Faen finishes off the last kobold and the room is cleared. Looking around you find the typical weapons the kobold's have had so far. The kobolds were also playing with a set of ivory dice, worth about 20 gp. The stakes are a few loose coins, 14 cp and 12 sp. There is also a light crossbow mounted on one of the pillars facing the bridge that you could remove and a small barrell with 13 bolts in it.
Another wooden door in the wall is on the outside of the building. You do not find any traps during a search and the door is unlocked. carefully opening it you see a straight corridor leads to a long room, other corridors branching off and leading into other sections of the structure. Several doors are set into the walls of the room, the stonework here seeming to have better withstood the passage of time and the ravages of moisture. Beside the door on the east side of the room dozes a small, reptilian figure seated atop a small cage containing an irate looking skunk. The sleeping kobold’s feet are propped up on the back of a large, brightly colored lizard. The lizard also seems to be asleep, but every now and then a long, forked tongue flicks from its closed jaws.
As the group is working their way through the first cleared room, Keyleth grabs the 13 bolts along with one of her fired bolts from the dead inventor, and a 1/4 share of the coins (3 sp and 3 cp), passing out the remainder to the others in the group. If anyone else would like to hold on to the dice, they can; otherwise she will carry them until they can sell them and split the cash.
Once they have scoped out the next room, she silently motions to Faen and Kirinar, pantomiming a crossbow shot toward the sleeping kobold. She points to Kirinar then the kobold, then to Faen and herself, followed by the lizard. She then begins counting to three with her fingers...
This post has potentially manipulated dice roll results.
OoC: Wait, the kobold looks like an inventor, right? Not the lizard the kobold is using as a footstool... If the kobold is an inventor, Keyleth will suggest that two of them fire at it and one at the lizard.
As Keyleth gets to three, she fires a bolt at the lizard.
Attack: 17 Damage: 23
At the same moment, Kirinar fires a bolt at the kobold.
OOC: While attacks against an unconscious target are made at advantage they only auto crit if you are within 5 feet.
OoC: Oh yeah, right. Darn; maybe should've tried to sneak up close. Ah well.
Edit: Although actually Kirinar rolled a crit anyway, so should have done the full 14. Keyleth's shot would only be 15 damage, not 25 (which I assume is what you used?)
OoC: Does the 50xp include the winged kobolds from the bridge, as well as these last two rooms? I count a total of 375 xp / 4 = 94 each, but it's possible I missed an xp mention somewhere.
This post has potentially manipulated dice roll results.
OoC: Cool. No worries!
Having quietly dispatched with the sleeping kobold and its pet in a single barrage of bolts and arrows, Keyleth continues to communicate with her companions via gesture, in case there are any more kobolds listening from behind the numerous doors in this hallway. She holds up a palm indicating that the group should wait while she scouts around. She begins to work her way clockwise to each of the four central doors, beginning with the northeast one. She opens it as quietly as she can and peeks inside. If no one is inside she will continue around to the next door, repeating this process to scan for potential enemies before cycling back around and taking a closer look at the objects in each room.
Keyleth carefully makes her way around the rooms but finds no living creatures.
Beyond the doors are four dusty rooms cluttered with poorly organized boxes and barrels of varying ages. There are no windows. It is much drier here than the rest of the ruins, hence the new role as storerooms. It does not look as though that was the original purpose of this portion of the structure as it sports a wide array of intricate carvings, reliefs and alcoves that can be found in all four of the storerooms. Many of the depictions portray humanoid figures intermingling with various serpents, lizards and crocodiles along with scenes of medita- tion.
This time Ransyl finishes the job by cutting the beast in half!
Kirinar (12/12)
Ransyl (13/13)
Keyleth (9/9)
Faen (10/10)
K2
K3
Keyleth is up...
OoC: Is anybody standing next to the other kobolds? I will assume no but roll a separate sneak attack die just in case.
Keyleth takes aim and fires another crossbow bolt at one of the remaining kobolds [K2].
Attack: 17 Damage: 10
(Extra sneak attack damage if applicable: 6)
Edit: Ok, pretty sure it's irrelevant with that roll.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Keyleth skewers one of the kobolds killing it.
Faen is up!
Faen fires her short bow at the last kobold (K3).
Attack: 21 Damage: 5
Faen finishes off the last kobold and the room is cleared. Looking around you find the typical weapons the kobold's have had so far. The kobolds were also playing with a set of ivory dice, worth about 20 gp. The stakes are a few loose coins, 14 cp and 12 sp. There is also a light crossbow mounted on one of the pillars facing the bridge that you could remove and a small barrell with 13 bolts in it.
