Taking in the beauty of the orange lit horizon thanks to the handy work of his friends. Knowing the chaos of the eruption will undoubtedly cause a quick exit by those inside the warehouse, he prepares his attack. He hopes rhe others are well prepared as well, having used preparation to their advantage. He holds his attack for Longfinger’s presence. If he doesn’t make his appearance, he will settle for one of the wagon drivers.
Longbow attacks-to hit 22 and 13
Damage-6 and 9
Bonus action-Hail of Thorns
As you hit the creature, this spell creates a rain of thorns that sprouts from your Ranged weapon or ammunition. The target of the attack and each creature within 5 feet of it make a Dexterity saving throw, taking 1d10 Piercing damage on a failed save or half as much damage on a successful one.(13 strength save)
Bright orange fire continues to light the sky and backdrop of the spice warehouse. Inside, those who were knocked down get up and begin moving toward the exit. As expected, that exit is the carts with the horses. None make it out on round one but those outside can set up for an ambush.
(Those on the rooftop lose half movement getting down, unless have a special ability).
At the docks, Zarbyn is dangerously close to the first ship and feels the heat of the explosion. Thinking quickly, he teleports (misty step) to the second ship. On the top deck are at least 10 crew with the female captain at the helm. Zarbyn hears the captain say, “Kill the rooftop mage first!”
Several crew are covering the flammable crates and some take aim at Vydar.
Zarbyn
(ROLL STRENGTH OR ATHLETICS TO UNCOVER THE FIRST CRATE: Success will determine how much it is uncovered. Zarbyn will also be a target for hand to hand next round)
Jharek positions himself for a great shot at the first man out (next round/ but can roll with advantage)
Amdaeng snaps out of her stupor and scrambles with ridiculous speed down the wall and sets up near the doorway.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zarbyn vanishes from his hiding place and reappears on the deck of the second ship as it pulls away into the rivers current. The moment his boots hit the wood, he knows, this may have been a mistake. Four pirates are already at work nearby, hauling thick, waterlogged tarps over a cluster of crates, cinching them down with rope and dousing them to smother any spark. At the helm, a tall, commanding woman, clearly the captain, guides the vessel with practiced precision, angling it out of the harbor and into the dark ribbon of river that leads to open sea. Across the deck, three crewmen snap their attention upward to the rooftop, spotting Vydar's position. The earlier blasts (one missed, second hit) giving him away. Zarbyn moves quickly, lunging for one of the covered crates. He grabs the trap and pulls, but it barely shifts. The material is soaked, heavy, and partially tied. It resists him completely.
Then he hears someone yell, "On deck! Boarder!"
Pirates surge toward Zarbyn. Three take aim at Vydar, but between the ships motion and the chaos of the burning wreck next to them, two of them miss. One hits Vydar (21 to hit) for 3 piercing damage. On deck, Zarbyn barely has time to react before two pirates are on him, daggers in motion. (both get a 23 to hit, 6 damage and 4 damage.)
Meanwhile, At the spice warehouse (Party can position for an ambush). Those inside were knocked down by the nearby ships explosion., They get up and begin moving toward the exit near the horse and carts. (Amdaeng and Jherek are in position).
Taking in the beauty of the orange lit horizon thanks to the handy work of his friends. Knowing the chaos of the eruption will undoubtedly cause a quick exit by those inside the warehouse, he prepares his attack.
He hopes rhe others are well prepared as well, having used preparation to their advantage. He holds his attack for Longfinger’s presence. If he doesn’t make his appearance, he will settle for one of the wagon drivers.
Longbow attacks-to hit 22 and 13
Damage-6 and 9
Bonus action-Hail of Thorns
As you hit the creature, this spell creates a rain of thorns that sprouts from your Ranged weapon or ammunition. The target of the attack and each creature within 5 feet of it make a Dexterity saving throw, taking 1d10 Piercing damage on a failed save or half as much damage on a successful one.(13 strength save)
7 damage for Hail of Thorns
Bright orange fire continues to light the sky and backdrop of the spice warehouse. Inside, those who were knocked down get up and begin moving toward the exit. As expected, that exit is the carts with the horses. None make it out on round one but those outside can set up for an ambush.
(Those on the rooftop lose half movement getting down, unless have a special ability).
At the docks, Zarbyn is dangerously close to the first ship and feels the heat of the explosion. Thinking quickly, he teleports (misty step) to the second ship. On the top deck are at least 10 crew with the female captain at the helm.
Zarbyn hears the captain say, “Kill the rooftop mage first!”
Several crew are covering the flammable crates and some take aim at Vydar.
Zarbyn
(ROLL STRENGTH OR ATHLETICS TO UNCOVER THE FIRST CRATE: Success will determine how much it is uncovered. Zarbyn will also be a target for hand to hand next round)
Jharek positions himself for a great shot at the first man out (next round/ but can roll with advantage)
Amdaeng snaps out of her stupor and scrambles with ridiculous speed down the wall and sets up near the doorway.
---->LEV, RUEL, HALBERT (ROUND ONE: MOVEMENT)
Zarbyn's Athletics: 6
Zarbyn vanishes from his hiding place and reappears on the deck of the second ship as it pulls away into the rivers current. The moment his boots hit the wood, he knows, this may have been a mistake. Four pirates are already at work nearby, hauling thick, waterlogged tarps over a cluster of crates, cinching them down with rope and dousing them to smother any spark. At the helm, a tall, commanding woman, clearly the captain, guides the vessel with practiced precision, angling it out of the harbor and into the dark ribbon of river that leads to open sea. Across the deck, three crewmen snap their attention upward to the rooftop, spotting Vydar's position. The earlier blasts (one missed, second hit) giving him away. Zarbyn moves quickly, lunging for one of the covered crates. He grabs the trap and pulls, but it barely shifts. The material is soaked, heavy, and partially tied. It resists him completely.
Then he hears someone yell, "On deck! Boarder!"
Pirates surge toward Zarbyn. Three take aim at Vydar, but between the ships motion and the chaos of the burning wreck next to them, two of them miss. One hits Vydar (21 to hit) for 3 piercing damage. On deck, Zarbyn barely has time to react before two pirates are on him, daggers in motion. (both get a 23 to hit, 6 damage and 4 damage.)
Meanwhile, At the spice warehouse (Party can position for an ambush). Those inside were knocked down by the nearby ships explosion., They get up and begin moving toward the exit near the horse and carts. (Amdaeng and Jherek are in position).
(LEV, RUEL, HALBERT)
For the moment Halbert remains hidden in the corner, waiting for someone moving