Kizori seems flabbergasted, having been roaming the woods the past years, and the cliffs and beaches before that. He takes in as much as he can, examining the facets of what makes a plain a plain, before looking at his map and heading towards the homestead.
The wind is the first thing you notice about the plains, it is cool; a perfect addition to the warm day. It brings to you the smell of grass, fields of grass; almost overwhelming in the experience. The sounds of bugs, and the little lights they shine in the night's sky are a visual and auditory melody.
Looking over the notes you bring to mind the names; Thane Amberhill, elder neighbor, and Johnathan Thresher, Human Scout. Johnathan has the training to handle a boar on his own, so something else may be involved. Boars are dangerous, if you encounter it, kill it. Retrieve the body if Mr. Thresher did not survive and report back when you are done.
Looking at the parchments, Blackwulff notices that they are all ranged from E and up. Many have pendants hanging from them, with the word 'active' on them. A large number of other ones have the stamped word 'Completed' with a list of names or a team name under each stamp.
There are several people around the room, even more in the massive bar in the other room. None of them are listening too closely to you, each involved in their conversations.
After some time you find your way to a small quaint house. There is a rockingchair on the porch. As you approach you hear shock from within the home. "Your not here to rob, kill, or eat me; are you?"
"No sir. I am here to find your neighbor, Jonathon. Can you help me get started?" He says as he parks his wagon. He dismounts and approaches the house. He pulls the packet from his pack as he approaches the older man. "Do you know which way he went when he hunted the boar?"
Thane sounds very relieved and describes a small forested area to the East, belonging to Johnathan, that is thick with brush and hills. "That's where he said he last spotted the boar, and said he was going."
"The name is Larn, thanks for asking." Larn says to Noway. "There are plenty of people on quest, but none on this one. Please take this pendant and place it on the pin of your chosen mission. When you return I'll have the details for you.". The pendant, like many others here, says 'Active'.
You move through the crowd, seeing many people of different types; obvious magic users, warriors, rogues. A number of them are wearing symbols of shops around town.
When you return to Larn, he hands you a packet. "All you need to know is in the packet. The quest is in town so transportation is not needed."
Giving Larn a nod of gratitude Noway takes the packet.
“I’ll start immediately.” Blackwulff steps away from the desk and out threw the door. Finding a not so crowded spot Blackwulff opens the packet . Reading up on all the information . Getting the directions paper and putting it on the top of the stack ,Blackwulff puts the parchments back in the packet . Heading out of the lodge then threw the tavern Blackwulff exits the building and heads to the location .
Looking through the packet you see that the house is just across town. You find that the homeowner is a woman named Leesca Yorel, a young woman with a big problem. A giant wasp has decided to start building a hive on her chimney. She isn't too keen on the notion.
Kizori rides his wagon to the spot located. He takes the horse off the wagon and ties him to a nearby tree. "You'll be okay here fella." He smiles and begins searching the area for signs of the lost man.
Kizori ponders a moment, trying to figure out where to start. "Maybe if I try to find a boar, it might lead to a man." Kizori enters the woods and begins searching for signs of a boar.
This post has potentially manipulated dice roll results.
Keeping is eyes on the wasp Blackwulff walks to the door. Knocking gently hopefully not loud enough to attract the wasp attention,but loud enough for the inhabitants to hear.
Kizori seems flabbergasted, having been roaming the woods the past years, and the cliffs and beaches before that. He takes in as much as he can, examining the facets of what makes a plain a plain, before looking at his map and heading towards the homestead.
Blackwulff takes the key and walks to the wall . “Is there anyone one on a misssion?”
Pointing at a mission in the plains section,” this one does not require more than one man. I’ll start with this unless I’m needed else where.”
Blackwulff looks at the variety of pins sticking into the different parchments.
The wind is the first thing you notice about the plains, it is cool; a perfect addition to the warm day. It brings to you the smell of grass, fields of grass; almost overwhelming in the experience. The sounds of bugs, and the little lights they shine in the night's sky are a visual and auditory melody.
