'You're seriously going to Tempest City? That cesspool of evil is a death sentence. Can't remember the last time I heard of a shred of outside law make its way into their walls. And all because of cheap rent? Don't make me laugh, that place is teeming with all kinds of monsters just waiting to tear your flesh open. Lycanthropes, ghouls, demons, trust me, you'll be able to find any and every kind of monster that can piece together enough cunning to make it seem like they're civilized lurking there. I even heard that the whole place is ran by some underground vampire cult. Would explain the perpetual storm around it, since not a single stream of sunshine has broken through those clouds ever since it started to pull itself together into a 'real' city, all those hundreds of years ago. Just...keep safe, won't you?'
Welcome to Surviving Tempest City, a campaign set in the titular city known for the fact that it's so full of evil, not even the strongest of the King's Guard could siege it. Instead, the King came to an agreement with the city's ruler, the enigmatic Thunder Lord, agreeing that Tempest City's citizens would be spared extermination as long as they didn't leave the confines of the city walls, which was a good enough promise for the both of them. Your characters fall into this by being one of the few brave, or foolish, depending who you ask, that decided to relocate and live in the city yourself, finding yourself a room with incredibly cheap rent above a redcap's tavern. As a party, you might not have known each other when you first became room-neighbours, however after a few months, your acknowledging nods in the corridor evolved into small talk in the bar, and soon became a full friendship that brings the members of the party together like family.
Your characters, whilst being adventurers, likely didn't take their classes with that as the intention. Artificers, Bards, and Wizards likely earned their expertise from an extensive study of what was once a hobby, whilst Barbarians, Druids and Rangers likely already had their skills as a result of their lifestyle from before relocating. Fighters, Monks and Rogues will have probably gathered their abilities just so they can survive in the cruel city environment, and Sorcerers, Warlocks and Clerics will have gained their power through a factor beyond their control, or deep personal devotion that resulted in something more. In fact, it's probably only Paladins that had their class for the sole purpose of adventuring, perhaps seeking to go on a crusade to cleanse Tempest City, making them the bravest, or most foolish, of the lot.
This campaign will at first be structured through small missions that the party selects; you can either take on jobs, honest work for the city's less-than-honest people, or chase overheard rumours, piecing together intel from word on the street to make your mark on the city through the 'crimes' you commit (although law in Tempest City is extremely loose, so while your actions might not be illegal, they're definitely immoral). Depending on whether you take on a life of honour, a life of crime, or perhaps a bit of both, you'll eventually build a name for yourself, as either the kind outsiders that could finally be the ones to tear down the city's corrupt government and end the misery and madness smothering the downtrodden citizens, or as the cut-throat syndicate that seeks to eliminate their opposition and seize power in the city for yourself. Either way, after imprinting yourselves as the up-and-coming underdogs in town, the campaign will move to your rise to power, for better or for worse.
If you think you're interested in playing in this campaign, and know you'll be able to commit to it (posting doesn't need to be daily, but I would appreciate if players are able to post frequently and give notice when extended breaks are taken!), then apply below with the character template below! We start at level 1, and you can use either 2014 or 2024 rules
Character Name: Class: Stats (any generation method, if you choose to roll, reroll ones once): Race: Backstory, including aspirations, alignment and personality: Character Sheet (Only if you have one ready!): Any other information you want to include!:
If you have any other questions, please let me know! Recruitment will be open for a week, so good luck to everyone, and I'm excited to see your characters!
Question @Shiverquill: currently above, you say "We start at level , and you can use either 2014 or 2024 rules" - I think you may have left out the level we start at? Level 1? (Edited to add: yep, level 1, thanks for the update!). Anyway, looks fun, thank you! Well, my PC won't have fun. You'll see what I mean.
(Using 2024 rules)
Name: Tanis Shaidaro Class: Ranger Planned Subclass: Gloom Stalker Ability Scores: (see above, 15s in DEX and WIS, 14 in CON) Species: Human Background: Wayfarer Backstory and Personality: See (first) spoiler below. Character Sheet: https://www.dndbeyond.com/characters/146342816
Tanis Shaidaro has become unstuck in time.
