Meredith and Erudisia play a shell game with the music box/book, and Shemshime extends one way, then darts the other, but remains a step behind the wily pair. Turning briskly, it slams full force into one of Little One’s fists, which explodes the shadow into a sticky mass of turgid inky mist. But only a moment later it sucks back into itself and expands back into the same angular, lanky shadow form.
You hear the bedtime rhyme echoing from the deep under Candlekeep, where the Eternal Chant continues repeating the refrain, and with every word, Shemshime’s power burgeons darker and inkier. Suddenly, all lights blink off. You hear in the distance another melee break out as uncontrolled rage overwhelms the scholars of Candlekeep. Ebder, Gailby, and Crinkle simply fall unconscious, overwhelmed by the nearness of Shemshime’s power. Valna grits her teeth and fights off the urge to fight, as does Little One and you three. But not without a cost. You are paralyzed for a long moment, fighting the urge to pummel your friends. As you fight this internal battle of wills against yourself, you hear Shemshime’s voice in your heads. Yes! The evil creature’s boss rant begins!
“Long have I waited, trapped on the other side of a chasm of radiance which kept me prisoner in a terrible bright place. But that ridiculous gnome who hoped to keep me apart from the living by recording my past conquests as a warning, did not realize the conduit he created with his song, with that book, which I was able to seed with a shadow of my shadow power, even from my distant planar prison!! Hahahah! I almost made it out centuries ago, but was stopped at the last minute when everyone singing my song died before I could build enough power to bridge the gap. What a pity, hehe! But not this time! Your ridiculous chanters have given me everything I need. And soon, your wretched Castle will lie in ruins and the Sword Coast’s luck will change forever!
Hahahaha!”
Valna has fallen to the floor with Bell, just to the north of the central study table. On the south side of the table, Little One stands, ready to leap to the east and slam Shemshime with his fists. Meredith stands atop the table holding Shemshime’s Bedtime Rhyme. Shemshime is now just to the east of the table, between the table and Erudisia, who stands farther east near the spiral staircase up to the top level of the Firefly Cellar.
This means Meredith is now, atop the table, directly underneath the 1200 pound stone book statue engraved with the words “BE CURIOUS.” Erudisia has a good view of the rusty chains suspending the statue from the ceiling. Bell, Valna, and Little One are in danger of being crushed if the statue falls. Meredith will certainly perish if it falls where she is standing. And Shemshime is not under the statue at all at this moment.
All three, please post actions.
Rollback Post to RevisionRollBack
DM for Candlekeep Mysteries //Dev Horndin Curious Critters
Erudisia casts Gust. The incredible trick-shot aim of her last casting beyond her grasp, she hopes a straight forward blast of air is enough, as she seeks to push Sheshime back and onto the table and toward its book.
Meredith squats down on her haunches with the book hugged close, " Oi!!! You stupid shadow thing! You have an entire fortress under your command and you can't even properly beat up half a dozen librarians.....pathetic....I've met silverfish scarier than you on the daily here."
Meredith’s taunting hits its mark and the evil spirit focuses wholly upon her, rising up like a dark star before her. But Shemshime, though tall and lanky, is like a child’s shadow, cast across a whole field by the setting sun and dwarfing its originator, and is proportionally insubstantial. It only possesses the physical strength of the child, not the long, graceful muscles of a hundred-yard shadow.
It is, therefore, nearly powerless to withstand the arcane summoning of Erudisia’s forceful Gust. Shemshime is shoved away from Erudisia, and up atop the table facing Meredith.
Bell, we will say, pushes Varnyr away from the study table and the 10 foot-wide stone book statue suspended above it.
Little One reaches up and pulls apart the dark spirit at the seems, ectoplasm squirting in all directions. But it reforms in an instant.
“I’ll have that book!,” Shemshime’s no-longer laughing tone resounds in your minds. The dark spirit attacks Meredith with its Maddening Touch. Since the bard took no action but to lure the creature there, I’ll give her a free dodge:
(16 to hit, for 11 psychic damage.)
Rollback Post to RevisionRollBack
DM for Candlekeep Mysteries //Dev Horndin Curious Critters
Meredith feels the talons rake across her mind but remains stoic, seeing Little One come forward she curses then yells, " Little One! Protect Bell!", hoping that will get him clear and not tip her hand.
She summoned the fey energies up into her form but held them unreleased.................
( Held Action- Misty Step. When Erudisia fires her spell at the chain. She will drop the book to be crushed as well...there's no knowledge there she wants preserved.)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Erudisia passes the book to Meredith and begins to dart the other way with a graceful spin and arabesque.
