"That gnome probably was too much for them to handle. I would rather live out my days after adventuring teaching than in a home like this. I mean, I was doing that already so it is more like this adventuring is a break from teaching then anything."
Silvosh looks at the escaping gnome, "I don't think I'd like to spend my final days in a place like this, but maybe there's more to i then there seems. Shall we go talk to Mr. Qualksander Lumens?"
You all enter into the castle, pulling the great front doors open and walking inside. The first room is simply a spacious corridor; it's very clean and empty, with humble wood floors and worn stone walls. There are several doors along the wall ahead of you, and to the north and south there are doors to what appears to be a stairwell with access to all four floors of dorms, and also the southern turret. You can hear the quiet sound of clashing cutlery and friendly chatter ahead of you in the dining hall beyond one of the doors, though as you take a minute to take in the environment, a friendly nurse quickly spots you. She says 'Ah! We were told to be expecting guests! Please, Mr. Lumens is in his office in the southern turret! Oh, and when you first meet him, I encourage you to just listen to him before you act. It should save both you and him a lot of kerfuffle.' She gives a sweet smile, and without expanding any further, disappears off, leaving you all to go to the southern turret to meet your host for this quest alone.
[I'll be making a map for the home when I've got some free time!]
Silvosh will start making her way to the southern turret. She doesn't have any problems ascending stairs, but tight corners will slow her down. (like when a narrow staircase doubles back with a small landing or a tight spiral staircase).
Insight on nurse for the severity of her warning (does her body language hint that a "kerfuffle" might be dangerous, etc): 14
Aralia watches the nurse depart, her crimson eyes narrowing slightly as the advice lingers in her mind. She folds her arms, her stance relaxed but alert. “Just listen before we act,” she repeats, her voice low and contemplative as she heads for the southern turret with the others.
Wendall will follow Silvosh. He's expecting that there might be something about Mr Lumen's appearance that might lead the party to want to fight, but as requested, he will listen first.
Abathax looks at the others "Erm, what is a kerfuffle?"
(as someone from another plane he doesn't know it, and me as a player doesn't know it either:P)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Aralia thinks on the nurse's disposition and it dawns on her that her imperative tone might suggest that a 'kerfuffle' (or simply put, a fight) would result in the party being worse off, rather than Mr Lumens, despite your culminative strength. You reach the door after a short walk down the corridor thinking on this warning, and find it unlocked, so let yourselves in. The turret is a curious place; it is entirely hollow, unlike the one parallel to it, and aside from the ground floor you stand on, it lacks any other levels. However, this doesn't stop the décor from climbing up the walls in nonsensical ways; bookshelves spiral around in erratic patterns, shelves jut out in awkward and non-regular shapes, and tapestries flow unnaturally across invisible surfaces before abruptly cutting off. This topsy-turvy design messes with your mind, as it all seems familiar, yet still so otherworldly. Some of you might also be growing uncomfortable by the seeming lack of regular offices in this county; none that you have seen so far have managed to be ordinary.
However, soon after you enter, Mr Lumens makes himself known. He descends from the light-flooded ceiling, his body a large sphere of lime green scales speckled with emerald, stalks with multicoloured eyeballs sprouting across the dome of his 'head' (although that's all there is to him), and his central eye, a great orb of pure lightness, like a miniature sun, is set above a crescent row of needle sharp teeth. His species is all too known to any adventurer; Mr Qualksander Lumens is a Beholder. However, despite his appearance, he soon lays eyes (many of them) on you, and his maw breaks into an even wider smile, announcing grandly in a voice that sounds echoing and unnaturally deep 'Greetings! I am Qualksander Lumens, the founder of this home, though I am sure you have already been made aware of my identity, to prevent any incidents based on my appearance. I hope you have been made aware of my disposition and how it differs entirely from the typical nature of my species, though if any doubts or hostility still remain in your minds, let me assure you myself that I am entirely friendly, not just to you, but to all the people of this land! Now, I am sure you want to learn more about myself, as it is only natural to be inquistive on curious matters (I would know more than anyone!) but since I have already introduced myself, may I have the pleasure of learning your own identities before I divulge my story? We have a great many things to discuss, and you will be staying in my care for a short while, so being on acquainted terms would elevate this experience to yet another level of wonder!'