He remembers once. Playing as a youth in the deep forest not far from his parents' woodland cottage with his father's old shortsword and his half-elven mother's longbow. Retired soldiers, they were.
Yet in the mottled green shadows beneath the tall trees, none could ever find Tanis as a child if he did not wish to be found. Which is why the marauding orcs who brutally slew his family were long gone by the time young Tanis returned to the cottage, unaware. Opening the door to stare long at the gory abyss that had swallowed what remained of his childhood.
So it goes.
As a town guardsman, years later, he is perpetually gloomy, known in the barracks and tavern for his gallows humor and deadpan voice. Not to mention his well-earned deep distrust of orcs. He does not turn to drink, nor to dream dust, but rather inward to the lightless recesses of his own mind and soul as he had once retreated into the depths of the forest
Tanis cannot stay. Here in the bright spaces amongst the normal folk who walk in sunlight. He cannot even remember the name of the town. He sees the girls walk by dressed in their summer clothes. He has to turn his head until his darkness goes.
He must escape, though what is escape but a fleeting delay to the inexorably encroaching shadow? Turning and turning in a widening gyre, seeking the circling darkness in an eerie inversion of how a sunflower bends towards the rays of the sun arcing through the sky, Tanis is drawn inexorably to the penumbra enveloping Tempest City as he had once sought the darkness of the deep woods.
Or was it the other way around? Being unstuck in time, the sequential order and causality of things has become hazy to Tanis. Smudged like a vast inkblot slowly seeping outward to the horizon of his consciousness, a smoky maelstrom into which Tanis stares unblinking every night in his dreams. For when you gaze long into the Abyss, the Abyss gazes back into you.
Strangely, unexpectedly for the first time in his life, Tanis finds companionship among his neighbors, living cramped above the tiny tavern. Kindred spirits or just fellow lost souls? Is there a difference? Choosing to live in such a place as this. Where his deadpan gallows humor actually fits...
He feels almost at peace. There is something waiting for him in this city. Perhaps at its very heart. Calling to him. One foot softly in front of the other and one day... one day...
And so Tanis wanders the mazy mire of benighted byways that festoon Tempest City like inky vines twisting about a once majestic fallen tree. Drawn to the swirling darkness. Stalking the gloom.
Tanis Shaidaro is finally home.
(With apologies to Vonnegut, Yeats, Nietzsche and the Rolling Stones.)
(Also, to be clear, Tanis' perpetual gloominess is intended to be not just depressing, but at least a little bit funny, which is how I intend to play him. Like a morose goth kid forced to go on an exciting holiday with others having considerably more fun than him. Or like Dolorous Edd of ASoiaF. =) )
^^^ See spoiler above for Tanis Shaidaro's backstory and personality. ^^^
Character Name: Selmyn Tinbabiners Class: Rogue Stats (any generation method, if you choose to roll, reroll ones once): Race: Forest Gnome Backstory, including aspirations, alignment and personality: NG Character Sheet (Only if you have one ready!): https://www.dndbeyond.com/characters/146329706 Any other information you want to include!:
In the shadowed alleys and storm-lashed rooftops of Tempest City, I’ve carved out a life—quiet, nimble, and just dangerous enough to keep things interesting.
🌿 Who I Am
Name’s Selmyn. I’m a forest gnome by birth, a thief by necessity, and a survivor by choice.Back in the green hush of the Whispering Glade, I was the youngest of five, always the one slipping away from chores to explore the hidden nooks of the woods.My fingers found knots others missed, my eyes spotted trails others overlooked.I was a natural at finding what wasn’t meant to be found.
But then came the fire. Not a natural blaze, but one set by men—bandits or mercenaries, I never found out.They razed our village, scattering my kin like leaves in a storm.I fled, clutching a satchel of trinkets and memories, and never looked back.
⚡ Why Tempest City?
They say Tempest City is a place where hope goes to die.But for me, it was where I could live without the weight of the past.The city's chaos is a cloak, its corruption a shield.No one looks too closely at a gnome slipping through the crowd.I found a room above a redcap’s tavern—cheap, drafty, and perfect.
