"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Lev and Halbert continue hiding near a group of barrels. However, as Halbert adjusts himself into a crouch, his large weapon hits a barrel, making a loud "thunk!"
Amdaeng and Lira hear the painfully loud noise. Nothing seems to stir, nothing changes. The sun sets and the darkness of night begins to take over.
Amdaeng hears one set of footsteps below near her position.
South of their position on Hake Street, Lev and Halbert see a single figure.
The docks have gone eerily quiet—cleared out by the Crimson Legion. No workers, no drunks, no movement… almost.
From the far end of the street, a single figure approaches.
Lev and Halbert spot him immediately—not because he’s loud, but because he isn’t. He moves with quiet purpose, each step controlled. About five-foot-ten, wiry build, dark hair, dark eyes. A weathered cloak drapes over lacquered samurai armor of Khul—its design elegant but scarred by travel, a style rarely seen this far north. (OOC: Khul is the continent south of Allansia) A long, two-handed weapon rests across his back.
He walks like a man on with purpose, disciplined and measured.
He pauses when Halbert knocks the barrel. If he sees them, he does not look. He’s not bullying like the Legion… not swaggering like a thug… and not creeping like someone from the thieves guild. If anything, he carries himself like a professional—someone on a mission, not looking for trouble… but fully prepared for it. He does not seem to want to hide, but to be noticed.
(OOC: I want to welcome our newest "old friend", Bunkaib, whom many of you know. A friend and fantastic role-player)
Ruel studies the worn poster again—Lev’s face staring back through smudged ink and torn edges. Clear enough that, if Lev sees it in his hand, he might assume the worst. And with Werik Longfinger hunting him, that would not be an unreasonableconcern.
But Lev is not the only one Ruel has been tracking.
Vydar—the elf with the satchel and that unmistakable green hat once worn by Natalie Storm. Amdaeng—a monk from Chang Mai, disciplined and dangerous. Zarybn—a sailor, likely more than he seems. Lira—black hair marked by a streak of white, a woman rumored to have ice in her veins. And Lev himself—quiet, coiled with anger, a symbol of Libra hanging at his throat.
There were more once. The companions in a three way hunt for artifacts against the might of the Cult of the Dragon King (Snake Demon Myurr worshipers) and the Coven of Eternal Winter (Shareellas ice witches). A cleric of telak, Iólinder, A goblin slayer, Morric, —left frozen solid in Silverton. Proof that Shareella’s reach is long… and that this group has already paid a price to carry on for his old friend, Natalie Storm.
Dusk settles over Port Blacksand, and the streets feel wrong. Crimson Legion blockades choke the roads, Werik Longfinger’s thugs clearing the area with quiet authority. Shops are shuttered. The docks, usually alive with noise, have gone still. And yet… this is where Nicodemus sent him. Carefully, he is able to slip by the blockades. Walking down Hake Street, a sharp thump cuts through the silence.
Ruel pauses but does not flinch. Two figures crouch behind barrels near the waterfront, just west of the spice warehouse—the site of tonight’s rumored arms deal.
Storm’s companions? Maybe. Or maybe not. In Port Blacksand, guessing wrong doesn’t end well.
Where’s Ruel’s position in relation to the group of men that just entered the warehouse? Is the supervisor, the one giving commands to them still outside or did he go into the warehouse as well?
(OOC: Ruel is on Hake street, to the West of Jherak, Lira and Amdaeng. The "supervisor" (your words) got out of the cart and went in with the others quickly. Want to have Ruel get into the game here, then the rest of the action will progress. Just let you into owlbear again so you can see map)
Halbert/ Lev: Waiting on your action as you see the lone figure on the street (a good 150 away)
Ruel: You may also act
Vydar/ Zarbyn
The docks remain quiet and nearly empty as it grows darker. From the two ships moored nearby, movement stirs. Figures emerge. First the captains: one a hard-bitten man, broad-shouldered and marked by years at sea. The other immediately commands attention—a tall, imposing woman whose presence alone steadies the crew around her. She moves with absolute confidence, posture straight, gaze sharp and assessing.
Behind them, several crew follow—armed, alert, and somewhat disciplined. They don’t speak loudly. They don’t linger. With deliberate purpose, they head straight for the warehouse, slipping inside. Now the pieces are coming together. Vydar, still hidden a top the building next to the spice warehouse, notes that he may be able to get to the second floor of the warehouse. (Dex/ climbing or other ability?) This would allow him to hear and perhaps see what is going on inside. Zarbyn has not been noticed, but also itches for a better place to see or hear what is occurring.
Amdaeng/ Lira: Although distracted by hearing something below, they also hear activity dockside from two large ships that have been sitting there for an hour. They keep on eye on Vydar, who hides on top of the building next door.
