Necyra's brow furrows as she utterly fails to decipher the puzzle (nat1 Investigation roll...). A wave of frustration washes over her, but she quickly regains her composure. With a muttered curse, she steps back from the door, her mind racing for alternative solutions.
Determined to aid her companions, Necyra casts the Guidance spell on each member of the party, her fingers tracing the faint aura of divine energy that surrounds them. With a touch of luck bestowed upon them, perhaps they will fare better than she did.
OOC: Everyone, feel free to add 1d4 to your Investigation rolls.
Before resting, Talorin converts his remaining 5th level slots in sorcery points. Combined with the 2 remaining sorcery points that makes 12 sorcery points, converted into 6 1st level spell slots. He then casts lifeberry through those 6 spell slots and then a 6th time through his Goodberry rune (Rune Carver feat) for a total of 70 lifeberries, figuring they may be useful in the day ahead.
[[ Figure he'd probably still keep the 2nd level spell slot and an open 1st level spell slots that weren't used to have some utility if a fight broke out over the long rest for a bless and silvery barbs. Between Necyra and Talorin's lifeberries plus the potions of healing we got as starting equipment, I think we're gonna be good on HP for a while. :P ]]
With the puzzle Talorin looks at it, "I'm not exceptionally bright. But perhaps we can talk it through." He thanks Necyra for her first forays. "That said, if we get stuck at any point I'm more than ready to start pressing buttons. Five words. How many combinations could there be? And if I get hurt? Lifeberry!"
He muses, "Perhaps we spell a word while pressing the words? Door! The first 'd' in Dolindar because it's the first letter. Then the o's in No and To. The second 'r' in Return. And.. oh wait, that leaves World unused." He continues to ponder, more trying offer help to someone else.
[[ Long rest now taken on character sheet. And with the offer to start pressing buttons, Favored by the Gods gives him a 2d4 boost on a saving throw which is part of his willingness to be a guinea pig if needed. ]]
As the group gathers in the crypt, Trystane watches Necyra struggle with the puzzle, his sharp eyes taking in the details of the door and the inscriptions. He steps forward, his troll-born resilience barely showing any signs of the recent skirmishes, though he takes the opportunity to rest and heal with the others. As he pops a lifeberry into his mouth, feeling the surge of vitality it provides, he turns his attention back to the puzzle.
While Talorin muses about the possible combinations, Trystane's mind works differently. He considers the significance of the names they've found—Nolan Dolindar and Evisha Dolindar—and how aristocrats often place great importance on their lineage and personal legacies. (Investigation: 16, including help and guidance)
"Talorin," Trystane says, interrupting his companion's train of thought. "I think we might be overcomplicating this. Aristocrats, especially those like the Dolindars, tend to have a certain... vanity. They often believe their names hold special power or significance. I’m willing to bet that Nolan Dolindar, being an aristocrat, might have designed this puzzle to respond to his name."
He steps closer to the door, his fingers hovering over the tiles as he studies the sequence of letters. "We might also be allowed to press the letters in a different order. Look at the word ‘NOLAN’—the letters we need are right here in the words. N from ‘NO,’ O from ‘TO,’ L from ‘WORLD,’ A from ‘DOLINDAR,’ and N again from ‘RETURN.’ It’s the only name we know of that fits. If this is some sort of password, it might be the key to unlocking the door."
Trystane's fingers press the letters in sequence, spelling out N-O-L-A-N. As he does, he holds his breath, half-expecting the trap to trigger if he's wrong, but his confidence remains steady. "Aristocrats have big egos,"he adds with a slight smirk. "They’d want their name to hold special powers—even in death."
After inputting the name, he steps back slightly, muscles tensed, ready to react if something goes awry. But he’s hopeful that this will be the answer, allowing them to proceed without further delay.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
As the group gathers in the crypt, Trystane watches Necyra struggle with the puzzle, his sharp eyes taking in the details of the door and the inscriptions. He steps forward, his troll-born resilience barely showing any signs of the recent skirmishes, though he takes the opportunity to rest and heal with the others. As he pops a lifeberry into his mouth, feeling the surge of vitality it provides, he turns his attention back to the puzzle.
