a number on him?" He starts heading towards the hill, "Perhaps we can find cover behind those ruins. Those spikes are looking nasty." He'll drop prone to shield himself from the spikes to some degree.
Movement: 30ft East //right
Drop prone
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Drako: The blast of radiant energy reduces a good chunk of the Manticore's health!
Legendary Action Tail Spike: This time, it will focus its ire on Willow, knowing from experience that Drako is difficult to hit. [ A 16 to hit and 5 points of piercing damage unless something interferes. ]
[ I will wait for Willow and Nigel before using Magna and Vabrix. ]
Current State of the Map: [ Let me know if that's wrong, Drako. ]
Currently DMing:
🍃💚Willow Fitzroy💚🍃

The Manticore's vicious tail spike grazed Willow, inflicting a sharp, burning pain as it embedded itself into her flesh. Gritting her teeth against the sting, Willow realized they needed more than brute force to overcome this relentless foe.
Drawing on her inner reserves, Willow's fingers wove through the air, forming intricate patterns as she cast Silent Image. The air around her shimmered and shifted as Willow's form began to transform. The illusion took shape, growing larger and more imposing until a Young Gold Dragon stood where she had been. Its scales gleamed in the sunlight, and its eyes, though illusionary, burned with a fierce intensity. She hoped the sight of a dragon, a creature manticores were known to fear, would give the beast pause and possibly drive it away.
As the image settled, Willow whispered an incantation to herself, sending a wave of healing energy through her body with Healing Word, mending some of the damage inflicted by the manticore's spike. The warmth of the spell soothed her wounds, giving her a momentary reprieve.Willow’s heart beat steady within the illusory dragon's chest as she hid away inside the belly for the beast, her determination unwavering as she awaited the manticore’s response.
OOC: Healing Word 6 HP Restored to Willow (or rather 5)
Nigel commands Archie to help Vabrix by distracting the beast. Getting to his feet he opts to cast a spell instead of answering Darko.
Waving his right hand in a circular motion in front of him he calls out Arceri to ward himself against further damage.
(Nigel cast Blade ward)
**This Space for Rent**
Willow: The Manticore is hesitant about attacking the illusion you've placed on top of yourself (Frightened). Herb remains hidden inside the illusion as well.
Nigel: Since you ordered Archie to Help Vabrix, Archie will move up 60ft towards the monstrosity.
Legendary Action Tail Spikes (Two): These two spikes are launched in quick succession since Nigel's turn and Archimedes' turn are one after the other. [ To hit Nigel is a 15 (shield won't block it) and rolled a 6 for damage, so it is reduced to 3 damage by Blade Ward. To hit Archie is 12, taking 8 points of damage. Unless there's something else you can do to save Archie, describe how it disappears from the battlefield. ]
Magna: She's not wasting any time and launching another ray of sickly-green energy towards the Manticore. [ To hit is a 23, dealing 6 points of necrotic damage. ] Magna isn't preoccupied by the Golden Dragon. She knows what's up.
Vabrix: "Big talk for a stupid, little p****cat!", as he launches another Javelin. [ To hit is a 13, which misses the AC. ] When he notices Willow turn into a Dragon: "Willow, carry me to that thing and I'll cut it down!"
Third Round:
Manticore: It is frightened by the visage of the Golden Dragon, it is bloodied, and has nothing to show for it's struggles. The Manticore will fly away using its Dash action. [ Effectively moving 100ft away from you all Northwest. ]
[ If nobody pursues, the encounter is over. ]
Current State of the Map:
Currently DMing:
🍃💚Willow Fitzroy💚🍃

As the manticore retreats into the sky, driven away by the illusion of the majestic gold dragon, Willow breathes a sigh of relief, though her hands still tremble in fear from the adrenaline coursing through her veins.
Willow remains seated on the ground inside her illusion, maintaining her concentration to ensure the spell lasts its full duration. She pulls her knees to her chest, resting her head on them, her pale blue eyes filled with a mixture of exhaustion and sorrow. Herb stays close, hidden within the illusion, his leaves rustling softly in the gentle breeze.