I didn’t come here to be a hero.I came to disappear.But the city has a way of pulling you into its schemes.Jobs needed doing—locks picked, messages delivered, secrets uncovered.And I had the skills.
🗝️ Skills and Style
I’m small, quick, and quiet.I can slip through a crowd or a keyhole with equal ease.Locks speak to me; traps reveal their secrets.I’ve got a knack for illusions, a gift from my forest gnome heritage, which helps when a quick getaway is needed.
I prefer to avoid a fight, but if cornered, I strike fast and vanish faster.Information is my currency; I trade in whispers and glances.In a city where everyone has something to hide, that makes me valuable.
🎯 Goals and Motivations
I tell myself I’m just surviving, but the truth is, I want more.I want to find out who destroyed my village and why.I want to ensure no one else suffers the same fate.Tempest City is a web of lies, and I intend to untangle it, thread by thread.
I’ve started to care about the people here—the downtrodden, the forgotten.Maybe I can make a difference, even if it’s just in a small way.Maybe I can find a new family among the misfits and outcasts.
🧩 Secrets and Shadows
There’s more to me than I let on.I have a pendant, the only thing that survived the fire, etched with a symbol I don’t recognize.Sometimes, I feel it pulsing with warmth, guiding me.I think it’s connected to something bigger, something I’m meant to discover.
I also have a list—a list of names whispered in the dark, tied to the destruction of my home.I cross off each one as I find them, as I make them pay.It’s a slow process, but I’m patient.Vengeance is a dish best served cold, after all.
So, that’s me—Selmyn.A forest gnome thief with a past shrouded in smoke and a future written in shadows.In Tempest City, I’m just another face in the crowd, another whisper in the wind.But I have plans, and I won’t rest until they’re realized.
After all, even the smallest spark can ignite a fire
Race: Dhampir Class: Sorcerer (Shadow Magic) Alignment: Neutral (Leaning toward Chaotic Neutral) Selene obeys her own instincts and needs, though she avoids wanton cruelty. In a city like Tempest, survival often demands compromise.
Backstory: Nobody sane chooses to be born in Tempest City. But Selene Nocturne wasn’t given a choice, twice. The first time, she came into the world, the half-blood daughter of a fugitive noblewoman and something far older, hungrier, and colder than a man. The second time, she woke in a crypt, gasping through bloodied teeth, her mother’s body cold beside her, her scream swallowed by the city’s perpetual storm.
Raised in the margins, Selene learned quickly that being Dhampir didn’t make you powerful, it made you a target. Her crimson eyes marked her. Her unnatural stillness unsettled others. Every alley whispered danger, and every kindness came with a knife in kind. She was taken in by Grathis, a bitter old tiefling apothecary who ran a shop on the edge of Red Alley, where laws held no sway and corpses were cheap. He didn’t ask questions. He gave her work, fed her tinctures to dull the blood-hunger, and taught her the art of staying unnoticed. But Tempest doesn’t let anything sleep for long. On a fateful evening, a would-be robber broke into the shop, Selene didn’t even touch him. The shadows hidden within her were unleashed.
Grathis said nothing. Just handed her a worn, A blackened silver ring wrapped with a fine coil of steel thorns and said, “If the city takes notice, you’re dead. So make it regret looking your way.” Selene moved into a rotting apartment above a redcap’s tavern, the rent was cheap, and the neighbors minded their own business. She thought she’d disappear. Lay low. But the city has a strange attraction, and people like her, they draw strange company.
Personality Traits: • Quiet Watcher: Selene is slow to speak, faster to listen. She studies people like puzzles. Everything she says is measured, even when joking. • Unsettling Calm: She speaks with eerie serenity even in chaos, unnerving others with her soft-spoken confidence.
Ideal: “Power is the only coin Tempest respects. I won’t beg, I’ll take.” Selene doesn’t desire destruction, but she’s done playing the victim. Her growing magic is a gift she intends to master, and wield. Bond: “Grathis took me in when no one else would. If anyone harms him, I’ll drown this city in night.” She owes everything to the apothecary who gave her a name, a roof, and a warning.