While Talorin muses about the possible combinations, Trystane's mind works differently. He considers the significance of the names they've found—Nolan Dolindar and Evisha Dolindar—and how aristocrats often place great importance on their lineage and personal legacies. (Investigation: 16, including help and guidance)
"Talorin," Trystane says, interrupting his companion's train of thought. "I think we might be overcomplicating this. Aristocrats, especially those like the Dolindars, tend to have a certain... vanity. They often believe their names hold special power or significance. I’m willing to bet that Nolan Dolindar, being an aristocrat, might have designed this puzzle to respond to his name."
He steps closer to the door, his fingers hovering over the tiles as he studies the sequence of letters. "We might also be allowed to press the letters in a different order. Look at the word ‘NOLAN’—the letters we need are right here in the words. N from ‘NO,’ O from ‘TO,’ L from ‘WORLD,’ A from ‘DOLINDAR,’ and N again from ‘RETURN.’ It’s the only name we know of that fits. If this is some sort of password, it might be the key to unlocking the door."
Trystane's fingers press the letters in sequence, spelling out N-O-L-A-N. As he does, he holds his breath, half-expecting the trap to trigger if he's wrong, but his confidence remains steady. "Aristocrats have big egos,"he adds with a slight smirk. "They’d want their name to hold special powers—even in death."
After inputting the name, he steps back slightly, muscles tensed, ready to react if something goes awry. But he’s hopeful that this will be the answer, allowing them to proceed without further delay.
Pressing the N from NO gives way and the word NO slowly sinks into the wall, Pressing the O from TO does the same. TO slowly sinks into the wall, Pressing the L from WORLD does the same. WORLD slowly sinks into the wall, Pressing the A from DOLANAR does the same. DOLANAR slowly sinks into the wall, Pressing the N from RETURN does something different. The N is very tight, not like the other letters. When you pressed the other letters a smooth reaction could be felt, coming from the wall. However, the pressing this N feels different. As if you have to push a little harder and there is a pause as things in the wall move but the word does not sink. Finally, you hear a whirling sound and the word RETURN slowly sinks into the wall with a loud click sound.
Suddenly all five word violently pop back into position as a magic trap is sprung.
Everyone in the room is hit by a wave of psychic loneliness
Make a Charisma DC 16 Saving Throw to take half of 30 psychic damage.
Eldon, who is standing in the hallway, rushes in to see what happened. Someone tells him the letters and he investigates the puzzle. Eldon concludes, "The word NOLAN was not the right word but you got most of the letters correct. I think a puzzle like this will need the right letters in the right order. If anyone has another guess of the right word with most of the same letters but in a different order, then let's try again. But I'll be hiding in the hallway when you do."
Necyra watches with a mix of anticipation and concern as Trystane attempts to solve the puzzle. Her eyes scan the letters, searching for any clues or patterns. However, when Trystane incorrectly (but close!) attempts a solution, a wave of psychic energy washes over the room, a chilling sensation that penetrates Necyra's mind but quickly fades, unaffecting her for some reason.
After recovering, she muses "Eldon mentioned something about the word NOLAN being close," as her fingers trace the letters in the air in front of her. "Perhaps the solution lies in the fact that the Dolindar's were stuck here, in this weird plane." With a determined look, she begins to manipulate the tiles, pressing the letters A-L-O-N-E in sequence.
Necyra watches with a mix of anticipation and concern as Trystane attempts to solve the puzzle. Her eyes scan the letters, searching for any clues or patterns. However, when Trystane incorrectly (but close!) attempts a solution, a wave of psychic energy washes over the room, a chilling sensation that penetrates Necyra's mind but quickly fades, unaffecting her for some reason.
After recovering, she muses "Eldon mentioned something about the word NOLAN being close," as her fingers trace the letters in the air in front of her. "Perhaps the solution lies in the fact that the Dolindar's were stuck here, in this weird plane." With a determined look, she begins to manipulate the tiles, pressing the letters A-L-O-N-E in sequence.
Pressing the secret word ALONE, in order makes the puzzle door whirl and unlock. Inside you find the Matriarch's Chamber
On the far side of this room rests a stone coffin. Between the door and the coffin, the floor is studded with a sharp metal blades. A person-shaped figure with elongated arms lurks near the coffin--with another lost sorrowsword.
Blade Floor The blades on the floor are difficult terrain. When a creature moves into or through the blades on its turn, it takes (2d4) slashing damage for every 5 feet it travels. There appears to be a lever to retract the blade, somewhere in the back of the room.
