Zinzenzax is dreading getting into a small boat but he gets in as close to Borvnir as he can. “Quite a nice day for such a horrific task don’t you agree?” Zin keeps a hand axe in hand ready.
You row through the water, the dark spot on the horizon getting larger and larger. About an hour and 45 minutes later, you pull up to the wreck. The words Compass Rose are printed in faded gold lettering on the side. The moldering wood of the deck is slick with algae and seawater. Amid the tangle of rigging, splintered railings, and stray seaweed, you spot boots, bones, and bits of gore that seem considerably more recent than the wreck of this ship.
Stairs lead to upper decks at fore and aft, and doors lead into cabins under those decks. The mainmast remains intact and mostly upright, topped with a crow’s nest overflowing with debris. A staircase near the mast and a large hatch on the port side both lead down into the hold.
Borvnir takes in the sight of the wreckage. ‘I’d imagine if the undead have been coming from here, they’d be hiding below deck away from the sunlight. I say we search the deck and upper cabins first.’
Cherry thinks about what Zinzax says. "In stories they always talk about the monster coming on a dark on stormy night. In my experience it tends not to happen that way. While some are nocturnal, evil strikes regardless the weather." She has a grim look about her.
She grits her teeth, not liking to agree with the black dragonborn, but concurs. "Sounds like a plan." she says, looking anywhere but Borvnir's direction. "Who's got a good eye for these kind of things?"
Depending on who takes care of Perception she can follow up with investigation. Investigation: 7+3 = 10 Guidance die if offered: 1 for total of 11
Whilst Cherry scans the boat more intently, Borvnir will take a look over the entire boat and shoreline in slow sweeps, seeing if he picks up on anything that sticks out, though he can't really get his eye in for the finer details of the boat when he's so fixated on Cherry's strange behaviour. It seems the Halfling has been avoiding him for the majority of their time on the Isle, even though Borvnir had tried his hardest to keep himself in check. It couldn't be that she knew about the conversation he had last night with the zombie head? If she had, Borvnir might have to go a little harsher on her. Who knows what trouble he might get into if she goes blathering to the rest of the party. Perception: 3
'Hmm. Looks like things are fairly calm at the moment. Guess we should start heading on deck.' Before boarding the shipwreck, Borvnir will first attack the deck with his greataxe for multiple reasons. Firstly, it'll reveal if the boat is a mimic (unlikely but a precaution all adventurers must take nonetheless), secondly, if it breaks through the boards to the lower deck it'll allow access to the lower hold that any potential enemies below won't expect. Thirdly, it might scare any creatures lurking nearby that the group hasn't spotted, and the fourth and final reason is that any excuse to attack stuff is a valid excuse. He slams his greataxe into the deck from the boat, careful to maintain balance, and if nothing alarming happens, he'll board the shipwreck. 16 to hit, 12 damage.
"I'm pretty good at spotting things, expecially in dark places," says Irtos as she joins the others looking around, she pays the most attention to dark or shadowed areas where things might be hiding.
Your greataxe shatters the wood, leaving a sizable hole. Some sounds indicate movement, but it mostly sounds like rats. As you board the boat, the wood is slick with algea and moss. Nothing else happens. A rope ladder leads to a crows nest and there are 4 doors leading to rooms.
Borvnir thinks to himself as he steps foot onto the boat 'If there are undead on this boat, I need to be the first to find them. If I follow my suspicions of them being below deck, I should get to them first.' He then says aloud, 'I'll look below, since I was the one that suggested it and made the hole. If you want to follow, feel free, but there's lots of other stuff on here that needs looking at.' He then descends into the shipwreck through the hole he made, and keeps his eyes peeled for zombies.
You have to widen the hole quite a bit to get under the deck. However, once you get through, the descent to the lower deck is chilly, wet, and unsettling. Seawater obscures the floor and sloshes against the hull. Decaying crates and barrels are scattered around, some floating freely and others stacked into corners. You hear splashing as a walking corpse lumbers toward you, wading in water that doesn’t quite reach its knees.
Borvnir gives a shudder in the damp and miserable conditions. He braces as a zombie approaches him, and draws his greataxe. However, he's oddly not that willing to fight it, something rare for him. He feels that to earn the favour of Orcus, tearing through his minions may not be the best approach, even if his god wants a display of strength. Praying that this corpse has even the slightest bit of intelligence left like the Great Undying One, he hisses 'I'm not here to hurt you, I'm on your side.' (persuasion check: 8) though if that doesn't work, which Borvnir assumes it won't, he'll ready himself for one to one combat with this foe to prove his strength to Orcus. Initiative: 4
So all players currently have initiative 4, until someone else comes down and can roll initiative. Zombie goes first. Coming at you with it's fist in the air, it brings it down upon your head with a Crack, 17 to hit for 4 damage. Players turn.
Upon seeing the zombie Cherry mutters, "Cannae wander too far without finding undead blighters." She raises her staff and utters a word of confusion towards the zombie.
Mind Sliver Damage: 2 psychic Save DC 13 INT, on a fail also has -1d4 to the next save
She stows the dagger. (If possible, use bonus action to draw boomerang.)
Upon seeing the zombie Cherry mutters, "Cannae wander too far without finding undead blighters." She raises her staff and utters a word of confusion towards the zombie.
Mind Sliver Damage: 2 psychic Save DC 13 INT, on a fail also has -1d4 to the next save
She stows the dagger. (If possible, use bonus action to draw boomerang.)
Borvnir thanks Runara and begins to head down to the rowboat to get in.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Cherry will follow. She takes a place near the prow of the boat and takes out her daggers to inspect them as the group rows on.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Zinzenzax is dreading getting into a small boat but he gets in as close to Borvnir as he can. “Quite a nice day for such a horrific task don’t you agree?” Zin keeps a hand axe in hand ready.