Aralia’s crimson eyes narrow slightly as the Beholder descends, her instincts kicking in despite the calm demeanor of their host. She keeps her posture relaxed, her shield still slung across her back and her hands free of her weapon, but her gaze is sharp, assessing every detail of the being before her. The unsettling decor and surreal atmosphere of the turret seem to fade into the background as she focuses on Qualksander Lumens, listening intently to his grand introduction.
Insight on Lumens: 14
“I’m Aralia Nightshade, an Investigator. Your reputation precedes you, Mr. Lumens, and while it is…unusual to meet one of your kind in such circumstances, I'm willing to keep an open mind.”
Rollback Post to RevisionRollBack
| Joy - Hexblood Open Sea Paladin - Netherdeep| Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep| Lira - Half-elf Thief Rogue/Druid - Allansia| Arkon - Goliath Champion Fighter - Hardcore DiA| Teryn - High Elf Archfey Warlock - Runewarren| Zoveldra - Kalashtar Open Hand Monk - Eberron| Mavilius - Tiefling Eloquence Bard - Golden Vault| Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
Upon entering Mr. Lumen's office, Abishai is shocked as the beholder lowers to the ground floor to greet us. He flips his lute around, ready to use it as his source of power when Qualksander begins to speak to the team. He withdraws his hand from the lute's strings as Qualksander explains he's a friendly beholder. It's a wonder to Abishai in and of itself as he had only read about beholders while attending the Bard's College of Lore. Everything he learned told him all beholders are evil and master manipulators. Abishai's mind again turns to the gnome making his escape, and he can't help but wonder if they just walked into their own prison cell—a trap set with the help of their patron, Brimbul. However, Abishai can't parse the motivation to create such an elaborate ruse to lure them here under the false pretense of hunting the Balowang. So instead, Abishai decides to hold some of these thoughts back and play along for the time being.
"Uh... hello Qualksander. I'm Abishai. Unfortunately, no one decided it wise to tell us of your nature prior to our arrival. I've never met a beholder before, and moreover, I've never heard about a friendly one. I'm sure you can understand our surprise." Abishai looks around the room to the group he traveled with. His eyes linger on his Yuan-ti ally for perhaps a moment too long before he realizes and quickly diverts his gaze. "Though I suppose the last few days have been filled with plenty of firsts for me."
After introductions and Qualksander's story, Abishai decides to get down to business. "We're here to learn more about the Balowang and are hoping you can help in that endeavor. Is there any chance you can provide us with a list of your... guests." Abishai slightly pauses before the word guests as he looks for the right word to describe the people who live here. "So we can question them and learn as much as we can?"
Qualksander grins at Silvosh and says 'What a charitable thing to do for others! How wonderful! And Ms Nightshade, you seem like you'll be an integral role on your mission head, seeing as your patron Mr Caravatch provided a few details on what your undertakings are! I'm glad you're willing to cooperate with me on this!' He then rotates around to Abishai, who seems to be the most suspicious of Mr Lumens at current. He gives a warm smile as he explains that 'I'm sorry to hear that I've taken you by surprised, Abishai, though I fully understand why. See, when I was first dreamt into existence, I had the luck of stumbling upon this castle, which at the time was in ruins. There, when my mind was still clouded with the hazy thoughts of the Far Realm and adjusting to the Material reality, I found a scroll, which was the first real exposure I had to this plane. My natural curiosity took hold, and I went about deciphering it, although that was especially difficult, as it was like it was written by a child and an old Common dialect. As I started to comprehend the text, I believed it was a tragic play, written up for whatever past monarch the castle may have had, since it was titled The Silent Queen's Grief, by one Squeaker The Fool, which I thought could have been a jester. However, it soon became what caused me to be the way I am now, and for you to understand, I believe I must relay it. It is ingrained in my mind quite strongly, so I shall describe the premise to you now...'
