Grin would hold up his hand and very slowly approach the next door and check to see if it is locked and if it is he would attempt to unlock it. stealth 18 Slight of hand 11
As Grin opens the door he sees that the room is darkened by a heavy wooden shutter covers the window of this room. However he is able to make out that the room is 20 feet wide (east/west) and 40 feet long (north/south) with the door being in the southeast corner. The room is also very warm which may be due to a large iron stove with a well-stoked fire. Ten uncomfortable-looking pallets lie on the floor amid tidy piles of iron arms and armor.
As he looks over the weapons, recognizing the work of Duergar, he throws them back down in disgust. "These are Duergar make. Whilst they will do the trick, there is no beauty in these. No effort put into them to make them more than a tool. If you guys want something take it but I will be leaving these here."
He will then quickly search around the room for anything else.
If he finds nothing and the group is done, Gotrek will lead the way to the next door (South), once again listening for threats.
After opening the double doors peaking out, Gotrek whispers back to the group. "I see four statues. Knowing what the other statues are like, do we want to investigate these ones or just move onto the next door?"
Grin would then just open his back pack and place the items inside, taking the coins and evenly distributing them as he makes his way to the hall.
Ok noted
DM - Stopping a god in his tracks
(how many coins was it)?
Once everyone is with him, Gotrek will put his head to the door and check for any signs of sound again.
Perception: 16
Gotrek again hears nothing.
DM - Stopping a god in his tracks
"Pretty sure I heard nothing again." he turns to Thromkor, "Want to do your door trick again?"
Grin would hold up his hand and very slowly approach the next door and check to see if it is locked and if it is he would attempt to unlock it.
stealth 18
Slight of hand 11
The door is unlocked.
DM - Stopping a god in his tracks
Grin will slowly and quietly open the door.
As Grin opens the door he sees that the room is darkened by a heavy wooden shutter covers the window of this room. However he is able to make out that the room is 20 feet wide (east/west) and 40 feet long (north/south) with the door being in the southeast corner. The room is also very warm which may be due to a large iron stove with a well-stoked fire. Ten uncomfortable-looking pallets lie on the floor amid tidy piles of iron arms and armor.
DM - Stopping a god in his tracks
As Gotrek follows Grin into the room, he investigates the piles of weapons and armour, noting what there is and looking for anything unique.
Perception: 24 (If you would rather investigation, subtract 3 from the result)
Nothing special or unique. Gotrek recognises the weapons as being of Duergar make.
DM - Stopping a god in his tracks
Again, Thromkor stays at the door want keeps watch.
(What type of weapons? Like what is there)
War picks, war hammers, etc
DM - Stopping a god in his tracks
As he looks over the weapons, recognizing the work of Duergar, he throws them back down in disgust. "These are Duergar make. Whilst they will do the trick, there is no beauty in these. No effort put into them to make them more than a tool. If you guys want something take it but I will be leaving these here."
He will then quickly search around the room for anything else.
If he finds nothing and the group is done, Gotrek will lead the way to the next door (South), once again listening for threats.
Perception: 14
After opening the double doors peaking out, Gotrek whispers back to the group. "I see four statues. Knowing what the other statues are like, do we want to investigate these ones or just move onto the next door?"
"Next room," Thromkor says with wide eyes.
Gotrek nods in agreement. "Good idea."
Gotrek closes the door and then makes his way to the final door to the North.
Cole stays quiet and follows the group keeping watch for enemies
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Putting his ear to the door, Gotrek listens for any signs of movement or life.
Perception: 18