You row through the water, the dark spot on the horizon getting larger and larger. About an hour and 45 minutes later, you pull up to the wreck. The words Compass Rose are printed in faded gold lettering on the side. The moldering wood of the deck is slick with algae and seawater. Amid the tangle of rigging, splintered railings, and stray seaweed, you spot boots, bones, and bits of gore that seem considerably more recent than the wreck of this ship.
Stairs lead to upper decks at fore and aft, and doors lead into cabins under those decks. The mainmast remains intact and mostly upright, topped with a crow’s nest overflowing with debris. A staircase near the mast and a large hatch on the port side both lead down into the hold.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Borvnir takes in the sight of the wreckage. ‘I’d imagine if the undead have been coming from here, they’d be hiding below deck away from the sunlight. I say we search the deck and upper cabins first.’
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Cherry thinks about what Zinzax says. "In stories they always talk about the monster coming on a dark on stormy night. In my experience it tends not to happen that way. While some are nocturnal, evil strikes regardless the weather." She has a grim look about her.
She grits her teeth, not liking to agree with the black dragonborn, but concurs. "Sounds like a plan." she says, looking anywhere but Borvnir's direction. "Who's got a good eye for these kind of things?"
Depending on who takes care of Perception she can follow up with investigation.
Investigation: 7+3 = 10
Guidance die if offered: 1 for total of 11
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Whilst Cherry scans the boat more intently, Borvnir will take a look over the entire boat and shoreline in slow sweeps, seeing if he picks up on anything that sticks out, though he can't really get his eye in for the finer details of the boat when he's so fixated on Cherry's strange behaviour. It seems the Halfling has been avoiding him for the majority of their time on the Isle, even though Borvnir had tried his hardest to keep himself in check. It couldn't be that she knew about the conversation he had last night with the zombie head? If she had, Borvnir might have to go a little harsher on her. Who knows what trouble he might get into if she goes blathering to the rest of the party. Perception: 3
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Neither of you notices anything.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
'Hmm. Looks like things are fairly calm at the moment. Guess we should start heading on deck.' Before boarding the shipwreck, Borvnir will first attack the deck with his greataxe for multiple reasons. Firstly, it'll reveal if the boat is a mimic (unlikely but a precaution all adventurers must take nonetheless), secondly, if it breaks through the boards to the lower deck it'll allow access to the lower hold that any potential enemies below won't expect. Thirdly, it might scare any creatures lurking nearby that the group hasn't spotted, and the fourth and final reason is that any excuse to attack stuff is a valid excuse. He slams his greataxe into the deck from the boat, careful to maintain balance, and if nothing alarming happens, he'll board the shipwreck. 16 to hit, 12 damage.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
"I'm pretty good at spotting things, expecially in dark places," says Irtos as she joins the others looking around, she pays the most attention to dark or shadowed areas where things might be hiding.
Perception 9
OOC: she doesn't do much better
Your greataxe shatters the wood, leaving a sizable hole. Some sounds indicate movement, but it mostly sounds like rats. As you board the boat, the wood is slick with algea and moss. Nothing else happens. A rope ladder leads to a crows nest and there are 4 doors leading to rooms.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Borvnir thinks to himself as he steps foot onto the boat 'If there are undead on this boat, I need to be the first to find them. If I follow my suspicions of them being below deck, I should get to them first.' He then says aloud, 'I'll look below, since I was the one that suggested it and made the hole. If you want to follow, feel free, but there's lots of other stuff on here that needs looking at.' He then descends into the shipwreck through the hole he made, and keeps his eyes peeled for zombies.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
You have to widen the hole quite a bit to get under the deck. However, once you get through, the descent to the lower deck is chilly, wet, and unsettling. Seawater obscures the floor and sloshes against the hull. Decaying crates and barrels are scattered around, some floating freely and others stacked into corners. You hear splashing as a walking corpse lumbers toward you, wading in water that doesn’t quite reach its knees.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Just borvnir roll initiative.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Borvnir gives a shudder in the damp and miserable conditions. He braces as a zombie approaches him, and draws his greataxe. However, he's oddly not that willing to fight it, something rare for him. He feels that to earn the favour of Orcus, tearing through his minions may not be the best approach, even if his god wants a display of strength. Praying that this corpse has even the slightest bit of intelligence left like the Great Undying One, he hisses 'I'm not here to hurt you, I'm on your side.' (persuasion check: 8) though if that doesn't work, which Borvnir assumes it won't, he'll ready himself for one to one combat with this foe to prove his strength to Orcus. Initiative: 4
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
So all players currently have initiative 4, until someone else comes down and can roll initiative. Zombie goes first. Coming at you with it's fist in the air, it brings it down upon your head with a Crack, 17 to hit for 4 damage. Players turn.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
I feel like Cherry would see Borvnir going down alone and be like, Oh no ye don't! So she'll come down too with her staff and dagger in hand.
Initiative: 4+3 = 7
//Not sure where that'll put her. And guessing that since Borvnir and the zombie are already there, would miss a round or two akin to being surprised.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Your initiative increases player initiatove to 7. However, only borvnir gets to act this round.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Upon seeing the zombie Cherry mutters, "Cannae wander too far without finding undead blighters." She raises her staff and utters a word of confusion towards the zombie.
Mind Sliver
Damage: 2 psychic
Save DC 13 INT, on a fail also has -1d4 to the next save
She stows the dagger. (If possible, use bonus action to draw boomerang.)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
That'll be her action next round.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-