Looking over the notes you bring to mind the names; Thane Amberhill, elder neighbor, and Johnathan Thresher, Human Scout. Johnathan has the training to handle a boar on his own, so something else may be involved. Boars are dangerous, if you encounter it, kill it. Retrieve the body if Mr. Thresher did not survive and report back when you are done.
Looking at the parchments, Blackwulff notices that they are all ranged from E and up. Many have pendants hanging from them, with the word 'active' on them. A large number of other ones have the stamped word 'Completed' with a list of names or a team name under each stamp.
There are several people around the room, even more in the massive bar in the other room. None of them are listening too closely to you, each involved in their conversations.
The quest that Blackwulff pointed at is an E Rank mission asking for aid with a bee problem.
Kizori nods to himself and heads towards the home of Thane Amberhill. "Hopefully he saw which way Jonathon went."
After some time you find your way to a small quaint house. There is a rockingchair on the porch. As you approach you hear shock from within the home. "Your not here to rob, kill, or eat me; are you?"
"No sir. I am here to find your neighbor, Jonathon. Can you help me get started?" He says as he parks his wagon. He dismounts and approaches the house. He pulls the packet from his pack as he approaches the older man. "Do you know which way he went when he hunted the boar?"
Making his way back over to The man at the desk,” I’ll take the one marked assisting with the bee problem.”
Stopping at the desk Blackwulff looks at the man” what was your name ? And is there someone else on a quest?”
Standing straight ready for what’s next.
Thane sounds very relieved and describes a small forested area to the East, belonging to Johnathan, that is thick with brush and hills. "That's where he said he last spotted the boar, and said he was going."
"The name is Larn, thanks for asking." Larn says to Noway. "There are plenty of people on quest, but none on this one. Please take this pendant and place it on the pin of your chosen mission. When you return I'll have the details for you.". The pendant, like many others here, says 'Active'.
Takeing the pendant Blackwulff walks to the bulletins,then places the pendant on the one he choose.
Noway returns to the desk ,he takes a moment to look at the bustling people. Then turns his attention to Larn.
You move through the crowd, seeing many people of different types; obvious magic users, warriors, rogues. A number of them are wearing symbols of shops around town.
When you return to Larn, he hands you a packet. "All you need to know is in the packet. The quest is in town so transportation is not needed."
Giving Larn a nod of gratitude Noway takes the packet.
“I’ll start immediately.” Blackwulff steps away from the desk and out threw the door. Finding a not so crowded spot Blackwulff opens the packet . Reading up on all the information . Getting the directions paper and putting it on the top of the stack ,Blackwulff puts the parchments back in the packet . Heading out of the lodge then threw the tavern Blackwulff exits the building and heads to the location .
Looking through the packet you see that the house is just across town. You find that the homeowner is a woman named Leesca Yorel, a young woman with a big problem. A giant wasp has decided to start building a hive on her chimney. She isn't too keen on the notion.
Kizori rides his wagon to the spot located. He takes the horse off the wagon and ties him to a nearby tree. "You'll be okay here fella." He smiles and begins searching the area for signs of the lost man.
Animal Handling 22
Survival 6
Blackwulff crosses town. Finding the house Blackwulff approaches with caution and looks around to see if the wasp is outside.
19 perception
The horse quietly waits at the tree. Kizori, you can't seem to find the point where Johnathan entered to small woods.
Noway, you see the wasp on top of the house, slowly building a hive.
Kizori ponders a moment, trying to figure out where to start. "Maybe if I try to find a boar, it might lead to a man." Kizori enters the woods and begins searching for signs of a boar.
Survival 12
Keeping is eyes on the wasp Blackwulff walks to the door. Knocking gently hopefully not loud enough to attract the wasp attention,but loud enough for the inhabitants to hear.
use caution. 9
The occasional trampling of ground can be found, with small hoof prints. They appear to be heading deeper into the wooded area.