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stelath for Halbert 4
Zarbyn's Stealth: 20 (rolled in game log)
Lev and Halbert continue hiding near a group of barrels. However, as Halbert adjusts himself into a crouch, his large weapon hits a barrel, making a loud "thunk!"
Amdaeng and Lira hear the painfully loud noise. Nothing seems to stir, nothing changes. The sun sets and the darkness of night begins to take over.
Amdaeng hears one set of footsteps below near her position.
South of their position on Hake Street, Lev and Halbert see a single figure.
The docks have gone eerily quiet—cleared out by the Crimson Legion. No workers, no drunks, no movement… almost.
From the far end of the street, a single figure approaches.
Lev and Halbert spot him immediately—not because he’s loud, but because he isn’t. He moves with quiet purpose, each step controlled. About five-foot-ten, wiry build, dark hair, dark eyes. A weathered cloak drapes over lacquered samurai armor of Khul—its design elegant but scarred by travel, a style rarely seen this far north. (OOC: Khul is the continent south of Allansia) A long, two-handed weapon rests across his back.
He walks like a man on with purpose, disciplined and measured.
He pauses when Halbert knocks the barrel. If he sees them, he does not look. He’s not bullying like the Legion… not swaggering like a thug… and not creeping like someone from the thieves guild. If anything, he carries himself like a professional—someone on a mission, not looking for trouble… but fully prepared for it. He does not seem to want to hide, but to be noticed.
(OOC: I want to welcome our newest "old friend", Bunkaib, whom many of you know. A friend and fantastic role-player)
RUEL KENSEI
Ruel studies the worn poster again—Lev’s face staring back through smudged ink and torn edges. Clear enough that, if Lev sees it in his hand, he might assume the worst. And with Werik Longfinger hunting him, that would not be an unreasonableconcern.
But Lev is not the only one Ruel has been tracking.
Vydar—the elf with the satchel and that unmistakable green hat once worn by Natalie Storm. Amdaeng—a monk from Chang Mai, disciplined and dangerous. Zarybn—a sailor, likely more than he seems. Lira—black hair marked by a streak of white, a woman rumored to have ice in her veins. And Lev himself—quiet, coiled with anger, a symbol of Libra hanging at his throat.
There were more once. The companions in a three way hunt for artifacts against the might of the Cult of the Dragon King (Snake Demon Myurr worshipers) and the Coven of Eternal Winter (Shareellas ice witches). A cleric of telak, Iólinder, A goblin slayer, Morric, —left frozen solid in Silverton. Proof that Shareella’s reach is long… and that this group has already paid a price to carry on for his old friend, Natalie Storm.
Dusk settles over Port Blacksand, and the streets feel wrong. Crimson Legion blockades choke the roads, Werik Longfinger’s thugs clearing the area with quiet authority. Shops are shuttered. The docks, usually alive with noise, have gone still. And yet… this is where Nicodemus sent him. Carefully, he is able to slip by the blockades. Walking down Hake Street, a sharp thump cuts through the silence.
Ruel pauses but does not flinch. Two figures crouch behind barrels near the waterfront, just west of the spice warehouse—the site of tonight’s rumored arms deal.
Storm’s companions? Maybe. Or maybe not. In Port Blacksand, guessing wrong doesn’t end well.
Where’s Ruel’s position in relation to the group of men that just entered the warehouse? Is the supervisor, the one giving commands to them still outside or did he go into the warehouse as well?
(OOC: Ruel is on Hake street, to the West of Jherak, Lira and Amdaeng. The "supervisor" (your words) got out of the cart and went in with the others quickly. Want to have Ruel get into the game here, then the rest of the action will progress. Just let you into owlbear again so you can see map)
Halbert/ Lev: Waiting on your action as you see the lone figure on the street (a good 150 away)
Ruel: You may also act
Vydar/ Zarbyn
The docks remain quiet and nearly empty as it grows darker. From the two ships moored nearby, movement stirs. Figures emerge. First the captains: one a hard-bitten man, broad-shouldered and marked by years at sea. The other immediately commands attention—a tall, imposing woman whose presence alone steadies the crew around her. She moves with absolute confidence, posture straight, gaze sharp and assessing.
Behind them, several crew follow—armed, alert, and somewhat disciplined. They don’t speak loudly. They don’t linger. With deliberate purpose, they head straight for the warehouse, slipping inside. Now the pieces are coming together. Vydar, still hidden a top the building next to the spice warehouse, notes that he may be able to get to the second floor of the warehouse. (Dex/ climbing or other ability?) This would allow him to hear and perhaps see what is going on inside. Zarbyn has not been noticed, but also itches for a better place to see or hear what is occurring.
Amdaeng/ Lira: Although distracted by hearing something below, they also hear activity dockside from two large ships that have been sitting there for an hour. They keep on eye on Vydar, who hides on top of the building next door.