Flaw: “The hunger is always there. I just pretend I’m in control.” Selene constantly struggles with her vampiric urges—especially around blood, power, or moments of extreme emotion. She fears becoming a monster but secretly thrills in it, too.
Aspirations: Selene doesn’t want to rule Tempest City, not yet. What she wants is freedom: to walk without fear, to never be hunted again. But the deeper her magic grows, the more she realizes the truth: To survive Tempest, you don’t run from the dark. You become it. And maybe, just maybe, she could tear down the city’s rotten core from the inside.
Character Name: Ari Malak Class: Pal/Warlock Stats Rolled 15,14,13,13,13,11 listed above Race: Aasimar Backstory, including aspirations, alignment and personality: In character sheet WIP Character Sheet https://www.dndbeyond.com/characters/146334096
Welcome to Surviving Tempest City, a campaign set in the titular city known for the fact that it's so full of evil, not even the strongest of the King's Guard could siege it. Instead, the King came to an agreement with the city's ruler, the enigmatic Thunder Lord, agreeing that Tempest City's citizens would be spared extermination as long as they didn't leave the confines of the city walls, which was a good enough promise for the both of them. Your characters fall into this by being one of the few brave, or foolish, depending who you ask, that decided to relocate and live in the city yourself, finding yourself a room with incredibly cheap rent above a redcap's tavern. As a party, you might not have known each other when you first became room-neighbours, however after a few months, your acknowledging nods in the corridor evolved into small talk in the bar, and soon became a full friendship that brings the members of the party together like family.
Your characters, whilst being adventurers, likely didn't take their classes with that as the intention. Artificers, Bards, and Wizards likely earned their expertise from an extensive study of what was once a hobby, whilst Barbarians, Druids and Rangers likely already had their skills as a result of their lifestyle from before relocating. Fighters, Monks and Rogues will have probably gathered their abilities just so they can survive in the cruel city environment, and Sorcerers, Warlocks and Clerics will have gained their power through a factor beyond their control, or deep personal devotion that resulted in something more. In fact, it's probably only Paladins that had their class for the sole purpose of adventuring, perhaps seeking to go on a crusade to cleanse Tempest City, making them the bravest, or most foolish, of the lot.
This campaign will at first be structured through small missions that the party selects; you can either take on jobs, honest work for the city's less-than-honest people, or chase overheard rumours, piecing together intel from word on the street to make your mark on the city through the 'crimes' you commit (although law in Tempest City is extremely loose, so while your actions might not be illegal, they're definitely immoral). Depending on whether you take on a life of honour, a life of crime, or perhaps a bit of both, you'll eventually build a name for yourself, as either the kind outsiders that could finally be the ones to tear down the city's corrupt government and end the misery and madness smothering the downtrodden citizens, or as the cut-throat syndicate that seeks to eliminate their opposition and seize power in the city for yourself. Either way, after imprinting yourselves as the up-and-coming underdogs in town, the campaign will move to your rise to power, for better or for worse.
If you think you're interested in playing in this campaign, and know you'll be able to commit to it (posting doesn't need to be daily, but I would appreciate if players are able to post frequently and give notice when extended breaks are taken!), then apply below with the character template below! We start at level 1, and you can use either 2014 or 2024 rules
Character Name:
Class:
Stats (any generation method, if you choose to roll, reroll ones once):
Race:
Backstory, including aspirations, alignment and personality:
Character Sheet (Only if you have one ready!):
Any other information you want to include!:
If you have any other questions, please let me know! Recruitment will be open for a week, so good luck to everyone, and I'm excited to see your characters!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Ability scores: 15 12 13 13 15 14
Tanis (Ranger1): Shiverquill's Tempest City | Xarian (Fighter2): NioNSwiper's Tyranny of Dragons | Ophelia (Sorcerer4): Ashen_Age's Risen from the Sands
Dyson/Eleo (Cleric4): Vos' Beyond the Veil | Soren (Druid5): Bartjeebus' Ravenloft | Nivi (Rogue4): Raiketsu's CoS
Joren (Fighter6): NotDrizzt's Simple Request | Sabetha (Monk3): Bedlymn's Murder Court
Question @Shiverquill: currently above, you say "We start at level , and you can use either 2014 or 2024 rules" - I think you may have left out the level we start at? Level 1? (Edited to add: yep, level 1, thanks for the update!). Anyway, looks fun, thank you! Well, my PC won't have fun. You'll see what I mean.