When the spell finally fades, the golden dragon dissolves into the air, leaving Willow exposed and visibly shaken. She takes a deep breath, steadying herself before speaking. "I... I think it's best if I return to the hermitage of the Sisterhood of the Silver Ladies," she announces, her voice quivering but resolute. "This world, it's... it's too much for me. The danger, the uncertainty... I thought I could handle it, but..."
Her eyes well with unshed tears as she looks at her companions, the ones who had become her friends and protectors. "You've all been so brave, so strong. I admire you for that. But my heart... my heart isn't made for this. I need the peace and solace of the Sisterhood, where I can heal and help in ways that don't involve constant peril."
Willow stands, brushing the dust from her simple traveling clothes. She offers a sad, wistful smile, her hand gently stroking Herb's leaves. "Thank you for everything. I will always remember our time together, and I hope you find success and safety in your journey."
With a final nod, Willow turns to leave, the weight of her decision heavy on her shoulders. She walks away, her steps slow and deliberate, carrying her back towards the safety of the only home she has ever known.
As the manticore flees, Drako feels a sense of excitement. A fearsome creature, those tail spikes were no joke, and they'd won through a combination and might and creativity. He thanks Bahamut for his blessings, feeling the blessings of his god restore his magic.
Bonus Action: Harness Divine Power
use channel divinity, regain one 1st lv spell slot
He heads back to his companions. Seeing her shaken he listens to what she has to say. After she finishes he says, "Would be nice if you could stay, but understood. Best of luck to you and safe travels home. I'll make sure to send what I still owe back to you."
Turning to Nigel he says, "Well, I suppose we should check on Adabra. I'm sure she's a bit shaken herself."
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Reeling from the spike to the shoulder look towards the sky. He sees Archie charge towards the manticore. One moment the owl is there and the next only feathers slowly drifting down. Nigel is only slightly perturbed by the loss of the owl. He knows he can always summon another.
His dissatisfaction turns to outright disappointment at Willows exit. He had grown fond of the young lady and her bush. He bids her a heartfelt farewell as she walks into the sunset.
But his pragmatism prevents him from dwelling on the issue long and Drakos suggestion pulls him from the moment.
"Yes! Yes! Let's do just that."
**This Space for Rent**
Drako chuckles, delighted with Nigel's enthusiasm. He gives the wizard a hearty pat on the back as they head towards the cottage. "I'm glad we got to you in time, Adabra." he says, "There was a message in town asking for someone to help bring you there. Safety in numbers and all."
He'll also ask Nigel, "So Archie, I'm not too familiar with wizardly things, but does his spirit come back even if his body goes? I think I remember something like that about Herb. I'd be interested to learn."
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
"I too want an answer to that question. Archie was my first attempt at having a familiar. Logically I will have to say it will not transfer. The next opportunity I have to summon a celestial companion I may choose a different form as a test. Perhaps a rodent or a bat. It will be a worthy observation to see if they persona is tied to form. " Nigel gets a pensive look on his face and his eyes glaze over just a bit. He snaps his fingers and a white feather quill pen appears in his hand. Tapping his cheek with the plume he walks along muttering to himself. he slows a bit the falling back a step as he praises Drako in a distracted manner. " Why, um Yes..hm...yes, yes. Good idea Drako. Good idea." Nigel uses the quill to jot more notes as they wait for a response.
**This Space for Rent**
[ I like these vibes for her home. ]
As the manticore retreats, the group turns their attention to Adabra Gwynn. The midwife, a woman in her forties with kind eyes and an air of quiet strength, emerges from her windmill, visibly shaken but grateful.
Her home, a the windmill, bears the signs of the recent struggle, with claw marks gouged into its walls. Adabra, wearing a simple dress and an apron, steps forward, her eyes filled with gratitude as she approaches the adventurers who saved her.
"Thank you," she says, her voice trembling slightly. "Thank you all for saving me. I don't know what I would have done without your help." She looks at each of them in turn, her eyes lingering on Drako, Magna, Vabrix, and Nigel. "Please, come inside. Let me tend to your wounds and offer you some refreshment. It's the least I can do after what you've done for me."
