This post has potentially manipulated dice roll results.
Keyleth heads to the two kobolds she shot to retrieve her bolts. She finds one snapped in half, but the other is usable. She then takes a visual sweep around the room along with Ransyl for anything else of interest that they might have missed.
A search around the floor of the room reveals only garbage and nothing of value. The kobolds only have daggers on them. You can see that they lived in the alcoves 20 feet up but you cannot see any way up to them. There are no stairs or ladders in the room.
Ransyl finds his handaxe - wiping off the Kobold blood before returning it to its holster. After inspecting the Kobold bodies he collects four daggers.
“Does anyone want a dagger? I know I could use them to help me in my ranged attacks. That way I won’t worry about losing them. “
"Yes, let us finish this grisly business and get back to town..." the fighter says. Kirinar had always dreamed of adventure and fighting to protect his friends and townsfolk - but he hadn't imagined how awful the reality would be. At least he hadn't gotten sick in front of Faen.
He takes the lead again, determined to protect his new friends and prevent any of them from being in such danger again. "Stick close and let me protect you. I don't want to lose any of you!"
Looking around the room where the key was found you do not see any other exits.
Moving back into the storerooms (11) you see the door you first came in to the north, to the east lies the dead kobold guard next to a door and to the south is another door at the end of the hallway.
The party heads to the south door. They find it secured from the inside but no traps. Opening they find a balcony over looking the water they first approached. To the east is the other building where the other kobolds were, the old and young ones.
Keyleth heads to the two kobolds she shot to retrieve her bolts. She finds one snapped in half, but the other is usable. She then takes a visual sweep around the room along with Ransyl for anything else of interest that they might have missed.
Perception: 18
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Kirinar joins in the search, pulling down the other heavy curtains to let more light in!
(Aiding another!)
Love God. Love Others. Any Questions?
Kirinar grabs the key from the kobold he killed.
A search around the floor of the room reveals only garbage and nothing of value. The kobolds only have daggers on them. You can see that they lived in the alcoves 20 feet up but you cannot see any way up to them. There are no stairs or ladders in the room.
Ransyl finds his handaxe - wiping off the Kobold blood before returning it to its holster. After inspecting the Kobold bodies he collects four daggers.
“Does anyone want a dagger? I know I could use them to help me in my ranged attacks. That way I won’t worry about losing them. “
With a renewed energy, Ransyl, finds a place for each of his new daggers along his many straps and belts.
“Just let me know if you need one.”
He straps his shield over his back and pulls out his second handaxe, swinging both in a swirling flash of steel and light.
"Well, I was going to suggest that we pause here for a bit and tend to our wounds, but... I feel oddly fine. Should we continue on?"
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Faen looks curiously at the key in Kirniar’s hand.
OoC: Anything special?
OOC just an ornate key, nothing special.
“ let’s continue on.”
"Yes, let us finish this grisly business and get back to town..." the fighter says. Kirinar had always dreamed of adventure and fighting to protect his friends and townsfolk - but he hadn't imagined how awful the reality would be. At least he hadn't gotten sick in front of Faen.
He takes the lead again, determined to protect his new friends and prevent any of them from being in such danger again. "Stick close and let me protect you. I don't want to lose any of you!"
Love God. Love Others. Any Questions?
OOC - are there any exits from this hall besides the door we entered through?
Looking around the room where the key was found you do not see any other exits.
Moving back into the storerooms (11) you see the door you first came in to the north, to the east lies the dead kobold guard next to a door and to the south is another door at the end of the hallway.
“Shall we go south?”
"Sure. Want me to scout ahead first, or should we just go for it?"
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
"I think that door probably leads to the outside, so let's go check it out together. Then we can check out the one to the east..."
Love God. Love Others. Any Questions?
Keyleth nods. "Lead the way!"
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
“Great!”
The party heads to the south door. They find it secured from the inside but no traps. Opening they find a balcony over looking the water they first approached. To the east is the other building where the other kobolds were, the old and young ones.
“It looks like we’re gonna have to talk to those families. “
“I’m afraid we’re not going to be very welcome.”