Amdaeng gathered her thrown weapons up then looked back and between the forge and the mysterious door, she raised an eyebrow wondering what was to be done first....
Rested and (decided?) that Lev will be lowered toward the river of lava, you move toward the dwarven-built stone door. The painted figure of Myurr watching from above the archway.
Lira sees no sign of traps on this door, or if there were any, the gnomes disarmed them. The door is unlocked. The painted mural seems not to have any power or magic.
Lira
Female voice, very quiet: "Help me, I am trapped."
Vydar considers what he has learned about magic, rituals, and the creation of powerful artifacts. Whatever Malbordus may have done here, it is not a question that all of the dwarves in the mines perished. He assumes it was very dark magic. Knowing first hand what the cultists of Myurr have been doing, (image of the claw of Myurr), sacrifices, it is likely the powers of the snake demon Myurr herself were all likely used to create a cursed artifact with its own intelligence and awareness. Whatever or whoever is trapped within, the Anvil is using everything within its power to escape its lava prison. The anvil is aware of living entities nearby and is using telepathic powers to influence (Charm, suggestion) or worse (Geas or Dominate person). Based on the group at hand, their best defense is a spell like "Bless" to improve their resistance to these types of effects, the magic gloves, and or other such spells that can strengthen the mind from psychic attacks or charm like spells.
Vydar glares at the door, thinking about the possible magics that could be behind it. No doubt they are evil, but there's always a way to combat a spell no matter how strong it is.
"Based on what we know, I'm going to guess the voice is some kind of charm spell. Depending on how powerful it is, some of us will be more susceptible to it than others." He's referring to the fact that charm spells tend to not work on elves as well as they do on other species, but he's not outright saying it.
Begrudgingly, turning to Iolinder, he asks, "Do you have any spells that can defend against psychic attacks?" If Iolinder doesn't have any, they may have to split the party to limit who is affected by the spell...
"I have nothing I can offer in this regard. And whatever the source, it knows that which we desire. The best I can do is walk through first and give a report of my experience, hoping that can help on some way."
Still feeling somewhat lacking in divine power, but resolved to do what he can for the others, Iólinder bids the others to step back and will walk through the door when they do so.
"Wait! At least two of us or more should go through together, maybe it can only take over one person's mind at a time!"
Zarbyn's memories flash back to when he first met this mostly elven group and he can't help but feel a little melancholy at the knowledge that Professor Storm was alone at the end. He will step forward and accompany Iolinder as he steps through the open door.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Lira will tap Zarbyn's shoulder as he hurries by and cast guidance on him. "Alright, just be careful. Let us know if anything physical happens and we'll come right away."
A rush of heat and humidity escapes from the door, along with a sort of musty forest smell. There is no floor at the level of the door. The remnants of a long-decayed ladder go down over the edge toward the ground below.
Below lies a pit, some 30 feet wide by 60 feet deep. The walls are aglow with bioluminescent mushrooms. They cling to the walls and sprout in clusters across the floor, casting eerie hues of blue, purple, and green. At the center, 60 feet below, a slow, glowing river of lava cuts through the stone, its heat warping the air and charring the surrounding rock. Strangely, the mushrooms thrive even near the molten flow, steaming but vibrant. The air hums with dripping water, hissing gas, and the distant rumble of the earth.
(Zarbyn (Add guidance), Amdaeng, Iólinder can all make a wisdom save (if my understanding is correct that you are closest to the door): (If you have advantage against charm, roll it)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Amdaeng gathered her thrown weapons up then looked back and between the forge and the mysterious door, she raised an eyebrow wondering what was to be done first....
Rested and (decided?) that Lev will be lowered toward the river of lava, you move toward the dwarven-built stone door. The painted figure of Myurr watching from above the archway.
Lira steels herself and approaches the door, studying it for physical or magical traps.
Perception: 19, Arcana: 26
Lira sees no sign of traps on this door, or if there were any, the gnomes disarmed them. The door is unlocked. The painted mural seems not to have any power or magic.