The Silent Queen's Grief By Squeaker The Fool
There was once a young princess, who lived in a castle. One day, the castle came under siege from a neighbouring kingdom. The princess's father, the king, hid her in a secret cellar, telling her 'Only come out when all is quiet. Then you will know it is safe.' And so the girl waited until the dark cellar, as the sounds of war raged on above, until, after however long, it ceased. She crawled out, and found her home in ruins. However, despite her isolation, the girl found she was safe amongst the tranquillity of the valley. This was soon disrupted though. Lightning soon crashed and burnt trees down, rats and ravens scrambled and squawked for her food, wolves and eagles growled in anger, her stomach would rumble to signal oncoming hunger, and the thunk of the arrow from the bow she had learnt to wield was excellent in ending the noise of dangerous creatures, leaving them silent, and safe. And so, with her father's parting words in mind, and with what she had seen about her, the girl developed an irrational fear of sound, with nobody about to prove her wrong. Therefore, the girl always made sure to keep the castle quiet, the animals found causing noise now ideal prey for hunting, which sustained her into adulthood. She became masterful at keeping silent. She had not uttered a word in years, and could walk silently upon the grass that grew where the castle floor had once been. She liked plants; they were quiet. Though, one day, she felt a sudden pang of pain inside of her, and with it, only for a split second, she let out a yelp. This squeak, although small, brought her whole world crashing down, as she realised that sound did not cause pain; it simply followed it, or warned it. However, the realisation of this tragic misunderstanding had come to late; she was dying, and with nobody about to save her, all she could do was lie on the grass, surrounded by the chirping birds, and write up her sorrowful story.
'Realising this was not a work of fiction, and in fact was an autobiography, was quiet impactful to me, as I felt a sudden surge of empathy for this poor girl; an unusual emotion that was the catalyst for what was to come. I myself was in my infancy, and like the princess of the tale, I was in a position where my childlike imagination took things rather literally. Therefore, this tale taught me two things. 1. Isolation (the common friend of beholders) breeds madness, and will only lead to regret and your downfall 2. I love stories! Therefore, I resolved to not only surround myself with others and hear their tales, but also help others beat isolation. I repaired the castle ruins, brick by brick, and then invited lonely, elderly adventurers to come and live here, with only their great stories of adventuring in exchange! Sure, some of them still wish to get out and explore, and with so many of them together, you can expect it gets rowdy, but at its heart, Cangtumble's is a place of togetherness! Oh, and that reminds me! I didn't name the home after myself, since ego is another trap that Beholders fall into, so therefore I named it after the true owner of this castle; Callius Cangtumble, the ancient king from the story, who I found out about after some research. I'm sure the love he showed his daughter would extend to these brave souls in need too!'
Abishai listens to the beholder's story intently, looking for any reason to mistrust and catch the creature in a lie. However, as the story continues, Abishai can't help but think about his own troubled past. He quickly empathizes with the girl in the story and Qualksander as he tells the story. Abishai wipes away a tear from his eye as he asks, "What do you think caused her death?"
Insight: 12
[[ OOC Abishai then goes on to ask the previous question from my last post. ]]
Abathax sees the beholder coming down and puts his hand on his sword, looking for a place to hide from those eyes and ready to strike if needed.
But than the beholder speaks and he relaxes, a bit.
"My name is Abathax, and as has already been said we are here to get new information regarding the Balowang."
Abathax answers before listening to the story.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
As Lumens finishes the story, Aralia exhales slowly, the faintest flicker of something close to admiration crossing her face before her usual composure takes hold.
“An unexpected tale,” she says after a moment, her voice calm but thoughtful. “And one that does shed light on your…unusual disposition. Isolation is a dangerous thing. To take what you learned from the story and use it to create something positive speaks to your character. I imagine we’ll come to understand it even more during our time here.”