Meredith and Erudisia play a shell game with the music box/book, and Shemshime extends one way, then darts the other, but remains a step behind the wily pair. Turning briskly, it slams full force into one of Little One’s fists, which explodes the shadow into a sticky mass of turgid inky mist. But only a moment later it sucks back into itself and expands back into the same angular, lanky shadow form.
You hear the bedtime rhyme echoing from the deep under Candlekeep, where the Eternal Chant continues repeating the refrain, and with every word, Shemshime’s power burgeons darker and inkier. Suddenly, all lights blink off. You hear in the distance another melee break out as uncontrolled rage overwhelms the scholars of Candlekeep. Ebder, Gailby, and Crinkle simply fall unconscious, overwhelmed by the nearness of Shemshime’s power. Valna grits her teeth and fights off the urge to fight, as does Little One and you three. But not without a cost. You are paralyzed for a long moment, fighting the urge to pummel your friends. As you fight this internal battle of wills against yourself, you hear Shemshime’s voice in your heads. Yes! The evil creature’s boss rant begins!
“Long have I waited, trapped on the other side of a chasm of radiance which kept me prisoner in a terrible bright place. But that ridiculous gnome who hoped to keep me apart from the living by recording my past conquests as a warning, did not realize the conduit he created with his song, with that book, which I was able to seed with a shadow of my shadow power, even from my distant planar prison!! Hahahah! I almost made it out centuries ago, but was stopped at the last minute when everyone singing my song died before I could build enough power to bridge the gap. What a pity, hehe! But not this time! Your ridiculous chanters have given me everything I need. And soon, your wretched Castle will lie in ruins and the Sword Coast’s luck will change forever!
Hahahaha!”
Valna has fallen to the floor with Bell, just to the north of the central study table. On the south side of the table, Little One stands, ready to leap to the east and slam Shemshime with his fists. Meredith stands atop the table holding Shemshime’s Bedtime Rhyme. Shemshime is now just to the east of the table, between the table and Erudisia, who stands farther east near the spiral staircase up to the top level of the Firefly Cellar.
This means Meredith is now, atop the table, directly underneath the 1200 pound stone book statue engraved with the words “BE CURIOUS.” Erudisia has a good view of the rusty chains suspending the statue from the ceiling. Bell, Valna, and Little One are in danger of being crushed if the statue falls. Meredith will certainly perish if it falls where she is standing. And Shemshime is not under the statue at all at this moment.
All three, please post actions.
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters
Erudisia casts Gust. The incredible trick-shot aim of her last casting beyond her grasp, she hopes a straight forward blast of air is enough, as she seeks to push Sheshime back and onto the table and toward its book.
Meredith squats down on her haunches with the book hugged close, " Oi!!! You stupid shadow thing! You have an entire fortress under your command and you can't even properly beat up half a dozen librarians.....pathetic....I've met silverfish scarier than you on the daily here."
Persuasion- 12
She threw a wink Erudisias way.
( Bardic Inspiration- 1d6)
Meredith’s taunting hits its mark and the evil spirit focuses wholly upon her, rising up like a dark star before her. But Shemshime, though tall and lanky, is like a child’s shadow, cast across a whole field by the setting sun and dwarfing its originator, and is proportionally insubstantial. It only possesses the physical strength of the child, not the long, graceful muscles of a hundred-yard shadow.
It is, therefore, nearly powerless to withstand the arcane summoning of Erudisia’s forceful Gust. Shemshime is shoved away from Erudisia, and up atop the table facing Meredith.
Bell, we will say, pushes Varnyr away from the study table and the 10 foot-wide stone book statue suspended above it.
Little One reaches up and pulls apart the dark spirit at the seems, ectoplasm squirting in all directions. But it reforms in an instant.
“I’ll have that book!,” Shemshime’s no-longer laughing tone resounds in your minds. The dark spirit attacks Meredith with its Maddening Touch. Since the bard took no action but to lure the creature there, I’ll give her a free dodge:
(16 to hit, for 11 psychic damage.)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters
Meredith feels the talons rake across her mind but remains stoic, seeing Little One come forward she curses then yells, " Little One! Protect Bell!", hoping that will get him clear and not tip her hand.
She summoned the fey energies up into her form but held them unreleased.................
" Shadows.....without substance, permanence or.......countenance."
( Held Action- Misty Step. When Erudisia fires her spell at the chain. She will drop the book to be crushed as well...there's no knowledge there she wants preserved.)