Lira
Female voice, very quiet: "Help me, I am trapped."
Lira shivers and lets out a sigh. "Looks safe to open, but I'm hearing that voice already. 'Help, I'm trapped.'"
(From post 2173)
VYDAR
Vydar considers what he has learned about magic, rituals, and the creation of powerful artifacts. Whatever Malbordus may have done here, it is not a question that all of the dwarves in the mines perished. He assumes it was very dark magic. Knowing first hand what the cultists of Myurr have been doing, (image of the claw of Myurr), sacrifices, it is likely the powers of the snake demon Myurr herself were all likely used to create a cursed artifact with its own intelligence and awareness. Whatever or whoever is trapped within, the Anvil is using everything within its power to escape its lava prison. The anvil is aware of living entities nearby and is using telepathic powers to influence (Charm, suggestion) or worse (Geas or Dominate person). Based on the group at hand, their best defense is a spell like "Bless" to improve their resistance to these types of effects, the magic gloves, and or other such spells that can strengthen the mind from psychic attacks or charm like spells.
Vydar glares at the door, thinking about the possible magics that could be behind it. No doubt they are evil, but there's always a way to combat a spell no matter how strong it is.
"Based on what we know, I'm going to guess the voice is some kind of charm spell. Depending on how powerful it is, some of us will be more susceptible to it than others." He's referring to the fact that charm spells tend to not work on elves as well as they do on other species, but he's not outright saying it.
Begrudgingly, turning to Iolinder, he asks, "Do you have any spells that can defend against psychic attacks?" If Iolinder doesn't have any, they may have to split the party to limit who is affected by the spell...
Iólinder
"Take me from this place and I will grant you the knowledge you seek, for I know where the Arm of Telak is hidden."
"I have nothing I can offer in this regard. And whatever the source, it knows that which we desire. The best I can do is walk through first and give a report of my experience, hoping that can help on some way."
Still feeling somewhat lacking in divine power, but resolved to do what he can for the others, Iólinder bids the others to step back and will walk through the door when they do so.
" Nothing ventured, nothing gained.", says Amdaeng as she tugs the door open.
"Wait! At least two of us or more should go through together, maybe it can only take over one person's mind at a time!"
Zarbyn's memories flash back to when he first met this mostly elven group and he can't help but feel a little melancholy at the knowledge that Professor Storm was alone at the end. He will step forward and accompany Iolinder as he steps through the open door.
Lira will tap Zarbyn's shoulder as he hurries by and cast guidance on him. "Alright, just be careful. Let us know if anything physical happens and we'll come right away."
A rush of heat and humidity escapes from the door, along with a sort of musty forest smell. There is no floor at the level of the door. The remnants of a long-decayed ladder go down over the edge toward the ground below.
Below lies a pit, some 30 feet wide by 60 feet deep. The walls are aglow with bioluminescent mushrooms. They cling to the walls and sprout in clusters across the floor, casting eerie hues of blue, purple, and green. At the center, 60 feet below, a slow, glowing river of lava cuts through the stone, its heat warping the air and charring the surrounding rock. Strangely, the mushrooms thrive even near the molten flow, steaming but vibrant. The air hums with dripping water, hissing gas, and the distant rumble of the earth.
(Zarbyn (Add guidance), Amdaeng, Iólinder can all make a wisdom save (if my understanding is correct that you are closest to the door): (If you have advantage against charm, roll it)
Amdaeng
Amdaeng hears a voice, perhaps male: "I can forge your very body into a weapon so great, you will defeat all in the Trial of Champions."
Amdaeng Wisdom Save- 7
Iólinder Wis save... 11
(OOC...lol)
Amdaeng
Amdaeng is intrigued by the offer, and sees no harm in trying to convince the others to not destroy the Anvil.
Zarbyn's WIS: 18
Lira:
In Druidic (telepathic): "If you eat the green mushroom at the bottom, your Druid powers will become forever more powerful"
"Are you alright in there?" Lira calls into the room worriedly, paying no mind to the voice in her head.