"I am Wendall, and I hope I don't cause offense by this, but are you really so different from others of your kind? You see, from what I have read in my research, your kind are known to hoard magical treasure, and if your old adventurers were successful, which to have survived they surely must be, by having them here you are building up your hoard of magical items. And even some of those adventurers themselves are magical, and so the people themselves are part of your hoard too. As well as the stories they have to tell."
While talking, Wendall is also trying to see if he can sense if the beholder is emitting the same anti-magic field that he has read about in his years as a scholar. (arcana: 28)
Abishai listens intently to the beholder and watches him closely. Although he's not an expert at reading people, Qualksander definitely seems genuine and honest in his intentions. He then says 'I don't know what killed her, though I imagine it was something like an infected wound or appendicitis, which makes the story even more tragic considering that if she had had people around her, that could have been prevented.' He then goes onto answering Abathax and Abishai's query, responding after some thought that 'We have a total of 70 residents in all, so a comprehensive list would be difficult to provide, although it should be easy enough to ask them all some simple questions during communal periods like meals. I have been made aware by Mr Caravatch that your intentions are to gather some further details and anecdotes on the Balowang for his upcoming book, so are after some memories from the adventurers, which is all well and good, although I have to apologise as you may have to wait a few days before you are able to gather some quality information. Tonight you may want to take the time to settle into your rooms, which are on the top floor, and then build some rapport at dinner, and tomorrow we have the weekly games of Beholder Golf out on the grounds, so attention may be elsewhere.' Another grin spreads across his face at the mention of this bizarre sounding game, but tells you 'It will be explained when the time comes, don't you worry! After that the next few days are just general leisure, so you'll have some excellent chances to go around and gather all you'll need!'
Throughout all of this, Wendell notes that Mr Lumens central eye, which usually emits an anti-magic field, is definitely off. The beholder then replies softly to him on his question about a potential trove of magical items. 'My dear Wendell, it is a pleasure to meet such an inquisitive soul as yours, and I will tell you that if I aimed to build a hoard of magic items, that would be the entry fee! No, I do not happen to own many items myself as I care not for magical power unless they have a particularly gripping story that comes with them. As you can see about my office, I like to keep historical artifacts and tidbits about, which you could consider the closest thing I have to a material hoard, though my true hoard, if I have any, would be my knowledge, and the stories I gather from those I help. I can see how that act of incessant gathering may be similar to the greed of my kin, but curiosity is the tamest sin one can have against the titans of madness, hate and pride.'
Wendall smiles at the answer, happy that he is (probably) not dealing with a kleptomaniac kidnapper. "You have your knowledge and stories from those who live here. So surely you must have heard some stories of the Balowang from the residents? You could tell us what you know and then we do not need to disturb your guests. Though I would also like to stay for beholder golf if I may, regardless of if we are needed for interviewing or not."
"That gnome probably was too much for them to handle. I would rather live out my days after adventuring teaching than in a home like this. I mean, I was doing that already so it is more like this adventuring is a break from teaching then anything."
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Silvosh looks at the escaping gnome, "I don't think I'd like to spend my final days in a place like this, but maybe there's more to i then there seems. Shall we go talk to Mr. Qualksander Lumens?"
You all enter into the castle, pulling the great front doors open and walking inside. The first room is simply a spacious corridor; it's very clean and empty, with humble wood floors and worn stone walls. There are several doors along the wall ahead of you, and to the north and south there are doors to what appears to be a stairwell with access to all four floors of dorms, and also the southern turret. You can hear the quiet sound of clashing cutlery and friendly chatter ahead of you in the dining hall beyond one of the doors, though as you take a minute to take in the environment, a friendly nurse quickly spots you. She says 'Ah! We were told to be expecting guests! Please, Mr. Lumens is in his office in the southern turret! Oh, and when you first meet him, I encourage you to just listen to him before you act. It should save both you and him a lot of kerfuffle.' She gives a sweet smile, and without expanding any further, disappears off, leaving you all to go to the southern turret to meet your host for this quest alone.