(Using 2024 rules)
Name: Tanis Shaidaro
Class: Ranger
Planned Subclass: Gloom Stalker
Ability Scores: (see above, 15s in DEX and WIS, 14 in CON)
Species: Human
Background: Wayfarer
Backstory and Personality: See (first) spoiler below.
Character Sheet: https://www.dndbeyond.com/characters/146342816
Tanis Shaidaro has become unstuck in time.
He remembers once. Playing as a youth in the deep forest not far from his parents' woodland cottage with his father's old shortsword and his half-elven mother's longbow. Retired soldiers, they were.
Yet in the mottled green shadows beneath the tall trees, none could ever find Tanis as a child if he did not wish to be found. Which is why the marauding orcs who brutally slew his family were long gone by the time young Tanis returned to the cottage, unaware. Opening the door to stare long at the gory abyss that had swallowed what remained of his childhood.
So it goes.
As a town guardsman, years later, he is perpetually gloomy, known in the barracks and tavern for his gallows humor and deadpan voice. Not to mention his well-earned deep distrust of orcs. He does not turn to drink, nor to dream dust, but rather inward to the lightless recesses of his own mind and soul as he had once retreated into the depths of the forest
Tanis cannot stay. Here in the bright spaces amongst the normal folk who walk in sunlight. He cannot even remember the name of the town. He sees the girls walk by dressed in their summer clothes. He has to turn his head until his darkness goes.
He must escape, though what is escape but a fleeting delay to the inexorably encroaching shadow? Turning and turning in a widening gyre, seeking the circling darkness in an eerie inversion of how a sunflower bends towards the rays of the sun arcing through the sky, Tanis is drawn inexorably to the penumbra enveloping Tempest City as he had once sought the darkness of the deep woods.
Or was it the other way around? Being unstuck in time, the sequential order and causality of things has become hazy to Tanis. Smudged like a vast inkblot slowly seeping outward to the horizon of his consciousness, a smoky maelstrom into which Tanis stares unblinking every night in his dreams. For when you gaze long into the Abyss, the Abyss gazes back into you.
Strangely, unexpectedly for the first time in his life, Tanis finds companionship among his neighbors, living cramped above the tiny tavern. Kindred spirits or just fellow lost souls? Is there a difference? Choosing to live in such a place as this. Where his deadpan gallows humor actually fits...
He feels almost at peace. There is something waiting for him in this city. Perhaps at its very heart. Calling to him. One foot softly in front of the other and one day... one day...
And so Tanis wanders the mazy mire of benighted byways that festoon Tempest City like inky vines twisting about a once majestic fallen tree. Drawn to the swirling darkness. Stalking the gloom.
Tanis Shaidaro is finally home.
(With apologies to Vonnegut, Yeats, Nietzsche and the Rolling Stones.)
(Also, to be clear, Tanis' perpetual gloominess is intended to be not just depressing, but at least a little bit funny, which is how I intend to play him. Like a morose goth kid forced to go on an exciting holiday with others having considerably more fun than him. Or like Dolorous Edd of ASoiaF. =) )
^^^ See spoiler above for Tanis Shaidaro's backstory and personality. ^^^
Tanis (Ranger1): Shiverquill's Tempest City | Xarian (Fighter2): NioNSwiper's Tyranny of Dragons | Ophelia (Sorcerer4): Ashen_Age's Risen from the Sands
Dyson/Eleo (Cleric4): Vos' Beyond the Veil | Soren (Druid5): Bartjeebus' Ravenloft | Nivi (Rogue4): Raiketsu's CoS
Joren (Fighter6): NotDrizzt's Simple Request | Sabetha (Monk3): Bedlymn's Murder Court
Sounds almost Ravenloft - fun! What is the starting level? (That appears to have disappeared from the above very good introduction.) Thanks,
Ability scores: 13 14 14 9 16 13
Cats go Moo!
