After everyone leaves the cell and being sure that Sertanian has time if he needs it, Galorash will relock the cell. "Onward then, lets find the others quickly."
Here's the map; where to next? There are four obvious places to go next: the door off room 7, the passage off room 3, the door off room 1 and the door downstairs.
This post has potentially manipulated dice roll results.
Galorash moves forward to use the latch or mechanism to open the door after checking for traps. investigation18 If he does not detect any traps will try to unlock it if locked 23. Then open the door if successful, carefully and standing out of view from whatever is behind it.
The door unlatches like the others you have encountered.
Furs and bedrolls cover the floor, with sacks and rucksacks leaned against the walls. A hobgoblin stands with a guard drake at his side. A spiral staircase of wrought iron descends from an alcove in the north. (Note: you can't see the sarcophagi, those are downstairs.)
The guard drake smells you, alerting the hobgoblin!
Medskan lays the body gently in one of the cells, crosses its arms across its chest and gives a silent prayer to Bahamut
Laissez les bons temps rouler
After everyone leaves the cell and being sure that Sertanian has time if he needs it, Galorash will relock the cell. "Onward then, lets find the others quickly."
Mikhael nods grimly.
Relleonard Harrowveil: Lv1 Tiefling Paladin - Hermes' Curse of Strahd PbP | Hunhow the Golden: Lv1 Gold Dragonborn Barbarian - Sunless Citadel PbP | Mikhael Frostmoon: Lv2 Half-Elf Sorcerer (Draconic) - Rescue at Rivenroar PbP | Conway Dredmor: Lv3 Half-Elf Ranger (Hunter) - Crypt of the Elf King PbP. | Hayden Cinderthrone: Lv5 Half-Elf Sorcerer (Draconic) - Trial By Fire PbP | Edric the Nightwalker: Lv5 Tiefling Warlock (The Great Old One) - Shards of Sharn Group A |
Here's the map; where to next? There are four obvious places to go next: the door off room 7, the passage off room 3, the door off room 1 and the door downstairs.
"Why don't we continue down the path and go (through door in room#7)?"
Galorash heads up the stairs and back to 7 with daggers rearmed and ready.
Kalman will set up in the middle of the room (7), ready to shoot through the door opening once it is opened.
Medskan will move to the door--to open if unlocked or guard who ever opens it if it is locked
Laissez les bons temps rouler
Jakob will post up on the corner of the door (room 7) ready to barge in and fight if need be.
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Balin takes up a position near the door.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Aka'ula will attempt to push the door. Unless it says pull. If the door doesn't budge "Guys, I think it's locked, anyone able to open it?"
Galorash moves forward to use the latch or mechanism to open the door after checking for traps. investigation 18
If he does not detect any traps will try to unlock it if locked 23. Then open the door if successful, carefully and standing out of view from whatever is behind it.
The door unlatches like the others you have encountered.
Furs and bedrolls cover the floor, with sacks and rucksacks leaned against the walls. A hobgoblin stands with a guard drake at his side. A spiral staircase of wrought iron descends from an alcove in the north. (Note: you can't see the sarcophagi, those are downstairs.)
The guard drake smells you, alerting the hobgoblin!
Roll initiative!
Hobgoblin: 5
Guard Drake: 6
Initiative:1
what color is the drake?
SERIOUSLY with the dice roll?
Laissez les bons temps rouler
(The module doesn't specify, I'm going to say it's gray.)
initiative 9
(lol, wakey wakey)
initiative 17Galorash draws his bow and fires an arrow at the drake
Attack: 23 Damage: 7
Aka'ula's Initiative -> 16
Kalman initiative: 23
The drake is struck by Galorash's arrow, drawing the first blood of the battle!
(Anyone who rolls a 6 or higher initiative go ahead and say what you do.)