[I'll be making a map for the home when I've got some free time!]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Silvosh will start making her way to the southern turret. She doesn't have any problems ascending stairs, but tight corners will slow her down. (like when a narrow staircase doubles back with a small landing or a tight spiral staircase).
Insight on nurse for the severity of her warning (does her body language hint that a "kerfuffle" might be dangerous, etc): 14
Aralia watches the nurse depart, her crimson eyes narrowing slightly as the advice lingers in her mind. She folds her arms, her stance relaxed but alert. “Just listen before we act,” she repeats, her voice low and contemplative as she heads for the southern turret with the others.
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
Wendall will follow Silvosh. He's expecting that there might be something about Mr Lumen's appearance that might lead the party to want to fight, but as requested, he will listen first.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Abishai follows behind Wendall as the group advances towards Mr. Lumen's office.
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights.
Abathax looks at the others "Erm, what is a kerfuffle?"
(as someone from another plane he doesn't know it, and me as a player doesn't know it either:P)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Aralia thinks on the nurse's disposition and it dawns on her that her imperative tone might suggest that a 'kerfuffle' (or simply put, a fight) would result in the party being worse off, rather than Mr Lumens, despite your culminative strength. You reach the door after a short walk down the corridor thinking on this warning, and find it unlocked, so let yourselves in. The turret is a curious place; it is entirely hollow, unlike the one parallel to it, and aside from the ground floor you stand on, it lacks any other levels. However, this doesn't stop the décor from climbing up the walls in nonsensical ways; bookshelves spiral around in erratic patterns, shelves jut out in awkward and non-regular shapes, and tapestries flow unnaturally across invisible surfaces before abruptly cutting off. This topsy-turvy design messes with your mind, as it all seems familiar, yet still so otherworldly. Some of you might also be growing uncomfortable by the seeming lack of regular offices in this county; none that you have seen so far have managed to be ordinary.
However, soon after you enter, Mr Lumens makes himself known. He descends from the light-flooded ceiling, his body a large sphere of lime green scales speckled with emerald, stalks with multicoloured eyeballs sprouting across the dome of his 'head' (although that's all there is to him), and his central eye, a great orb of pure lightness, like a miniature sun, is set above a crescent row of needle sharp teeth. His species is all too known to any adventurer; Mr Qualksander Lumens is a Beholder. However, despite his appearance, he soon lays eyes (many of them) on you, and his maw breaks into an even wider smile, announcing grandly in a voice that sounds echoing and unnaturally deep 'Greetings! I am Qualksander Lumens, the founder of this home, though I am sure you have already been made aware of my identity, to prevent any incidents based on my appearance. I hope you have been made aware of my disposition and how it differs entirely from the typical nature of my species, though if any doubts or hostility still remain in your minds, let me assure you myself that I am entirely friendly, not just to you, but to all the people of this land! Now, I am sure you want to learn more about myself, as it is only natural to be inquistive on curious matters (I would know more than anyone!) but since I have already introduced myself, may I have the pleasure of learning your own identities before I divulge my story? We have a great many things to discuss, and you will be staying in my care for a short while, so being on acquainted terms would elevate this experience to yet another level of wonder!'
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
"Hello, I'm Silvosh Forestcaller. I'm a guide for those not used to being away from towns."
Aralia’s crimson eyes narrow slightly as the Beholder descends, her instincts kicking in despite the calm demeanor of their host. She keeps her posture relaxed, her shield still slung across her back and her hands free of her weapon, but her gaze is sharp, assessing every detail of the being before her. The unsettling decor and surreal atmosphere of the turret seem to fade into the background as she focuses on Qualksander Lumens, listening intently to his grand introduction.
Insight on Lumens: 14
“I’m Aralia Nightshade, an Investigator. Your reputation precedes you, Mr. Lumens, and while it is…unusual to meet one of your kind in such circumstances, I'm willing to keep an open mind.”