Placeholder
14, 15, 7, 11, 11, 12
Ugh, not nice. I think I will go point-buy.
Ability scores: 14 15 16 12 13 14
Roll for Initiative: [roll]1d20+7[/roll]
Proud member of the EVIL JEFF CULT! PRAISE JEFF!
Homebrew Races: HERE Homebrew Spells: HERE Homebrew Monsters: HERE
MORE OF ME! (And platypodes/platypi/platypuses) (Extended signature)
Holding spot for a character
Ability scores: 12 14 12 10 13 18
building off this
Character Name: Selmyn Tinbabiners
Class: Rogue
Stats (any generation method, if you choose to roll, reroll ones once):
Race: Forest Gnome
Backstory, including aspirations, alignment and personality: NG
Character Sheet (Only if you have one ready!): https://www.dndbeyond.com/characters/146329706
Any other information you want to include!:
In the shadowed alleys and storm-lashed rooftops of Tempest City, I’ve carved out a life—quiet, nimble, and just dangerous enough to keep things interesting.
🌿 Who I Am
Name’s Selmyn. I’m a forest gnome by birth, a thief by necessity, and a survivor by choice. Back in the green hush of the Whispering Glade, I was the youngest of five, always the one slipping away from chores to explore the hidden nooks of the woods. My fingers found knots others missed, my eyes spotted trails others overlooked. I was a natural at finding what wasn’t meant to be found.
But then came the fire. Not a natural blaze, but one set by men—bandits or mercenaries, I never found out. They razed our village, scattering my kin like leaves in a storm. I fled, clutching a satchel of trinkets and memories, and never looked back.
⚡ Why Tempest City?
They say Tempest City is a place where hope goes to die. But for me, it was where I could live without the weight of the past. The city's chaos is a cloak, its corruption a shield. No one looks too closely at a gnome slipping through the crowd. I found a room above a redcap’s tavern—cheap, drafty, and perfect.
I didn’t come here to be a hero. I came to disappear. But the city has a way of pulling you into its schemes. Jobs needed doing—locks picked, messages delivered, secrets uncovered. And I had the skills.
🗝️ Skills and Style
I’m small, quick, and quiet. I can slip through a crowd or a keyhole with equal ease. Locks speak to me; traps reveal their secrets. I’ve got a knack for illusions, a gift from my forest gnome heritage, which helps when a quick getaway is needed.
I prefer to avoid a fight, but if cornered, I strike fast and vanish faster. Information is my currency; I trade in whispers and glances. In a city where everyone has something to hide, that makes me valuable.
🎯 Goals and Motivations
I tell myself I’m just surviving, but the truth is, I want more. I want to find out who destroyed my village and why. I want to ensure no one else suffers the same fate. Tempest City is a web of lies, and I intend to untangle it, thread by thread.
I’ve started to care about the people here—the downtrodden, the forgotten. Maybe I can make a difference, even if it’s just in a small way. Maybe I can find a new family among the misfits and outcasts.
🧩 Secrets and Shadows
There’s more to me than I let on. I have a pendant, the only thing that survived the fire, etched with a symbol I don’t recognize. Sometimes, I feel it pulsing with warmth, guiding me. I think it’s connected to something bigger, something I’m meant to discover.
I also have a list—a list of names whispered in the dark, tied to the destruction of my home. I cross off each one as I find them, as I make them pay. It’s a slow process, but I’m patient. Vengeance is a dish best served cold, after all.
So, that’s me—Selmyn. A forest gnome thief with a past shrouded in smoke and a future written in shadows. In Tempest City, I’m just another face in the crowd, another whisper in the wind. But I have plans, and I won’t rest until they’re realized.
After all, even the smallest spark can ignite a fire
Ability scores: 12 10 9 15 17 12
Selene Nocturne
Race: Dhampir
Class: Sorcerer (Shadow Magic)
Alignment: Neutral (Leaning toward Chaotic Neutral)
Selene obeys her own instincts and needs, though she avoids wanton cruelty. In a city like Tempest, survival often demands compromise.
Backstory:
Nobody sane chooses to be born in Tempest City. But Selene Nocturne wasn’t given a choice, twice.