This post has potentially manipulated dice roll results.
Charisma save: 21
Mysleen gasps as the wave of psychic energy hits her, but she attremps to shrug it off. Upon entering the room and spotting the two sorrowsworn, she sighs unhappily, tired of the constant fighting
Initiative: 24
OOC: Would Rowdy (Mysleen's mastiff) have taken the damage from the trap as well?
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
"That smarted a tad." he says after Trystane's pressing. He takes out 4 lifeberries to nourish himself back to health. "If anyone else needs these, just let me know."
[[ With 66 remaining lifeberries, should be trivial to heal the party back up. ]]
He looks on with excited anticipation as Necyra gives the words a try of her own. He starts doing a little jig as the door opens but when the sorrosworns are revealed he echoes Mysleen's sentiment. "More of you?" and then smiles, "Guess we'll just have to give it another go!"
Initiative: 20+1 = 21 //Dex mod is a +1 if that factors into your tiebreaking of initiative rolls
As the psychic wave washes over him, Trystane grits his teeth, bracing against the mental assault. He shakes off the lingering effects, watching Necyra closely as she steps forward, her fingers deftly manipulating the tiles. When the door finally unlocks with a low, ominous whir, he lets out a breath he didn’t realize he was holding. "Well done, Necyra," Trystane acknowledges with a nod, his respect evident in his tone.
As the door swings open to reveal the Matriarch's Chamber, Trystane quickly scans the room. His eyes narrow at the sight of the sharp blades embedded in the floor, and then they widen as he spots the two sorrowsworn near the coffin. He instinctively flexes his muscles, his body coiled like a spring, ready to leap into action. “More of these cursed creatures,” he mutters, echoing Mysleen’s sentiment.
Initiative: 21
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
"Actually, I would like some berries if you can spare them," Bridgette says, rubbing her aching head. "But I guess it's probably best to prioritize our front line first and I'll take some if there are enough left."
I guess Trystane could also have taken 3 berries to fill up hp, they restore 27 hp for him.
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
"There's more than enough to worry about who needs the berries." smiles Talorin. He delves into one of his pouches and hands over 4 berries to Bridgette. [[ Think that's enough at 4hp per to get Bridgette back to full, right? ]] He then also passes three over to Trystane for his consumption.
[[ @Cyreon, had to double-check Trystane's sheet trying to figure out where the extra 5hp are from. And yeah, your feats and items really complete the "troll" in his Trollblood lineage. :D Bridgette and Trystane are the immortals of our party! ]]
Talorin eyes the Sorrowsworns, "Well if they're like the ones yesterday, let's not let them move."He points at them while chanting in Kenderspeak and looses a twinned psychic blast at the two sorrows.
Raulothim's Psychic Lance @ Lonely and Lost spend 4 sorcery points to twin it Damage: 4+1+3+3+6+6+5 = 28 psychic Save DC INT 19 for full damage and incapacitated
Yurgojin, not being one for puzzles staied away from the door to let the others do their thing. He couldn't help but ponder about it himself as the others start pressing tiles...
Investigation: 7
Charisma ST: 9
Just having his mind scrambled, he decides to go defensive and start a wall in front of the others but not crossing the line blades. Action dodge BA second wind.
This post has potentially manipulated dice roll results.
As the door creaks open, revealing the chamber beyond, Necyra's eyes widen in joyous anticipation. A flicker of determination crosses her face as she takes in the scene. Two Lost Sorrowsworn, their forms shrouded in shadow, stand guard within the room. With a swift gesture, Necyra channels her arcane energy, a shimmering barrier of light forming around the two remaining Lost Sorrowsworn. The Wall of Fire (casting @ 4th level) erupts from the ground, encircling the creatures in a fiery prison. The flames flicker and dance, casting an eerie glow upon the chamber.
The Lost Sorrowsworn, caught within the wall, must make DC17 Dexterity saving throws to avoid taking fire damage. Those who fail are engulfed by the flames, their forms contorted in pain, taking 23 damage. The wall, a barrier of searing heat, becomes a formidable obstacle, trapping the creatures. They'll continue to take damage every round, until Necyra releases them from their fiery prison!