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
Upon entering Mr. Lumen's office, Abishai is shocked as the beholder lowers to the ground floor to greet us. He flips his lute around, ready to use it as his source of power when Qualksander begins to speak to the team. He withdraws his hand from the lute's strings as Qualksander explains he's a friendly beholder. It's a wonder to Abishai in and of itself as he had only read about beholders while attending the Bard's College of Lore. Everything he learned told him all beholders are evil and master manipulators. Abishai's mind again turns to the gnome making his escape, and he can't help but wonder if they just walked into their own prison cell—a trap set with the help of their patron, Brimbul. However, Abishai can't parse the motivation to create such an elaborate ruse to lure them here under the false pretense of hunting the Balowang. So instead, Abishai decides to hold some of these thoughts back and play along for the time being.
"Uh... hello Qualksander. I'm Abishai. Unfortunately, no one decided it wise to tell us of your nature prior to our arrival. I've never met a beholder before, and moreover, I've never heard about a friendly one. I'm sure you can understand our surprise." Abishai looks around the room to the group he traveled with. His eyes linger on his Yuan-ti ally for perhaps a moment too long before he realizes and quickly diverts his gaze. "Though I suppose the last few days have been filled with plenty of firsts for me."
After introductions and Qualksander's story, Abishai decides to get down to business. "We're here to learn more about the Balowang and are hoping you can help in that endeavor. Is there any chance you can provide us with a list of your... guests." Abishai slightly pauses before the word guests as he looks for the right word to describe the people who live here. "So we can question them and learn as much as we can?"
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights.
Qualksander grins at Silvosh and says 'What a charitable thing to do for others! How wonderful! And Ms Nightshade, you seem like you'll be an integral role on your mission head, seeing as your patron Mr Caravatch provided a few details on what your undertakings are! I'm glad you're willing to cooperate with me on this!' He then rotates around to Abishai, who seems to be the most suspicious of Mr Lumens at current. He gives a warm smile as he explains that 'I'm sorry to hear that I've taken you by surprised, Abishai, though I fully understand why. See, when I was first dreamt into existence, I had the luck of stumbling upon this castle, which at the time was in ruins. There, when my mind was still clouded with the hazy thoughts of the Far Realm and adjusting to the Material reality, I found a scroll, which was the first real exposure I had to this plane. My natural curiosity took hold, and I went about deciphering it, although that was especially difficult, as it was like it was written by a child and an old Common dialect. As I started to comprehend the text, I believed it was a tragic play, written up for whatever past monarch the castle may have had, since it was titled The Silent Queen's Grief, by one Squeaker The Fool, which I thought could have been a jester. However, it soon became what caused me to be the way I am now, and for you to understand, I believe I must relay it. It is ingrained in my mind quite strongly, so I shall describe the premise to you now...'
'Realising this was not a work of fiction, and in fact was an autobiography, was quiet impactful to me, as I felt a sudden surge of empathy for this poor girl; an unusual emotion that was the catalyst for what was to come. I myself was in my infancy, and like the princess of the tale, I was in a position where my childlike imagination took things rather literally. Therefore, this tale taught me two things. 1. Isolation (the common friend of beholders) breeds madness, and will only lead to regret and your downfall 2. I love stories! Therefore, I resolved to not only surround myself with others and hear their tales, but also help others beat isolation. I repaired the castle ruins, brick by brick, and then invited lonely, elderly adventurers to come and live here, with only their great stories of adventuring in exchange! Sure, some of them still wish to get out and explore, and with so many of them together, you can expect it gets rowdy, but at its heart, Cangtumble's is a place of togetherness! Oh, and that reminds me! I didn't name the home after myself, since ego is another trap that Beholders fall into, so therefore I named it after the true owner of this castle; Callius Cangtumble, the ancient king from the story, who I found out about after some research. I'm sure the love he showed his daughter would extend to these brave souls in need too!'