She gestures towards the windmill's door, inviting them in. "I'm Adabra Gwynn, the local midwife and an acolyte of Chauntea. I owe you a great debt for your bravery today."
As they enter her home, the windmill's cozy interior offers a stark contrast to the fierce battle they just faced. The scent of herbs and freshly baked bread fills the air, and a small altar to Chauntea stands in one corner, adorned with fresh flowers and offerings.
Adabra busies herself with preparing tea and bandages, her hands steady and practiced. "I can't imagine what would drive that manticore to attack my home," she muses aloud, glancing at the adventurers. "But I'm eternally grateful you were here to stop it. If there's anything you need, anything at all, please don't hesitate to ask."
She sets the table with a simple meal and begins tending to any injuries they may have sustained, her touch gentle and her manner comforting. The windmill, a place of healing and respite, now serves as a sanctuary for the weary heroes, even if just for a short while.
All of your wounds are healed and receive the benefits of having eaten your rations for the day if you partake in the meal. You may take a short rest in your character sheet if you'd like.
Map:
Currently DMing:
[[ healed from 13 to 17 and applied short rest ]]
"How interesting," says Drako about Nigel's explanation of familiars, "Between the two of rodents, rodents give me the heebie jeebies." he chuckles, "One benefit from being a blacksmith is a lack of things they want to eat and that you usually have something nearby to whack them with."
"I only thank Bahamut we got here in time." says Drako while sitting down for the meal. "Chauntea," he muses, "goddess of agriculture, right? What brought you to your devotion to her? I must say I'm intrigued."
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Drako's question brings a warm, reminiscent smile to Adabra's face. She takes a moment to gather her thoughts, her hands deftly working to tend to the wounds of her guests as she begins to speak.
"I chose Chauntea because of my mother," Adabra explains, her voice filled with fondness. "And my mother chose her because of my grandmother. It's a tradition in our family, passed down through generations. Chauntea, the Great Mother, the giver of life and sustenance. She embodies the nurturing spirit that has always guided our hands and hearts."
She pauses, her gaze turning thoughtful. "My craft—making potions and herbal remedies for the people of Phandalin—has never suffered under her watchful eye. No matter the trials we face, I find solace in knowing that Chauntea is with me. It's a comfort that stems from faith, unwavering and strong."
Adabra finishes and sits at the head of the table with Drako and the others. "But now you have me curious. Bahamut is a noble deity, the Platinum Dragon, I believe. What drew you to his service?"
She then looks around at the group, her curiosity piqued. "And what brings you all the way to Umbrage Hill? It's not a place many venture to without a reason. And what might be the name of my heroes?"
Vabrix: "I'm Vabrix. But you can call me Rix, ma'am. And thank you for the good food!" His adrenaline having died down a bit, he partakes on the meal. He looks oddly shy and is behaving politely in front of Adabra.
Magna: "I'm Magna," she says, her voice calm and measured. "Your skill in potions and herbal remedies intrigue me, Adabra. It's a craft I hold dear as well, and I'd love to learn more about your techniques if you'd like an apprentice."
Magna then shifts the conversation to the reason for their visit. "Townspeaker Harbin Wester sent us," she explains. "There have been dragon sightings around Phandalin, and we were tasked with ensuring your safety. We either bring you back to Phandalin or confirm that you're secure here. And I wouldn't mind staying here to protect you, if you'd rather not leave your home."
Vabrix: He pauses from eating his meal, his expression earnest and sincere. "Good idea, Magna" he says casually, turning to Adabra with a friendly smile. "Adabra, I like it here. It's peaceful, and you’re really nice. If you don’t want to leave, I’d love to stay and protect you. Dragons are scary to most, but I’m strong, and I can help keep you safe."
Currently DMing:
"Well met and good food lady Adabra. I am Nigel Forsythe. Like yourself I too study the mystical. I have studied at some of the greatest libraries of the realms. One day I too will have works published in places like "The Spirit Soaring" monastery or even the great Candlekeep Library. But for now I go forth and gather my research. I thank ye for your hospitality. You will be in good hands with Magna and Rix."
**This Space for Rent**