Raulothim's Psychic Lance @ Lonely and Lost spend 4 sorcery points to twin it Damage: 4+1+3+3+6+6+5 = 28 psychic Save DC INT 19 for full damage and incapacitated
LS1 Intelligence DC 19 vs 8 LS2 Intelligence DC 19 vs -1
The Lost Sorrowsworn, caught within the wall, must make DC17 Dexterity saving throws to avoid taking fire damage. Those who fail are engulfed by the flames, their forms contorted in pain, taking 22 damage. The wall, a barrier of searing heat, becomes a formidable obstacle, trapping the creatures. They'll continue to take damage every round, until Necyra releases them from their fiery prison!
LS1 Dexterity Save DC 17 vs 6 LS2 Dexterity Save DC 17 vs 17
Round 1 Yurgojin (dodge) Talorin (pychic lance) Necyra (wall of fire) Bridgette (eldritch blast) Trystane, Mysleen << your tutn Lonely Sorrowsworn LS1 Lost Sorrowsworn LS2
Rollback Post to RevisionRollBack
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Necyra's brow furrows as she utterly fails to decipher the puzzle (nat1 Investigation roll...). A wave of frustration washes over her, but she quickly regains her composure. With a muttered curse, she steps back from the door, her mind racing for alternative solutions.
Determined to aid her companions, Necyra casts the Guidance spell on each member of the party, her fingers tracing the faint aura of divine energy that surrounds them. With a touch of luck bestowed upon them, perhaps they will fare better than she did.
OOC: Everyone, feel free to add 1d4 to your Investigation rolls.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Trying to figure out the Puzzle Door takes you time. Everyone gets a long rest.
Before resting, Talorin converts his remaining 5th level slots in sorcery points. Combined with the 2 remaining sorcery points that makes 12 sorcery points, converted into 6 1st level spell slots. He then casts lifeberry through those 6 spell slots and then a 6th time through his Goodberry rune (Rune Carver feat) for a total of 70 lifeberries, figuring they may be useful in the day ahead.
[[ Figure he'd probably still keep the 2nd level spell slot and an open 1st level spell slots that weren't used to have some utility if a fight broke out over the long rest for a bless and silvery barbs. Between Necyra and Talorin's lifeberries plus the potions of healing we got as starting equipment, I think we're gonna be good on HP for a while. :P ]]
With the puzzle Talorin looks at it, "I'm not exceptionally bright. But perhaps we can talk it through." He thanks Necyra for her first forays. "That said, if we get stuck at any point I'm more than ready to start pressing buttons. Five words. How many combinations could there be? And if I get hurt? Lifeberry!"
He muses, "Perhaps we spell a word while pressing the words? Door! The first 'd' in Dolindar because it's the first letter. Then the o's in No and To. The second 'r' in Return. And.. oh wait, that leaves World unused." He continues to ponder, more trying offer help to someone else.
[[ Long rest now taken on character sheet. And with the offer to start pressing buttons, Favored by the Gods gives him a 2d4 boost on a saving throw which is part of his willingness to be a guinea pig if needed. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
As the group gathers in the crypt, Trystane watches Necyra struggle with the puzzle, his sharp eyes taking in the details of the door and the inscriptions. He steps forward, his troll-born resilience barely showing any signs of the recent skirmishes, though he takes the opportunity to rest and heal with the others. As he pops a lifeberry into his mouth, feeling the surge of vitality it provides, he turns his attention back to the puzzle.
While Talorin muses about the possible combinations, Trystane's mind works differently. He considers the significance of the names they've found—Nolan Dolindar and Evisha Dolindar—and how aristocrats often place great importance on their lineage and personal legacies. (Investigation: 16, including help and guidance)
"Talorin," Trystane says, interrupting his companion's train of thought. "I think we might be overcomplicating this. Aristocrats, especially those like the Dolindars, tend to have a certain... vanity. They often believe their names hold special power or significance. I’m willing to bet that Nolan Dolindar, being an aristocrat, might have designed this puzzle to respond to his name."
He steps closer to the door, his fingers hovering over the tiles as he studies the sequence of letters. "We might also be allowed to press the letters in a different order. Look at the word ‘NOLAN’—the letters we need are right here in the words. N from ‘NO,’ O from ‘TO,’ L from ‘WORLD,’ A from ‘DOLINDAR,’ and N again from ‘RETURN.’ It’s the only name we know of that fits. If this is some sort of password, it might be the key to unlocking the door."
