The ogre’s aim is slightly off, too, and although Bell makes it to the roof beside Erudisia, the young wizard suffers 1 HP damage from the maneuver. Little One clambers back down to the ground.
Meredith steps across the roof to the edge of the hole. It does indeed seem safe to walk on the roof, just as Little One had speculated. Looking down, Meredith notes that the hole is not quite directly above the statue of Sune:
Statue height: 20’
Statue climbable?: Yes, if someone were on its head they could climb from there to the floor.
Roof height: 30’
Empty space between hole in roof and top of statue: 10’ almost straight down.
Meredith notes something else from the bird’s eye view. Behind the statue is a stairway down into darkness.
Erudisia tucks some errant wisps of her dark hair back towards their former braids, heart slowing and eyes gradually un-widening.
“Yes. Yes… I’ll go first?”
She drops as lightly as she can down towards the statue to see if she can grasp it and begin a careful climb down to the floor, after praying to her Lady Sune for grace and Guidance.
Bell looks on as Erudisia works her way down the statue to the floor below. 'No different than climbing trees back home,' she whispered.
Athletics: 3
Slipping through the dark rooftop hole, Bell hung momentarily, then dropped onto a towering marble statue. But gravity betrayed her. Her foot caught the statue's head and sculpted hair, slipping about just enough to spoil her landing on the statue.
The quiet was shattered as the silent descent morphed into a clatter of thumping body against statue stone and limbs flailing about leaving Bell to tumble unceremoniously into a heap at the base of the statue.
(Bell will take 3d6 falling damage. Unless Meredith or Erudisia, if you can succeed in a DC15 athletics roll and describe what you do, you each have the potential to reduce the damage by 1d6 each (possible total reduction: 2d6). But if you try and fail, you will take 1d6 damage, not reduce Bell’s damage. Alternatively, I’ll allow time to cast a spell if you have one that can help, while Bell is losing her balance and on the point of falling.)
Rollback Post to RevisionRollBack
DM for Candlekeep Mysteries //Dev Horndin Curious Critters// Chierhy Nbenbe in Culuril's Strixhaven Adventure
(Little One athletics: 10+6=16)
The ogre’s aim is slightly off, too, and although Bell makes it to the roof beside Erudisia, the young wizard suffers 1 HP damage from the maneuver. Little One clambers back down to the ground.
Meredith steps across the roof to the edge of the hole. It does indeed seem safe to walk on the roof, just as Little One had speculated. Looking down, Meredith notes that the hole is not quite directly above the statue of Sune:
Statue height: 20’
Statue climbable?: Yes, if someone were on its head they could climb from there to the floor.
Roof height: 30’
Empty space between hole in roof and top of statue: 10’ almost straight down.
Meredith notes something else from the bird’s eye view. Behind the statue is a stairway down into darkness.
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Chierhy Nbenbe in Culuril's Strixhaven Adventure
Erudisia tucks some errant wisps of her dark hair back towards their former braids, heart slowing and eyes gradually un-widening.
“Yes. Yes… I’ll go first?”
She drops as lightly as she can down towards the statue to see if she can grasp it and begin a careful climb down to the floor, after praying to her Lady Sune for grace and Guidance.
Acrobatics: 20 (15+3+2)
Bell looks on as Erudisia works her way down the statue to the floor below. 'No different than climbing trees back home,' she whispered.
Athletics: 3
Slipping through the dark rooftop hole, Bell hung momentarily, then dropped onto a towering marble statue.
But gravity betrayed her. Her foot caught the statue's head and sculpted hair, slipping about just enough to spoil her landing on the statue.
The quiet was shattered as the silent descent morphed into a clatter of thumping body against statue stone and limbs flailing about leaving Bell to tumble unceremoniously into a heap at the base of the statue.
"Yep, just like climbing the trees back home."
(Bell will take 3d6 falling damage. Unless Meredith or Erudisia, if you can succeed in a DC15 athletics roll and describe what you do, you each have the potential to reduce the damage by 1d6 each (possible total reduction: 2d6). But if you try and fail, you will take 1d6 damage, not reduce Bell’s damage. Alternatively, I’ll allow time to cast a spell if you have one that can help, while Bell is losing her balance and on the point of falling.)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Chierhy Nbenbe in Culuril's Strixhaven Adventure
11
Meredith is about to say that it looks impossible to get back up once they've jumped down.......but by that time the other two have already gone.
She makes a desperate grab for Bell......
2
And overbalances tumbling to the ground with loud thud.....
(Would that time in the pool have counted as a short rest?)
(Yes for a short rest)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Chierhy Nbenbe in Culuril's Strixhaven Adventure
3 Blud Damage