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Abishai listens to the beholder's story intently, looking for any reason to mistrust and catch the creature in a lie. However, as the story continues, Abishai can't help but think about his own troubled past. He quickly empathizes with the girl in the story and Qualksander as he tells the story. Abishai wipes away a tear from his eye as he asks, "What do you think caused her death?"
Insight: 12
[[ OOC Abishai then goes on to ask the previous question from my last post. ]]
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights.
Silvosh sheds a tear, "What a sad story. I've always considered myself a loner, but to have no one to talk to for the rest of your life..."
Abathax sees the beholder coming down and puts his hand on his sword, looking for a place to hide from those eyes and ready to strike if needed.
But than the beholder speaks and he relaxes, a bit.
"My name is Abathax, and as has already been said we are here to get new information regarding the Balowang."
Abathax answers before listening to the story.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
As Lumens finishes the story, Aralia exhales slowly, the faintest flicker of something close to admiration crossing her face before her usual composure takes hold.
“An unexpected tale,” she says after a moment, her voice calm but thoughtful. “And one that does shed light on your…unusual disposition. Isolation is a dangerous thing. To take what you learned from the story and use it to create something positive speaks to your character. I imagine we’ll come to understand it even more during our time here.”
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
"I am Wendall, and I hope I don't cause offense by this, but are you really so different from others of your kind? You see, from what I have read in my research, your kind are known to hoard magical treasure, and if your old adventurers were successful, which to have survived they surely must be, by having them here you are building up your hoard of magical items. And even some of those adventurers themselves are magical, and so the people themselves are part of your hoard too. As well as the stories they have to tell."
While talking, Wendall is also trying to see if he can sense if the beholder is emitting the same anti-magic field that he has read about in his years as a scholar. (arcana: 28)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Abishai listens intently to the beholder and watches him closely. Although he's not an expert at reading people, Qualksander definitely seems genuine and honest in his intentions. He then says 'I don't know what killed her, though I imagine it was something like an infected wound or appendicitis, which makes the story even more tragic considering that if she had had people around her, that could have been prevented.' He then goes onto answering Abathax and Abishai's query, responding after some thought that 'We have a total of 70 residents in all, so a comprehensive list would be difficult to provide, although it should be easy enough to ask them all some simple questions during communal periods like meals. I have been made aware by Mr Caravatch that your intentions are to gather some further details and anecdotes on the Balowang for his upcoming book, so are after some memories from the adventurers, which is all well and good, although I have to apologise as you may have to wait a few days before you are able to gather some quality information. Tonight you may want to take the time to settle into your rooms, which are on the top floor, and then build some rapport at dinner, and tomorrow we have the weekly games of Beholder Golf out on the grounds, so attention may be elsewhere.' Another grin spreads across his face at the mention of this bizarre sounding game, but tells you 'It will be explained when the time comes, don't you worry! After that the next few days are just general leisure, so you'll have some excellent chances to go around and gather all you'll need!'
Throughout all of this, Wendell notes that Mr Lumens central eye, which usually emits an anti-magic field, is definitely off. The beholder then replies softly to him on his question about a potential trove of magical items. 'My dear Wendell, it is a pleasure to meet such an inquisitive soul as yours, and I will tell you that if I aimed to build a hoard of magic items, that would be the entry fee! No, I do not happen to own many items myself as I care not for magical power unless they have a particularly gripping story that comes with them. As you can see about my office, I like to keep historical artifacts and tidbits about, which you could consider the closest thing I have to a material hoard, though my true hoard, if I have any, would be my knowledge, and the stories I gather from those I help. I can see how that act of incessant gathering may be similar to the greed of my kin, but curiosity is the tamest sin one can have against the titans of madness, hate and pride.'
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Wendall smiles at the answer, happy that he is (probably) not dealing with a kleptomaniac kidnapper. "You have your knowledge and stories from those who live here. So surely you must have heard some stories of the Balowang from the residents? You could tell us what you know and then we do not need to disturb your guests. Though I would also like to stay for beholder golf if I may, regardless of if we are needed for interviewing or not."
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)