Trystane's fingers press the letters in sequence, spelling out N-O-L-A-N. As he does, he holds his breath, half-expecting the trap to trigger if he's wrong, but his confidence remains steady. "Aristocrats have big egos," he adds with a slight smirk. "They’d want their name to hold special powers—even in death."
After inputting the name, he steps back slightly, muscles tensed, ready to react if something goes awry. But he’s hopeful that this will be the answer, allowing them to proceed without further delay.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Pressing the N from NO gives way and the word NO slowly sinks into the wall,
Pressing the O from TO does the same. TO slowly sinks into the wall,
Pressing the L from WORLD does the same. WORLD slowly sinks into the wall,
Pressing the A from DOLANAR does the same. DOLANAR slowly sinks into the wall,
Pressing the N from RETURN does something different. The N is very tight, not like the other letters. When you pressed the other letters a smooth reaction could be felt, coming from the wall. However, the pressing this N feels different. As if you have to push a little harder and there is a pause as things in the wall move but the word does not sink. Finally, you hear a whirling sound and the word RETURN slowly sinks into the wall with a loud click sound.
Suddenly all five word violently pop back into position as a magic trap is sprung.
Everyone in the room is hit by a wave of psychic loneliness
Make a Charisma DC 16 Saving Throw to take half of 30 psychic damage.
Eldon, who is standing in the hallway, rushes in to see what happened. Someone tells him the letters and he investigates the puzzle. Eldon concludes, "The word NOLAN was not the right word but you got most of the letters correct. I think a puzzle like this will need the right letters in the right order. If anyone has another guess of the right word with most of the same letters but in a different order, then let's try again. But I'll be hiding in the hallway when you do."
Necyra's CHA Saving Throw: 25
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Necyra watches with a mix of anticipation and concern as Trystane attempts to solve the puzzle. Her eyes scan the letters, searching for any clues or patterns. However, when Trystane incorrectly (but close!) attempts a solution, a wave of psychic energy washes over the room, a chilling sensation that penetrates Necyra's mind but quickly fades, unaffecting her for some reason.
After recovering, she muses "Eldon mentioned something about the word NOLAN being close," as her fingers trace the letters in the air in front of her. "Perhaps the solution lies in the fact that the Dolindar's were stuck here, in this weird plane." With a determined look, she begins to manipulate the tiles, pressing the letters A-L-O-N-E in sequence.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Pressing the secret word ALONE, in order makes the puzzle door whirl and unlock. Inside you find the Matriarch's Chamber
On the far side of this room rests a stone coffin. Between the door and the coffin, the floor is studded with a sharp metal blades. A person-shaped figure with elongated arms lurks near the coffin--with another lost sorrowsword.
Blade Floor
The blades on the floor are difficult terrain. When a creature moves into or through the blades on its turn, it takes (2d4) slashing damage for every 5 feet it travels. There appears to be a lever to retract the blade, somewhere in the back of the room.
Lonely Sorrowsworn LS1 init 4
Lost Sorrowsworn LS2 init 21
Charisma save: 21
Mysleen gasps as the wave of psychic energy hits her, but she attremps to shrug it off. Upon entering the room and spotting the two sorrowsworn, she sighs unhappily, tired of the constant fighting
Initiative: 24
OOC: Would Rowdy (Mysleen's mastiff) have taken the damage from the trap as well?
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
Even though Rowdy is a certified Puzzle Genius, I think Eldon would be caring for him in the hallway, out of the area of effect.
Charisma Save: 6+10 = 16
31/ 2 = 15 psychic damage taken
"That smarted a tad." he says after Trystane's pressing. He takes out 4 lifeberries to nourish himself back to health. "If anyone else needs these, just let me know."
[[ With 66 remaining lifeberries, should be trivial to heal the party back up. ]]
He looks on with excited anticipation as Necyra gives the words a try of her own. He starts doing a little jig as the door opens but when the sorrosworns are revealed he echoes Mysleen's sentiment. "More of you?" and then smiles, "Guess we'll just have to give it another go!"