The first time, she came into the world, the half-blood daughter of a fugitive noblewoman and something far older, hungrier, and colder than a man. The second time, she woke in a crypt, gasping through bloodied teeth, her mother’s body cold beside her, her scream swallowed by the city’s perpetual storm.
Raised in the margins, Selene learned quickly that being Dhampir didn’t make you powerful, it made you a target. Her crimson eyes marked her. Her unnatural stillness unsettled others. Every alley whispered danger, and every kindness came with a knife in kind.
She was taken in by Grathis, a bitter old tiefling apothecary who ran a shop on the edge of Red Alley, where laws held no sway and corpses were cheap. He didn’t ask questions. He gave her work, fed her tinctures to dull the blood-hunger, and taught her the art of staying unnoticed.
But Tempest doesn’t let anything sleep for long. On a fateful evening, a would-be robber broke into the shop, Selene didn’t even touch him. The shadows hidden within her were unleashed.
Grathis said nothing. Just handed her a worn, A blackened silver ring wrapped with a fine coil of steel thorns and said, “If the city takes notice, you’re dead. So make it regret looking your way.”
Selene moved into a rotting apartment above a redcap’s tavern, the rent was cheap, and the neighbors minded their own business. She thought she’d disappear. Lay low. But the city has a strange attraction, and people like her, they draw strange company.
Personality Traits:
• Quiet Watcher: Selene is slow to speak, faster to listen. She studies people like puzzles. Everything she says is measured, even when joking.
• Unsettling Calm: She speaks with eerie serenity even in chaos, unnerving others with her soft-spoken confidence.
Ideal:
“Power is the only coin Tempest respects. I won’t beg, I’ll take.”
Selene doesn’t desire destruction, but she’s done playing the victim. Her growing magic is a gift she intends to master, and wield.
Bond:
“Grathis took me in when no one else would. If anyone harms him, I’ll drown this city in night.”
She owes everything to the apothecary who gave her a name, a roof, and a warning.
Flaw:
“The hunger is always there. I just pretend I’m in control.”
Selene constantly struggles with her vampiric urges—especially around blood, power, or moments of extreme emotion. She fears becoming a monster but secretly thrills in it, too.
Aspirations:
Selene doesn’t want to rule Tempest City, not yet. What she wants is freedom: to walk without fear, to never be hunted again. But the deeper her magic grows, the more she realizes the truth:
To survive Tempest, you don’t run from the dark. You become it.
And maybe, just maybe, she could tear down the city’s rotten core from the inside.
I'll jump in here if there is room still.
Stat Rolls: 15, 14, 13, 13, 13, 11
Odd the rolls disappeared..once they rolled.
Signature
Gildor Surion - Balder's Gate-Decent; Levi Flint - DM - Mad Mage; Jeybar - DM - Tyranny of Dragons; Lucan - The One Breath
Hmmm...
Ability scores: 9 9 13 8 13 15
Nope, not for me.
Character Name: Reginald Ironcrag
Class: Wizard (Warlock 2 Levels) (Still don't know starting level)
Stats 9 14 13 18 14 14
Race: Rock Gnome
Backstory, including aspirations, alignment and personality: ( work in progress)
Character Sheet : Reginald Ironcrag's Character Sheet - D&D Beyond
Cats go Moo!
Hey, im interested but it looks like you forgot to add the starting level?
Ability scores: 13 17 15 14 11 14
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
Character Name: Ari Malak
Class: Pal/Warlock
Stats Rolled 15,14,13,13,13,11 listed above
Race: Aasimar
Backstory, including aspirations, alignment and personality: In character sheet WIP
Character Sheet https://www.dndbeyond.com/characters/146334096
Any other information you want to include!:
Signature
Gildor Surion - Balder's Gate-Decent; Levi Flint - DM - Mad Mage; Jeybar - DM - Tyranny of Dragons; Lucan - The One Breath
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Ability scores: 15 14 10 15 12 10
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Apologies all, it’s a level 1 start, should be fixed now!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Been a while since I've rolled a new character. Let's see what the dice say...
Ability scores: 15 15 12 17 11 16