Another wooden door in the wall is on the outside of the building. You do not find any traps during a search and the door is unlocked. carefully opening it you see a straight corridor leads to a long room, other corridors branching off and leading into other sections of the structure. Several doors are set into the walls of the room, the stonework here seeming to have better withstood the passage of time and the ravages of moisture. Beside the door on the east side of the room dozes a small, reptilian figure seated atop a small cage containing an irate looking skunk. The sleeping kobold’s feet are propped up on the back of a large, brightly colored lizard. The lizard also seems to be asleep, but every now and then a long, forked tongue flicks from its closed jaws.
Faen immediately holds her finger up to her lips, signaling the other to be quiet.
OoC: Just out of curiosity, how big is this lizard?
As the group is working their way through the first cleared room, Keyleth grabs the 13 bolts along with one of her fired bolts from the dead inventor, and a 1/4 share of the coins (3 sp and 3 cp), passing out the remainder to the others in the group. If anyone else would like to hold on to the dice, they can; otherwise she will carry them until they can sell them and split the cash.
Once they have scoped out the next room, she silently motions to Faen and Kirinar, pantomiming a crossbow shot toward the sleeping kobold. She points to Kirinar then the kobold, then to Faen and herself, followed by the lizard. She then begins counting to three with her fingers...
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
OoC: Note that unconsciousness grants advantage on attacks, and if you hit it's automatically a crit
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Faen nods and prepares her shortbow.
It looks like an Inventor.
OoC: Wait, the kobold looks like an inventor, right? Not the lizard the kobold is using as a footstool... If the kobold is an inventor, Keyleth will suggest that two of them fire at it and one at the lizard.
As Keyleth gets to three, she fires a bolt at the lizard.
Attack: 17 Damage: 23
At the same moment, Kirinar fires a bolt at the kobold.
Attack: 21
Damage: 7
Edit: Damage was not displaying for some reason
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Giant Lizard (14), Keyleth (9/9), Kirinar (12/12), Faen (10/10), Ransyl (13/13)
Keyleth easily finishes off the Kobold Inventor as it sleeps. Kirinar's bolt strikes the giant lizard injuring it.
OOC: While attacks against an unconscious target are made at advantage they only auto crit if you are within 5 feet.
Faen is up.
Faen fires at the lizard.
Attack: 13 Damage: 4
OoC: Oh we had advantage didn’t we
Second damage: 14
OoC: Oh yeah, right. Darn; maybe should've tried to sneak up close. Ah well.
Edit: Although actually Kirinar rolled a crit anyway, so should have done the full 14. Keyleth's shot would only be 15 damage, not 25 (which I assume is what you used?)
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
OK, messed that up a bit. Kirinar did crit. And I switched your targets by accident. So between all of that and Faen's hit, both are now dead.
50 xp each.
You are now in the middle of this room where the 11 is. Dead kobold and lizard with stinky skunk in cage at door to room 13. You came in from the top.
OoC: Does the 50xp include the winged kobolds from the bridge, as well as these last two rooms? I count a total of 375 xp / 4 = 94 each, but it's possible I missed an xp mention somewhere.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
OOC: ugh, yes. I did not get enough sleep last night and forgot about the bridge fight.
Make it an even 100xp each.
OoC: Cool. No worries!
Having quietly dispatched with the sleeping kobold and its pet in a single barrage of bolts and arrows, Keyleth continues to communicate with her companions via gesture, in case there are any more kobolds listening from behind the numerous doors in this hallway. She holds up a palm indicating that the group should wait while she scouts around. She begins to work her way clockwise to each of the four central doors, beginning with the northeast one. She opens it as quietly as she can and peeks inside. If no one is inside she will continue around to the next door, repeating this process to scan for potential enemies before cycling back around and taking a closer look at the objects in each room.
Stealth: 23
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
(She will stop if any living things are found)
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Keyleth carefully makes her way around the rooms but finds no living creatures.
Beyond the doors are four dusty rooms cluttered with poorly organized boxes and barrels of varying ages. There are no windows. It is much drier here than the rest of the ruins, hence the new role as storerooms. It does not look as though that was the original purpose of this portion of the structure as it sports a wide array of intricate carvings, reliefs and alcoves that can be found in all four of the storerooms. Many of the depictions portray humanoid figures intermingling with various serpents, lizards and crocodiles along with scenes of medita- tion.