Initiative: 20+1 = 21
//Dex mod is a +1 if that factors into your tiebreaking of initiative rolls
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
As the psychic wave washes over him, Trystane grits his teeth, bracing against the mental assault. He shakes off the lingering effects, watching Necyra closely as she steps forward, her fingers deftly manipulating the tiles. When the door finally unlocks with a low, ominous whir, he lets out a breath he didn’t realize he was holding. "Well done, Necyra," Trystane acknowledges with a nod, his respect evident in his tone.
As the door swings open to reveal the Matriarch's Chamber, Trystane quickly scans the room. His eyes narrow at the sight of the sharp blades embedded in the floor, and then they widen as he spots the two sorrowsworn near the coffin. He instinctively flexes his muscles, his body coiled like a spring, ready to leap into action. “More of these cursed creatures,” he mutters, echoing Mysleen’s sentiment.
Initiative: 21
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Bridgette Cha save: 21 (so she takes half-damage)
Initiative: 19
"Actually, I would like some berries if you can spare them," Bridgette says, rubbing her aching head. "But I guess it's probably best to prioritize our front line first and I'll take some if there are enough left."
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Players go first!
Round 1
Yurgojin, Talorin. Necyra, Bridgette Trystane, Mysleen << your next
Lonely Sorrowsworn LS1
Lost Sorrowsworn LS2
I guess Trystane could also have taken 3 berries to fill up hp, they restore 27 hp for him.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
[[ before the fight ]]
"There's more than enough to worry about who needs the berries." smiles Talorin. He delves into one of his pouches and hands over 4 berries to Bridgette. [[ Think that's enough at 4hp per to get Bridgette back to full, right? ]] He then also passes three over to Trystane for his consumption.
[[
@Cyreon, had to double-check Trystane's sheet trying to figure out where the extra 5hp are from. And yeah, your feats and items really complete the "troll" in his Trollblood lineage. :D
Bridgette and Trystane are the immortals of our party!
]]
Talorin eyes the Sorrowsworns, "Well if they're like the ones yesterday, let's not let them move." He points at them while chanting in Kenderspeak and looses a twinned psychic blast at the two sorrows.
Raulothim's Psychic Lance @ Lonely and Lost
spend 4 sorcery points to twin it
Damage: 4+1+3+3+6+6+5 = 28 psychic
Save DC INT 19 for full damage and incapacitated
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Yurgojin, not being one for puzzles staied away from the door to let the others do their thing. He couldn't help but ponder about it himself as the others start pressing tiles...
Investigation: 7
Charisma ST: 9
Just having his mind scrambled, he decides to go defensive and start a wall in front of the others but not crossing the line blades. Action dodge BA second wind.
Healed: 15
"Thanks, Tal," Bridgette says with a smile as she accepts the berries.
Bridgette will go ahead and cast hex on LS 1 (disadvantage on Strength checks). She then attacks it with eldritch blast
EB vs. LS 1
Attack: 22; Damage: 14 (force) + 1 (necrotic, from hex)
Attack: 13; Damage: 9 + 4
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
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As the door creaks open, revealing the chamber beyond, Necyra's eyes widen in joyous anticipation. A flicker of determination crosses her face as she takes in the scene. Two Lost Sorrowsworn, their forms shrouded in shadow, stand guard within the room. With a swift gesture, Necyra channels her arcane energy, a shimmering barrier of light forming around the two remaining Lost Sorrowsworn. The Wall of Fire (casting @ 4th level) erupts from the ground, encircling the creatures in a fiery prison. The flames flicker and dance, casting an eerie glow upon the chamber.
The Lost Sorrowsworn, caught within the wall, must make DC17 Dexterity saving throws to avoid taking fire damage. Those who fail are engulfed by the flames, their forms contorted in pain, taking 23 damage. The wall, a barrier of searing heat, becomes a formidable obstacle, trapping the creatures. They'll continue to take damage every round, until Necyra releases them from their fiery prison!
Last to know and first to be blamed...
As a free action, can I regret my life choices?
LS1 Intelligence DC 19 vs 8
LS2 Intelligence DC 19 vs -1
LS1 takes 15 damage and has hex for strength. LS1 (97/112)
LS1 Dexterity Save DC 17 vs 6
LS2 Dexterity Save DC 17 vs 17
Round 1
Yurgojin (dodge)
Talorin (pychic lance)
Necyra (wall of fire)
Bridgette (eldritch blast)
Trystane, Mysleen << your tutn
Lonely Sorrowsworn LS1
Lost Sorrowsworn LS2